After reading your reply to my comment about the static wheelbase and monitors on your other most recent video about how you build your rig, I was really happy to see you explain this in more detail in this video. I love the way you think outside of the box and have a natural way of explaining your findings. Thank you. 🙏 Best Sim Racing channel on UA-cam 😎
You are like Mikolaj Kopernik for sim racing, your invitation way of different perspective changed the world . Ladies and Gentlemen I nominate this genius to sim racing awards. For his contribution to development. Keep going wish you all best 2025
Thanks for the explanation. in these 20 years I have built 4 different simulators. the last one has a sfx150 movement system. The problem was that to avoid hitting the monitors, I had to keep the farthest position. After watching your videos for a few months now, I followed your advice. steering wheel and gearbox detached from the motion station. I find the system much better and more realistic. I wanted to thank you for this!
Its so nice to see a motion rig thats truely dialed in and not just aggresively throwing you around. This looks smooth and very clean. I really like how you did it. Clearly its working because it doesnt usually look like the movement is that nice. It seems so so natural instead of just jumpy and twitchy.
@chepilevski well yeah! You are one of my favorite people in the hobby! You allow us to state our opinions and speak out. You dont judge and you listen like we do to you. You are also supportive of us and ita the perfect combination to a great content creator and sim racing enthusiast!
This is a prime example of immersion vs realism. In a race car, we do everything to secure the driver in place. This is partially safety oriented, but it also has a huge effect on driver input. By only looking at steering and brake telemetry I can tell you which one has a 5 point harness and which one has a stock belts. Any energy and focus spent on dealing with your body moving around could be spent on driving smoothly and precisely. That said, this 100% has my approval because it does in fact simulate and prepare the driver better for the real life experience.
Even if you were 100% strapped into a car perfectly, your guts would still move around inside your body. There are real life racers who don't enjoy sim racing because they rely on the g-forces to tell them what's going on, where there are also some racers who feel they can get more than enough with the sights, sounds, and force feedback provided from a sim. This is just another way to get more feedback in the simulator that happens in real life. If this feedback provides useful data for the driver, is another story, but I believe Steliyan has touched on this in a previous video.
My thoughts exactly. Everybody called me crazy whenever I mentioned that seat movers are actually closer to replicating what's going on in a real car than full motion rigs, especially when the monitors are static. It's absolutely unrealistic and feels totally weird, seeing you and all of your equipment move while the virtual car / screens stay static. Thanks for the video! Great setup.
I think the main point people are missing from the equation is the Sustained G-Forces in the real car which compresses you and keeps you to the side while the motion platform just move for a second and then stay in place! Having little incantation to the side is not equal sustained force.
@chepilevski Yes. I believe you hit the nail on the head. At least the seat mover tricks your brain into believing that you are actually encountering some sort of cornering momentum (by moving your body around, altering the distance between you and your wheel and other equipment) in a somewhat believable fashion. There is no perfectly realistic solution yet, but if it has to be motion for me, it is seat motion / your style of setup that comes closest to what I'd consider realistic. A seatbelt tensioner + seat mover at least felt better than most full motion rigs I've sat in in the past.
@ that tech won’t be able to get even close to the real experience but at least we have to try to take the maximum from it I get immersed as much as we can!
I agree as well and always found seat-mover by far more immersive regarding fake g-force than full-motion. My favorite motion-systems I've tried was the Tracktime 3Motion for that reason, so basically a seat-mover with heave. And also the pedals should not move because the legs are effected by g-force even more than the body in a racecar, but you could certainly argue that this might be a handicap in sim-racing.
I love the build and the logic is sound with basic physics in mind. This can be replicated especially when drifting without a bucket seat (not recommended). You'd have to brace yourself using your knees on the door card and center console. The steering wheel definitely does not follow. This is one of the main reasons I haven't upgraded to motion yet but this points me in the right direction for a solution. Awesome you took the time to demonstrate for the viewers. Happy New Year bro!
I AGREE 100% It is absolutely right and the only solution to get real inmersion. I’ve done it after seeing your first video a year or so ago and never going back to alltogheter set up. I had a 2DOF platform, next level motion seat mover V3 and never got this level of immersion. I put the ultrawide monitor and shifter attached to the corner’sroom to save some aliminium profile and get more rigidity and works fine. Thanks for your videos. You are the best, period!!
@RealBisto i think linked to the moving seat, but I don't know if is possible to mount the frame with seat and pedals on moving seat of qubic sistem. I wait for more details as kg supported.
I have exactly the same Clio RS 203 Gordini as you. Now I just need to have the same cockpit ;-) I love your solutions, it's obvious that you spend hours thinking about things.
The most accurate description and explanation. It turns in the most realistic sim rig I ever seen. Like always thanks for share❤. And your love and passion that inspired to many of us. Keep Going Amigo. Regards from Chile 🇨🇱
Very interesting and inspiring approach. With a static wheelbase, I could finally lower the screens on my motion rig 🤔 Well explained and cleverly done 👍
Awesome video man! I feel like we share a similar mindset about creating a sim rig. I’m much newer to the hobby than you are, but I really appreciate finding others who want to experiment with the technology and try to push to find new ideas. It helps me feel validated as I search for my own ideas and solutions 😅
Hi! I just wanted to say I found your video incredibly interesting because I did exactly the same thing last week. I took my car out to an empty, straight road with no traffic and tried making a right turn, then a left turn, to feel how the G-forces affected my body. I was paying close attention to how my position shifted in relation to the steering wheel, pedals, seat, and even the windshield. The reason I did this was to better understand how these forces interact with my body so I can fine-tune my sim racing rig. Like you, I’m using a Cubic Systems seatbelt tensioner, and I’m planning to add a motion system in the future. It was fascinating to experience how my body responded to cornering, braking, and sudden directional changes in the real car. Seeing your video reinforced a lot of what I observed myself.
It is so satisfying to find people with parallel thoughts driven from the same passion 😃💪 Can’t wait to hear from you once you combine the BT1 with the motion which is incredible mix ❤️
Your logic makes total sense, as a fellow fleshbag that squishes under G-force I can understand this concept and why it feels natural. It even looks way better than most motion rig videos I've seenalso :).
Another factor to consider is Weight, as the motion platform only carries part of the cockpit theres less stress on the system resulting in better response times relative to the sim.
That's the explanation I wanted to hear 🎉 BTW: As the time goes, I see that my conception of true realism is constantly changing. Now I am starting to understand, that the point of simracing is not to have similar parameters but to have similar FEELING.
Thank you again for this video, this answers every thought that I was having and then the reasoning as to why you did it this way. It all makes sense now, and just wanted to say thank you for sharing this information and intricacy with us.
For me personally nothing beats the immersion of VR. My cockpit is very basic as I only really race in vr so I have transducers and pedal vibe motors for extra immersion. Haven't tried motion though looks awesome. Really good vid man!
That's why I always thought that Seatmovers should feel more realistic than motion systems. But your solution is even more optimized because of the bumps simulation.
I spent lot of time on seatmover and then used it for some time together with a 4post system. Definitely seatmover gives more realistic feeling because of the faster acceleration, lower moving mass and variable position against wheel. Driving with 4post system is cool though as you can set it to 100-150mm travel and really feel the elevation gain and extended roll. I feel that building hybrid system that has seat mover part +3DOF platform should be it so I am doing exactly this right now. The only reason I did not mount the wheel on monitors static is I use my platform at 100m travel, also for flight and really like the extreme angles especially in VR. Still I have plans to maybe do something different at one point and go with the static monitor-wheelbase approach!
It's sounded strange at first, but after your demo in your car it's actually quite brilliant. Down side is I don't have motion platform cash for my rig
I rebuilt my whole rig about 3 weeks ago after I saw your solution, because I also couldn’t live with a „floaty“ wheel in Relation to the Dash. It feels amazing, I use the belt tensioner for „g-force“ simulation and limited the motion in pitch and side movement. It is now mostly for vertical movement and that works best for me. Thank you very much for your content and ideas
@chepilevski Great Video as always, perfectly pointing out a major point. I think the chase for coming as close to the real car keeps going, but you are ahead of most others😁
You use a 4 actuators system that could give you 3 DOF and your solution seems to be clever for this system - > well done 👍! In other hand, I think you should test our T7 pro (6 Dof + rear and front traction loss) that will give you what you are looking for (and more) in term of realism and immersion. You are welcome in our headquarter in le Mans when you want.
There two things to consider. Most motion rigs have the effects turned up way too much (especially when just turning the wheel left and right). That's probably the reason you felt so disconnected while trying out other options. Your solution makes sense from a street car point of view: in our daily driver cars we're not "stuck" inside the seat with 5 points belts, that's the reason your body will move much more under strong movements. However, when it comes to formula cars and GT Cars, the driver is pretty much "glued" to the seat, both because the seat itself is designed in a different way and also different driving position and belt system. That makes you almost part of the car, with the head being the only part that's trying to counter react the g forces. Both solutions can work, the trick is to keep the motion actuators settings low and not go crazy as if it were a rollercoaster.
That’s true but in those bucket seat our flesh still compresses to the belts and the seat to some extent. As you’ve said, it is important to have the correct amount of movement and setting it in exhibition mod which will never feel right no matter which way we go 😃
The other end of the spectrum is rare as well: monitors connected to the motion rig. It’s always felt disorienting and unrealistic when the driver, seat, pedals, etc are moving away from the rest of the cockpit (on-screen). Relatively, in a dark room, it feels like the vehicle is moving separately than the driver. Yes the movement is more information for the driver, but i feel like everyone that spends $5k+ on a motion really really wants to ignore the glaring issues
This setup with airbags inside the seat to provide pressure to the relevant side of the body might just be the best way to simulate motion in a race car. That way you'd get the feeling of being thrown to the correct side and then the constant pressure might be enough to convince your brain that you are experiencing constant g forces.
@@chepilevski True, probably the best way to really feel connected to the car is using VR with motion (not just 3DOF but also surge and yaw) and keep the settings low. It can be done with Qubic System, but we're talking almost 20k just for the motion. By using monitors and 3DOF you have some advantages but you'll always have some drawbacks aswell (especially in terms of realism)
Brat you complete on point with this. Your body and wheel never moves same like the wheel and rest of the car. Actually the most immersive solution when you do emption platform.
i did the same experiment in my car and took my motionbuild even a step further.... 4 actuators move the whole rig (just chassis movement, no g forces), a nlrv3 seatmover mounted in the rig replicates just gforces (pushes me to the wheel when breaking, or side to side when cornering), and a qsbt1 belt tensioner complements the seatmover motion.... works like a charm... (i only race in vr so monitor movement isnt even a thing for me)
Hi bro, I already figure out the reason why you separate the wheelbase from motion, but in my old tiny mind, i find it not natural.. But I am now convicied and I will reproduce something similar in a near futur. thank you to inspire most of us. благодаря много приятели мои
@ yes I have been looking into sim racing for a while and just got a moza r5 bundle but I’m looking to get a aluminum profile rig with the 800usd I have
Awesome explanation. One question, using the rig this way you also use lock to horizon off? Cause with this option set to off everything looks very shaky, which is hard to focus on apex and such. But if you turn it on, all car on screen will move but you rig will keep static, which is not that good for realistic purposes when you rig is not moving, right? Thank you!
Is that the final form yet? You may have one of the best rigs on the planet atm haha I have a proper rig after a some time of having bad setup and it is so good, i love it What is also really nice that happened in the holidays is that my family who tried it and had also had tried the trustmaster before got really hooked on it On the trustmaster it was a fun game to spend a little time on With this proper rig it was so nice to see 10+ years drivers quickly adapt to the sim and being fast One of my friends who really likes driving even came close to my times with F1 car Its so fun to share those crazy things with others and seeing them how much they enjoy it
I always love to see people with zero sim background just seat and drive around the track without crashing in the first 10 min 😃 It really gives good evaporation to the build 💪
@@chepilevski What also is really cool is their driving style Older guys i see they drive low gear low RPM and slowly as they get more comfortable increase their speed While a friend of mine more agressive just pushed through and crashed and quickly got fast
Ohh the g’s explanation and fixed steering wheel makes sense! When you brake in a real car your body moves closer to the fixed steering wheel. The wheel never moves forward with you
Thanx. But shouldn't your pedals also be disconnected from the Movement( at least a little bit). In real car (street/rally/gt ..not formula like cars) your you upper body will also slightly change your distance/position to your feet, while braking or in curves (but maybe not so much in relation to the wheel). Do you think a Setup with a seatmover will be enough…(ok it is 2Dof , without heave)? Do you or someone else know a seatmover with heave? Thank you!
Have you tried a motion system with monitors attached on? I know monitors are not made for any movement and maybe they will die due to the vibrations maybe not but ill find out, but beside thati think thats how your really micmic real car.
I can only advise you to try front and rear traction loss actuators like PT or Prosimu. It ads that immersion we are all searching for when it is used together with highend VR. As we know a simrig will never be realistic it is all about immersion. Happy new year 🎊
The force2motion people did something similar, they had a standard 3dof and on top of that the NLR motion platform to move the seat precisely to move the driver's position relative to the steering wheel. I don't know if the end result is any better or worse and unfortunately I haven't tried either thing, but certainly this approach is simpler, cheaper and more elegant. I'm waiting for a SFX-100 kit myself, I think when I receive it I'll mount it this way, but I need to buy some extra profiles...
🙈😁 One of the reasons for those endless traffic jams here in Germany are the constant road constructions everywhere 🙈 On the highway we don’t have speed limits but again every 10km we have another road construction and must drive slow in traffic 😁
@@chepilevski Oh ok, yeah we have a dam lot of roadworks but they cant fix the crap infrastructure but our traffic issue are because people here own the road each to themselves and no one lets anyone merge and tailgate to get past to go nowhere anyway, frustrating here.
@ oh 🙈 Here people are sensible in that matter but the most polite drivers I have ever seen was the London guys! Everyone out there do the best to help those crazy traffics 💪
Hello Mr. CHEPILEVSKI, I wanted to ask you if you have a video where you can see the measurements of the cockpit to copy the structure. I want to build something similar to what you built. I had something similar.
Am in process of thinking through motion for vr set up. Currently have P1-X and separate monitor stand (for monitoring:)). Considering strongly considering buttkickers and belt tensioners. No idea tho what to do about motion. This is strong approach. What is the model of chair motion appliance please?
VERY interesting stuff! I haven't tried too many motion sims other than the F1 sim on the MSC cruise line and that felt very limited. Maybe someday I can give a decent one a try!
If you locked horizon in the sim, in which case the car moves around on the screens, wouldnt that movement match the movement of the wheel base if it were connected to the motion rig?
Cannot you "fix" car movement on static screen setup with 4/6dof movement by using "Fix Screen To Horizon" setting? That way you wheel etc will move around screen based on its relative position to horizon. Afaik, not tested.
@@chuminator0277 i have 4 eracing lab rs mega actuators (same as sfx150) on my trakracer tr80 mkv rig... these are replicating heave and suspension movement (no gforces)... in this rig i installed a nlrv3 to replicate gforces (no suspension movement)... to complement the gforces of the nlrv3 i installed the qsbt1 belttensioner on the nlrv3.... so this way i did seperate chassis and gforce motion queues... works like a charm for me...
Did you have to anchor your wheel base chassis to the floor? What did you have to do to prevent movement of the entire static chassis during intense driving? I'm considering this option, but I need some insight on the sturdiness of the static wheel base since you don't have any other extra weight sitting on it.
Did you test to separate also pedals from the seat? I mean static wheel and pedals . It would be better also to isolate bass shakers effects Second question: are wheel and monitors on two different frames to isolate the monitors from wheel vibrations?
using your same logic in keeping the steering wheel de-coupled from the motion rig and tour body motion in relationship to it and the screens, can you also de-couple the pedal set in the same way? It is fixed to the car same as is the steering wheel.
Lol je suis d’accord avec toi les certaines personnes simracer n’ont pas compris comment fonctionne une voiture de l’intérieur t’es le seul que je connais qui a opter pour ce procédé c’est très très réaliste comme cela et c'est sa qui me plaît beaucoup sur ta chaîne yt.Je voudrais faire la meme chose que toi c’est mon rêve. Mais dit moi c’est pour notre immersion le public moi toi qu'est ce que tu vois sans ta cam frontale pourra tu nous montrer un jour dans un autre angle de vue comment c’est réel. Je veux dire est-ce cela est réel à tes yeux quand tu est assis dedans. 😅dsl je suis fan frenchy
Salut, J'ai également un seat mover type simukit... Il a en partie raison, le seul défaut d'un système comme ça pour moi est que dès que t'accélères, prends une montée par exemple tes pieds se décollent un peu du pédalier et ce n'est pas réaliste comme dans ta voiture de tous les jours, c'est pourquoi le mieux est qu'il faut un cockpit mover plus un seat mover uniquement pour les effets latéraux.... Tout cela réuni ça coûte deux bras quand même !
I know I wouldn’t get anything close to your setup I don’t have the money for it, however id like to DIY myself something to feel the car more, the plan is 4 of the “ Dayton Audio BST-2 Tactile Bass Shaker 35 Watt” and as slip angle has there’s for $500 and that’s just not happening, $300 for amp plastic bits and springs? No I don’t think so $250 at most if I do it my way 4 bass shakers, 2 amps, and springs granted I haven’t been able to find the correct springs but there’s no way I go to Lowe’s or Home Depot and a single 150-200lb compression spring is $50 each maybe $50 for a 4 pack. Do you think this setup will provide tiny movements being processed via vibrations as the springs will be what’s holding my rig, I’m sure as I sit it I might feel a little bounce, but if I’m using the brake for example would the front springs be able to comprehend what happening and almost push forward from my pressing the brake and the vibrations? Or would something like this be pretty pointless? I’m not expecting G forces, I’m not expecting to be tossed around my room, however the bare minimum you might even feel from your regular road car, feeling the difference between all 4 of my tires if I run over a tiny pot hole with my back left but noting with my front left it’s so intriguing because generally you feel a bump in iracing on a sim you can tell more than left or right of where it’s coming from. I also plan to get mini bass shakers for my t lcm pedals, however would I be wasting my money for something that’s just going to feel annoying or will it work as it should and or to what I’d expect not what my mind keeps on overthinking, I think back onto the springs for example and my mind tells me “vibrations won’t make a spring have directional force” like when I get on the gas instead of brake will the front springs feel a since of release? Idk sorry I get in these zones where I get hyper fixated on something on what and before I get it I want to have every crucial detail of it, honestly super annoying I was up until 7:30am going through VR triple monitor questions between here and chat gpt, and at the same time going back and forth about the bass shakers and springs. Thanks for your time, also btw I have a 3060 do I really need an upgrade because I can’t afford it until I finish flipping the custom build I’m doing right now but the part market has started to go up again so have a full build ready to start waiting on the cpu, mobo, and gpu to drop $20-$50 each doesn’t seem like a lot but all 3 together that’s an extra $80 on the low end your spending by for your build your trying to make money from. But for now would my 3060 hold up on VR as I only have $120 which would allow me to start buying springs and these bass shakers instead of going and getting a new card for my gpu. Or should I take the $120 and get triple monitors. Again sorry there’s so many pros and cons and a lot of them don’t even affect me.
I'm going to have to smoke a joint or two and think about your methodology. As you have done with your motion rig, my setup has a center cockpit which moves, and the triple monitors are static. I do not have a belt tension system, and I think that benefits your system to accentuate the effect of the static steering column. I may consider changing mine for a weekend of testing.
Thanx for this very logical explanation. I have one question for your in game setting as it is not clesrly visible in your video: Do you use a static horizon or a static cockpit (with moving horizon)view. I think only static cockpit view with moving horizon makes sense. This is my setting with triple screen and without movement. As I built a cockpit with some real instruments this gives me the best immersion. BW
Yes man, the first thing i change in every game is to lock the chase and let the horizon shift around! Locked horizon can help with rigs without motion but for motion as you’ve said is better to lock the chase 🤛
@ Oh, you’re right. A couple of weeks ago, Qubic Systems released a seat mover. According to their website, you can combine the seat mover with motion actuators. I wonder how that would work-would the motion actuators handle heave only? Hopefully, they’ll send you one for a review.
With this in Mind, wouldn´t be a pure seat-mover a way cheaper solution, which still can bring some of the "relative" movements between Body and Steering wheel? Sure, no heave, and also the known solutions seem to be not as sturdy as your Rig, but I guess the breaking and side-forces should be replicated as well.
Excellent video i've been waiting for thank you! My question is: why make the pedals move too? Following your logic, wouldn't it be better if only the seat moved? Like with a seat mover.
It will make sense for the vertical forces but then i will have problem to fix the all 4 actuators correctly and giving attention to my feet’s down , they are static and only my legs are moving left and right I think it won’t make much difference for the experience🤛
@@chepilevski Ever since your video I've been thinking that this is a brilliant idea and because of you I'm thinking about changing my plans hahaha. You're the GOAT! Could you detail how you built the chassis? What cockpit base did you use for the mobile part and how did you build the fixed steering wheel support?
@ everything is just 40\80 aluminum profiles I ordered from eBay It is 2x140cm long and 6x60cm wide for the moving part! Then just added the seat and the pedals with the appropriate brackets
Finally someone with a brain makes a video about motion platforms! Much appreciated, makes total sense :) By the way what car are you driving IRL, I have no clue
Frex guys where the first high end sim gear I have seen back then on internet where we waited to open next browser page for few minutes 😃 Those guys where so impressive 💪💪💪
I decided to not even test that as I was observing my my feet’s static on the floor while my legs where moving left and right! It may make sense for the vertical forces but then that will make my life why too difficult to build something like this without spreading the actuators correctly on the 4 corners 🙈
Nice video! Have you experimented with 3 actuators as well (2 front 1 back or other way around) instead of the usual 4? 3 actuators should do the same thing and might be even better. Simhub now also has a motion software package. Wish I had some actuators myself...
Hey, I've been watching your videos for a while now. First of all, thank you for making such good videos and for being very competitive. I have a question about load cell pedals. To my question, I would like to get Loadcell pedals because they are supposed to perform better than Angle Sensor. But I have now read in your comments that you use Angle Sensor. But somehow I can't imagine that. I also read in your comments that Simagic, for example uses Angle sensor and load cell at the same time I couldn't find anything about it but can you help me? Thanks in advance for reading.
Thanks for the kind words buddy! Simagic indeed have both sensors in the brake pedal and both methods are precise in measurement but send the position sensor sends linear signal because of position and the load cell progressive but you can’t use them both at the same time and is just a choice between both! The reason I was talking about choosing the position sensor was because of the elastomers relaxation which is fixed now with the software!
@@chepilevski Thanks for the reply. That's great to hear. So would you definitely recommend load cell pedals like the P500 or can I get the same performance without a load cell?
Great Video, interesting approach! However I could Imagine adding surge and traction loss to your motion system could be a game changer (or better a rig changer) for you. Any Plans for adding them?
This is what makes me think a g-seat (plus g-belt) combo would be the ultimate solution. I have a g-belt which is cool but not a g-seat. The only one on the market is the simxperience one but there's not much out there in terms of reviews of it.
I took my car (BMW m2) to a track day once. I was getting thrown around violently and whenever I hit the brakes I would also have to push very hard on the steering wheel to keep my body from moving forward. This is exactly why race cars have bucket seats and a 4 point harness. In a race setup you don’t really move, otherwise it would be impossible to driver properly. We shouldn’t be trying to replicate a normal car with a normal seat and seatbelt, we are trying to replicate a race car.
That’s 100% true but even seating in bucket seat with 6 points belt tensioner, there will always be slide movement as the forces are even greater in race car and our own tissue will be compressed from side to side! That was extreme example on that video but in bucket with belts still have little movement 🤛
After reading your reply to my comment about the static wheelbase and monitors on your other most recent video about how you build your rig, I was really happy to see you explain this in more detail in this video.
I love the way you think outside of the box and have a natural way of explaining your findings. Thank you. 🙏
Best Sim Racing channel on UA-cam 😎
Thanks buddy and I’m happy you found this info useful 🤗
Enjoy the weekend mate 🍻😃
You are like Mikolaj Kopernik for sim racing, your invitation way of different perspective changed the world .
Ladies and Gentlemen I nominate this genius to sim racing awards. For his contribution to development.
Keep going wish you all best 2025
"rig revolves around the screens, not screens around the rig" - Chapilevsky's First Law 😉
Thanks for the explanation. in these 20 years I have built 4 different simulators. the last one has a sfx150 movement system. The problem was that to avoid hitting the monitors, I had to keep the farthest position. After watching your videos for a few months now, I followed your advice. steering wheel and gearbox detached from the motion station. I find the system much better and more realistic. I wanted to thank you for this!
Its so nice to see a motion rig thats truely dialed in and not just aggresively throwing you around. This looks smooth and very clean. I really like how you did it. Clearly its working because it doesnt usually look like the movement is that nice. It seems so so natural instead of just jumpy and twitchy.
Always supportive word ❤️
Thank you brother 🤗
@chepilevski well yeah! You are one of my favorite people in the hobby! You allow us to state our opinions and speak out. You dont judge and you listen like we do to you. You are also supportive of us and ita the perfect combination to a great content creator and sim racing enthusiast!
This is a prime example of immersion vs realism.
In a race car, we do everything to secure the driver in place. This is partially safety oriented, but it also has a huge effect on driver input. By only looking at steering and brake telemetry I can tell you which one has a 5 point harness and which one has a stock belts. Any energy and focus spent on dealing with your body moving around could be spent on driving smoothly and precisely.
That said, this 100% has my approval because it does in fact simulate and prepare the driver better for the real life experience.
Even if you were 100% strapped into a car perfectly, your guts would still move around inside your body. There are real life racers who don't enjoy sim racing because they rely on the g-forces to tell them what's going on, where there are also some racers who feel they can get more than enough with the sights, sounds, and force feedback provided from a sim. This is just another way to get more feedback in the simulator that happens in real life. If this feedback provides useful data for the driver, is another story, but I believe Steliyan has touched on this in a previous video.
My thoughts exactly. Everybody called me crazy whenever I mentioned that seat movers are actually closer to replicating what's going on in a real car than full motion rigs, especially when the monitors are static. It's absolutely unrealistic and feels totally weird, seeing you and all of your equipment move while the virtual car / screens stay static. Thanks for the video! Great setup.
I think the main point people are missing from the equation is the Sustained G-Forces in the real car which compresses you and keeps you to the side while the motion platform just move for a second and then stay in place!
Having little incantation to the side is not equal sustained force.
@chepilevski Yes. I believe you hit the nail on the head. At least the seat mover tricks your brain into believing that you are actually encountering some sort of cornering momentum (by moving your body around, altering the distance between you and your wheel and other equipment) in a somewhat believable fashion. There is no perfectly realistic solution yet, but if it has to be motion for me, it is seat motion / your style of setup that comes closest to what I'd consider realistic. A seatbelt tensioner + seat mover at least felt better than most full motion rigs I've sat in in the past.
@ that tech won’t be able to get even close to the real experience but at least we have to try to take the maximum from it I get immersed as much as we can!
Thanks for the information, thank you very much
I agree as well and always found seat-mover by far more immersive regarding fake g-force than full-motion. My favorite motion-systems I've tried was the Tracktime 3Motion for that reason, so basically a seat-mover with heave. And also the pedals should not move because the legs are effected by g-force even more than the body in a racecar, but you could certainly argue that this might be a handicap in sim-racing.
I love the build and the logic is sound with basic physics in mind. This can be replicated especially when drifting without a bucket seat (not recommended). You'd have to brace yourself using your knees on the door card and center console. The steering wheel definitely does not follow. This is one of the main reasons I haven't upgraded to motion yet but this points me in the right direction for a solution. Awesome you took the time to demonstrate for the viewers. Happy New Year bro!
I AGREE 100%
It is absolutely right and the only solution to get real inmersion. I’ve done it after seeing your first video a year or so ago and never going back to alltogheter set up. I had a 2DOF platform, next level motion seat mover V3 and never got this level of immersion.
I put the ultrawide monitor and shifter attached to the corner’sroom to save some aliminium profile and get more rigidity and works fine. Thanks for your videos. You are the best, period!!
So happy to know you tested it and enjoyed it buddy 😃
It is not simple to be tested but you did and got the benefits 😃💪💪💪
Exactly my theory. Great!!!! That is the reason why I want to buy the newest qubic sistem that move only my seat.
Thx bro!!!!!
and what about pedals? Static with the wheel or linked to the moving seat?
@RealBisto i think linked to the moving seat, but I don't know if is possible to mount the frame with seat and pedals on moving seat of qubic sistem. I wait for more details as kg supported.
I have exactly the same Clio RS 203 Gordini as you. Now I just need to have the same cockpit ;-)
I love your solutions, it's obvious that you spend hours thinking about things.
Beautiful car isn’t it and so fun to drive 😃
I have it for 10 years now and still enjoy it 😁💪
@@chepilevski Mine will be 15 years old this year. I love it.
I had never noticed that wheelbase does not move. You are right about the movement of the body to the car..Another fanstic video. Thank you.
Thanks buddy 🤗
The most accurate description and explanation.
It turns in the most realistic sim rig I ever seen.
Like always thanks for share❤.
And your love and passion that inspired to many of us.
Keep Going Amigo.
Regards from Chile 🇨🇱
Very interesting and inspiring approach. With a static wheelbase, I could finally lower the screens on my motion rig 🤔
Well explained and cleverly done 👍
Awesome video man! I feel like we share a similar mindset about creating a sim rig.
I’m much newer to the hobby than you are, but I really appreciate finding others who want to experiment with the technology and try to push to find new ideas. It helps me feel validated as I search for my own ideas and solutions 😅
Experimenting is beautiful and satisfying journey particularly when it works 💪😃
We are lucky to have that mindset as is never boring 😁
Hi! I just wanted to say I found your video incredibly interesting because I did exactly the same thing last week. I took my car out to an empty, straight road with no traffic and tried making a right turn, then a left turn, to feel how the G-forces affected my body. I was paying close attention to how my position shifted in relation to the steering wheel, pedals, seat, and even the windshield.
The reason I did this was to better understand how these forces interact with my body so I can fine-tune my sim racing rig. Like you, I’m using a Cubic Systems seatbelt tensioner, and I’m planning to add a motion system in the future. It was fascinating to experience how my body responded to cornering, braking, and sudden directional changes in the real car. Seeing your video reinforced a lot of what I observed myself.
It is so satisfying to find people with parallel thoughts driven from the same passion 😃💪
Can’t wait to hear from you once you combine the BT1 with the motion which is incredible mix ❤️
Thankyou again, always appreciate your insights into this fantastic hobby!
I was wondering about that solution you got here, but you explained it well. Makes a lot of sense.
Your logic makes total sense, as a fellow fleshbag that squishes under G-force I can understand this concept and why it feels natural. It even looks way better than most motion rig videos I've seenalso :).
Over 10 drivers tested that rig and no one realized what I had done before I told them 😁
It just feels all natural 💪
A properly tuned motion system is an amazing difference to the experience. Every bit helps.
Another factor to consider is Weight, as the motion platform only carries part of the cockpit theres less stress on the system resulting in better response times relative to the sim.
You have the coolest rig set up I have seen, actually looks like you are in a car. 20 out of 10 stars!!😂😂
Great idea that video outside the rig ! And that shifter is next level !!
That's the explanation I wanted to hear 🎉
BTW: As the time goes, I see that my conception of true realism is constantly changing. Now I am starting to understand, that the point of simracing is not to have similar parameters but to have similar FEELING.
You put the concept very well indeed 😃💪
Thank you again for this video, this answers every thought that I was having and then the reasoning as to why you did it this way. It all makes sense now, and just wanted to say thank you for sharing this information and intricacy with us.
I really can’t wait to see your journey into this Kilian 💪
You will love it brother 🤗
For me personally nothing beats the immersion of VR. My cockpit is very basic as I only really race in vr so I have transducers and pedal vibe motors for extra immersion. Haven't tried motion though looks awesome. Really good vid man!
VR is unbeatable that’s for sure 💪
Every time I put the headset my brain is blown away 😁
Fixed steering rack opposed to body movement seems a smart setup 👍🏻
That's why I always thought that Seatmovers should feel more realistic than motion systems. But your solution is even more optimized because of the bumps simulation.
I spent lot of time on seatmover and then used it for some time together with a 4post system. Definitely seatmover gives more realistic feeling because of the faster acceleration, lower moving mass and variable position against wheel. Driving with 4post system is cool though as you can set it to 100-150mm travel and really feel the elevation gain and extended roll. I feel that building hybrid system that has seat mover part +3DOF platform should be it so I am doing exactly this right now. The only reason I did not mount the wheel on monitors static is I use my platform at 100m travel, also for flight and really like the extreme angles especially in VR. Still I have plans to maybe do something different at one point and go with the static monitor-wheelbase approach!
It's sounded strange at first, but after your demo in your car it's actually quite brilliant. Down side is I don't have motion platform cash for my rig
I rebuilt my whole rig about 3 weeks ago after I saw your solution, because I also couldn’t live with a „floaty“ wheel in Relation to the Dash. It feels amazing, I use the belt tensioner for „g-force“ simulation and limited the motion in pitch and side movement. It is now mostly for vertical movement and that works best for me. Thank you very much for your content and ideas
Combined with the BT1 becoming such a brutal experience 💪💪💪
Hugs Thomas 🤗 I’m happy to hear you found your optimal experience 😃
You are genius sir! Perfect solution
Concept makes a lot of sense, (now that you've explained it)... hoping you do a long term review and comparison with your old system in a few months.
@chepilevski Great Video as always, perfectly pointing out a major point. I think the chase for coming as close to the real car keeps going, but you are ahead of most others😁
You use a 4 actuators system that could give you 3 DOF and your solution seems to be clever for this system - > well done 👍! In other hand, I think you should test our T7 pro (6 Dof + rear and front traction loss) that will give you what you are looking for (and more) in term of realism and immersion. You are welcome in our headquarter in le Mans when you want.
Totally agree.
I must say, your the only one out there giving this some thought.
Which is why I rate your videos.
Happy new year.
There two things to consider. Most motion rigs have the effects turned up way too much (especially when just turning the wheel left and right). That's probably the reason you felt so disconnected while trying out other options. Your solution makes sense from a street car point of view: in our daily driver cars we're not "stuck" inside the seat with 5 points belts, that's the reason your body will move much more under strong movements. However, when it comes to formula cars and GT Cars, the driver is pretty much "glued" to the seat, both because the seat itself is designed in a different way and also different driving position and belt system. That makes you almost part of the car, with the head being the only part that's trying to counter react the g forces. Both solutions can work, the trick is to keep the motion actuators settings low and not go crazy as if it were a rollercoaster.
That’s true but in those bucket seat our flesh still compresses to the belts and the seat to some extent.
As you’ve said, it is important to have the correct amount of movement and setting it in exhibition mod which will never feel right no matter which way we go 😃
The other end of the spectrum is rare as well: monitors connected to the motion rig.
It’s always felt disorienting and unrealistic when the driver, seat, pedals, etc are moving away from the rest of the cockpit (on-screen). Relatively, in a dark room, it feels like the vehicle is moving separately than the driver.
Yes the movement is more information for the driver, but i feel like everyone that spends $5k+ on a motion really really wants to ignore the glaring issues
This setup with airbags inside the seat to provide pressure to the relevant side of the body might just be the best way to simulate motion in a race car.
That way you'd get the feeling of being thrown to the correct side and then the constant pressure might be enough to convince your brain that you are experiencing constant g forces.
@@chepilevski True, probably the best way to really feel connected to the car is using VR with motion (not just 3DOF but also surge and yaw) and keep the settings low. It can be done with Qubic System, but we're talking almost 20k just for the motion. By using monitors and 3DOF you have some advantages but you'll always have some drawbacks aswell (especially in terms of realism)
@ so true
Your setup is just amazing. Love your content. Dreams can come true. Keep it up
I have everything separate. It's the only way going forward. Such a game changer.
Brat you complete on point with this. Your body and wheel never moves same like the wheel and rest of the car. Actually the most immersive solution when you do emption platform.
Absolutely brat 😃💪
i did the same experiment in my car and took my motionbuild even a step further.... 4 actuators move the whole rig (just chassis movement, no g forces), a nlrv3 seatmover mounted in the rig replicates just gforces (pushes me to the wheel when breaking, or side to side when cornering), and a qsbt1 belt tensioner complements the seatmover motion.... works like a charm... (i only race in vr so monitor movement isnt even a thing for me)
Man, that sounds like so cool setup 💪
It is awesome to know you found your way to immerse yourself at max 😃
With vr is already next level ❤️
You are a genuine pioneer. Be proud.
Very cool and insightful. I’m jealous you thought of it instead of me lol
you sim rig is so real! insane!
Thanks buddy 🤛
Have a wonderful weekend 🍻
Hi bro, I already figure out the reason why you separate the wheelbase from motion, but in my old tiny mind, i find it not natural.. But I am now convicied and I will reproduce something similar in a near futur. thank you to inspire most of us. благодаря много приятели мои
Can’t wait to hear from your experience Nels 💪😃
I have been using this setup for about a year, just works.
Awesome 😃💪
Thank you for showing me all this and I’m hoping to have a rig like that one.
Best wishes in that journey man 💪it is beautiful for sure 😃
@ yes I have been looking into sim racing for a while and just got a moza r5 bundle but I’m looking to get a aluminum profile rig with the 800usd I have
@ 800 is good budget for rig and seat 💪
@ yes
What rig do you think I should get ?
Awesome explanation. One question, using the rig this way you also use lock to horizon off? Cause with this option set to off everything looks very shaky, which is hard to focus on apex and such. But if you turn it on, all car on screen will move but you rig will keep static, which is not that good for realistic purposes when you rig is not moving, right?
Thank you!
You are half right with building your rig that way, the pedals also should be static as well, as in car pedals do not move in relation to the wheel.
True but is hard to separate them and have the actuators correctly spread 🙈
I admire your passion dude
Hugs Scott 🤗
Happy weekend buddy 🍻
@ you too!
It makes perfect sense to do it like this and not the rollercoaster sim way .A+ as alway,s .
Thx buddy
Have a Sunday 🍻
Is that the final form yet?
You may have one of the best rigs on the planet atm haha
I have a proper rig after a some time of having bad setup and it is so good, i love it
What is also really nice that happened in the holidays is that my family who tried it and had also had tried the trustmaster before got really hooked on it
On the trustmaster it was a fun game to spend a little time on
With this proper rig it was so nice to see 10+ years drivers quickly adapt to the sim and being fast
One of my friends who really likes driving even came close to my times with F1 car
Its so fun to share those crazy things with others and seeing them how much they enjoy it
I always love to see people with zero sim background just seat and drive around the track without crashing in the first 10 min 😃
It really gives good evaporation to the build 💪
@@chepilevski What also is really cool is their driving style
Older guys i see they drive low gear low RPM and slowly as they get more comfortable increase their speed
While a friend of mine more agressive just pushed through and crashed and quickly got fast
Ohh the g’s explanation and fixed steering wheel makes sense! When you brake in a real car your body moves closer to the fixed steering wheel. The wheel never moves forward with you
Sei Grande Stilian! Ispirazione Continua!
Hugs brother 🤗
I agree with you, so i want to build my system likes your, do you have a video on how you separated the seat for motion off the frame? Thank you 👍
I agree. If one day I get rich and buy a motion system I will do it like this.
You are so right! Good explanation! 🔝
Thanx.
But shouldn't your pedals also be disconnected from the Movement( at least a little bit). In real car (street/rally/gt ..not formula like cars) your you upper body will also slightly change your distance/position to your feet, while braking or in curves (but maybe not so much in relation to the wheel). Do you think a Setup with a seatmover will be enough…(ok it is 2Dof , without heave)? Do you or someone else know a seatmover with heave?
Thank you!
Have you tried a motion system with monitors attached on? I know monitors are not made for any movement and maybe they will die due to the vibrations maybe not but ill find out, but beside thati think thats how your really micmic real car.
With single monitor is not a problem at all but with triple monitors is bit harsh for the screens!
I can only advise you to try front and rear traction loss actuators like PT or Prosimu. It ads that immersion we are all searching for when it is used together with highend VR. As we know a simrig will never be realistic it is all about immersion. Happy new year 🎊
Hope I will have the chance to test that combo Chris 💪
That actually makes perfect sense.
I appreciate , really final conclusion I'm thinking to do 😊
The force2motion people did something similar, they had a standard 3dof and on top of that the NLR motion platform to move the seat precisely to move the driver's position relative to the steering wheel.
I don't know if the end result is any better or worse and unfortunately I haven't tried either thing, but certainly this approach is simpler, cheaper and more elegant.
I'm waiting for a SFX-100 kit myself, I think when I receive it I'll mount it this way, but I need to buy some extra profiles...
Some extra profiles will need for sure but worth the hassle 😃💪
Great explanation and awesome rig...but as an Aussie i don't understand this bit 2:33, haha our roads are only bumps, holes and rutts!
🙈😁
One of the reasons for those endless traffic jams here in Germany are the constant road constructions everywhere 🙈
On the highway we don’t have speed limits but again every 10km we have another road construction and must drive slow in traffic 😁
@@chepilevski Oh ok, yeah we have a dam lot of roadworks but they cant fix the crap infrastructure but our traffic issue are because people here own the road each to themselves and no one lets anyone merge and tailgate to get past to go nowhere anyway, frustrating here.
@ oh 🙈
Here people are sensible in that matter but the most polite drivers I have ever seen was the London guys!
Everyone out there do the best to help those crazy traffics 💪
Hello Mr. CHEPILEVSKI, I wanted to ask you if you have a video where you can see the measurements of the cockpit to copy the structure. I want to build something similar to what you built. I had something similar.
What changed with POV regarding to your latest footage about that? I try to set up a gap beetween monitorsand eyes and angle of monitor.
Am in process of thinking through motion for vr set up. Currently have P1-X and separate monitor stand (for monitoring:)).
Considering strongly considering buttkickers and belt tensioners.
No idea tho what to do about motion. This is strong approach.
What is the model of chair motion appliance please?
VERY interesting stuff! I haven't tried too many motion sims other than the F1 sim on the MSC cruise line and that felt very limited. Maybe someday I can give a decent one a try!
Great work! Curious if you have shared your Qubic motion system config settings on the community site or somewhere here on your channel?
If you locked horizon in the sim, in which case the car moves around on the screens, wouldnt that movement match the movement of the wheel base if it were connected to the motion rig?
No man, that have never been the case as the rig movement is different from the car movement 🙈
@chepilevski thanks, I figured that must be the case but wanted to check since you always keep the car static on the screen 😃
Cannot you "fix" car movement on static screen setup with 4/6dof movement by using "Fix Screen To Horizon" setting?
That way you wheel etc will move around screen based on its relative position to horizon.
Afaik, not tested.
You could put 2 sfx100 on each side of the baquet, plus some motion plataform like NLR V3?🙃
i did exactly that (+qsbt1)
@Rastex42 can you share?
@@chuminator0277 i have 4 eracing lab rs mega actuators (same as sfx150) on my trakracer tr80 mkv rig... these are replicating heave and suspension movement (no gforces)... in this rig i installed a nlrv3 to replicate gforces (no suspension movement)... to complement the gforces of the nlrv3 i installed the qsbt1 belttensioner on the nlrv3.... so this way i did seperate chassis and gforce motion queues... works like a charm for me...
@@Rastex42 where it's posible yo buy that motions in Europe?
@@chuminator0277 i imported it from eracinglab in china directly...
Did you have to anchor your wheel base chassis to the floor? What did you have to do to prevent movement of the entire static chassis during intense driving? I'm considering this option, but I need some insight on the sturdiness of the static wheel base since you don't have any other extra weight sitting on it.
Shouldn't the pedals be static as well?
How you guys mount your wheelbase etc separately from rig ?
Is just separate frame around the cockpit buddy attached to the screen stand for further stability 🤛
Did you test to separate also pedals from the seat? I mean static wheel and pedals . It would be better also to isolate bass shakers effects
Second question: are wheel and monitors on two different frames to isolate the monitors from wheel vibrations?
using your same logic in keeping the steering wheel de-coupled from the motion rig and tour body motion in relationship to it and the screens, can you also de-couple the pedal set in the same way? It is fixed to the car same as is the steering wheel.
Lol je suis d’accord avec toi les certaines personnes simracer n’ont pas compris comment fonctionne une voiture de l’intérieur t’es le seul que je connais qui a opter pour ce procédé c’est très très réaliste comme cela et c'est sa qui me plaît beaucoup sur ta chaîne yt.Je voudrais faire la meme chose que toi c’est mon rêve. Mais dit moi c’est pour notre immersion le public moi toi qu'est ce que tu vois sans ta cam frontale pourra tu nous montrer un jour dans un autre angle de vue comment c’est réel. Je veux dire est-ce cela est réel à tes yeux quand tu est assis dedans. 😅dsl je suis fan frenchy
Salut, J'ai également un seat mover type simukit... Il a en partie raison, le seul défaut d'un système comme ça pour moi est que dès que t'accélères, prends une montée par exemple tes pieds se décollent un peu du pédalier et ce n'est pas réaliste comme dans ta voiture de tous les jours, c'est pourquoi le mieux est qu'il faut un cockpit mover plus un seat mover uniquement pour les effets latéraux.... Tout cela réuni ça coûte deux bras quand même !
I know I wouldn’t get anything close to your setup I don’t have the money for it, however id like to DIY myself something to feel the car more, the plan is 4 of the “ Dayton Audio BST-2 Tactile Bass Shaker 35 Watt” and as slip angle has there’s for $500 and that’s just not happening, $300 for amp plastic bits and springs? No I don’t think so $250 at most if I do it my way 4 bass shakers, 2 amps, and springs granted I haven’t been able to find the correct springs but there’s no way I go to Lowe’s or Home Depot and a single 150-200lb compression spring is $50 each maybe $50 for a 4 pack. Do you think this setup will provide tiny movements being processed via vibrations as the springs will be what’s holding my rig, I’m sure as I sit it I might feel a little bounce, but if I’m using the brake for example would the front springs be able to comprehend what happening and almost push forward from my pressing the brake and the vibrations? Or would something like this be pretty pointless? I’m not expecting G forces, I’m not expecting to be tossed around my room, however the bare minimum you might even feel from your regular road car, feeling the difference between all 4 of my tires if I run over a tiny pot hole with my back left but noting with my front left it’s so intriguing because generally you feel a bump in iracing on a sim you can tell more than left or right of where it’s coming from. I also plan to get mini bass shakers for my t lcm pedals, however would I be wasting my money for something that’s just going to feel annoying or will it work as it should and or to what I’d expect not what my mind keeps on overthinking, I think back onto the springs for example and my mind tells me “vibrations won’t make a spring have directional force” like when I get on the gas instead of brake will the front springs feel a since of release? Idk sorry I get in these zones where I get hyper fixated on something on what and before I get it I want to have every crucial detail of it, honestly super annoying I was up until 7:30am going through VR triple monitor questions between here and chat gpt, and at the same time going back and forth about the bass shakers and springs. Thanks for your time, also btw I have a 3060 do I really need an upgrade because I can’t afford it until I finish flipping the custom build I’m doing right now but the part market has started to go up again so have a full build ready to start waiting on the cpu, mobo, and gpu to drop $20-$50 each doesn’t seem like a lot but all 3 together that’s an extra $80 on the low end your spending by for your build your trying to make money from. But for now would my 3060 hold up on VR as I only have $120 which would allow me to start buying springs and these bass shakers instead of going and getting a new card for my gpu. Or should I take the $120 and get triple monitors. Again sorry there’s so many pros and cons and a lot of them don’t even affect me.
DIY projects are the most satisfying brother 💪
You will definitely enjoy that journey 😃
Having a motion system with a seat mover combined has quite the same effect right?
Does the monitor move and if it does can someone tell me how please and thank you
This isn’t actually a bad idea, and makes sense.. if i ever go motion i think id rather do this tbh
That's well though, now i expect a video of how you did it 😅
And what your using for the setup would also be great.
The previous video is about the build and that’s just answer for the guys who asked why 😃
@chepilevski well now I feel like a tool, thanks for heads-up
well explained as always 💪👍🍻
I'm going to have to smoke a joint or two and think about your methodology. As you have done with your motion rig, my setup has a center cockpit which moves, and the triple monitors are static. I do not have a belt tension system, and I think that benefits your system to accentuate the effect of the static steering column. I may consider changing mine for a weekend of testing.
Genius!!👌🏽👏🏽👏🏽
Thanx for this very logical explanation. I have one question for your in game setting as it is not clesrly visible in your video: Do you use a static horizon or a static cockpit (with moving horizon)view. I think only static cockpit view with moving horizon makes sense. This is my setting with triple screen and without movement. As I built a cockpit with some real instruments this gives me the best immersion. BW
Yes man, the first thing i change in every game is to lock the chase and let the horizon shift around! Locked horizon can help with rigs without motion but for motion as you’ve said is better to lock the chase 🤛
Does this mean it’s better to buy a seat mover?
In the seat mover the heave movement is missing!
@ Oh, you’re right. A couple of weeks ago, Qubic Systems released a seat mover. According to their website, you can combine the seat mover with motion actuators. I wonder how that would work-would the motion actuators handle heave only? Hopefully, they’ll send you one for a review.
Good explanation! How does it feel in VR? I have SFX-100 motion but only use VR. Do you think it is any point in fixing the wheel with a VR setup?
I have the same question - using the Qubic QS-220 with VR only. Wondering if it changes things because the static screens are no longer at play
With this in Mind, wouldn´t be a pure seat-mover a way cheaper solution, which still can bring some of the "relative" movements between Body and Steering wheel? Sure, no heave, and also the known solutions seem to be not as sturdy as your Rig, but I guess the breaking and side-forces should be replicated as well.
If you don't mind me asking what are you dji 5 settings?
Excellent video i've been waiting for thank you! My question is: why make the pedals move too? Following your logic, wouldn't it be better if only the seat moved? Like with a seat mover.
It will make sense for the vertical forces but then i will have problem to fix the all 4 actuators correctly and giving attention to my feet’s down , they are static and only my legs are moving left and right I think it won’t make much difference for the experience🤛
Because your feet don't have allot of mass, compare to your torso. So they don't move as much. Simpler to just make them stationary.
@@chepilevski right, thank you very much 👍
@@chepilevski Ever since your video I've been thinking that this is a brilliant idea and because of you I'm thinking about changing my plans hahaha. You're the GOAT! Could you detail how you built the chassis? What cockpit base did you use for the mobile part and how did you build the fixed steering wheel support?
@ everything is just 40\80 aluminum profiles I ordered from eBay
It is 2x140cm long and 6x60cm wide for the moving part! Then just added the seat and the pedals with the appropriate brackets
Finally someone with a brain makes a video about motion platforms! Much appreciated, makes total sense :)
By the way what car are you driving IRL, I have no clue
That’s the Clio RS III Gordini i have for 10 years now and still love it like in day one 😁
Very cool, cheers.
Frex simulator have the same ideology. would be lovely if you gotten your hands on them to review.
Frex guys where the first high end sim gear I have seen back then on internet where we waited to open next browser page for few minutes 😃
Those guys where so impressive 💪💪💪
@@chepilevski their new motion are so different from the ones we both remember a million years ago :)
By that logic, shouldn't the pedals be in a fixed position too?
I decided to not even test that as I was observing my my feet’s static on the floor while my legs where moving left and right!
It may make sense for the vertical forces but then that will make my life why too difficult to build something like this without spreading the actuators correctly on the 4 corners 🙈
Nice video! Have you experimented with 3 actuators as well (2 front 1 back or other way around) instead of the usual 4? 3 actuators should do the same thing and might be even better. Simhub now also has a motion software package. Wish I had some actuators myself...
Hey, I've been watching your videos for a while now. First of all, thank you for making such good videos and for being very competitive.
I have a question about load cell pedals.
To my question, I would like to get Loadcell pedals because they are supposed to perform better than Angle Sensor. But I have now read in your comments that you use Angle Sensor. But somehow I can't imagine that. I also read in your comments that Simagic, for example uses Angle sensor and load cell at the same time I couldn't find anything about it but can you help me? Thanks in advance for reading.
Thanks for the kind words buddy!
Simagic indeed have both sensors in the brake pedal and both methods are precise in measurement but send the position sensor sends linear signal because of position and the load cell progressive but you can’t use them both at the same time and is just a choice between both!
The reason I was talking about choosing the position sensor was because of the elastomers relaxation which is fixed now with the software!
@@chepilevski Thanks for the reply. That's great to hear. So would you definitely recommend load cell pedals like the P500 or can I get the same performance without a load cell?
Great Video, interesting approach! However I could Imagine adding surge and traction loss to your motion system could be a game changer (or better a rig changer) for you. Any Plans for adding them?
This is what makes me think a g-seat (plus g-belt) combo would be the ultimate solution. I have a g-belt which is cool but not a g-seat. The only one on the market is the simxperience one but there's not much out there in terms of reviews of it.
Those G seats looks really interesting to me but i never had the chance to try them
@SimXperience should send you one for review
😉
🔥🔥🔥insane
I took my car (BMW m2) to a track day once. I was getting thrown around violently and whenever I hit the brakes I would also have to push very hard on the steering wheel to keep my body from moving forward. This is exactly why race cars have bucket seats and a 4 point harness. In a race setup you don’t really move, otherwise it would be impossible to driver properly. We shouldn’t be trying to replicate a normal car with a normal seat and seatbelt, we are trying to replicate a race car.
That’s 100% true but even seating in bucket seat with 6 points belt tensioner, there will always be slide movement as the forces are even greater in race car and our own tissue will be compressed from side to side!
That was extreme example on that video but in bucket with belts still have little movement 🤛