Antialiasing and VSync - GameMaker Tutorial

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  • Опубліковано 15 вер 2024

КОМЕНТАРІ • 9

  • @DragoniteSpam
    @DragoniteSpam  Місяць тому +2

    Some extra notes:
    - There are some other AA algorithms that exist. I might talk about FXAA some day.
    - Antialiasing isn't the same as upscaling, like DLSS or FSR.
    - MSAA increases the amount of VRAM used, and doesn't play super well with deferred rendering.

  • @khatdragon7694
    @khatdragon7694 24 дні тому +1

    Good to see you're still cranking out content! You've helped a lot of folks get going with gamemaker.

  • @zarkha_
    @zarkha_ Місяць тому

    Thanks ! I was waiting for antialiasing!

  • @Planarwalk
    @Planarwalk 29 днів тому

    I had gotten screen tearing in game maker before, but it might've been on the vertical axis for some reason, and went away when I reloaded it.

  • @FoxyOfJungle
    @FoxyOfJungle 29 днів тому

    Some of today's more modern monitors have technologies to deal with the "screen tearing" effect, such as Nvidia G-Sync, which may explain why the effect is not visible

    • @DragoniteSpam
      @DragoniteSpam  29 днів тому

      Can't speak for anyone else but I'm using a cheap monitor, no VRR or Gsync in sight.

  • @fatbaldfattyfatfat
    @fatbaldfattyfatfat 29 днів тому

    OH MY GOD THERES 153 VIDEOS

  • @kelleck30
    @kelleck30 24 дні тому

    Hello Michael, I was studying a little about how old consoles, like the SNES, created their special effects and I saw that they used a technology called HDMA, which is the ability to change the pixels at the time they are being drawn on the screen, does GameMaker have a native function similar to this or is it only possible to recreate this with shaders, could you make a video about this?😁