It's an amazing introduction to the game engine topic, covering the majority of game systems although without overwhelming details making your brains blow up at the beginning. Thanks a lot for the great talk!
Gamemaker was made in like 95 so it was def around when he was a kid, it was made by a compsci professor but eventually sold to the company that runs it now
Really practical introduction for game engine developers. Many thanks to the sharers. One more question, what is the tool he used to measure framerates?
Probably not relevant for you anymore, but I did a whole bunch of research and the best argument I've heard is that SDL has steam support, apparently this helps with gamepad bindings from non-popular vendors and maybe a few more things. Though I don't think it matters that much, it should be a relatively short process switching from one to another if need be, at least relative to the duration it'll take to make the game in the first place. So use what you enjoy or prefer, and worry about the rest later.
You did a really good job explaining some complex things very simply.
Listened to this entire talk while uploading youtube videos.
It's an amazing introduction to the game engine topic, covering the majority of game systems although without overwhelming details making your brains blow up at the beginning. Thanks a lot for the great talk!
Very good info, very detailed and insightful. Will definitely refer back to this when I get back into writing the game I am working on
Gamemaker was made in like 95 so it was def around when he was a kid, it was made by a compsci professor but eventually sold to the company that runs it now
Very cool presentation. As a programmer i appreciate this
Hehehe all hail the WC3 World Editor!! Great video btw 😁
Really practical introduction for game engine developers. Many thanks to the sharers. One more question, what is the tool he used to measure framerates?
Can you share here the list of resources that was talked about in the last 2 minutes?
I second this
great video
GEA in a Nutshell
Well done! Thanks
That was an amazing talk, 1 hour felt like a minute.
I wonder, did he send an email about those resources?
I second this
Excellent video! Very enlightening.
Awesome video, I enjoyed watching it also on my second time :)
Did Bill Clark have a youtube channel?
yes, a bit late of a reply but I think his channel is LtRandolph Games
RIP Bill Clark
Love this video. Hate your main loop ("game loop").
are the slides available?
Great talk. Do you recommend SDL or GLFW as the cross platform base you build off of?
Probably not relevant for you anymore, but I did a whole bunch of research and the best argument I've heard is that SDL has steam support, apparently this helps with gamepad bindings from non-popular vendors and maybe a few more things. Though I don't think it matters that much, it should be a relatively short process switching from one to another if need be, at least relative to the duration it'll take to make the game in the first place. So use what you enjoy or prefer, and worry about the rest later.
@@Bozemoto glfw
Try SFML
This deserves more views LOL
Not bad
I am the game engine