Your 1st, 2nd, 3rd, and Nth Game Engines

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  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 10

  • @a3as
    @a3as 11 років тому +87

    "people just sit down and think where to start" thank you hit the nail on the head for me lol.

  • @Ostsol
    @Ostsol 10 років тому +10

    Great lecture. Engine architecture is something that I agonize about and thus fail to get any _game_ programming done.

  • @eroki2946
    @eroki2946 8 років тому +14

    that was really good, those 34 minutes passed super-fast

  • @ChrisD__
    @ChrisD__ 8 років тому +18

    My high school needs a club and/or class like this.

  • @venomkiler1
    @venomkiler1 9 років тому +13

    i live like 30 minutes away from digipen. thinking about learning there

  • @SuperToughnut
    @SuperToughnut 11 років тому +23

    I think the idea is to create good games when you take college courses geared toward game design. Granted, you need the experience of creating a rough, simple game first, but I would hope people are learning things that they can take with them for their career.
    It is kind of strange how programmers like, and even crave, doing things the hard way. I don't know that creators in other forms of creation suffer from this problem. Programmers tend to abstract the abstractions of the abstractions.

  • @drusepth256
    @drusepth256 10 років тому +3

    This is a wonderful video, thank you for sharing it.

  • @razdaman
    @razdaman 11 років тому +20

    You mention a lecture about component based design. I cannot find it in your channel. Is it available online?

  • @salexmatei
    @salexmatei 8 років тому +2

    Thank you for your professional insight

  • @ryeramblerliou6796
    @ryeramblerliou6796 8 років тому +1

    Love this talk!