As a fierce advocate of Enchanters, I admit that I spend a lot of effort in mental gymnastics in order to prop up my favorite class, especially in comparison to the rest. Sadly, I can think of no defense for the Epic 2.0; its clicky effect and focus are both pretty useless even when you first get it, and it's only downhill from there. I always keep my 1.0 and Ornate trousers handy, because ANY Clarity/Haste during a fight or after a rez/wipe is better than none, but the 2.0 went into the bank shortly after I got it. I got mine shortly after they came out, so my motivation was a mixture of pride in accomplishment and ignorance of applicability. It was initially buggy as hell; the Hate List modification was supposed to only work on mobs whose Hate List you were already on, but instead PUT YOU on the Hate List of every mob in the AoE range and THEN reduced it...meaning you immediately aggroed everything in range that previously was unaware you existed or were indifferent to you. Got a lot of us killed. 😂
Great video and thanks so much for the guides! It's unfortunate that they made some 2.0s fade away quickly while others remain extremely potent forever.
Can confirm that the buff given by the Rogue 2.0 is a self-cast, but lasts for 2 minutes on a 3 minute cool down and gives me a 10-15% increase in DPS at 111
SK epic is good all the way to 115? Did he say that because back then, 115 was the max level? Cuz we're at 125 now. The SK epic have some kind of limit of 115 or he only said that because that might have been the level limit at the time of this vid? Some of your info isn't correct though. The Rogue epic isn't correct. It's a 7% damage increase, and it increases your Triple Attack CHANCE by a tad
Mages got shafted all the way around. 1.0 Skittle Stick was a worthless pet after level 45. The 1.5 & 2.0 were the equivalent of 6oz & 8oz cans of Redbull that you could give your pet.
Maybe I seriously misread what a lot of these only work level 75. I maybe read incorrectly, and that's possible, the Rogue and monk cannot be used beyond that level.
Nobody on live max level uses the *edit: necro* 2.0 epic in their mainhand anymore. It has no effect past level 100 as it loses 5% effectiveness per level. There is a developer post by Aristo about it on the EQ forum. It's also in the description of the weapon. Although I did mislabel it as I copied it over from the other fading effects not taking into account it is a focus rather than a click. I will update that on the site.
As a fierce advocate of Enchanters, I admit that I spend a lot of effort in mental gymnastics in order to prop up my favorite class, especially in comparison to the rest. Sadly, I can think of no defense for the Epic 2.0; its clicky effect and focus are both pretty useless even when you first get it, and it's only downhill from there.
I always keep my 1.0 and Ornate trousers handy, because ANY Clarity/Haste during a fight or after a rez/wipe is better than none, but the 2.0 went into the bank shortly after I got it.
I got mine shortly after they came out, so my motivation was a mixture of pride in accomplishment and ignorance of applicability. It was initially buggy as hell; the Hate List modification was supposed to only work on mobs whose Hate List you were already on, but instead PUT YOU on the Hate List of every mob in the AoE range and THEN reduced it...meaning you immediately aggroed everything in range that previously was unaware you existed or were indifferent to you. Got a lot of us killed. 😂
That direct heal on the cleric 2.0 is able to be improved via AA’s. So it kinda levels along side you.
Great video and thanks so much for the guides! It's unfortunate that they made some 2.0s fade away quickly while others remain extremely potent forever.
The Paladin Epic can help a Paladin tank raid mobs. You can use it along with your minor defensive abilities
Greetings, do any of these epics have any use at lvl 125? I am leaning on Cleric and SK and Bard are a yes but not sure about others.
shaman will always be useable.
Can confirm that the buff given by the Rogue 2.0 is a self-cast, but lasts for 2 minutes on a 3 minute cool down and gives me a 10-15% increase in DPS at 111
Sk is one of the best, every sk should have it .
Paladin one is great too.
A really like the background music :) Oldschool!
I play a raiding warrior and still use epic 2.0 during raids.
Great video, thanks for the explanation
SK epic is good all the way to 115? Did he say that because back then, 115 was the max level? Cuz we're at 125 now. The SK epic have some kind of limit of 115 or he only said that because that might have been the level limit at the time of this vid? Some of your info isn't correct though. The Rogue epic isn't correct. It's a 7% damage increase, and it increases your Triple Attack CHANCE by a tad
Mages got shafted all the way around. 1.0 Skittle Stick was a worthless pet after level 45. The 1.5 & 2.0 were the equivalent of 6oz & 8oz cans of Redbull that you could give your pet.
beastlord epic comes out to about 25 dps for the pet. it's very underwhelming.
replaced the only character i ever did epic 1.0 , 1.5 , and 2.0 on at lvl 85(wizard)
You should start a guild on FV.
necromancer 2.0 nerf. kinda killed interest in playing for a good while. necro is my main.
Maybe I seriously misread what a lot of these only work level 75. I maybe read incorrectly, and that's possible, the Rogue and monk cannot be used beyond that level.
um dude you know necro 2.0 is still used even on live base crit rate even nerfed cant be replaced
Nobody on live max level uses the *edit: necro* 2.0 epic in their mainhand anymore. It has no effect past level 100 as it loses 5% effectiveness per level. There is a developer post by Aristo about it on the EQ forum. It's also in the description of the weapon. Although I did mislabel it as I copied it over from the other fading effects not taking into account it is a focus rather than a click. I will update that on the site.
necro 2.0 is worthless past 100. DBG even posted this on their December 2020 update notes.