Should You Drop the Gun Rammer in World of Tanks?

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  • Опубліковано 25 січ 2025

КОМЕНТАРІ • 232

  • @MaxGamingFPS
    @MaxGamingFPS  16 днів тому +20

    Just to add: This is obviously completely different for Light Tanks. You should always drop the rammer for your pure spotting build!
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    • @Ghostpanzer
      @Ghostpanzer 16 днів тому

      Laughs in ebr

    • @azgarogly
      @azgarogly 15 днів тому

      That was my first thought.
      Like to drop something, you have to have it first as a default.
      For LTs you can't drop a rammer, because you don't have it first place :)
      In that sense, the scout is most rigid in it's configuration. If you aim to be a competitive scout, BiA + food + optics + commanders vision system + exhaust is a must, every deviation from that already impacts view rage/camo relation too much. Exception may be Himmelsdorf where you can trade vision system for turbo on certain tanks.
      And no, EBR is not much of a scout anyway. Nor is Sheridan.

    • @DrAJ-vt9uq
      @DrAJ-vt9uq 11 днів тому

      The problem of drop rammer idea is that allies will steal dmg from you. Although I will consider dropping rammer on maus and try improved rotation.(and hardening, bond turbo).

  • @chems
    @chems 16 днів тому +88

    11:01 you will when someone is trying to get into cover and you couldn't quite reload in time

    • @djs9573
      @djs9573 15 днів тому +2

      It's chems

    • @Van_of_the_lake
      @Van_of_the_lake 15 днів тому

      I feel like rammer is made to balance out new F2P's in WOT economy (aka instead of adding bots)

    • @rayfranklin1455
      @rayfranklin1455 12 днів тому

      Something like this will happen with a rammer too. It's relative. With a rammer you'll just barely miss hots you wouldn't have ever been close to before. The consistent benefit of another module vs these one off occasions is arguable

  • @marktester5799
    @marktester5799 16 днів тому +48

    "If you're not firing on re-load with a Jadgpanzer E100, I really don't know what you're doing." -Still driving to position.

    • @durachoks
      @durachoks 15 днів тому

      lol, this was funny xD

  • @GhostVvar
    @GhostVvar 16 днів тому +55

    The only tanks I drop rammer are for tanks that have such terrible gun handling that I'd rather actually hit my shots than put out more shots. The WZ114 or FV4005 for example.

    • @derekpratt4055
      @derekpratt4055 16 днів тому +3

      Felice is one I dropped it on too

    • @akihitokoizumi2474
      @akihitokoizumi2474 15 днів тому +2

      That and on tanks that have bad pen that need to hit weakspots to do damage.

  • @MeareX
    @MeareX 16 днів тому +55

    Dpm means nothing if you don't hit.

    • @Filipas-el9sp
      @Filipas-el9sp 16 днів тому +1

      exactly, that's why I almost never use rammer. I only put it on tanks with 15+ seconds because there is actually a time difference of 2++ seconds if you have crew skills. But I don't really like 15+ seconds reloading tanks except from german sniping tds

    • @haihhididhndsj
      @haihhididhndsj 15 днів тому

      @Filipas-el9spYou want to reload faster than the enemy

    • @Filipas-el9sp
      @Filipas-el9sp 15 днів тому +4

      @haihhididhndsj no, I don't, I always select strategically my position, usually a peak a boom one, where I don't need to reload faster because I have hard cover and usually some teammates with me. Even if I had gun rammer, I need time to aim carefully at weak spots, so those 0.5 or 1.5 seconds are useless because I never fire on reload. Aiming is not the only reason I am not firing on reload, but also the staring of the enemy at me when he knows my reloading is over, so I wait until he gets distracted to peak again and shoot him. If he is a noob, I don't worry too much, bc I am capable of peaking cautiously, but if he knows what he's doing, and usually he does, then whatever peaking I do 3/4 times I get pened.

    • @helmsgaming84
      @helmsgaming84 11 днів тому

      Yeah this is how I'm starting to think, too. I'm not good at recognizing opportunities where I can trade two for one anyway, unless they're super obvious and I get far better results when I'm able to actually make my shots count.

  • @ericperich4390
    @ericperich4390 16 днів тому +18

    It's not always about firing on reload. Where it truly matters is for making trades. Being able to get two shots off for every one you take is where it excels. Take it off and now you're potentially trading one for one.

  • @talha0139
    @talha0139 16 днів тому +70

    Should you drop the soap in prison? Same thing

    • @nikname5910
      @nikname5910 16 днів тому +1

      Underrated comment 😂

    • @skm8973
      @skm8973 15 днів тому +1

      What is bro talking about??💀

  • @ewdijkstra7627
    @ewdijkstra7627 16 днів тому +7

    Dropping rammer is really easy in some cases:
    - Poor consistency rendering your ability to deal damage moot (your FV4005 example)
    - Playstyle where the focus is not dealing damage directly (scouting lights, meme builds like ram trains or max defense T95)
    - Tanks with such blazing fast reloads the cumulative weight of all benefits from vents exceeds the extra .25 seconds or less of reload speed rammer gives
    Other cases it's mandatory:
    - Brawlers DPM-maxing to do their job effectively
    - Arty; the sooner the shot is ready the sooner the arty can click to support its team, and the reload is usually always long enough to move to and aim the shot before releasing
    - Taking those more mobile sniper TDs into the mid-field where that reload being a second faster is the difference between overexposing and dying or winning peeks (or winning trades, though...trading isn't the best in these vehicles cause no armor/HP)
    The "just one more shot and I would've lived" idea is a tightrope; typically these situations are avoidable (you positioned/played poorly) or wholly unavoidable (for some reason, your team was steamrolled in 120 seconds). There are definitely tanks in that 8-11ish second reload range where increasing DPM is the preferable choice even for the best players regardless of if it's almost negligible compared to vents. My first thought is that extra few tenths of a second or more might be enough to give top players the edge to push for more damage to hit a gun mark or snatch a carry victory from the jaws of defeat.

  • @navalartichoke
    @navalartichoke 16 днів тому +43

    I just dropped the rammer on my Churchill III. I found that every time my aiming was not done when I had finished loading, The difference was in reload was just tenths of a second, but with Vents and IRD, my dispersion after firing was dropped by a second

    • @supershid464
      @supershid464 16 днів тому +1

      you can drop the vents and install something actually good too

    • @goop69_
      @goop69_ 16 днів тому

      ​@@supershid464vents boost perks a lot it is good

    • @Night-Rider101
      @Night-Rider101 16 днів тому +5

      Ok but that's not a 8+ tier tank

    • @NordicIron-r6p
      @NordicIron-r6p 16 днів тому

      @@supershid464normie hater.

    • @supershid464
      @supershid464 15 днів тому

      @NordicIron-r6p yeah 5% stats are just cope, install a useful module please

  • @phoenixfire9176
    @phoenixfire9176 15 днів тому +2

    My school of thought has always been that the higher the alpha and longer the reload, the more you want to make sure you hit each shot, rather than firing more shots.

  • @riffbw
    @riffbw 16 днів тому +4

    A huge talking point here is Raw vs Effective DPM. You only damage what you can penetrate. You could have 10,000 DPM, but if you have 5 penetration you're effective DPM is 0. Brawlers need maximized Raw DPM. They need to fire on reload as mentioned. But other tanks that aren't in that position have other considerations. Does your playstyle and tank require extra accuracy to ensure you penetrate at typical combat ranges? Then take accuracy boosting equipment instead of a rammer.
    Two other questions that influence this are "what weakness do I need to mitigate?" and "what strengths do I want to exploit?" FV4005 is a prime example. The reload sucks already so you might as well do everything to ensure the shots hit. It needs maximized accuracy for long range combat. Redline snipers may lean towards accuracy over a rammer. Or take the ELC Even 90 (yes I know it's not rammer eligible, but if it was the concept still applies). It doesn't need more camo, but maximized camo and view range exploit the already great camo values it has. Slightly more DPM isn't making that thing better. A Rammer isn't always the best choice for tanks that can take it.
    I'm leaning more and more against DPM buffs unless the tank is already great in other areas. The Leo line is super accurate so boosting the slower rate of fire is definitely worth it. More mobile mediums that rely on surprising the enemy and relocating don't get a rammer as often anymore.
    But it really comes down to play style. If you find you are constantly dying thinking "I was so close to reloading" take a rammer. Or if you were saying that with a rammer, it might be time to drop the rammer for something else. If you find yourself firing more slowly or needing better positioning a rammer may not be your best option. It takes figuring out the specific tank and how it works for you.
    PS. The T95 Troll build will all defensive equipment (spall liner and hardening) is a prime example of a play style that avoids the rammer. Put everything into speed and defense and charge. Reloading is second to protecting yourself while driving out in front.

  • @agbrenv
    @agbrenv 16 днів тому +19

    there are very few tanks I can think of, that would justify dropping a rammer, the only tanks I wouldn't put one on, are tanks that can't mount them in the first place :P

  • @ProximaPhoenix95
    @ProximaPhoenix95 16 днів тому +6

    So I dropped rammer on JagePanzer E100 for one reason. I like Bond Rotation, Experimental Turbo, and Hardening for city maps. It lets me traverse a bad traverse tank quickly around a corner (hardening prevents tracking mid turn), snap a shot in, and then quickly back around the corner to reload. I believe it is a smaller window to get a shot off as well as exposer time vs rammer. Let me know about this!

    • @generalknez3942
      @generalknez3942 16 днів тому +3

      As a 1600+ Jagdpanzer games player you'll HATE when your heavies are getting yoloed/pressurred because your reload isnt AS fast as it COULD have been. This is a very big difference when it comes to getting 1 more shot off before getting overrun especially during blowout games in order to save ur mark from dropping. It can also be a decisive factor when it comes to securing a full dmg shot (1k hp left on enemy before your ally takes 400 hp away from it) or when it comes to winning a flank solely because you were able to punish the enemy heavies which were pushing your allies.
      Overall IRM is a very good equipment and i'd like to use it as well but im afraid theres nothing you can really drop because everything else is more important. Rammer especially because your optimal playstyle is being on the edge of the attack and applying pressure that way. Sniping is possible but isnt something you'd do unless you HAD to.
      In case you'd REALLY like the IRM i'd make a secondary configuration where i drop the turbo but only if its a bond IRM.

    • @ProximaPhoenix95
      @ProximaPhoenix95 16 днів тому +2

      @generalknez3942 Thank you. So maybe a set up like
      - Hardening_Rammer_Experimental Turbo
      And
      -Bond IRM_Hardening_Rammer
      You make a good point

  • @gdalmuti
    @gdalmuti 16 днів тому +9

    Firing on reload mainly happens 1) if you're playing a hull-down meta tank that can pretty much just sit in the line of fire without worrying, 2) in a high rate-of-fire tank when you catch someone moving out in the open, 3) gangbang brawling end-game scenarios, 4) in rare cases, sniper tanks positioned to shoot enemies without being spotted. In most of the tanks I play, I'm either baiting shots (therefore waiting for the enemy to shoot), waiting for a safe opportunity to peak (therefore waiting for the enemy to shoot someone else), outright trading 1-for-1, or waiting to go despotted. Or these days just playing autoloaders where you can't have a rammer.

  • @Rika101OfficialYT
    @Rika101OfficialYT 16 днів тому +10

    gun rammer only works if either your tank have super good accuracy to profit from the rate of fire buff or the gun reload time is so good, increasing it even more will make your tank borderline unstoppable.
    use a tank track repair time (9-10 secs -/+) as a baseline, if its less, then its worth it to bump the rate of fire better, if its more, then u gonna fire slow anyway, might as well put EQ that maximise the accuracy so it dont miss often when u do fire then gun or increase the stat on something else (HP, camo, etc).

  • @johnfarscape
    @johnfarscape 16 днів тому +4

    Since vents boosts so many skills now, I'm pretty much running it on everything.

    • @47575344
      @47575344 16 днів тому +2

      agreed, before skills didnt matter much other then BIA and camo, now skills are much more useful even with DPM vents will outdo rammer if you meet all the crew skill criteria

  • @sanzyboy3952
    @sanzyboy3952 12 днів тому +1

    If you play something with a horrific gun handling like the Defender you can drop the rammer for iau.

  • @namegoeshereorhere5020
    @namegoeshereorhere5020 15 днів тому +1

    I don't play heavies all that much but I do tend to always use a rammer on them just because you're often face to face with who you're fighting and most tend to have mid to high reload times. With everything else I often drop the rammer on tanks that may need something else more. If it has really high dpm then taking off a small fraction of a second isn't going to make much difference the vast majority of the time and if it's got a derpy gun I'd rather hit my shots than fire more shots that don't hit. However, there are some high DPM tanks I do have a rammer on just because they really don't need anything else, they may already have good guns, mobility or VR and if they don't have armour and I happen to have to brawl I want to kill the other tank as fast as possible.

  • @brianlafrance4512
    @brianlafrance4512 16 днів тому +21

    Dropped rammer on FV. Never looked back.

    • @Hyphessobrycon
      @Hyphessobrycon 16 днів тому +9

      That makes sense to drop it for gun handling. If you miss your shout you have 0 dpm lol

    • @emirbenaissa3441
      @emirbenaissa3441 16 днів тому +2

      Thats about the only tank I can think of that really shoudl drop rammer for improving the gun handling. sicne what u want is to actually hit that big ass shot.

    • @JillerKiller
      @JillerKiller 16 днів тому

      now with the new experimantel equipment you could use it with gun rammer and turbo

    • @casuscnactus4864
      @casuscnactus4864 16 днів тому

      XM 57 doesn't get too much out of it either and considering the gun handling is atrocious I'd rather use aiming device or irm.
      Then again, maybe my thinking is flawed, hit me with an argument for the rammer.

    • @casuscnactus4864
      @casuscnactus4864 16 днів тому

      @JillerKiller yeah, that's a good idea for the long range setup, I wouldn't want to miss the experimental hardening and the turbo on close range fights because this thing gets ammo racked all the time.

  • @daveyjones4451
    @daveyjones4451 16 днів тому +3

    I like to try different builds and see what suits me best

  • @thepro9417
    @thepro9417 16 днів тому +7

    I learned.. the bad way.. i had a t-103 with gun rammer and it went horrible, every shot was a miss, or, at least, 50% or more, i changed the gun rammer and centered the tank on it being precise and my wr improved a lot, so, shooting faster isnt good if you are gonna miss every shot.

    • @pistonzulecki2137
      @pistonzulecki2137 16 днів тому +3

      Don’t tell me u dropped rammer for improved aming 😂

    • @kaiserchillhelm
      @kaiserchillhelm 16 днів тому +5

      Lol. True men play t103 with hardening turbo rammer.

    • @generalknez3942
      @generalknez3942 16 днів тому

      Buddy my configuration on T 103 has a rammer, vents and aiming device yet i still miss a LOT even with a 0.3 accuracy.
      Vents dont do sh*t except slightly improve that dpm which is why i use them in the first place.

    • @generalknez3942
      @generalknez3942 16 днів тому

      ​@@pistonzulecki2137i'd literally drop my other 2 equipment pieces if it means i keep my rammer lmao

    • @thepro9417
      @thepro9417 16 днів тому

      I was a competitive player, you see, you need to pay attention to the hidden stats and improve that, i mean the hidden dispersions, im not right now but i was and i tended to never use rammer, more dpm is nothing if you cant land 1 shot, i would use rammer if the strong point of the tank is indeed dpm or if the gun is so precise that you dont need to improve it and almost never use rammer, never, ever, just, land your shots first.

  • @DIREWOLFx75
    @DIREWOLFx75 16 днів тому +1

    Rammer is good if you play a brawler, nothing else. Well, there are a few other variations on that theme, unseen snipers and "invulnerable" tanks that can just sit there and bounce nearly everything while focusing on shooting. But those are not the majority.
    When you play anything else, most of the time you are trying to shoot and then get behind cover, meaning that you're not going to shoot again until you've reloaded, regardless if that takes 9 seconds or 10 seconds.

  • @besteffortint
    @besteffortint 16 днів тому +2

    DPM = 0 when your shots don’t hit where you’re aiming. Better to hit and pen than end up wasting the shot you have.

  • @dimasmoget5298
    @dimasmoget5298 16 днів тому

    Thank you Max! Sometimes I just want to see your purely talking theoretical videos about certain builds and mechanics, because I don't think this side of game is covered as much as it should be and it's always nice listening to you talking (or yapping) about different stuff 😄

  • @Disappointed_Philosoraptor
    @Disappointed_Philosoraptor 15 днів тому +1

    Fascinating video. I'd like to share a different point of view. You mentioned that so long as you are brawling, meaning that you fire on reload, a rammer is non-negotiable, especially for guns with long reload. I would like to disagree. Shooting faster only matters if the gun, map, tank, player skill, team, matchup and hardware allow for it to be useful.
    The IS7 the the perfect rammer-candidate. It's got amazing turret movement dispersion, can peek hulldown without exposing a weakspot and is amazingly mobile. Chances are you can get into your desired position and then peek without much risk. The PzVII? not so much. Soft stats are dramatically worse. Additionally, some weakspot is always exposed while peeking. The JP E100 is an especially strong disagreement from my side. JP peeks when it is loaded, and 3 seconds sooner rarely means anything when compared to actually hitting stuff consistenty with rotational mechanism and aiming device.

  • @mnx_cmb
    @mnx_cmb 16 днів тому +1

    That's an awesome take, it really depends on how you will play your tank or if it really need one💯

  • @tenkowal
    @tenkowal 16 днів тому +1

    Me ending up doing more damage in a yolo hold W build on my IS-7 (grousers, hardening, turbo) than with regular heavy tank equipment trio:

    • @helmsgaming84
      @helmsgaming84 11 днів тому

      If you're doing more damage, that's all that matters.

  • @StronkiTube
    @StronkiTube 14 днів тому

    The way I see it: The longer your reload, the less likely that you're still going to have a shot on the enemy upon reloading. Whenever you shoot someone, they are incentivized to to go to cover. And if they are in the open with no cover, your allies will likely be shooting them as well, increasing the chance the enemy is already dead when you're done reloading your slow gun.
    So for me, fast reloading tanks benefit the most, since they have the biggest chance to still have a shot on an enemy after reloading. Thus increasing the amount of times you're firing on reload.
    As mentioned in the video of course, I do agree that brawlers or tanks with armor that can afford exposing themselves a lot are a very big exception, and should definitely be taking a rammer. Provided the gun handles okay and doesn't miss a lot. If that's the case, I would first prioritize actually hitting my shells.
    Same kinda goes with very fast tanks. They can reposition very well, and are more likely to out position an enemy by flanking and the like, to be able to get multiple shots on reload.
    This game is mostly about opportunities. When you see a target gets lit up, you have to take the chance to shoot them. If you're too late, they'll likely be despotted and in cover, or already dead. Especially considering that high alpha is popular, and therefore king in WoT.
    If a tank with 2000 HP gets spotted, it only takes like 3 high alpha shots of 700+ to kill it from full. Imagine you have a team with an E-100, 60TP, some TD's like an E3 or a Ho-Ro, and anything will simply die when they get spotted. Especially by the time you're reloading your slow gun with your rammer.
    Most importantly is, I would just recommend analyzing your own gameplay with tanks, and simply look how often you're firing on reload, and if you can improve your gameplay to do so, and if not, decide to drop the rammer if you're convinced that you're really never getting any use out of it.

    • @AlekreSD
      @AlekreSD 14 днів тому +1

      U have a point. After many games and testing i droped rammer out of ISU152K. Because i had hight DPM on paper, but in reality: I had more then 3 sec. aim time which holding me from firing after reload and locking on targets. So, kinda i had unused time on reload with rammer. So i droped rammer and increased aim time with exp. aiming unit and GLD. So, instead of rammer i shawed my firing time less with less aim time.

  • @helmsgaming84
    @helmsgaming84 11 днів тому

    Dropping grammar is most definitely the exception rather than the rule, but a case can certainly be made for it with specific tanks. I yeeted the rammer from my 122TM, at least for my primary loadout. Everything about the gun except for the reload time and the dispersion values is quite nice, and of the two, you can really only make the latter competitive. Missing shots is just too costly to not improve the gun handling as much as possible, so I now I use IRM/Optics/BStab on most maps. The gun is much more consistent and I land more shots, and just have to accept that sometimes the frustration will come from not having the gun reload quick enough rather than missing. But the tank is more enjoyable and effective this way, at least for me.
    I do have the secondary loadout with Turbo/Rammer/Stab for Mines and city maps where view range doesn't matter and brawling is kind of inevitable.

  • @GewelReal
    @GewelReal 16 днів тому +7

    DPM is a very situational stat.
    My rule of thumb is to play a tank without ANY equipment for 10-20 games and feel for what I'm lacking.
    You'd be surprised how many odd setups actually work

    • @Night-Rider101
      @Night-Rider101 16 днів тому +4

      Intentionally castrating yourself lmao

    • @GewelReal
      @GewelReal 16 днів тому +4

      @Night-Rider101 equipment does not make a unicum

    • @azgarogly
      @azgarogly 15 днів тому

      For lots of people there is nothing but brawling in this game.
      They each and every time go to the same rock and "cracking the armour" is a life.

  • @tboneisgaming
    @tboneisgaming 11 днів тому

    For most light tanks I tend to drop the rammer for a scout build but have it as the second option to turn it into a light attack tank on maps like Himmelsdorf. I still have a lot of tanks setup more for fire power probably because I've played the game on and off for years.

  • @DinoDavid87
    @DinoDavid87 16 днів тому

    Honestly great point with the combo of vents and food, I have only just started using food recently and it really helped me understand how big of a thing crew skill is once you put it and vents on a stacked crew

    • @Dpixtion
      @Dpixtion 16 днів тому +1

      Problem with food is it’s $20k per meal..

  • @maritimezhang
    @maritimezhang 16 днів тому +1

    I don’t brawl like I used to. Plus with the introduction with all the new equipment to improve accuracy and dispersion why pick rammer if you can’t hit accurately.

  • @WaskiLP
    @WaskiLP 16 днів тому +6

    Lights and everything that has so few shoots per game (FV for example) where it's more important to me to actually hit the shot. Everything else, it's a no-brainer for me to take the rammer. It's not about firing on reload 24/7, maximizing the dpm. It's about situations where you have a 2 shot on reload streak. Situations where the ally kills him just before you were able to. Situations where I have a small reload advantage over the enemy and I kill him in a facehug instead of him killing me. Situations where I can give a second shot to a guy trying to drive behind a corner, where without a rammer I wouldn't have gotten that second shot on him. For these situations, and they occur way more often than one may think, it's absolutely worth taking the rammer.

    • @David-ps6pq
      @David-ps6pq 16 днів тому +1

      If the ally kills him right before you do then is it really necessary to steal the kill?

  • @jamesmccavour2133
    @jamesmccavour2133 13 днів тому

    If you have a big gun like JP E100 with bad reload and accuracy, think about sometimes switching rammer for aiming device, reload doesn’t mean much if you miss

  • @99soup
    @99soup 16 днів тому +1

    I quite like dropping the rammer, HP from hardening, max view range in case you can get it with optics, turbo on everything, grousers if you need it, CVS in alt configurations
    Rammer is cool and I wouldn’t drop it on high alpha mid DPM tanks but that aside I’m starting to let go of it if any other equipment can work (my 274a doesn’t have a rammer notably, HP OR Optics/Vstabs/grousers)

  • @saifer21
    @saifer21 16 днів тому +100

    Rammer should be removed from game

    • @Major_Boredom
      @Major_Boredom 16 днів тому +6

      I agree kajzoo

    • @Robi11114
      @Robi11114 16 днів тому

      ikr!

    • @saifer21
      @saifer21 16 днів тому +10

      @@Major_Boredom and also 200hp buff across the board

    • @David-ps6pq
      @David-ps6pq 16 днів тому +2

      Would absolutely alleviate the speed run games

    • @brealistic3542
      @brealistic3542 16 днів тому

      Vents too !

  • @barex3298
    @barex3298 16 днів тому

    Being able to shoot someone twice for every shot they take is important.
    with vents you might have to high of a reload to be able to do that

  • @MsAres355
    @MsAres355 16 днів тому +1

    Jpe100 on open maps may not always fire on reload. I take lose in dpm over not pening because shot goes wide.
    Maps pay key role in equipment you use

  • @matejbrozic7702
    @matejbrozic7702 16 днів тому

    Was waiting for this...I drop rammer when is diference in reload is less than 0.5 sec (stb) and where you need to improve gun handling.

  • @Night-Rider101
    @Night-Rider101 16 днів тому

    Next video "Should you drop everything - Its all placebo" nah I'm just goofing around, good video bratha

  • @lanelesic
    @lanelesic 16 днів тому

    When you drop vertical stabilizers from s.conq, or some tank like E5 that is borderline a vstab must, you just have to aim a bit longer. When you drop the rammer you just have to reload a bit longer. But without vstabs you can shoot without fully aiming and not wait the entire max reduction of the aim circle size (better aim circle mod helps) Without rammer there is nothing you can do.

  • @MysticLegend31
    @MysticLegend31 15 днів тому

    This is interesting, I feel like your philosophy on gun rammer is actually quite different from Quickybaby which the steam had a discussion about this about 2-3 weeks ago

  • @shaba1982
    @shaba1982 16 днів тому

    Drop rammer can be, and is a formidable option to any vehicle where U technically can't use your DPM, or U can use other options with a higher outcome. Any spotter can choose better options. High alpha paper TD-s has offten also better choices (as after a shot usually either U or the enemy goes to cover makes pure DPM rarely useful). For some medium range supporters there can be also issues which limits the performance in their role more than the DPM.
    I dropped it in some rare case but mostly for full camo/view range, or gun accuracy setups as i found them more important sometimes.

  • @santepaulus
    @santepaulus 15 днів тому

    If you want to know if DPM means anything in current meta, play AT 15 with 20pdr, it means nothing most of the time, if you are not on the top MM bullying tier VI and VII. Utilisation of DPM are completely incidental in battles. Gameplay looks like this: u either most of the battle exchange shots (vehicles with armor and HP) or you wait for windows of opportunity to give any shots at all (in case of most meds and snipers). In both cases alpha is preferable (and DPM is handy only if alpha becomes tolerable like Turtle, or is even greatest like Grom), or burst in case of autoloaders etc. though rammer cannot be mounted on them (except Chi-Ri). Thats why high alpha and high burst vehicles are among the most OP and appreciated vehicles in normal random environment, which might not translate into CW, Onslaught and other modes. Gameplay in random looks like this: you go to the position, you shoot once and you hide, change position, wait for enemy to be spotted or make mistake and be aggressive, you have plenty of time to reload. Autoloaders/autoreloaders with few exceptions have low DPM yet are not bad at all, because they actually dmg when it is possible, and its singular moments. So yeah, get rammer on brawlers, that is the only group that can fire at reload more often than not.

  • @sunykamey4542
    @sunykamey4542 15 днів тому

    Again, the in-balance that premium consumables like food provide are downright obvious. Good video

  • @javahne4007
    @javahne4007 16 днів тому

    Thanks, Max! Learned a lot about social animals.

  • @user-propositionjoe
    @user-propositionjoe 13 днів тому

    With crew skills it's vents meta. People just don't realise it yet. If you have a jacked crew and food using a big vents is a huge increase to your tank.

  • @KOS762
    @KOS762 16 днів тому

    I use purple rammer, rammer directive, vents and optics on my obj140... puts me at 5.01 second reload time. If I use food, it goes to 4.48, or something like that. That is brutally fast, and has won me many 1v1's. The only tank I come against that even comes close to that and survives my obj140, is that tier 10 british rear turret mounted heavy. It's turn rate is so fast, it's the reason I lose. I just can't get behind him. The obj907 is very similar too.

  • @algrundy
    @algrundy 11 днів тому

    Tried it on a couple tanks and I liked how it worked out.

  • @budbud13411
    @budbud13411 16 днів тому

    Max is the best CC for WoT. Nice job and thx for the advice.

  • @rayfranklin1455
    @rayfranklin1455 12 днів тому

    Dropping the rammer on long reload/low dpm tanks was one of the most liberating and beneficial changes i made to my gameplay. Embrace the slow reload and adjust gameplay and enjoy the benefits of added mobility or accuracy.

  • @12black_guns86
    @12black_guns86 16 днів тому

    Most of the time when I use vents is to buff the tanks ground rezistance, especialy when it can't reach top speed on hard ground and a skill is not enough

  • @acefaded101
    @acefaded101 16 днів тому

    I love the background Tarkov music... always so mysterious

  • @jackhoffmen8741
    @jackhoffmen8741 15 днів тому

    Feeling like ive moved up on the spectrum just by watching this video

  • @fatnlazychinc
    @fatnlazychinc 16 днів тому

    This is my 2 cents on rammer. What are you replacing the rammer with? Obviously for a tank like the FV4005, you can replace the rammer with something that allows you to hit more accurately, which matters more than a few seconds of reload. Also it’s based on personal experience, does it happen in every game that you could’ve landed another shot had you reloaded a few seconds faster? Do you get to fire on reload a lot? Keep in mind higher dpm (aka rammer) only becomes useful when you use it, so having a loaded gun but not firing means you don’t need the rammer.

  • @favorius
    @favorius 16 днів тому

    I think rammer is 95% must have for "ideal" play. But many of us are not that skilled to get a leverage from that extra dpm so by choosing another equipment we can actually improve our results. Hardening device comes my mind for example. Extra HP most of the time enables us to shoot one more round before going down.

  • @deSisti84
    @deSisti84 16 днів тому

    I ended up dropping it on Lis while doing 2nd mark since the gun handling on that tank with 5 skills crew and food is beyond horrid. Games with less than 1/3 hits were quite common.

  • @danam0228
    @danam0228 16 днів тому

    This was great, a lot of food for thought, especially with regards to TDs which I almost always put a rammer on, but apparently shouldn't, and almost all tanks in general that are brand new to me and have crew with little or no perks - why bother using vents?

  • @SolidBananaOutOfTen
    @SolidBananaOutOfTen 14 днів тому

    Just a question if anyone knows.
    What does it cost to demount experimental equipment?
    Does it cost the same if you sell a tank?
    Thanks

  • @abhaybhatt4286
    @abhaybhatt4286 День тому

    You cant afford to drop rammer on Obj 140 because you then lose the ability to reliably permatrack. That's often the only way to get 320 to work on a tank that can't brawl as well as the 907

  • @rohanbrown6647
    @rohanbrown6647 16 днів тому

    W vid I love and agree with all your opinions. I really appreciate how you are not as extreme as Chems, but aren’t ridiculous like Qb 🙄.

  • @Seeter1000
    @Seeter1000 16 днів тому

    3 gunmarked the grille with optics, rammer, and binos; but when the grille was still good. i was playing it often as a brawler

  • @LA_Commander
    @LA_Commander 16 днів тому

    Max, love your channel. Keep up the great work. Or, as you chaps would say, "good show!"

  • @pepanovakno
    @pepanovakno 14 днів тому +1

    8:28 IS-7?

  • @SoloWingGutman
    @SoloWingGutman 16 днів тому

    answer: only in certain tanks, almost every tank benefits from rammer the most

  • @rpower1401
    @rpower1401 16 днів тому +2

    I rarely use rammer outside of DPM tanks. All my crews have max skill levels so vents is invaluable. Also 7.5% Vs. 6% is a 25% gain, same as on rammer. If the tank has to commit to a fight rather than move between shots then rammer works, or if you're sniping from the back and can get out several shells when someone makes a mistake. Oh, regarding dpm, you need to hit your shots to count, a miss makes a big difference to dpm and vents/aiming do help a fair amount on certain tanks.

  • @7errafirma
    @7errafirma 16 днів тому

    Just trust me on this one, you can drop the rammer on high alpha tanks like ISU-152, that's how I marked it, though, I am aware, it's a rather easy tank to mark. But never drop the rammer on low alpha tanks like Centurion 5/1 or other mediums with 240-250 alpha damage. There should be a few exceptions to this golden rule, like WZ-114 and 122 TM for example, they have good alpha, but DPM is exceptionally low and rammer is a must on these kind of tanks.

  • @skraf883
    @skraf883 16 днів тому

    Rammer is overused but very relevant. If you're in a close range flanking battle, you want reload speed. This is why reloaders and autoloaders excel at flanking.. shells in the air. If you're in a arty, you want a rammer because the it takes sooooo damn long to reload.

  • @casuscnactus4864
    @casuscnactus4864 16 днів тому

    I'm with you. Brawling tanks need gun rammers. When you play smth with big gun and long reload that has to be more careful aswell (T30, XM, JP) I think it's not mandatory. I don't know about the K91 example. If rof is my greatest strength I wouldn't want to sacrifice smth in that department.

  • @VioletGiraffe
    @VioletGiraffe 15 днів тому

    I would never drop a rammer for vents, but for vstab, turbo, hardening, maybe AIU/IRM - could be viable.

  • @actuallyKriminell
    @actuallyKriminell 15 днів тому

    Imo Vents is often the 4th best equipment.
    For heavys youd want rammer turbo stabs or hardening, same for meds with maybe optics or cvs
    Lights have cvs low noise and optics
    Only TD and arty remain and artys usually cant use Vents
    that leaves us with some TDs and low tier vehicles that dont get cvs or stabs

  • @theragebringer4424
    @theragebringer4424 16 днів тому

    i drop the rammer mostly on light tanks, or tanks that have very bad gunhandling, or abysmal dpm. For example I dropped the rammer on the vk 100 and I have almost three marked it, i m at 93%. for me it works because it has long aim time and in late game you can t chase damage, so you wanna have improved accuracy to hit targets from a far. in brawls, you already have a long reload compared to other tier 8 heavies so it s better be sure every shot counts.

  • @hyperquick7412
    @hyperquick7412 16 днів тому

    i'm a vent enjoyer now after the crew change..

  • @kieranlong5671
    @kieranlong5671 15 днів тому

    Grille and fv4005, i dropped the rammer. Neither tank i put it in situations i require max dpm, would rather the handling over rammer and make my DPM count instead of thumbling an extra round down the range everyone once in a while

  • @47575344
    @47575344 16 днів тому

    im a 3500 wn8 player and i drop rammer for gun handling all the time, turbo is my most used piece of equipment followed by vertical stabilizers

  • @КаменьКуст
    @КаменьКуст 16 днів тому

    Shooting and dealing damage are different things, many people complain that tanks have low DPM, but can everyone boast of effectively dealing 2000 damage per minute? I still think that the rammer is needed first of all by tanks that have a fast reload since this is their main function, and tanks that play from positions need to improve their accuracy first of all.

  • @1337flite
    @1337flite 16 днів тому

    The number of rounds you fire is less important than the number if rounds you hit with, and the number of hits is not as important as the number of pens.
    To get hits you need to be able to see the target, aim and fire.
    If you brawl a lot you want the rammer.
    If you usually fire at medium or longer range then i think the question more open.

  • @dezekpl7485
    @dezekpl7485 15 днів тому

    i run no rammer on my jag e100 just like fv its more important to hit your shots than to have 2s less on 24s reload

  • @fili0938
    @fili0938 16 днів тому

    Why even use the K-91 if you aren't shooting on reload? You should be a support tank from medium ranges (maybe even close range if you're really good). That still leaves you firing on reload sometimes.

  • @rafael6769
    @rafael6769 16 днів тому +1

    I do drop the rammer on tanks where eaven if u reload faster u cant hit jack ####

  • @KekkoLancer
    @KekkoLancer 15 днів тому

    Am i the only one who thinks exactly the opposite? Here what i think:
    1) With every tank with high fire rate / high dpm (k91, obj140, comet ecc) they shot so fast you simply don't have time to shot, get in cover, peek again and shoot because you lose so much time and usually these tanks have less alpha damage so it's not efficient. You better stay out of cover and shoot 2 - 3 times to trade with tanks with higher damage so it's very important to fire as soon as possible.
    2) With every tank with >10 sec of reload, usually they have big alpha damage and bad gun handling. So you have plenty of time to shoot, get back in cover and wait for the next opportunity... And the more alpha is the more gun handling is bad (usually) so it's very important to make the shot count, boosting gun handling and not reload time.
    Does this make sense for anyone?

    • @santepaulus
      @santepaulus 15 днів тому

      The second applies to the FV4005 example he showed. I wouldnt say every >10 sec reload vehicle tho.
      The first really depends imo on the map, if you have corridory map, then yeah, you dont need VR, you dont need that much speed (you are not going anywhere, you cant hit any early shots), you dont need that much accuracy. So what you need is HP. You dont need DPM that much but it is still the second thing you may happen to use if its one-sided win/lose in which enemy will be pushed or pushing and will be exposed to you for a prolonged moment, so you can utilise DPM. But if its open map? You are either a sniper or spotter and less of a brawler in medium, so you need accuracy, speed and VR/camo. If you already have good accuracy or speed then mybe you should take rammer. Or vents to boost everything a little.

  • @-o-dq7nd
    @-o-dq7nd 15 днів тому

    Depends on the tank, do they reload slow but hit really hard but their gun handling is ass? Then yea just go ahead and drop it and improve it's accuracy. Does it reload in 6 seconds or less? That's pretty good dpm and a rammer won't reduce it any lower than that so may as well get something else. Is the tank middle of the road with okay gun handling, and okay dpm? Slap a rammer on there it'd pay for itself.

  • @jamesavery3559
    @jamesavery3559 15 днів тому

    thank you for the information...sometime's it is a game of millie secound's.

  • @alexanderstoyanov7464
    @alexanderstoyanov7464 14 днів тому

    In almost all cases the rammer is the best piece of equipment when it comes to firepower. But you could drop it for very bad gun handling tanks to improve gun handling and make sure more shots land. As for vents it's highly overrated imo, but to each his own, that's why we have different equipment options

  • @GoatboyNaiko
    @GoatboyNaiko 15 днів тому

    I drop the rammer in my FV4005 cos the increases to gun handling and the nature of its playstyle means that the extra DPM isn't needed for it to perform well.
    Since on EU, it doesn't get vstabs, I use Improved Rotation, Turbo, and Improved Aiming Mechanism V3, since the the shitbarn is obvs for peaking.

    • @GoatboyNaiko
      @GoatboyNaiko 15 днів тому

      Also if you're playing the IS 7 in a platoon and are doing a ramming speed build, dropping the rammer in that case is something a lot of people do, as more mobility can be better in some situations, but I guess thats what the alternate equipment slots are for,

  • @pistonzulecki2137
    @pistonzulecki2137 16 днів тому

    So does this mean vents can improve alpha dmg with the new crew skills (ammo tuning)?

    • @letacodilesupreme6445
      @letacodilesupreme6445 16 днів тому +2

      yes, but the difference in average alpha is so tiny that it can't really be noticed

    • @pistonzulecki2137
      @pistonzulecki2137 16 днів тому

      @ brother I’m doing that on fv and hunting for the next biggest alpha dmg shot

    • @djuraster
      @djuraster 16 днів тому +1

      Vents are 6-7% increase for 2-3% of the skills...so 2,1-3,15 ? How is that relevant?

    • @letacodilesupreme6445
      @letacodilesupreme6445 16 днів тому +1

      @@pistonzulecki2137 ammo tuning doesn't change that because ammo tuning is just the removal of 2% of negative RNG - it goes from +/- 25% rng to +25/-23% rng. the damage itself is not increased, there's just less negative RNG to roll. the max roll with FV4005 is still 2,188, ammo tuning doesn't change that

    • @David-ps6pq
      @David-ps6pq 16 днів тому

      @@letacodilesupreme6445this guy likes gaming

  • @henrybobswillikers
    @henrybobswillikers 16 днів тому

    Nice concept vid.

  • @xxpaparamboxx7153
    @xxpaparamboxx7153 16 днів тому

    I realised that i dont need rammer in with my e50m :D propably the worst dpm of all meds, but i hit every shot so the dpm in the end is the same. And i rather hit shots than be realoaded with no enemy in view :D (i play rammer on e50m but not on tanks that need to hit shots first) often im in situations not brawling. Sometimes you have to run and hit shots out of a long distance and damn.. e50m is king!

  • @lukaskral1800
    @lukaskral1800 16 днів тому

    I dropped the rammer on BZ-176
    Yes the theoretical dpm goes down but in reality i just hit almost every single shot. I can snap on targets 400m away from me while going 53km/h on the rockets and i have similar chance of hitting as for example leopard 1 with no stab.
    No kidding, with my setup i have these dispersion:
    0.12 moving
    0.13 tank traverse
    0.09 turret traverse
    2.10 after firing
    I can literally snap enemy BZ cupola while on rockets. Once my friend argued with me that i am stupid because i dont use rammer and hardening on my bz. I dared hit to 1v1 me. He got shot in cupola on move and then died and didn't even land a single shot at me until i went close to finish him because I didn't give him a chance to fully aim and i just didn't have to aim... Amd the one hit he scored az the end... He splashed me for like 90 or something cause he didn't hit the lower plate on like 50 meters. Sure at close combat id rather have the hardening and rammer so i have these in my secondary setup but i hardly ever use it as i am used to the gun behaving very good. + I very much enjoy sniping other BZs or defenders cupolas ehile they struggle even hitting my tank

  • @csucskos
    @csucskos 16 днів тому

    Most of the time I drop rammer for optics. Light? Optics. Medium? Optics. Heavies? Well, it depends, most of the time optics, like Pz7 or T110E5 but if the view range sucks, I take rammer like on IS-3. And TDs? Optics. I like to see when I snipe.

  • @jariheimoluoto4959
    @jariheimoluoto4959 16 днів тому

    Usualy if the accurasy is really bad i drop rammer for aiming unit. Not sure if it matters on stats but works for me. I will rather try to improve the amount of ahots i hit over the shots i fire.

  • @KOS762
    @KOS762 16 днів тому

    I think Vents is okay for a player with a new crew, and DON"T have BIA skill yet. Once you have the BIA, you may want to focus on something else. A rammer only seems to matter, when your 1v1 against a similar tank, knowing you may load first. But if reload time is your biggest thing, try British tanks.

  • @peteycrack8441
    @peteycrack8441 14 днів тому

    Rammer is good only if you have good gun handling. If not I prefer a stabilizer over a rammer.

  • @unbekannternr.1353
    @unbekannternr.1353 16 днів тому

    I have an updated bounty rammer (+3mio Cr.) on my KV-1, 57mm single gun.
    Not the well deserved RewardTank i demand since years, KV-1 double barrel 57mm.
    Not to be taken from my hands until my demise.

  • @danuke1489
    @danuke1489 16 днів тому +1

    I mean vents and rammer will maximize dpm along with food and bia

    • @emirbenaissa3441
      @emirbenaissa3441 16 днів тому +1

      but its nto always optimal. When second markign my E75 and IS7, I went for Rammer and V stabs, Fuck them vents.

  • @Dpixtion
    @Dpixtion 16 днів тому

    But, I need to fire quickly I NEED the speed.. ugh..

  • @durachoks
    @durachoks 16 днів тому +2

    imo the worse you are, more sense it makes to drop rammer, better you are more important is dpm.

    • @Marshmallox43
      @Marshmallox43 16 днів тому

      This is actually the right answer. Fieong on reload is something i do with autoloaders and very very sneaky mobile snipers like leo 1. But most of the time there is very little to no firing on reload because either there is nothing to shoot at or its a bad idea to leave cover. And nothing to shoot at also means having multiple targets but cant hit anything that penetrates. Espeically with the IS-7 where even premium rounds struggle to pen t10 heavy fronts.

  • @novi_1105
    @novi_1105 16 днів тому

    Time for me to sit back, grab some popcorn, and enjoy the comments (both good and bad)

  • @psdirewolf
    @psdirewolf 16 днів тому

    Your DPM is zero if you can't hit the shot. I fully recommend to drop the rammer on the JPZ