As far as I'm aware of, the higher quality weapon you have does influence in the items offered in your shop. I got way more higer quality items once I got a purp weapon regardless of the luck I had.
Also, red weapons are often double the effectiveness of purple weapons. So really merging is often the play over keeping all weapons equal as long as you have a suitable weapon to fill back the open slot(for bonus flat stats to apply).
It is the plan, but there are some characters where I simply cant get going. It always goes wrong and they are usually those where the playstyle is opposite of what I would do, so it takes long to learn it. Those that I am bad at are no big issue, then I'd need a couple of games, but opposite playstyle really hurts
My 1st game won was with the generalist. Great scaling as you get 2 melee for every 1 range upgrade and 1 range for every 2 melee upgrade. Can only have 3 of melee and 3 range weapons.
hmm i think dodge is less valuable than hp with the masochist. always take hp, hpregen, armor. taking more attacks means doing more damage. also since there is such a high percentage gain flat damage should be better. but as always rather enjoyable watching :D
I fully agree, but I think with the lost value in armor compared to what it used to be the character just takes too much damage later on - at least in my games. Like just looking at the char I 1000% agree with you to the fullest, but I think once you get to the late game and the value of each armor and healthpoint has decreased a lot more, you rather just want to survive and not build up more damage. Though my experience is too limited to say whether I would agree to my own words if I played the char more, especially since what I say is rather a compensation for walking too much into enemies where others would just manually dodge
Life steal is amazing, especially with fast attacking weapons. Imagine you have 6 SMGs that attack every 0.1 seconds. That's 60 attacks per second. With 10% life steal you will heal 6 HP per second or 30 HP every 5 seconds which is pretty freaking good if you aren't stacking HP regen and max HP.
While you can make everything work in brotato there are certain builds that compliment each other in survivability high hp, regen, armor fast attack, Life steal, dodge but as stated before, you can make everything work
As far as I'm aware of, the higher quality weapon you have does influence in the items offered in your shop. I got way more higer quality items once I got a purp weapon regardless of the luck I had.
a true mechanic. Having 1 red weapon gives you more quality weapons than 6 purple even with low luck
Also, red weapons are often double the effectiveness of purple weapons. So really merging is often the play over keeping all weapons equal as long as you have a suitable weapon to fill back the open slot(for bonus flat stats to apply).
I love this character. Stack armor and hp regen, kill everything. Simple, but effective.
I really love the brotato content. Do you plan an full completion? Like every character on danger level 5?
It is the plan, but there are some characters where I simply cant get going. It always goes wrong and they are usually those where the playstyle is opposite of what I would do, so it takes long to learn it. Those that I am bad at are no big issue, then I'd need a couple of games, but opposite playstyle really hurts
My 1st game won was with the generalist. Great scaling as you get 2 melee for every 1 range upgrade and 1 range for every 2 melee upgrade. Can only have 3 of melee and 3 range weapons.
dex boxes/crates alo heal in the new update idk about before it
hmm i think dodge is less valuable than hp with the masochist. always take hp, hpregen, armor. taking more attacks means doing more damage. also since there is such a high percentage gain flat damage should be better.
but as always rather enjoyable watching :D
I fully agree, but I think with the lost value in armor compared to what it used to be the character just takes too much damage later on - at least in my games. Like just looking at the char I 1000% agree with you to the fullest, but I think once you get to the late game and the value of each armor and healthpoint has decreased a lot more, you rather just want to survive and not build up more damage. Though my experience is too limited to say whether I would agree to my own words if I played the char more, especially since what I say is rather a compensation for walking too much into enemies where others would just manually dodge
this update makes me want to switch from website download version to actual steam version
(yes i did found a download to the free vesrion)
I found the sweet spot for crit. chance and the shuriken to be 60 for all guaranteed critical hits. Having 6 of these just wipes the entire field.
"that's horrible i will take it" i dont get it
With the new healing I can't get a run on fat character (whatever his name is) Im just dying on higher waves
Doge on this char is not a good pick. You want to get hit, so going high armor and hp + regen seems better
Life steal is good? Every time I use it I never notice much. especially in comparison to health regen.
Life steal is amazing, especially with fast attacking weapons. Imagine you have 6 SMGs that attack every 0.1 seconds. That's 60 attacks per second. With 10% life steal you will heal 6 HP per second or 30 HP every 5 seconds which is pretty freaking good if you aren't stacking HP regen and max HP.
While you can make everything work in brotato there are certain builds that compliment each other in survivability
high hp, regen, armor
fast attack, Life steal, dodge
but as stated before, you can make everything work
nice
Quite kinky 🤨
red is @LEV 25