I think the idea is to create good games when you take college courses geared toward game design. Granted, you need the experience of creating a rough, simple game first, but I would hope people are learning things that they can take with them for their career. It is kind of strange how programmers like, and even crave, doing things the hard way. I don't know that creators in other forms of creation suffer from this problem. Programmers tend to abstract the abstractions of the abstractions.
"people just sit down and think where to start" thank you hit the nail on the head for me lol.
Great lecture. Engine architecture is something that I agonize about and thus fail to get any _game_ programming done.
that was really good, those 34 minutes passed super-fast
My high school needs a club and/or class like this.
i live like 30 minutes away from digipen. thinking about learning there
I think the idea is to create good games when you take college courses geared toward game design. Granted, you need the experience of creating a rough, simple game first, but I would hope people are learning things that they can take with them for their career.
It is kind of strange how programmers like, and even crave, doing things the hard way. I don't know that creators in other forms of creation suffer from this problem. Programmers tend to abstract the abstractions of the abstractions.
This is a wonderful video, thank you for sharing it.
You mention a lecture about component based design. I cannot find it in your channel. Is it available online?
Thank you for your professional insight
Love this talk!