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who to hell makes ux decisions at mfg, first position when interacting with player model - even on friendly and team is LOOT not examine and now fkn smoke nade is prioritized from inventory over frag ;-)
who to hell makes ux decisions at mfg, first position when interacting with player model - even on friendly and team is LOOT not examine and now fkn smoke nade is prioritized from inventory over frag ;-)