Couple of suggestions for the tank: 1. I know it's already been said but the tank really needs a rotating turret. This would serve to make it more realistic and also encourage the AI not to spin around like a beyblade. 2. Perhaps make it so the tank takes more damage when hit from the sides or behind. Since tanks have less armor there in real life, it would be more realistic. More importantly though, it would provide more depth as it would encourage the AI to face towards larger groups of enemies and penalize it for facing away. 3. It could be cool to have two different ammo types, allowing for choice and creativity in different situations. You already coded a high explosive round which detonates on impact but it might also be cool to have an armor piercing round which goes through all enemies in a straight line (kinda like the Spartan spear attack on major steriods). 4. Perhaps the tank could have multiple sources of detection. What I mean is, incorperate a system somewhat like a real life tank where different crew have different lines of vision but can all cooperate to form a cohesive picture of the battlefield. My idea (just putting some ideas out there - may not be perfect) would be to give the tank a thin cone of vision pointing out from where the turret is pointed (this would represent the gunners sight). The next line of vision would be centered atop the tank and would be able to freely rotate around the tank regardless of which direction it is pointing (this would represent the commander). It might also be a good idea to slow the rotation of the commander's vision and reduce the range at which it can see meaning the tank would have to rely on the small cone of vision for the gunner at long ranges while using the wider but more limited (range wise) commander vision to maintain awareness around the vehicle. Mixed with my second suggestion, this could introduce the AI into the idea of maintaining awareness and being able to constantly readjust regardless of whatever enemy the turret may be focused on. I am not an expert on machine learning though and I certainly am not a game designer so take this with a grain of salt. 5. Great video btw.
Disappointing that you didn't decide to give tonk a rotating turret, part of the reason why it was spinning was because it gave it flexibility, punishing him for spinning/drifting severely nerfs him imo. Having a rotational turret means that the AI has an excuse not to spin the Hull and drive normally, while offering the ability to shoot left and right and get in behind enemy lines, what its actually meant for, breakthroughs
Fun fact; during WW1 Mussolini invaded Africa (specifically Abyssinia) - an area so underdeveloped that they were actually fighting his tanks with spears and swords. Even crazier, and weirdly close to the simulation, Mussolini and his commanders were so inept that they started losing.
TUNK Also, giving pogo a tank is an idea that should be brought to real life. Awesome decision making skills by our best friend will make him an elite fighting force!
Pls make an engineer that places litle turrets after 1/2 kils it would kill with turrets and his wrench(if possible add multiple types of types of turrets like Tesla turret or a minigun that shoots fast but has low tower and vice versa
It's good, but maybe add fuel ( around 310 miles/500km tank max 30 hours before running out of fuel) and limits to ammunition. (30-50 for the tanks, 400 bullets for the guns), and tank operated by 4 armed soldiers.
i know the secret here,the ´peackeppers´ were brutal with the civilians ,killing some of them for no reason,so thats why there are people shooting a tank
Please make this a battle sim, where you can spawn in units for either side and watch them fight, maybe with a unit control mode where you also play as one of the things on the battlefield.
Maybe a machine gun pogo would be pretty cool, it would do barely any damage per shot but would be super helpful for killing zombies due to their weak hp.
Hay Zuzelo, can you add objectives to ai wars. were instead of two teams just fighting on a battle field. they could be storming a fortress or something.
What if you add a pikeman with more range thane the Spartans and no blocking or kicking, and it instant damage to things running straight at them. You could also make them stay in formation.
Add the half track infantry fgihting vehicle, which has damage reducing armor, damage reducing machine gun and has some pogos in it. Also please think of adding a galberdar, whch has an aoe slash attack, a stab attack, a non aoe slash attack and longer range than the sword pogo, but no shield.
As I commented on the zombie video: Allow humans to communicate with each other about their vicinity to other tanks and their positions. Also punish all humans if one is dead.
Idea: mortars mortars cannot move and have slow reloads but have great range and good aoe damage, another unit needs to be nearby for them to reload, they have low health and cannot be healed
Congrats with finishing the exams!!!! I am honored you would like to work with me, but at the moment I need to figure out my own schedule first xD If you are looking for help or have questions, consider joining the discord server :)
unit idea : Greatsword role : this character is heavy infantry. powerful in close combat but weak aginist range. stast : high damage and Heath but low speed than sword man normal stamina weapon : Greatsword weapon abillty Sweep : he sword and make high and aoe to everyone also he can freindly fire.but stamina cost a hight to 1-2 sweep dash : he dash break through 1-2 unity however he and a long bit cool down Need technique teach (I want to watch they learning) make unity learn about use other unit(sword man) to cover untill they got melee range. punish them if they go frontline to early by musketeer shot him.
6:43 I think tonk is overpower.melee is impossbile to kill.I think swordsman's are give up because ram passive. make a ram is skill and give cool down. to reward swordsman's are can block and do damage to tonk.
idea(but its very hard):make the ai make a character and everytime the character dies/loses it will gain punishment and everytime the character wins it will gain achievement everytime it wins but the characters enemies will get harder and harder so it has to make Their characters stronger
Who is your spirit animal: TONK or TUNK?
don't you dare tell me you forgot the sacrificial comment for the UA-cam Algorithm Gods!
TONK
TONK
TINK
Tunk
TONK
goddamn, swords vs modern warfare
Call of Duty: Medieval Warfare 2
@@Zuzelo wait there's a 1?
@@franciscomoutinho4390 🙄
@@franciscomoutinho4390while you were typing that comment 5 more launched.
The peak evolution of the tank came straight out of tabs. Charge forward, shoot randomly, and become a beyblade when in melee range. Perfection.
You should make the walls not kill the npcs but not let them trought and punish them alot so they stop unaliving themselves.
Couple of suggestions for the tank:
1. I know it's already been said but the tank really needs a rotating turret. This would serve to make it more realistic and also encourage the AI not to spin around like a beyblade.
2. Perhaps make it so the tank takes more damage when hit from the sides or behind. Since tanks have less armor there in real life, it would be more realistic. More importantly though, it would provide more depth as it would encourage the AI to face towards larger groups of enemies and penalize it for facing away.
3. It could be cool to have two different ammo types, allowing for choice and creativity in different situations. You already coded a high explosive round which detonates on impact but it might also be cool to have an armor piercing round which goes through all enemies in a straight line (kinda like the Spartan spear attack on major steriods).
4. Perhaps the tank could have multiple sources of detection. What I mean is, incorperate a system somewhat like a real life tank where different crew have different lines of vision but can all cooperate to form a cohesive picture of the battlefield. My idea (just putting some ideas out there - may not be perfect) would be to give the tank a thin cone of vision pointing out from where the turret is pointed (this would represent the gunners sight). The next line of vision would be centered atop the tank and would be able to freely rotate around the tank regardless of which direction it is pointing (this would represent the commander). It might also be a good idea to slow the rotation of the commander's vision and reduce the range at which it can see meaning the tank would have to rely on the small cone of vision for the gunner at long ranges while using the wider but more limited (range wise) commander vision to maintain awareness around the vehicle. Mixed with my second suggestion, this could introduce the AI into the idea of maintaining awareness and being able to constantly readjust regardless of whatever enemy the turret may be focused on. I am not an expert on machine learning though and I certainly am not a game designer so take this with a grain of salt.
5. Great video btw.
Disappointing that you didn't decide to give tonk a rotating turret, part of the reason why it was spinning was because it gave it flexibility, punishing him for spinning/drifting severely nerfs him imo.
Having a rotational turret means that the AI has an excuse not to spin the Hull and drive normally, while offering the ability to shoot left and right and get in behind enemy lines, what its actually meant for, breakthroughs
seeing a rotating turret would be nice
True true, but drifting is fun!
@@Zuzelo they are literally constantly punished for drifting
@@mandelbrotrealpain is even more fun though
@@Zuzelowhy can’t they have a slower turn speed like the people
Now train with 1,989 soldiers!
hmmmmmmmm
So the train has weapons? Or not?
I there Is no joke here, what are you talking about?
So its confirmed now. Pogo has Minecraft shields
might be interesting seeing these tanks within larger military formations
something like
100 warriors
100 musketiers
50 spartens
50 calvery
1 tank
As long as there are warriors, tonk will be frightened xD
@@Zuzelo tanks counter musketeers, musketeers counter warroirs (especially ally ones), annd warriors counter tanks
got an interesting trinity going here
Fun fact; during WW1 Mussolini invaded Africa (specifically Abyssinia) - an area so underdeveloped that they were actually fighting his tanks with spears and swords.
Even crazier, and weirdly close to the simulation, Mussolini and his commanders were so inept that they started losing.
TUNK
Also, giving pogo a tank is an idea that should be brought to real life. Awesome decision making skills by our best friend will make him an elite fighting force!
Can you make AI learn to control a military airplane VS musketeers?
current simulation doesn't support airborne units, but I am working on Season 2 with new engine, that will allow it :)
@@Zuzelowhat engine di you use?
Pls make an engineer that places litle turrets after 1/2 kils it would kill with turrets and his wrench(if possible add multiple types of types of turrets like Tesla turret or a minigun that shoots fast but has low tower and vice versa
dude. we've asked before.
Current simulation doesnt allow for that, I am working on season 2 with improved engine, where that and much more will be possible!
a wooden shield being able to block anti tank rounds is peak realizm
add penguin soilders
With poop projectiles? (Google it, that's an actual thing penguins do)
@@Zuzeloplease make more of this series
It's good, but maybe add fuel ( around 310 miles/500km tank max 30 hours before running out of fuel) and limits to ammunition. (30-50 for the tanks, 400 bullets for the guns), and tank operated by 4 armed soldiers.
Insted of making your warriors ride horses make them ride rhinos hippos bears tigers and elephant o and t rex
i know the secret here,the ´peackeppers´ were brutal with the civilians ,killing some of them for no reason,so thats why there are people shooting a tank
Oh the almighty gods of youtube algorithm, please pump this video up!
Make a ww1 pogo trench war. I think it'd be funny to see a thousand yard stare pogo
Please make this a battle sim, where you can spawn in units for either side and watch them fight, maybe with a unit control mode where you also play as one of the things on the battlefield.
Yessss, trying to work on it in parallel
Maybe a machine gun pogo would be pretty cool, it would do barely any damage per shot but would be super helpful for killing zombies due to their weak hp.
Yes finally the pogo revolution has been stopped
TONK for life
and also obviously this is a sacrifice for the youtube algorithm god
Goooood brudah!
A catapult, or mortar which does high splash damage, but has little to no mobility and low defense
Hay Zuzelo, can you add objectives to ai wars. were instead of two teams just fighting on a battle field. they could be storming a fortress or something.
Yes
What if you add a pikeman with more range thane the Spartans and no blocking or kicking, and it instant damage to things running straight at them. You could also make them stay in formation.
YAAAAAY! An upload on my birthsday!
Happy Birthday!
Add the half track infantry fgihting vehicle, which has damage reducing armor, damage reducing machine gun and has some pogos in it. Also please think of adding a galberdar, whch has an aoe slash attack, a stab attack, a non aoe slash attack and longer range than the sword pogo, but no shield.
I feel bad for all pf them.
DON'T! This is a rebellion remember?
Remerber kids bring a tank to a sword fight
good advice
Make a super solder pogo. It should be extra smart 🤓
Pogo Smart? Is it even possible? xD
As I commented on the zombie video:
Allow humans to communicate with each other about their vicinity to other tanks and their positions. Also punish all humans if one is dead.
Yeah, that would be nice if I can figure a way to make this communication without melting my PC :D
8:17 WOOOOO
Idea: mortars
mortars cannot move and have slow reloads but have great range and good aoe damage, another unit needs to be nearby for them to reload, they have low health and cannot be healed
Hello that's a good idea
Toy should add a ninja or dagger user! Ley them have smoother and faster movelement but less hp and dmg
POV: The musketeers ride on Tonk (and learn how to build miniguns).
Imagine Tonk trying to kill the Spartans, and then they try to kick him.
Tank vs Bob i wan't to see that.
how about a catapult but the ammo is pogos.
ITS A DOOM DIVER CATIPULT.
0:29 , Look ma! I'm in a video! I'm famous!
Can you sign this comment for me please? 🙏
Add units with flame throwers.
You could’ve done cavalry vs Tonk
spiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiin spiiiiiiiiin spiiiiiiiiiiiiiiiiiiin
Elephant unit vs others would be cool.
Peta won't like it
still waiting for a pogo stick
One day!!! I need anims for that and I'm too dumb and lazy to make them myself
Today is my birthday and great video Zuzelo
Happy Birthday my dude!!!
@@Zuzelothank you :D
and your revolution lost AHAHAHAHA (also happy birthday)
@@Seldon08 oho so you want me to send the nuclear bombs i was not on the battlefield
@@Seldon08 otherwise i would have brought tank busters nuclear bombs and well drones alot of drones which are bus sized
Shame the tonk dosent have a coaxial machine gun but ita ok
now teach them pike and shot warfare
my exams are finished i really wanna work for you to get some experience in ML Agents , unity and PPO ML
Congrats with finishing the exams!!!! I am honored you would like to work with me, but at the moment I need to figure out my own schedule first xD
If you are looking for help or have questions, consider joining the discord server :)
unit idea : Greatsword
role : this character is heavy infantry. powerful in close combat but weak aginist range.
stast : high damage and Heath but low speed than sword man
normal stamina
weapon : Greatsword
weapon abillty
Sweep : he sword and make high and aoe to everyone also he can freindly fire.but stamina cost a hight to 1-2 sweep
dash : he dash break through 1-2 unity however he and a long bit cool down
Need technique teach (I want to watch they learning)
make unity learn about use other unit(sword man) to cover untill they got melee range. punish them if they go frontline to early by musketeer shot him.
Gill
Gill
Gill
Gill
Gill
Gill
Gill
Gill
Gill
Gill
Gill
Gill
Gill?
please add a necromancer who is like medic but can revive people or summon skeletons
😀😀
Dude you should make a game in steam
Working on it! 😁
Tonk
TONK!!!
Tonk
can you make a plane in the next video
Add shoebill
Where machine gun on tonk?
tonk? ❌
deadly bay-blade? ✅
you need more subs and likes
Unit idea
Milk man
hmm sounds quite OP xD
He finally said diagonally
Next video is drake vs his ai allegations
xD
1:48 he finally said diagonally
yes, I accepted my defeat
@@Zuzelo lol
Hello zuzelo again please make this a battle simulator with the trained models it would be endless fun and could cost like 10 bucks on steam
Working on it. Takes time tho
@@Zuzelo oh cool didn’t know that thanks for the update will wait :)
Make the AI have some real strategy, like flanking
Make a spy
6:43 I think tonk is overpower.melee is impossbile to kill.I think swordsman's are give up because ram passive. make a ram is skill and give cool down. to reward swordsman's are can block and do damage to tonk.
fake tabs
what if tabs are fake AI Wars? huh? huh?
goose
chicken
Duck
Cow
Correction: spartan "spears" are called dorus
😂🎉
tutorial pls
add the rock 🗿
Bob vs tonk
Tianmen square massacre??????
idea(but its very hard):make the ai make a character and everytime the character dies/loses it will gain punishment and everytime the character wins it will gain achievement everytime it wins but the characters enemies will get harder and harder so it has to make Their characters stronger
oh no, did you hack my to-do list?
That is something I am working on as well :D
@@Zuzelo lmao
120th view lessssssssssssss go?
lessssss go!
smash or pass pogo?
Smash
smash , especially spartan pogo
Sacrifice comment for youtube
Ah actually it not tonk it leopard 🤓🤓
Make ww2 pla
yippe
Ninja :|
Tonk
Tonk