Game in a Nutshell - Horseless Carriage (how to play)

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  • Опубліковано 25 лип 2024
  • [30:22] Small correction - in phase 7, Advance Expectations, the first tiebreaker is the single-most advanced research marker beyond the minimum.
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    "Game in a Nutshell" is a series of videos designed to teach the board games. In this video we're going to learn how to play Horseless Carriage.
    If you have any questions, please do not hesitate to ask in the comments below. We highly appreciate your views, feedbacks and subscriptions.
    Help support the channel on Patreon: / nithrania
    Follow Nithrania on Twitter: / nithrania
    Facebook page: / nithrania
    Email: berec(at)mox(dot)sk
    Index:
    00:00 Intro
    00:27 Setup
    05:58 Gameplay
    07:38 1. Research
    09:28 2. Set Focus
    10:50 3. Build Factory
    11:08 General Requirements
    12:41 Requirements for Specific Tiles
    13:46 Technology Stations
    15:59 Specification Indicators
    19:16 Factory Floor Extentions
    20:28 4. Print Sales Brochures
    21:06 Car Specifications
    22:07 Market Stretch
    22:50 Minimum Requirements
    24:07 Sell, Sell, Sell!
    24:35 Place Market Window
    25:57 Sell Cars
    28:15 Check for Game End
    28:57 Advance Expectations
    31:22 Grow Demand
    31:37 Market Demand Cards
    32:27 Sparks & Buyers
    33:32 Buyers from Neutral Cards
    34:15 Set Prices
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КОМЕНТАРІ • 74

  • @JohnFlower-NZ
    @JohnFlower-NZ 2 місяці тому

    Thank you Branislav for making this video. My copy of Horseless Carriage arrived last week. It is now out on my table as I play a dummy round. I shall lean heavily on how you taught the game when I introduce it to my friends. I'm very excited about playing this most excellent game.

  • @whosegoisit
    @whosegoisit Рік тому +10

    I think you missed a rule. In phase 7 when you’re determining which dimension will be added to the axis next, the first tie-breaker is whichever dimension/research track has a player marker furthest right from the white wooden marker. The second tie-breaker is whichever strip is topmost.
    Otherwise an excellent video!

  • @gabrielgohier-roy1903
    @gabrielgohier-roy1903 Рік тому +8

    I've been watching your videos for a while. Always very helpful. This one takes the cake, and I wanted to say well done, and thank you for covering heavier games like this one.

  • @ludwigmises
    @ludwigmises Рік тому +2

    Always glad when you post a new video. Can’t wait to watch this when I get home later.

  • @pantroglodytes8685
    @pantroglodytes8685 Рік тому +1

    Thank you, Branislav, for making the difficult easy. excellent explanation and video

  • @jimbodelux
    @jimbodelux Рік тому +2

    Just discovered your channel with the video of horseless carriage. By far the best video rules for this game on YT. Congrats and thank you for helping me !

  • @PhasinG37
    @PhasinG37 Рік тому +4

    Thank you for this! Very difficult rulebook to parse. Very excited to have the game on hand soon :)

  • @RulebooksForYou
    @RulebooksForYou Рік тому +3

    This combined with my “teaching” rulebook on BGG make learning the game super easy :)

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Рік тому +3

      Thank you Jonathan! Your rulebook helped me to confirm some not-so-clear rules from the original rulebook! Great job! Thanks! ☺️

    • @RulebooksForYou
      @RulebooksForYou Рік тому +2

      @@nithrania-gameinanutshell Thank you so much - glad I was able to help!

  • @UnCompress_
    @UnCompress_ Рік тому +2

    You have become my favorite video tutorial channel. I had a hard time understanding the game from the rulebook and you have solved an unplayable game for me. I’m eagre to start this game now I know how. Great job and thank you.

  •  Рік тому +1

    Skvělý, už jsem myslel že se to budu učit jenom z pravidel!

  • @christianbank393
    @christianbank393 Рік тому

    YES! Not watching this now, but later when I get the game. Your tutorials are great and I'm sure this will help me learn the game easier. Thanks!

  • @mariusdafunk
    @mariusdafunk Рік тому +1

    Thank you for this concise explanation

  • @benjamincarter6095
    @benjamincarter6095 Рік тому +1

    Excellent teach, thank you!

  • @FakcioR
    @FakcioR Рік тому +3

    Thanks for great tutorial! During the setup you don't draw 4 neutral cards, but (player count + 1) cards.

  • @Odysseus13
    @Odysseus13 Рік тому

    Perfect! as always ☺ Thank you!

  • @iluvatar2112
    @iluvatar2112 Рік тому +1

    Thank for this material ❤

  • @Z3rY
    @Z3rY Рік тому

    oh god I was wondering about this game being fcm my top game, u are always the GOAT in board game rules

  • @bushibayushi
    @bushibayushi Рік тому

    Wonderful video, fantastic explanation.

  • @jasonstone5953
    @jasonstone5953 Рік тому +1

    Outstanding teach of a tricky set of rules!

  • @kissgz_1973
    @kissgz_1973 Рік тому

    Excellent teach, thanks so much! Subbed.

  • @nicolasblanchet4294
    @nicolasblanchet4294 Рік тому

    Thank you for the great video. You explained clearly and gave examples for each phase. You should have written the rulebook!

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Рік тому +1

      Thank you! ☺️
      I would love to write a rulebook for this one, a few more examples (and pictures) would be very welcome! 😄

  • @mikefoster6018
    @mikefoster6018 Рік тому

    Cheers. Helpful :)

  • @danyoung7807
    @danyoung7807 Рік тому +1

    Great rule explanation as usual. The game looks super fun. I hope i get to play it one day

  • @Punkve1987
    @Punkve1987 Рік тому +4

    Looking forward to this one! Would be great if you could make a video for Great Zimbabwe too :)

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Рік тому +3

      Well, it's really an old game but I have TGZ in the "nice to have" tutorials section. 🙂 So, it's likely to happen. :)

    • @Punkve1987
      @Punkve1987 Рік тому +2

      @@nithrania-gameinanutshell old or not, I just bought it so a rules video would come in handy 😄

  • @brandonthompson7591
    @brandonthompson7591 Рік тому

    Thanks!

  • @martinpaulsen7211
    @martinpaulsen7211 Рік тому +5

    Well done! We learned and played the game yesterday for the first time. Now, after having seen your tutorial, i have to admit, that we made a lot of minor errors. Some rules are quite fiddly, especially handling the requirements of the sectors, but they are logical after having learned. The manual is really short and lacks an inventory list, an overview of the setup, explanations of wordings and examples of tricky constellations. It is a really good game with a bad manual.

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Рік тому +1

      I understand, a few more pictures would be helpful. And if you look at that manual - there's A LOT of free space for pictures. 🙂

  • @michelebricchi868
    @michelebricchi868 Рік тому

    Hi Branislav: excellent job as usual. Let's see when we play. I have bad feelings there, but let's wait and see: anyhow you need at least to try each splotter game once.

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Рік тому +1

      Thank you Michele! Why bad feelings? 🙂
      The game is brilliant (at least I find it brilliant), I'm delighted, hopefully you'll like it, too. 🙂

  • @wemser82
    @wemser82 Рік тому

    Danke!

  • @domgrindncrank
    @domgrindncrank Рік тому

    Thanks

  • @Stankiem83
    @Stankiem83 Рік тому +1

    God bless you, thanks for your work making these.

  • @eddybruin4413
    @eddybruin4413 Рік тому

    Thanks so much for this clear overview of the rules! Very clear examples and edge cases also.
    One remark:
    In Phase 7 I believe the track that is furthest to the right (compared to the min. Spec. Marker) wins the tie. So in your example the Design track should go into place.
    Do you agree?

  • @christoskarantzas4017
    @christoskarantzas4017 Рік тому

    Branislaaaaaaavvvvv !!!! I have been waiting for you to post this video before I start playing.
    Have you tried it yet? What did you think?
    Splotters are my favorite games. Antiquity, Indonesia, Roads & Boats, Food Chain, Bus.
    How does this rank against them?

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Рік тому +6

      I haven't played Indonesia yet (can't find any copy! 🙃), but I think this game will be a hot contender for the best Splotter game I have ever played! Fantastically clever, highly interactive, so deep, I am totally hooked on this game. I can say right now (spoilers alert! 😄) - in my TOP 5 games of all times instantly!

    • @christoskarantzas4017
      @christoskarantzas4017 Рік тому

      @@nithrania-gameinanutshell That sounds fantastic. I am sure I will love it. Thank you for the teach Branislav, excellent as always

    • @lukerazor1
      @lukerazor1 Рік тому

      @@nithrania-gameinanutshell If you ever find yourself in Perth, Western Australia you can always play my copy 😄

  • @brunobaretta5522
    @brunobaretta5522 Рік тому

    I may have missed this, but what is the significance of the numbers on the technology tiles? For example, the engine you showed had a red 1, a green 1 and a blue 5

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Рік тому

      Those numbers indicate the position of that technology on different research tracks.
      So, looking at the engine tech tile - you immediately see that it can give you 3 upgrades, one red, one green and one blue, and those upgrades are on positions 1, 1, and 5 on research tracks.

  • @LectureFilms
    @LectureFilms Рік тому +2

    HALELUJAH!!!!

  • @PatrickoftheIsles
    @PatrickoftheIsles Рік тому

    I suppose the part that was a bit unclear for me was during the factory setup step each round, there is no cost to construct different factory rooms? You can just build as many as you can fit each round for free? But never move them under any circumstances in later rounds?

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Рік тому +2

      Yes, correct!
      Quoting Joris, one of the designers:
      "The game gives a lot of freedom but can be unforgiving if you use it :-)" 😄

    • @PatrickoftheIsles
      @PatrickoftheIsles Рік тому

      @@nithrania-gameinanutshell - Thanks Branislav! Joris has some pretty good quotes. Reminds me of his classic "if you cannot lose the game on the first move, then the first move should not be played."

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Рік тому

      I love that one, too! 😄

  • @ZeeThird
    @ZeeThird Рік тому

    Is there a limit to spark tokens in a niche?

  • @martonferenci
    @martonferenci Рік тому +1

    so I should buy this instead of Kanban EV? ;)

  • @shortydancer
    @shortydancer Рік тому +2

    First visible comment! Who sent you this prototype?

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Рік тому +6

      😂😂😂 Please don't be misleaded by the presentation, this is not a prototype yet, this is my own home-made PnP version of the game. 😂

    • @ropearoni4
      @ropearoni4 Рік тому +1

      Pretty good skills to make the plastic and wooden pieces. ; )

    • @honesthonest
      @honesthonest Рік тому +2

      They are called Splotter Spellen, and their games are top notch prototypes that they reach production even in their prototype phase ;P

    • @JohnFlower-NZ
      @JohnFlower-NZ 2 місяці тому

      I did a double take when I saw the patchy printing on the tiles when I received my copy. Oh, how I wasted my money on sub-par printing! And then realise that the designer had deliberately made it patchy so that it gave the feel of playing a game printed a hundred years ago. I love the metallic sheen on the vehicle tokens and feel that the designer did a good job of making the state of play obvious through their choice of colours.

  • @RVillevoye
    @RVillevoye Рік тому

    The mainline has A,b,c,d. Are those not adjacent to each other within the mainline?

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Рік тому

      OK, I had to re-read the question several times to understand it, but I think I know what you mean now! 🙂
      I believe the adjacency is checked BETWEEN the tiles, not really WITHIN the tiles. 🙂 And the adjacency is always horizontal or vertical, not diagonal.
      Hope this helps.

    • @RVillevoye
      @RVillevoye Рік тому +1

      @@nithrania-gameinanutshell not within tiles, that helps thank you!

  • @BaltuKobalts
    @BaltuKobalts Рік тому

    Thanks