Launching Projectiles | 3D | Unity Game Engine

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  • Опубліковано 11 вер 2024
  • Copy code from here-
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    #unity #csharp #tutorial

КОМЕНТАРІ • 11

  • @m.waseemriaz6820
    @m.waseemriaz6820 10 місяців тому +2

    Its great work for bigner. Keep it up!

  • @sahmrafa
    @sahmrafa 8 місяців тому +1

    Really Cool. Thank you very Much for you HUGE contribution.

  • @user-wr6cb4rx7y
    @user-wr6cb4rx7y 6 місяців тому +1

    really you did it very well

  • @mhahveergujjar
    @mhahveergujjar 7 місяців тому

    please make a tutorial to run to stop animation how do I Trigger run to stop animation Not
    videos are available on this topic all over UA-cam.

  • @omerdogan4453
    @omerdogan4453 9 місяців тому

    There is no 'Rigidbody' attached to the "Projectile(Clone)" game object, but a script is trying to acces it. You probably need to add a Rigidbody to the game object "Projectile(Clone)". Or your script needs to chechk if the component is attached before using it.
    I get an error like this.

    • @SGUDevs
      @SGUDevs 8 місяців тому +1

      add prefab to scene in order to assign rigidbody

  • @zaku5347
    @zaku5347 2 роки тому

    is it possible to make it fire all the time?