Launching Projectiles | 3D | Unity Game Engine
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- Опубліковано 11 вер 2024
- Copy code from here-
u3ds.blogspot....
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Its great work for bigner. Keep it up!
Really Cool. Thank you very Much for you HUGE contribution.
really you did it very well
please make a tutorial to run to stop animation how do I Trigger run to stop animation Not
videos are available on this topic all over UA-cam.
There is no 'Rigidbody' attached to the "Projectile(Clone)" game object, but a script is trying to acces it. You probably need to add a Rigidbody to the game object "Projectile(Clone)". Or your script needs to chechk if the component is attached before using it.
I get an error like this.
add prefab to scene in order to assign rigidbody
is it possible to make it fire all the time?
How would u fire all the canon balls once ?
remove the fire arg in the code
Thanks dude
click over and over really fast