3D Pixel-Art Terrain Authoring
Вставка
- Опубліковано 20 лют 2021
- Date of Recording: 2021-02-21
The tile-based aesthetic of pixel art games is difficult to capture using Unity's default terrain engine, which linearly interpolates a heightmap texture over a variably-subdivided quad. Instead, we opt to build a custom terrain mesh generator that treats the input heightmap as a low-resolution tile map, and translates it into a mesh using a marching-squares-based algorithm designed to generate pixel-art-like structures including terraces and slopes.
A custom editor UI is made to author edits to the heightmap in a way which is intuitively clear. This system lends itself to both procedural heightmap generation and artist manipulation.
As an artist, but not a programmer, I would love to use this engine one day. Good luck with the game, excited to see how it turns out.
The engine's called unity
@@slugintub I believe they were referring to the Unity based pixel art game engine this creator has made for creating such effects and scenes. As in the rendering.
@@drewplunkett8501 it's not engine.
It's a custom renderer built on Unity
@@slugintub yes but they mean the custom renderer he made for unity
UGH it's so good. Your work is so good. So so so so good.
likewise! your process videos are so impressive, and inspiring. I wish you had made your fire tutorial before I started working on my fire system haha.
Fantastic. I was trying to send a mensagem to AdamCYounis to contact and see your work cuz it’s so fabulous, but he already did it! Both of you have a amazing working!
@@t3ssel8r fire pixel simulation?
Just watched all of your vids, this style looks amazing! Keep up the good work :)
Watching your videos makes me want to cry, everything is so beautiful
Looking great! Even if I don't comment much, I'm always excited to see a new video about this. :)
I have a strong golden sun vibe when I see the terrain, kicking in nostalgia feels
This project is going places. Nice, cozy places!
Seriously, start a Patreon and I’ll buy this game engine.
For real. I wish I could subscribe and get friends to support this. The technology is amazing.
Same!
This is not a game engine.
lmao he is doing unique thing which can be paid more than for 100k or even 1kk by studio and you think that he is just sell it for 5 bucks per month? omg. Even then, if not to sell he can make his own game which bring more money to him for his development, and it will be more pleasure giving, just than "$5 patreons" why always think "I paid him five bucks he has to work and do what I want 24/7". Moreover, this technology will give the author a very powerful advantage over competitors. Comments like yours have always been a trivial display of disrespect for other people's work. It's far worse than asking for something for free. You're just demeaning person labor and hardwork over intellectual property that's worth a lot more than even $5000.
@@maximcherstvi9877 thanks, I appreciate the sentiment. Like you said, it's not worth it to me right now to take on the responsibility of delivering updates and exclusives to patreons. I have a well-paying real job, which means significant deviations from my main project (the game) are a bad investment of my time right now. However, I can't hold any ill will toward people who want to support what I'm doing. If nothing else, it's a good gauge of interest for a potential market opportunity in the future.
Great system!! and the editing UI looks great too!!
Wow really nice tool I'm excited to see more of this!
Watched all of your videos, they are so inspiring that I'm learning how to make shaders in unity. Care to share how you did the edges of your meshes look like that? I love how the nearest edges look brighter.
thanks! it is just some edge detection on the depth and normals of the viewport, and then shading based on the light. The details are confusing and not so interesting to explain, so I encourage you to try for yourself :)
@@t3ssel8r Will do!
Watching these tech demos in awe. It does scream Warcraft 3 / Starcraft 2 terrain system tech-wise, but 'Legend of Zelda: A Link to the Past' aesthetic-wise.
P.S.: When is 'Another Link To The Past Remake' going to be released? I know you must secretly be working on this!
Incredible!!!, you should try first person camera.
THIS IS AMAZING!!!
Great, just subscribed
It looks great! I think this is really impressive! I would love to know how to do something like this!
Please teach me how to make such beauty!
After seeing your videos I got the idea to do something like that. Looks great! (sorry for my bad english)
making a pixel environment is actually easier to do without a 3D engine.... but this method obtains perfect shading/lighting and has full 360 animation coverage for sprites.
I wish there was a way to get our hands on at least the alpha, be a tester, or something similar.
I don't even mind paying to test this.
Incredible work!
Ого - выглядит круто и удобно!
Nice!
How do you render the 3d scenes as pixel art scenes in Unity?
Very nice! How are you controlling the camera in the Game View?
it's just a behavior that reads keyboard/mouse inputs
I hope your game has a world/Level editor!! - even if it's DLC, I know i'd use it
Will you be releasing tutorials on how you achieved this pixel look in 3D?
time permitting, but for now my focus is on making the game
@@t3ssel8r I would love to purchase it. I am a huge pixel art game fan! And a concept artist myself. would love to be to work with something like this for my personal enjoyment XD.
very impressive, any plans on releasing this on the asset store?
thanks, I'm busy making my game for now, but may release some materials in the future if I find the time to clean it up.
Humans: Nice graphics! Real programmers: where is the github link?
fr i need this
Have you considered selling some of these tools and shaders you've made? This stuff is amazing.
I've considered it (and it's been a popular request) but I know I won't be able to do a good job maintaining it and providing support while also working on my own game, so I've shelved the idea for now.
How do you do the terracing on the mesh? I've been looking for a solution but I can't find anything on it.
you use any whitepapers on these techniques? Or just experimented to get the effect?
I think it's mostly self experimentation for the specific implementation details, though I of course pick up lots of tricks from gdc/siggraph and web articles and so on.
Any plans to have the Pixel Renderer on the Marketplace? Cheers.
not at the moment, thanks
Hello how did you make the pixel art shader
can you make a tutorial ? look freaking amazing
Is there a plugin or something I can use in Unity to use this tool? I'm having a hard time figuring out how to make a 3D pixel art map like this.
Does anyone know where I can get tools like this without coding it from scratch?
are you going to make this project open source?
maybe parts of it eventually. not my priority right now.
can i buy this tool ?
Game name? plz
If you make a full game with this groundwork, I hope it's not the generic "attack slimes with a sword" kind of Zelda clone (you seem pretty creative, I'm sure you could come up with a great premise & mechanics). But with such a strong aesthetic, you'd definitely be miles ahead compared to other indie pixel art games
is it possible if you make tutorials of how you make these kinds of thing I would love to learn that!!!
and with tutorials, I mean like the learning process kind of thing how to become as good as you
I think for the sort of thing you're talking about, I recommend checking out Sebastian Lague's coding adventures series if you're not already subscribed
Oke thank you very much!!!
HOWWW
Your voice is most treasurable to hear, and inbibe.
Where are you?