Every time I am reminded about the Charmer SD, a wave of anxiety crashes as I dread the possibility of the Crystal Beast SD being of comparable assitude...
My favourite part about the charmer and ice barrier structures was that they deliberately put obvious flaws in the new support instead of bringing them up to scratch. Why can Wayne only special himself if you control another barrier AND your opponent has a monster? When ever is your normal summon barrier going to live long enough on turn 2 for you to special him without interaction?
Yeah, my biggest concern is that they do what they always do with CBs and make decent Spells with no monsters to capitalize on. Crystal Beast Rainbow Dragon gives me some hope. I really want to play the deck at a locals and not get laughed out of there before you can say "I'll be back!"
All I'm saying is, I don't get why Konami stopped releasing Structure Deck Rs in TCG besides trying to make more money out of GFTP series when it's not needed. They're my favorite types of structure decks and seeing them not getting released as their own product anymore is kind of disappointing.
@@lalihoi8625 like Branded Despia is any different. Also, I was saying, like, what will the next Structure Deck R that gets turned into Ghosts From the Past pack filler be? I said lore archetypes because Dragunity is Duel Terminal lore, Agents are Sanctuary in the Sky lore (Agents, Parshath, Solemn, Forbidden, Condemned, Zera, Zerato, and Darklord) and Endymion is the backbone of the Spellbook lore (Endymion, Spellbook, Prophecy, Magistus, Invoked, Witchcrafter, and card that has or is related to a card that has Pitch Black Power Stones in the art).
It's a shame we got these cards about 9 months later, in a format where they're ceiling is just too low... Also we get them when Eva is banned so, yeahhh.
negates your surender vote after 7 negates, then negates judge, and after judge negates all 70 karen sitting in komoney studio. nahh i dont think we need eva.
Nah the deck is actually a pretty good Tier 2/rogue option, he just didn't build it correctly. It turn 1 Kristya locks the opponent going 1st and going 2nd can generate a ton of card advantage and play through negates. You need Venus (3x Creation and 1x Destruction) in the deck (that's the entire point of Masterflare Hyperion), and it can also run Herald of Orange Light one of the best hand traps in the game. The deck can also just shit out 4 mat Apollousa, Baronne de Fleur, 3 non-tuner Ravenous Crocodragon Archethys (draw 3), and Underworld Goddess no problem.
Playing the shineballs is worth the inconsistency, as being inconsistent means you win sometimes while not playing them means you lose always against anything remotely good because your end board is complete ass
I'm sure there are ways to improve the end board though, a quick effect destruction/ book of moon's, and imperm realistically is decent. I intend to find a way to include kristya, in the end board.
yeah hes playing the really bad version without venus, the much better version is the agent world legacy variant, that uses shine balls and the legacy support for normal monsters and adding lots of extenders up there, some of the times you can play through 4 negates etc.
Technically, if he's going by "aleast 1 of the new cards saw play", Then he's right. Return of the Dragon Lords saw play. And some Blue-eyes lists did experiment with a lone copy of Divine Dragon Lord Felgrand before dropping it to cut done on Garnets. Though I only remember seeing one list attempting this during the brief time Blue-eyes was relevant.
The problem with Agents is a lot simpler than Hyperion or any other thing: Sanctuary in the Sky is an anchor holding the deck down at this point. Until Sanc gets a retrain that actually does something for the archetype, Agents are going to be stuck.
Fallen Sanctuary is treated as Sanctuary in the Sky on the field and in the graveyard, but I agree that Sanc needs a retrain that actually has its full name so it can be searched off all those "add sanc" effects. Preferably a field spell.
@@nellewoodruff6337 yeah, putting cards from the graveyard back on top of the deck just doesn't mesh with Agents playstyle at all. a 300 attack buff isn't enough to make it worth my time.
It was the same with Umi until Deep Sea became an archetype that got an Umi that actually does something. For Sanctuary in the Sky retrain, it'll have to be uniquely different, so we won't expect it provide consistency for decks or archetypes that depend on it. It'll probably have a recovery effect. I would love it to have some effect punishes your opponent for getting rid of it and/or activate itself from your hand or GY if another Sanctuary in the Sky with a different original name you control leaves the field.
@@jvsonic2468 at the very least it needs to have Sanctuary of the Sky in the name verbatim so it can be searched for by cards like Neptune. OH! here's an interesting idea. what if it allowed you to shuffle Shine balls back into the deck and draw cards to replace them. On top of that, what if it also negated the LP cost of Agent of Creation and Agent of Destruction Venus. It always bothered me how the life point cost got in the way of the effects for Saturn and Mars, especially now that we have Master Flare Hyperion. We could call that card "Shining Sanctuary in the Sky"
This deck can pretty easiily put OTK damage on board through handtraps, so maybe a go second-variant could work better. A lot of the Sanctuary interruptions comes in the form of countertraps, and the new Agents didn't really change that. These could also work now, as Sanctuary in the Sky is pretty accessable, at least 1 or 2 to search.
Yep. No herald of orange light or buten? No sytche lock with halq combos? No kristya? Sheeeeesh a ball was dropped somewhere. A mystical shine ball, at that. Where are those too?
I was running a very different list for quite a while, running Venus and new Venus with the objective being to synchro spam, you can cycle the shine balls back into the gy and copy new Venus with master flare then make halq and a cupid pitch pretty easily, usually ending on baronne Kristya and 2 to 3 mat appo you could pivot and do a ravenous croco line ending on that plus hope harbinger and parsath or appo
This original lost sanctuary deck and the Agents is how I started Yu-Gi-Oh and the first one I ever bought, and how I became a fan of The Fairy Type as a whole. I waited a really long time for new support. I have never even played the new support once. That should tell you how I feel about them. Honestly I'm not even a fan of Agents anymore, this new support helped cement that. It's just not what I wanted or expected for them. The very fact that we haven't gotten a sanctuary in the sky retrain, just killed it. I don't need these various spells and traps that count as sanctuary or support sanctuary, I needed a New sanctuary that completely outclasses the original in every way shape and form and makes it entirely irrelevant. Come on, sanctuary in the sky may as well have absolutely No effect, it's so old and outdated beyond worthless to take no battle damage from battles involving fairy's. Doesn't actually help you extend combo or start anything by itself. It's so fucking ass. I have said for the longest time, Sanc needs to go and needs to be completely redone. It's from a way by gone era it was already mostly worthless and irrelevant even shortly after it first came out. Why Im mad is because after this deck came out came the Dark world structure deck which of course my friend bought and we began a long rivalry of light vs dark, good vs evil, my agents vs his dark worlds, and I could never get over the fact that his field spell The Gates of The Dark World was leagues and miles above mine. This was when Konami really began to make good field spells for archetypes. I just always hated that We never got that. And still they expect us to run the original sanctuary. Completely ass
I'd honestly be happier to receive a Sanctuary in the Sky field spell retrain that at the very least help you recover or extent with your banished fairies, even if thats all it does. But a bonus normal summon would be the cherry on top
I’m pretty sure Agents get a dark version of Venus that recycles the Mystic Shrine Balls so in future there may be a more link spammy version of Agents but honestly I don’t think it improve much, so unfortunately this appears to me the very mediocre peak of Agents.
the dark venus is what i've ususally seen people use the synchro for. But you can't summon the shineballs one by one. You either pay 500, 1000 or 1500 and summon one, two or three at once from the GY. And they get sent back to the deck when they leave the field. So you can summon 9 shineballs if you keep venus on the field
@@justinscaife530 If they making a upgrade version of Venus, I hope the other Agent get a upgrade version. Also wishing that they remade The Agent Mar have an effect is uneffected by monster effect and that his attack increase on how low your lifepoint difference between your opponent if sanctuary is on the field Or graveyard. They should bring back a small archetype Archlord monster that’s treated it self as the name The Sanctuary of the Sky.
For all the budget players that dont have the money for halq and dpe etc or that dont want to play scythe turbo. Earth+neptune can end on 3 negate apollo, the new trap that has the imperm effect, parshath, and masterflare hyperion with 3 cards in hand+more followup you get from the trap. Edit: you play both venuses in this version Edit 2: you can also end on kristya instead of the trap, but if your opponent outs the kristya you dont have much followup, if any.
I get that no one plays Venus anymore, but why no Archlord Kristya? You have some easy enough 1.5 and 2 card combos that almost guarantee you to end on it and up to 2 other disruptions.
Honestly, I play a similar list to this one, without Venus, and I end on Master Flare (quick effect banish) Baronne (Omni negate, as well as a pop on my turn) and Kristya, pretty formidable with a set Imperm and couple of handtraps, and able to summon DPE and a second Master Flare next turn if they deal with the Kristya.
This is a... weird list. As someone that's been building the deck for a bit, this list seems like a very weak one. Instead of "cancelling MBT" over this because I have sex too often to care about how a Yugituber feels about and builds a Yugioh deck, I'll give some suggestions. For those interested in the deck, here are some other cards that make it better! Guardian Eatos. It's a lvl 8 that can summon itself if you have no monsters in the gy. Pair it with a normal summon of Earth and you have Master Flare for free! I'd run this over Logeth. Agent of Creation Venus. Yes it means you have to run Shine Balls, which suck to draw, but Venus can summon from hand and it just raises the celling. If you'd rather not play it due to running the vanillas though, that's totally understandable. Agent of Destruction Venus. It has a free summon effect OR a "summon all your shine balls that are in the gy or banished" effect (yeah only one per turn it sucks but you have enough ways to summon it with like neptune or parshath). Again, celing raiser. It also lets you run Pixie Dragon which can ladder into Hot Red Abyss, which paired with Lost Sanctuary lets you negate DRNM. Small World. If you run this with Eatos, you can go from any Agent to any Agent. Great for consistency. You can run Neptune for a similar reason, but Neptune is ok at best. Buten. I don't know why MBT didn't play it, Hardleg did. It's a better lvl 1 tuner to summon off your Diviner Trias combo, and can turn a shine ball into a tuner! This can let you make Hot Red Abyss if you're running Pixie. Run this over Hanewata. Apollusa. It's a part of a standard end board AND can help if your plays get stunted, just turning extra bodies into negates. Krystia is also pretty good in this deck, since you can summon it off of the Parshath link if you get it in your hand... with the parshath link. It's not amazing since getting it in your hand can be a pain, BUT a special summon lock is good to consider. The Scythe package. I personally don't like running it since it's a little clunky (though I think its just the way I play), but during the opponent's main phase you can make T.G. Wonder Magician, and pop Scythe with it's effect. You also don't NEED Sanctuary on the field to do a lot. In fact, the big "opened the perfect hand" combo doesn't even SEARCH Sanctuary, let alone activate it. Find the Agent discord to learn more about the deck from players better than me
No herald of orange light or buten? No sytche lock with halq combos? No kristya? Sheeeeesh a ball was dropped somewhere. A mystical shine ball, at that. Where are those too?
What do you mean that hanawata is just the funniest, it’s insane in the prankids matchup, lampsies won’t be able to summon from deck if you used hanawata that turn!
with uranus you can send jupiter then bring back jupiter with neptune, banish neptune searching a second sanctuary, then use jupiter's second effect to bring back neptune from banish. Gives the deck an option if it doen't get to earth. Also neither of uranus' effects are hard once per turn, so its worth running 3 of him alongside the other new spell that adds 1 fairy back from GY and 1 back from banish to reuse uranus 1 or 2 more times. I think the best version of the deck will just be a synchro toolbox with uranus tbh since it is so versatile and can make like almost any 3 synchros it wants.
@@martinrios3546 Some of us don't have hundreds of dollars to spend every year on a card game and would like non dogshit structures. At least the new branded structure looks good
@@scoutbane1651 the entire agent deck will still be dirt cheap idk why you’re acting like you’ll have to pay anything extra, the only “expensive” cards you need to buy are the ones you’d still spend money on if this came in a structure deck.
@@XxXSpazz284XxX more often you end on Hyperion + Barrone. You use wonder magician off Halq to pop scythe then synchro with both into a 10 on opponent’s turn.
Unfortunately, this particular decklist does not showcase the full potential of the deck. You don’t need the DPE package for the deck to do great things. Playing Venus and the shine balls is so worth playing a few bricks.
one thing I love doing is summon 3 balls in attack with majesty hyperion and field spell and attacking into opponent monster with balls, to deal damage to your opponent and not yourself lol
Shame you go into DPE or even Halq, Photon Sanctuary is a really funny starter to go into hip hoshiningen and then any link 2 or 3 but getting locked into Lights mean you get locked out of summoning, you know actually good cards
Great vid 💪🏽 Feel like the shine ball version is better, like the lists GGYGO posted 👌🏻 should be able to full combo off just 1 diviner or 1 Venus alone, not necessarily two cards. But your list plays more hand traps which is nice too
so what's the point of playing diviner over venus? like, yeah bricks are bad, but you play just as many bricks to facilitate diviner plays as you do to play venus, and the ceiling is significantly lower.
This has got to be the weirdest Agent deck list I've seen. Not only is it worse but you've taken away all of the decks originality by removing the Shine Balls and just adding DPE for whatever reason. No Buten, Scythe Lock or Krystia either Sure the deck isn't meta, but it's still really competent when built right, it's just this deck list that's a miss.
@@number-qx1kw well the Scythe suggestion was more to do with making the list more competitive, seeing as he was already removing what made the deck unique. Krystia and Scythe are pretty interchangeable (though you can play both) I prefer Krystia because it fits more with the theme.
Afraid drawing 3 mystical balls but not afraid drawing 3 Infinite imperm. Or 3 Ash at the opening hand. Honestly you can just link spider it for a random link 2 monster. Edit : A lot of people misunderstood my statement. I'm not saying bringing 3 ash or imperm is absolutely bad you must avoid. But IF you're like me who afraid to draw 2 or 3 copies of any hand trap in the starting hand, you should bring 2 of them instead of 3. So if the deck has 6 hand trap slots, instead 3 maxx C, 3 Ash for example. I bring 2 maxx C, 2 Ash, 1 Ghost belle, and 1 Ghost Ogre for an example. So the probability will be distributed more evenly. Mystical shining ball however, are garnets and 3 is the optimal option to bring their full potential. They can be summoned 6 to 9 times in a single turn. By using uranus and Majesty Hyperion which sadly labelled as 'You but weaker at the thumbnail', both to summon the Masterflare Hyperion, copying The agent of destruction - Venus.
@@number-qx1kw Yea, but getting 3 of them at the starting hand is equally useless lmao. Ash is hard once per turn, and imperm can't do anything by their own.
random funny fact cursed seal of forbidden spell absolutely destroys this deck for one simple reason: curse seal reads " when your opponent activates a spell discard a spell, the opponent can not use a spell OF THAT NAME for the rest of the duel" since the feild spell is " sanctuary in the sky" and the continuous spell becomes "sanctuary in the sky" ,lost sanctuary also becomes "sanctuary in the sky" if i cursed seal the feild spell or the continuous spell it means you cant play the 2 spells idk about the trap since its a trap but yeh
I really like the Agents. I wish they were more meta relevant. That being said, I don’t think they’re as ass as some make them out to be. I STILL haven’t de-crafted any of the Hyperion UR’s yet even though I haven’t played the deck in a few months. Fairies in general are my favorite type of monster.
i hope this is taken in the best way with possible, but i watched this at 2 times speed and lost no quality. let me be clear this is a compliment, it was majestic
I’m hoping for the revamped blue eyes structure where they make it playable and enforce that you only need one alternative in the deck because you can cycle if with the stone
Has anyone else noticed the influx of cards that manipulate a players life by small amounts? Mostly coming out of the OCG? Makes you wonder if they are trying to get rid of the TCG time rules.............
Dictator of D is the least bad spellcaster extender in the game at the cost of 1 soft brick (dictator can send from hand and endymion can mulligan it if you draw it)
@@ungulatemanalpha Ah level 4 spellcaster extenders. Even then, I think you would be served better by Crowley, any of the dogmatika level 4’s, incredible ecclesia (who can help make calamity), and trismagistus. The brick hurts the deck so much for how little it offers compared to those other options.
I use it in OCG with eva as a combo deck hard to lose a game when going 1st since i have lots of ways to counter handtraps ie. orange etc having EVA makes way for a lot of combos too plus having a 6+ negboard with scythe lock + arc light and a punishment in backrow tend to be too much to out they cant ruler and droplet is too hard to use since i have so many negs spread out and oh boy even if they somehow out my board theyre dead to any lv3 tuner in my hand since i just resummon majesty in grave and sync for punisher with 8k attack.
It seems safe to say we should not expect too too much from all this legacy support Konami is releasing. I believe they know that this stuff will appeal to a lot of older players who will buy it regardless of whether or not it is very competitive, kinda along similar lines as the more blatant nostalgia bait support for anime decks. We’ve gotten heaps of this type of stuff how much of it has had meta relevance?
I am going to ascend to nirvana when they print the Darkworld retrain. Unless they put all their effort into chopping the balls off the support possible, that deck is going to be insane.
It's bad because you built it poorly. Nobody plays loageth and while shine balls can be inconsistent the deck loses all of its power plays when you take them out.
Huh, I'm surprised a Guardian Chimera didn't come down once. Shame the agent stuff just isn't that good, but that means I might be able to play it more casually for cheap so woo
There was probably some instances where it shouldve came down but I valued the plays in the replays over it. List I was playing is a hybrid build of PAK and YCS Colombia winner
@@ernestoibarra1443 Nah don't worry I was just surprised because that's the play I know from the OCG, just figured that I was missing something due to unfamiliarity. Sorry if that came off as a criticism!!!
Every time I am reminded about the Charmer SD, a wave of anxiety crashes as I dread the possibility of the Crystal Beast SD being of comparable assitude...
My favourite part about the charmer and ice barrier structures was that they deliberately put obvious flaws in the new support instead of bringing them up to scratch.
Why can Wayne only special himself if you control another barrier AND your opponent has a monster?
When ever is your normal summon barrier going to live long enough on turn 2 for you to special him without interaction?
Yeah, my biggest concern is that they do what they always do with CBs and make decent Spells with no monsters to capitalize on. Crystal Beast Rainbow Dragon gives me some hope. I really want to play the deck at a locals and not get laughed out of there before you can say "I'll be back!"
Wait, we're getting a Crystal Beast structure deck?
@@fearjunkie inevitably we'll get a structure of every archetype.
Hope not
All I'm saying is, I don't get why Konami stopped releasing Structure Deck Rs in TCG besides trying to make more money out of GFTP series when it's not needed. They're my favorite types of structure decks and seeing them not getting released as their own product anymore is kind of disappointing.
Last year was Dragunity.
This year it was Agents.
What's next year? A World Legacy lore archetype? Or Endymion lore archetype?
@@yusheitslv100 No god No more world legacy world legacy wil some day have so much suports its becomes meta again withe all the lore
@@lalihoi8625 like Branded Despia is any different.
Also, I was saying, like, what will the next Structure Deck R that gets turned into Ghosts From the Past pack filler be?
I said lore archetypes because Dragunity is Duel Terminal lore, Agents are Sanctuary in the Sky lore (Agents, Parshath, Solemn, Forbidden, Condemned, Zera, Zerato, and Darklord) and Endymion is the backbone of the Spellbook lore (Endymion, Spellbook, Prophecy, Magistus, Invoked, Witchcrafter, and card that has or is related to a card that has Pitch Black Power Stones in the art).
@@yusheitslv100 next year it"s gonna be dark world and in 2 years it's gonna be the chaos dragons
if it was a structure wouldnt have this huge problem of missing cards like all history archivr and shiny box
It's a shame we got these cards about 9 months later, in a format where they're ceiling is just too low...
Also we get them when Eva is banned so, yeahhh.
its wayyyy to late
If they ban Verte x Scythe and bring Eva back to 1 it honestly might not make Drytron too unfair
negates your surender vote after 7 negates, then negates judge, and after judge negates all 70 karen sitting in komoney studio. nahh i dont think we need eva.
Nah the deck is actually a pretty good Tier 2/rogue option, he just didn't build it correctly. It turn 1 Kristya locks the opponent going 1st and going 2nd can generate a ton of card advantage and play through negates. You need Venus (3x Creation and 1x Destruction) in the deck (that's the entire point of Masterflare Hyperion), and it can also run Herald of Orange Light one of the best hand traps in the game. The deck can also just shit out 4 mat Apollousa, Baronne de Fleur, 3 non-tuner Ravenous Crocodragon Archethys (draw 3), and Underworld Goddess no problem.
"Bro, I'm sick!" The Earth
"Don't worry, I'll negate that!" Agent Archetype
Playing the shineballs is worth the inconsistency, as being inconsistent means you win sometimes while not playing them means you lose always against anything remotely good because your end board is complete ass
I'm sure there are ways to improve the end board though, a quick effect destruction/ book of moon's, and imperm realistically is decent. I intend to find a way to include kristya, in the end board.
I like this take
Venus is literally a 1 card combo. MBT is 100% trolling in this video.
@@XxXSpazz284XxX just look at Cali version it seems much more impressiv me
yeah hes playing the really bad version without venus,
the much better version is the agent world legacy variant,
that uses shine balls and the legacy support for normal monsters and adding lots of extenders up there, some of the times you can play through 4 negates etc.
"The first miss of the structure deck retrains"
Nobody tell him about the Felgrand!
Technically, if he's going by "aleast 1 of the new cards saw play", Then he's right.
Return of the Dragon Lords saw play. And some Blue-eyes lists did experiment with a lone copy of Divine Dragon Lord Felgrand before dropping it to cut done on Garnets. Though I only remember seeing one list attempting this during the brief time Blue-eyes was relevant.
@@KyanbuXM you know you are traumatized when you read "Aleister... in that message
@@KyanbuXM arkbrave also saw play
The problem with Agents is a lot simpler than Hyperion or any other thing: Sanctuary in the Sky is an anchor holding the deck down at this point. Until Sanc gets a retrain that actually does something for the archetype, Agents are going to be stuck.
Fallen Sanctuary is treated as Sanctuary in the Sky on the field and in the graveyard, but I agree that Sanc needs a retrain that actually has its full name so it can be searched off all those "add sanc" effects. Preferably a field spell.
Shame that the continuous spell version only helps parsath and counter fairies but left agents out of the fun
@@nellewoodruff6337 yeah, putting cards from the graveyard back on top of the deck just doesn't mesh with Agents playstyle at all. a 300 attack buff isn't enough to make it worth my time.
It was the same with Umi until Deep Sea became an archetype that got an Umi that actually does something. For Sanctuary in the Sky retrain, it'll have to be uniquely different, so we won't expect it provide consistency for decks or archetypes that depend on it. It'll probably have a recovery effect. I would love it to have some effect punishes your opponent for getting rid of it and/or activate itself from your hand or GY if another Sanctuary in the Sky with a different original name you control leaves the field.
@@jvsonic2468 at the very least it needs to have Sanctuary of the Sky in the name verbatim so it can be searched for by cards like Neptune. OH! here's an interesting idea. what if it allowed you to shuffle Shine balls back into the deck and draw cards to replace them. On top of that, what if it also negated the LP cost of Agent of Creation and Agent of Destruction Venus. It always bothered me how the life point cost got in the way of the effects for Saturn and Mars, especially now that we have Master Flare Hyperion. We could call that card "Shining Sanctuary in the Sky"
This deck can pretty easiily put OTK damage on board through handtraps, so maybe a go second-variant could work better.
A lot of the Sanctuary interruptions comes in the form of countertraps, and the new Agents didn't really change that. These could also work now, as Sanctuary in the Sky is pretty accessable, at least 1 or 2 to search.
did you watch him go second.
Me: *sees decklist*
Oh shit, mbt is about to be cancelled again
Yep. No herald of orange light or buten? No sytche lock with halq combos? No kristya? Sheeeeesh a ball was dropped somewhere. A mystical shine ball, at that. Where are those too?
Me when i see the list: WHERE ARE THE BALLS?!!
As a member if the agent community he's canceled
@@Alex-gw6ie What would a good list look like then? genuinely curious here
I was running a very different list for quite a while, running Venus and new Venus with the objective being to synchro spam, you can cycle the shine balls back into the gy and copy new Venus with master flare then make halq and a cupid pitch pretty easily, usually ending on baronne Kristya and 2 to 3 mat appo you could pivot and do a ravenous croco line ending on that plus hope harbinger and parsath or appo
This original lost sanctuary deck and the Agents is how I started Yu-Gi-Oh and the first one I ever bought, and how I became a fan of The Fairy Type as a whole. I waited a really long time for new support. I have never even played the new support once. That should tell you how I feel about them. Honestly I'm not even a fan of Agents anymore, this new support helped cement that. It's just not what I wanted or expected for them. The very fact that we haven't gotten a sanctuary in the sky retrain, just killed it. I don't need these various spells and traps that count as sanctuary or support sanctuary, I needed a New sanctuary that completely outclasses the original in every way shape and form and makes it entirely irrelevant. Come on, sanctuary in the sky may as well have absolutely No effect, it's so old and outdated beyond worthless to take no battle damage from battles involving fairy's. Doesn't actually help you extend combo or start anything by itself. It's so fucking ass. I have said for the longest time, Sanc needs to go and needs to be completely redone. It's from a way by gone era it was already mostly worthless and irrelevant even shortly after it first came out. Why Im mad is because after this deck came out came the Dark world structure deck which of course my friend bought and we began a long rivalry of light vs dark, good vs evil, my agents vs his dark worlds, and I could never get over the fact that his field spell The Gates of The Dark World was leagues and miles above mine. This was when Konami really began to make good field spells for archetypes. I just always hated that We never got that. And still they expect us to run the original sanctuary. Completely ass
I swear all these videos are so fun and the intros are always a delight
This is what you get for not sending Fossil Fusion off of Verte, and choosing the far inferior Fusion Destiny!
Ah! A man of culture!
I'd honestly be happier to receive a Sanctuary in the Sky field spell retrain that at the very least help you recover or extent with your banished fairies, even if thats all it does. But a bonus normal summon would be the cherry on top
I’m pretty sure Agents get a dark version of Venus that recycles the Mystic Shrine Balls so in future there may be a more link spammy version of Agents but honestly I don’t think it improve much, so unfortunately this appears to me the very mediocre peak of Agents.
they already got the dark version in bach
the dark venus is what i've ususally seen people use the synchro for. But you can't summon the shineballs one by one. You either pay 500, 1000 or 1500 and summon one, two or three at once from the GY. And they get sent back to the deck when they leave the field. So you can summon 9 shineballs if you keep venus on the field
They need more retrains of their archetype. Out of the originals Earth ,Venus and Uranus are actually good. Maybe Jupiter
But that’s stretching it.
@@justinscaife530 If they making a upgrade version of Venus, I hope the other Agent get a upgrade version.
Also wishing that they remade The Agent Mar have an effect is uneffected by monster effect and that his attack increase on how low your lifepoint difference between your opponent if sanctuary is on the field Or graveyard.
They should bring back a small archetype Archlord monster that’s treated it self as the name The Sanctuary of the Sky.
For all the budget players that dont have the money for halq and dpe etc or that dont want to play scythe turbo. Earth+neptune can end on 3 negate apollo, the new trap that has the imperm effect, parshath, and masterflare hyperion with 3 cards in hand+more followup you get from the trap.
Edit: you play both venuses in this version
Edit 2: you can also end on kristya instead of the trap, but if your opponent outs the kristya you dont have much followup, if any.
I get that no one plays Venus anymore, but why no Archlord Kristya? You have some easy enough 1.5 and 2 card combos that almost guarantee you to end on it and up to 2 other disruptions.
Getting the exact number of Fairies can be very tricky, that's why.
@@colinduchilio4052 you can banish them if there are too many though
Honestly, I play a similar list to this one, without Venus, and I end on Master Flare (quick effect banish) Baronne (Omni negate, as well as a pop on my turn) and Kristya, pretty formidable with a set Imperm and couple of handtraps, and able to summon DPE and a second Master Flare next turn if they deal with the Kristya.
@@colinduchilio4052 Pars can summon it from hand after adding it
I feel these intros are solid proof if MBT ever needs an insanity plea
Banishing your own ash to protect it from the called by the grave was a sick fucking play joseph, well done
That intro deserved an Oscar.
Hey withoud adventure I can actually stomach looking at it!
This is a... weird list. As someone that's been building the deck for a bit, this list seems like a very weak one. Instead of "cancelling MBT" over this because I have sex too often to care about how a Yugituber feels about and builds a Yugioh deck, I'll give some suggestions. For those interested in the deck, here are some other cards that make it better!
Guardian Eatos. It's a lvl 8 that can summon itself if you have no monsters in the gy. Pair it with a normal summon of Earth and you have Master Flare for free! I'd run this over Logeth.
Agent of Creation Venus. Yes it means you have to run Shine Balls, which suck to draw, but Venus can summon from hand and it just raises the celling. If you'd rather not play it due to running the vanillas though, that's totally understandable.
Agent of Destruction Venus. It has a free summon effect OR a "summon all your shine balls that are in the gy or banished" effect (yeah only one per turn it sucks but you have enough ways to summon it with like neptune or parshath). Again, celing raiser. It also lets you run Pixie Dragon which can ladder into Hot Red Abyss, which paired with Lost Sanctuary lets you negate DRNM.
Small World. If you run this with Eatos, you can go from any Agent to any Agent. Great for consistency. You can run Neptune for a similar reason, but Neptune is ok at best.
Buten. I don't know why MBT didn't play it, Hardleg did. It's a better lvl 1 tuner to summon off your Diviner Trias combo, and can turn a shine ball into a tuner! This can let you make Hot Red Abyss if you're running Pixie. Run this over Hanewata.
Apollusa. It's a part of a standard end board AND can help if your plays get stunted, just turning extra bodies into negates.
Krystia is also pretty good in this deck, since you can summon it off of the Parshath link if you get it in your hand... with the parshath link. It's not amazing since getting it in your hand can be a pain, BUT a special summon lock is good to consider.
The Scythe package. I personally don't like running it since it's a little clunky (though I think its just the way I play), but during the opponent's main phase you can make T.G. Wonder Magician, and pop Scythe with it's effect.
You also don't NEED Sanctuary on the field to do a lot. In fact, the big "opened the perfect hand" combo doesn't even SEARCH Sanctuary, let alone activate it. Find the Agent discord to learn more about the deck from players better than me
This wasn't built by joseph btw
No herald of orange light or buten? No sytche lock with halq combos? No kristya? Sheeeeesh a ball was dropped somewhere. A mystical shine ball, at that. Where are those too?
What do you mean that hanawata is just the funniest, it’s insane in the prankids matchup, lampsies won’t be able to summon from deck if you used hanawata that turn!
I'm actually forcing Agents in Master Duel as we speak alongside the Bystial package. It's kinda dog, but I'm having fun.
with uranus you can send jupiter then bring back jupiter with neptune, banish neptune searching a second sanctuary, then use jupiter's second effect to bring back neptune from banish. Gives the deck an option if it doen't get to earth. Also neither of uranus' effects are hard once per turn, so its worth running 3 of him alongside the other new spell that adds 1 fairy back from GY and 1 back from banish to reuse uranus 1 or 2 more times.
I think the best version of the deck will just be a synchro toolbox with uranus tbh since it is so versatile and can make like almost any 3 synchros it wants.
I wish we got these as a structure deck ngl.
Then we wouldn’t have gotten them all holo
@@martinrios3546 Some of us don't have hundreds of dollars to spend every year on a card game and would like non dogshit structures. At least the new branded structure looks good
@@martinrios3546 no shiny cardboard, me no like card
@@martinrios3546 so when was the new Venus in holo?
@@scoutbane1651 the entire agent deck will still be dirt cheap idk why you’re acting like you’ll have to pay anything extra, the only “expensive” cards you need to buy are the ones you’d still spend money on if this came in a structure deck.
While this is cool, I do think the shine ball/scythe version has some better end boards even if you brick a lot more.
Do you think there is a way to make the new hyperion and chen-Ying? 2 10's is a tall ask but that could be sufficient interruption
@@XxXSpazz284XxX more often you end on Hyperion + Barrone. You use wonder magician off Halq to pop scythe then synchro with both into a 10 on opponent’s turn.
i think he should focus on summoning the agent level 10 more.....the decklist looked odd to me
Once the new Stardust synchro comes out 1 Herald can end on 2 mat Apo, IP, Lost Sactuary, Scythe lock into Baronne and Master Flare.
I find it hilarious that you think scythe lock will still be legal by that time
Wait.....BRANDED MONARCH!!! I need to see a list
I thought I was the only one but that deck (minus shaddoll dragon) looks really cool
@@morenostalgiasupport1817 yea i wanna see the logic of this and try myself
So why the hfil doesn’t the moon grant an extra normal summon when it specifically searches a card that needs to be normal summoned
Unfortunately, this particular decklist does not showcase the full potential of the deck. You don’t need the DPE package for the deck to do great things. Playing Venus and the shine balls is so worth playing a few bricks.
Here is a decklist for a more standard, no DPE engine that i much prefer
ua-cam.com/video/YVUZ9-Xev8I/v-deo.html&ab_channel=MasterDinnerFlax
one thing I love doing is summon 3 balls in attack with majesty hyperion and field spell and attacking into opponent monster with balls, to deal damage to your opponent and not yourself lol
A TMT that is actually 10 minutes. What sorcery is this ?????
Shame you go into DPE or even Halq, Photon Sanctuary is a really funny starter to go into hip hoshiningen and then any link 2 or 3 but getting locked into Lights mean you get locked out of summoning, you know
actually good cards
Great vid 💪🏽 Feel like the shine ball version is better, like the lists GGYGO posted 👌🏻 should be able to full combo off just 1 diviner or 1 Venus alone, not necessarily two cards. But your list plays more hand traps which is nice too
Playing handtraps is so bad in this deck. Droplets, Talents and Venus (an actual 1 card combo) is way better than this garbage list.
@@AngryAyrab I would still play 3 Orange Light.
The only hand trap that does synergize with the deck.
I see you too are an enjoyer of the houseplant
one day i will draw a playable hand with magistus for ten minute testing
Were you the Magistus player? Just one question... Why the blue eyes? 😂
@@No_Plays_Hand_Empty read Dictator of D
@@ungulatemanalpha never seen that card before, nice tech!
agents without the lord n savior kristya? heresy!
no shine balls? why? the balls are the best part!
Even the joker doesn't fight the IRS, total mad lad
Great video Joseph. Hope we get BATTERYMAN support also in the future
so what's the point of playing diviner over venus? like, yeah bricks are bad, but you play just as many bricks to facilitate diviner plays as you do to play venus, and the ceiling is significantly lower.
Yeah, it doesn't make sense. Overall, Venus is a better card than Diviner.
This has got to be the weirdest Agent deck list I've seen. Not only is it worse but you've taken away all of the decks originality by removing the Shine Balls and just adding DPE for whatever reason. No Buten, Scythe Lock or Krystia either Sure the deck isn't meta, but it's still really competent when built right, it's just this deck list that's a miss.
>says removed the decks originality
>complains about the lack of scythe lock
@@number-qx1kw well the Scythe suggestion was more to do with making the list more competitive, seeing as he was already removing what made the deck unique. Krystia and Scythe are pretty interchangeable (though you can play both) I prefer Krystia because it fits more with the theme.
"How original"
They WERE the original you plebeian.
Come on Konami hurry up and make a new version of Realm of the Sea Emperor already
Afraid drawing 3 mystical balls but not afraid drawing 3 Infinite imperm. Or 3 Ash at the opening hand. Honestly you can just link spider it for a random link 2 monster.
Edit :
A lot of people misunderstood my statement. I'm not saying bringing 3 ash or imperm is absolutely bad you must avoid. But IF you're like me who afraid to draw 2 or 3 copies of any hand trap in the starting hand, you should bring 2 of them instead of 3.
So if the deck has 6 hand trap slots, instead 3 maxx C, 3 Ash for example. I bring 2 maxx C, 2 Ash, 1 Ghost belle, and 1 Ghost Ogre for an example. So the probability will be distributed more evenly.
Mystical shining ball however, are garnets and 3 is the optimal option to bring their full potential.
They can be summoned 6 to 9 times in a single turn. By using uranus and Majesty Hyperion which sadly labelled as 'You but weaker at the thumbnail', both to summon the Masterflare Hyperion, copying The agent of destruction - Venus.
Ash and imperm arent useless vanillas lmao
@@number-qx1kw Yea, but getting 3 of them at the starting hand is equally useless lmao. Ash is hard once per turn, and imperm can't do anything by their own.
@@edhikurniawan you have 0.001 % chance of draw triple ash in the opening hand that literally almost never happens
@@number-qx1kw If it is the case, it also that amount of probability to draw 3 mystical balls.
@@edhikurniawan yeah i never said playing the balls version was bad
Thumbnail and intro are fire😅😂😂😂
Love your content so much! Made me laugh a lot during dark times😌
Thank god is an adventureless deck at least, shame it still has DPE
Verte Anaconda should've been banned years ago
This is the second time In a few days when I've seen a reference to Agent Cody Banks
Agents without venus? Yeah I'm out.
random funny fact cursed seal of forbidden spell absolutely destroys this deck for one simple reason: curse seal reads " when your opponent activates a spell discard a spell, the opponent can not use a spell OF THAT NAME for the rest of the duel" since the feild spell is " sanctuary in the sky" and the continuous spell becomes "sanctuary in the sky" ,lost sanctuary also becomes "sanctuary in the sky" if i cursed seal the feild spell or the continuous spell it means you cant play the 2 spells idk about the trap since its a trap but yeh
your deck isn't bad but a much better play is ending on archlord, scythe and baronee
Bro who supplies you with these decklists
I love that you aren't playing shine ball. Need to try this for myself and adapt it
I really like the Agents. I wish they were more meta relevant. That being said, I don’t think they’re as ass as some make them out to be. I STILL haven’t de-crafted any of the Hyperion UR’s yet even though I haven’t played the deck in a few months. Fairies in general are my favorite type of monster.
i hope this is taken in the best way with possible, but i watched this at 2 times speed and lost no quality. let me be clear this is a compliment, it was majestic
I’m hoping for the revamped blue eyes structure where they make it playable and enforce that you only need one alternative in the deck because you can cycle if with the stone
I never noticed how little Chin MBT had until this intro. He would make a hell of a Mongolian throat singer tho
Has anyone else noticed the influx of cards that manipulate a players life by small amounts? Mostly coming out of the OCG?
Makes you wonder if they are trying to get rid of the TCG time rules.............
Really sad they arent doing these anymore in tcg. Especially because the next one is Dark World, which means the Lightsworn one should be soon...
What godforsaken variant of Magistus was your opponent playing where you’re playing blue-eyes
Dictator of D is the least bad spellcaster extender in the game at the cost of 1 soft brick (dictator can send from hand and endymion can mulligan it if you draw it)
@@ungulatemanalpha
magicians’ souls?
Jester confit?
Hat tricker?
And I’m definitely missing a lot more but dictator of d is not worth the brick.
@@Exisist5151 i'm on 3 hat tricker (you saw 2 of them) and those other monsters aren't level 4
@@ungulatemanalpha Ah level 4 spellcaster extenders.
Even then, I think you would be served better by Crowley, any of the dogmatika level 4’s, incredible ecclesia (who can help make calamity), and trismagistus. The brick hurts the deck so much for how little it offers compared to those other options.
Not only canceled by the sunavalon community but now also canceled by the sun community
Those replays are exactly why I stopped playing Yu-Gi-Oh, you get something off board and 3 more things show up, defeats the point.
What about fancy shuffling? What's the lore on this?
I love your content so much but you basically butcher any strategy you come into contact with
I would play Effect Veiler over Imperm in this deck
I'm gonna be honest, I read the title and my brain went "ten minute tweeking" 😂😂😂
“Even unplayable garbage like the CHARMERS-“
That hurt.
I use it in OCG with eva as a combo deck hard to lose a game when going 1st since i have lots of ways to counter handtraps ie. orange etc having EVA makes way for a lot of combos too plus having a 6+ negboard with scythe lock + arc light and a punishment in backrow tend to be too much to out they cant ruler and droplet is too hard to use since i have so many negs spread out and oh boy even if they somehow out my board theyre dead to any lv3 tuner in my hand since i just resummon majesty in grave and sync for punisher with 8k attack.
What happened to The Agents should be considered a hate crime against specifically me.
2:19 mbt’s true skin tone
Y'know what, MBT would make a great Riddler.
R.I.P Uranus
It seems safe to say we should not expect too too much from all this legacy support Konami is releasing. I believe they know that this stuff will appeal to a lot of older players who will buy it regardless of whether or not it is very competitive, kinda along similar lines as the more blatant nostalgia bait support for anime decks. We’ve gotten heaps of this type of stuff how much of it has had meta relevance?
I am going to ascend to nirvana when they print the Darkworld retrain.
Unless they put all their effort into chopping the balls off the support possible, that deck is going to be insane.
Plot twist: MBT actually is running from the IRS
maindecked hanewata? you planning to snipe coder with this?
the camera quality is better or is just me?
What's the charmer deck? I have a friend wanting to play it
No way to fit in Divine Punishment? It's a pretty good going first card.
agents arent an archetype to me they just have random one off effects and no real consistency other then like 3 cards banishing
Side out nibiru … insert ghost belle .
I love the new agent support,
Bro, that's sexual harrassment to the plant
It's bad because you built it poorly. Nobody plays loageth and while shine balls can be inconsistent the deck loses all of its power plays when you take them out.
It's bad even if world champion builds and plays it
>hanewata
if you play that distant coder is gonna call his judge friend to give you a game loss lmao
is there tearalament 1 take testing yet
I just watch these for the intro. Make longer skits please.
Huh, I'm surprised a Guardian Chimera didn't come down once.
Shame the agent stuff just isn't that good, but that means I might be able to play it more casually for cheap so woo
There was probably some instances where it shouldve came down but I valued the plays in the replays over it. List I was playing is a hybrid build of PAK and YCS Colombia winner
@@ernestoibarra1443 Nah don't worry I was just surprised because that's the play I know from the OCG, just figured that I was missing something due to unfamiliarity. Sorry if that came off as a criticism!!!
I hope you keep making videos after you get out of prison.
I still have no idea why the agent of EARTH is a light attribute, and not earth 🤦🏻♂️
That’s like saying Venus should be FIRE, Neptune being WATER.
I think the version with the Kristya lock shows promise. It is a mega scythe afterall.
Maybe someone will figure out a variant that has a drytron feeling to it that can top
As soon as I saw no balls I knew this list is a banger
13:15
Yes, it did in fact make me happy. Citadel is a pretty awesome card, the spells are amazing, and the trap is so freakin good
The quality of the intros have gone down insignificantly since I subscribed
I haven’t filed taxes in almost 7 years lol no reason too if you have no income 🤷♂️
I just watch these for the skits