Apologies for the audio overlap. It was a mistake by me, not the editor. It's only 10 seconds so I don't think worth re-publishing. Here's what I was saying: *"Similar to a Sage orb, just copy it. It's okay to have another Sage orb in the game but it's Sand and you slow down as if it's quick sand. Next is sand storm, E. 2 Charges and recharges after 35 seconds. Lasts 12 seconds after deploying -..."* (then video continues!)
bro i thought it was a joke on you ranting about making simple abilities complicated yknow how they do in like anime's where they just make it all turn into the word mutter
@@blite3270 Me? Well, honestly, at the rank level their perfect tbh. Maybe buff their decay (just how far you can throw it) and maybe their smoke range (while alive) but overall their great. I think in pro play I can see some potential depending on the map (rn I can see Sunset having good potential and maybe Bind/Split).
This is my Valorant agent concept which is a criminal mastermind who wears a jester mask. Name: Harlequin Role: Duelist Nationality: Italian Abilities: Q- Surprise (ability 1) EQUIP a jack in the box. FIRE to deploy the box that will summon an illusion when triggered. Enemies shooting the illusion will briefly reveal their location. C- Mockery (ability 2) EQUIP a party grenade. FIRE to throw. ALT FIRE to lob. The grenade detonates upon impact, slowing and nearsighting all targets caught inside. E- Hallucinate (Signature ability) INSTANTLY teleports in a direction and becomes invisible, leaving behind an illusion. X- Curtain Call (Ultimate) EQUIP a deck of cards. FIRE to select the enemy player's ultimate and use it freely. Note: illusions will mimick gunfire sounds but dealing no damage and bursts into a confetti when destroyed
I have a concept for an agent that revolves around radiation/magnets/molecules: Agent Name: Nebula Role: Sentinel Passive: Nebula's abilties give a "radiation" effect when hit. Radiation causes the HUD to be glitched, slight inaccuracy when spraying with weapons, and white noise that plays for a couple of seconds. Ability 1: Electron Shatter EQUIP an unstable electron. FIRE to throw the electron, which does little amounts of damage to enemies, and effecting those near the explosion with Radiation. ALT FIRE to lob. 2 uses and costs 200 credits each. Ability 2: Radiant Shielding EQUIP a radiating shield. FIRE with your crosshairs over a damaged ally to restore their shields or give them overshields (like Reyna). ALT FIRE while Nebula is damaged to restore shields or give overshields to Nebula. 1 use and costs 200 credits. Ability 3: Solar Field (signature ability) EQUIP an orb. FIRE to throw it. Once it lands, it will create a field with radiation, that gives enemies "radiation" and "vulnerable" status. If in the field for more than 10 seconds, it will start to tick 5 health per 3 seconds. 2 uses and a cooldown time of 45 seconds. Ability 4: Energized Arsenal (ultimate ability) EQUIP to activate the ability. When activated, all allies guns are buffed with extra damage. Allies get a speed boost. (No range). All ally abilities are recharged. 9 Ultimate Points, 3 seconds to fully activate. hope u guys like my idea, let me know if anything is too op lol:) also nice video as always ditto, love ur content my dude :)))
Ultimate is probably way too OP even for 9 ult orbs. It would make her pretty much an essential agent in all comps just for retake and post plant capabilities. I would say it should be a 5 second charge up and it only recovers the signature abilities.
I think something you could do for the ult would be that you reset one ability but its consistent between allies, thus adding more thought to it. So you could just refill the Q ability or something like that
we need a sentinel who has some sort of active defence system that catches X projectiles in the area. imagine holding a site and nothing like flashes, nades mollies and stuff can push u out of cover
I could get down with that, maybe if it was an active ability kind of like a wall that shoots up out of the ground or a forcefield that disintegrates projectiles. Cant be a passive though
I would love an agent that kit is literally lore based. Maybe an agent that is consumed by light energy in Alpha Earth but was overwhelmed by darkness in omega earth. So his utility will be different depending on the map and attacking/defending. Example: Light based when attacking on Pearl, Darkness-based when defending on pearl. Darkness-based when attacking on Bind, light-based when defending on Bind.
@@epicy no ? It depends on the util that is a concept and wouldnt be broken its basically jst playing two diff agents for the sites it depends on what they could do
I recently saw a fanmade agent and she goes like this : her name is Ruin and she is a sentinel we dont know much about her past but here are the abilities C Ability "Reflection" : Equip and place a reflective sigil that expands into an almost invisible but solid barrier that hides allies from enemies on the other side Q Ability "Mind Warp" : Equip and place a warping sigil that expands into an almost invisible screen that causes enemies passing through to get visual interference E Ability "Disappearing Act" : Instanly turn invisible for 5 seconds during which shooting is disabled. Enemies can still hear and kill you. X Ability "Master Of Illusion" : Equip and place a duality sigil that summons a destructible clone that will shoot enemies in its line of sight and mark them for a few seconds. Access the visuals of the clone with [X]. The clone will stay up until its destroyed. Honestly this is a pretty solid sentinel and its E ability is very helpful to get out of situations but the ult seems pretty weak
Kabuto is just overpowered, toned down it would be very cool but if he was added with his current or even heavily toned down he would 100% be a meta agent, while Set and Laurka seem a bit more balanced
Need an agent who can revert round to zero. Like it rewinds everything. Timer players health everything. So you just restart a round. It would be kinda op becouse you can remake a strategy for a push or restructure the attack.
My kind of character that if riot gave the opportunity to let me give them an idea is that i would love to have a character that is actually “scary” this character can possessed the enemy (only 1 enemy) can see thru their screen and they can somehow “disturbing” the enemy pov by scary vision or something, thats for the character ult. Other than that maybe some blind/ flash. Also i want this character to fly, like a “ghost” an actual ghost/spirit, like they dont have to climb, just fly to reach some spot to shot. Last skills probably just smoke.
Me and my firends made our own concepts for agents My concept name is Vixen (duelist) is a full on hacker who has supression abilities like Ka/yo (originally meant to be initiator) Me first friends concept is an agent who uses Dr*gs to buff, heal, debuff, and damage, with an ultimate that allows them have 300 hp basically, but then over 150 HP of damage is dealt to them, when the ult ends, they die (sentinel) And my others friends concept is not really reality warping, but similar. They can create these formations that range from a tangible wall that flashes upon deployed, a straigt corridor like formation that push on one direction, with an ult that traps agents in a large area (size of a site) and creates permieable walls the block bullets (Controller) (meant to be a duelist
I made this 1 of max bot Signature Ability :use a scanner to copy a Ability in use but only signature Abilitys with a outline Ability1 :use a brush to move abilities on the ground where your standing Ability2 :all abilities in the smoke be removed and refund the abilities to the enemy Ult :is a vacuum to absorb bullets and abilities at the end fire a large smoke doing dmg size depending on how much you absorb
I had an agent idea that revolves around sand and egyptian gods Pharah (Valorant Agent) Agent Class - Initiator Description: "Deriving from the sands of ancient Egypt, Pharah harnesses the power of her ancestral Egyptian gods to reign supreme as a force to be reckoned with. With the helm of the god Anubis, she wields her mystical abilities with deadly precision. Cross her path at your own peril, for those who dare may find themselves reduced to grains of sand." (E) Signature Ability: Sandy Blessing 2 kills regenerates this ability "EQUIP a winged, sandy scarab. FIRE at a teammate to give them a sandy aura which can take up to 100 damage and not damage them. ALT FIRE to give yourself a sandy aura. Aura falls apart over time." (Q) Ability 1: Quicksand 2 Charges Cost: 200 Credits "EQUIP a map of the battlegrounds made of sand. FIRE to set the coordinates of where the quicksand will be. ALT FIRE to launch the quicksand that gradually sinks and slows enemies. Enemies that have fully sunken will be unable to move until the quicksand disappears. Each quicksand lasts for 8s." (C) Ability 2: Dune Barrier 1 Charge Cost: 350 Credits "FIRE a thick wall of sand forward to you, being able to curve it with camera direction. ALT FIRE to ride the wall while forming it, and being able to curve it with camera direction. You move twice as fast when riding the wall. Bullets cannot pass through the wall, but players can slowly. All vision in between is blocked." (X) Ultimate Ability: Anubis' Wrath 8 Ultimate Points "EQUIP to turn into sand. FIRE to create a spherical sand storm that Nearsights and slows players. Sandy spears form to hit the enemy team. Players hit by spears become vulnerable and have their location's revealed. Sandstorm disappears after 10-15s."
my idea for a duelist Juggernaut C - Wallslam (1 charge, 300¤, 2m cast range): Instantly slam a nearby wall and send it forwards, making an impassable opaque wall with 400 hp. The wall stops upon hitting a surface and does not travel up or down stairs. Q - Quake (2 charges, 250 ¤): EQUIP a high impact grenade that explodes 1 second after hitting the ground. FIRE to throw. Enemies within the area of effect are instantly knocked upwards 3 meters. E - Overrun (1 charge, 16s duration, refresh on 2 kills): Channel an enhanced physical state that initially reduces incoming damage by 40% for 2 seconds, then by 20% for the remainder of the enhanced state. X - Adrenaline (7 points, 30s): Instantly enter a NUMBED state. While NUMBED, take no damage and gain immunity to daze, seize, decay, and vulnerable. Every instance of damage taken or debuff inflicted while NUMBED decreases the duration of NUMBED by 3 seconds, while every kill increases the duration of NUMBED by 15 seconds up to a maximum of 30 seconds. Once NUMBED wears off, all damage taken while NUMBED is dealt at once.
Riot has the creativity to make great agents but none of the balancing foresight to make them viable. Ive been running deadlock more and she has the potential to be a very good agent. She is required to be paired with certain agents unfortunately. Her util only really shines in post plant or defense against executes. Her util is useless against lurks
@@justaplayer_8392 man i totally agree with you. the agent concepts that riot comes up with are great and exciting but the execution of that paired with the comparability with the current top agents is kind of hard to win over. you are right on that one
There should be an agent with a dead silent ability. Running/shooting and jumping will all be silent for 5-10 seconds. Or cold blood where cypher trips, dead locks sensor, kj turent and alrm bot are usless. Or an ultimate that takes control of an enemy, and you can kill with them. Or an ultimate that makes you choose any agent in the game (or in that comp) for that round. To change or try new ideas.
I think for the second agent Having the heal meter refill by like 20 when you kill an enemy (like how you recharge main ability on duelist) would make a lot more sense Reduce the total heal to like 100 or 150 and still keep the rest of the abilities centered around the meter would keep it balanced
Here’s my agent concept: the Controller Blister. Egyptian radiant Blister covers the battlefield with debilitating sand, forcing enemies to scatter and weaken themselves to disrupt her hold over the terrain. Even though Blister keeps a close eye on the fight, she’s always on the hunt for an artifact of mysterious origin. “Alright then, let’s get this over with.” C Ability: Eye of Horus EQUIP a sphere of sand, FIRE to throw an orb that upon landing crates a smoke that appears transparent from the inside and blocks bullets. If the shield shatters before the final duration, the smoke loses its internal transparency. Eye of Horus works similar to a Harbor Cove, but anyone on the inside can see through it, with a slight change in color to signify when you are entering and leaving the smoke. Q Ability: Dust Devil EQUIP a line is sand, FIRE to send it careening throughout the map, damaging and slowing enemies who stand on it. Dust Devil is similar to a Breach Fault Line, but slows and damages a small amount instead of concussing. E Ability: Overflow EQUIP a tall sand wall, FIRE to send the sand careening through walls and enemies, ACTIVATE to stop the wall early. Once deployed the wall nearsights enemies that walk through. Overflow is Blister’s main form of sight denial, and work’s similar to a Harbor Cascade, though wider and nearsights instead of slowing. And allies cannot be nearsighted by the wall. Ultimate Ability: Sandstorm EQUIP a patch of sand, FIRE to throw a large sand carpet which slows and nearsights enemies who walk on it. Sandstorm is like a bigger Sage Slow Orb which also nearsights enemies, while allies will not be nearsighted by walking on the Sandstorm, they will be slowed, but to a lesser extent. “Welcome to my domain!”
For Laurka Ult I would have imagined something like this: it adds a gauge of 50 units of shield (slime) and can while remaining more or less long pressed, cover any of its allies up to 25 of additional shield (we already had the double tap of iso that takes any instance of damage so 175 pv max is not a problem for Riot)
I have a concept for an agent I don't know if anyone has any suggestions but either way Agent Name: Lynk Role: Controller Q: Uptime- Equip a small triangular hologram that temporarily restores your allies or your own shield, the ally closest to your crosshair is targeted, press FIRE to quickly restore your teamate's shield which then goes away after X time. Press ALT FIRE to restore your own shield at a slower once but the effect lasts longer. Targeting on an ally will disappear after losing LOS after X seconds but will still take effect if activated afterwise. Restoration will be interrupted if damaged. This ability recharges each 2 kills (signature ability.) E: Breaking Point- Equip a small holographic pulse that turns into a short distance map, FIRE to select 2 locations, then ALT FIRE to send down to concussing blasts that disables enemy and ally shields within range or the area for X period. This ability has 2 charges that contains 2 concusses per charge. Cost: 250 creds each charge C: Distorted Barrier: Equip 3 holographic strings that can be deployed at a short distance from yourself (noise detection range in the minimap), Hold FIRE to move the string forward and press ALT FIRE to place the string. Press C again to cancel ability deployment, When the string is deployed it transforms into a one way see through barrier. The barrier is indestructible but can be seen by enemies. The barrier cannot be shot through but instead can be walked through. (For clarity the side facing you is the side which is see through and the other side camouflages you or enemies.) And the stings go through walls when being deployed (like a omen smoke for reference) Cost: 150 each string (comes with a free string) X: Holographic Ripple- Equip a holographic lyre and FIRE to create a large holographic wall around a radius (the wall is x meters tall), by X amount of time the radius decreases in size slowly. Enemies are briefly outlined from the inside of the radius of the wall whilst from the outside of the radius footsteps and gunfire are silenced. The wall will flicker when it is about to disappear. The wall is penetrable by bullets. Molleys cannot go through the wall but can still go over. Enemies that pass through the wall are detected (like a Kay/o knife) and enemies will receive a pop up message saying (presance detected). Cost: 6-7 ult points Please let me know what yall think, if yall think he needs buffs and nerfs. And help me think of a backstory please, I wouldn't mind some fan art either :) (Oh btw his hologram color is pink colored and so is his hair.) PLEASE PIN THIS!! @Dittozkul
This might sound quite niche, but I thought it is an idea so I'll put it here. Agent Name: Sakriven Role: Sentinel E (Its mine now) - any mechanical abilities that are used or placed by the enemy and visible in your vision (viper orb, viper wall, turret, drone, knife, etc.) , can be controlled by you for x seconds C (false alarm) - placed similar to trip and when enemy is caught, that enemy gains a debuff called "defected" defected enemies will be vulnerable to friendly fire, teammates' abilities (alarm bot, tripwire, recon, knife, etc) and take more damage from mollies. Q (don't mind me) - Allow you to muffle sounds that you make for x seconds X (wolf wore the sheep) 9 ult points - interact with enemy corpse for x seconds to gain information of that agent. Once you gain the information, you can use that agents abilities during this round. You can use its ult once you gain 4 ult points after you gain their information.
Okay, here's mine :D A Sentinel from Czechia, inspired by fairly famous Prague Astronomical Clock, so a Time bending radiant Probably very hit or miss in terms of power C: Grandfather clock: deploy a clock on a wall with an effective radius. When en enemy player walks into the radius, the clock will chime, while also slowing caught enemy in time - walking speed, fire rate, reload speed etc Q: Time barrier: Equip stop watches, use rmb to rotate, lmb to place. Barrier is see through and stands up for 4 seconds. During its duration, it catches any bullets. When the time runs out, all bullets are shot back to their original destination. Time barrier makes a sound cue when hit by a bullet E: Rewind: Equip pocket watch, use lmb to rewind time on an enemy or ally that you look at. Use rmb to use on yourself, Agent is sent 5 seconds back in time including position, health, armor ammo and abilities. X: Astronomical Clock: activate an area of effect, that charges for 3 seconds, and then rewinds everything withing 15 seconds to the past. İt doesn't displace agents and doesn't affect the spike. İt can bring agents of any side back, if they died within the time period
My agent concept since I see allot in her and wanna be part of the fun Agent name:Lorenzo gonzo Agent role:duelist 1. **BAIL OUT**: When you click "Q," a checkpoint is established. If you click "Q" again while the checkpoint is active, you instantly return to that checkpoint. even when in combat This allows for strategic repositioning during gameplay and the ability to quickly exit unfavorable encounters. 2. **PEEKA BOO**: when this skill lands you are able to perform a teleport to wherever your bullet landed and yes that includes players too this bullet lasts 4 seconds. 3. **SWITCH A ROO**: You shoot out a cloud that, upon hitting an enemy, swaps your position with theirs. This ability can target multiple opponents, making it useful for disrupting enemy formations or escaping danger. 4. **SHUFFLE**: This area-of-effect (AoE) skill randomly swaps the positions of all players in a designated area, including allies and enemies. It creates chaos on the battlefield and can dramatically change the tide of the match.
Xtr seems like she’d be some lighting agent, like one ability could disable the usage of any technology on the map being cypher cage, trip, or cam. Or ok turret, molleys, or alarmbot, or deadlock sound sensor. She could have an ability to paralyze enemies for 3 seconds somehow, maybe like a neon ult with 3 uses and its fire rate would be like a Bucky. Her third ability could be like a neon stun but if hit, you get a large amount of voltage which could either do a set amount of damage or a passive amount like viper. Her ult could be like an ult that copies any other ult in the current match. This could either be like a selective thing where she has an electronic that allows you to do so, or randomly chooses one for you. Her final ability could be like a neon stun but if hit, you get a large amount of voltage which could either do a set amount of damage or a passive amount like viper
A concept based on reflection/mirrors Role and Agent Name: ? Idk Ability 1: Left click to use ability on teammate and right click to use on yourself. Applies an effect for x seconds which makes it so 1/3 of the damage taken is reflected back on the player who did the damage to you. Ability 2: Lifesteal. Gives you an effect for x seconds which returns 50% of damage done while having the effect as health to you. Ability 3: Create 2 mirrors on the map, only visible by your team, which allows your team to teleport to the other mirror. However, if an enemy sees the player teleport they can destroy the mirror or go through it. Makes sound when teleporting, which is only heard by the team that deployed it. Ultimate: Reflection. Once you active this ultimate, all negative effects that your team has will be reflected to the enemy team. For example, if an omen paranoia's a player while the ult is active, the omen will get paranoid instead. This effect also applies to flashes and mollies sent by the other team.
Ability 3 is sort of confusing. So, the enemies CAN'T see the teleporter but can go through it? In the description, it states that they can go through the teleport if they see a teammate teleport, but this would either mean that: If the enemy stumbles across the teleporter, they teleport without knowing it's there, or the enemy can only teleport through it a few seconds after a teammate goes through it. Please clarify. Also, I think the enemy should also be able to hear the teleportation. Otherwise, really interesting idea.
@@circumferett Like you said, "If the enemy stumbles across the teleporter, they teleport without knowing it's there" and it could work by hearing the tp
@@zeroxiph I think this mechanic would be really bad, though. Imagine trying to retake a site but accidentally going in a tp that moves you to a different site? I'd say make the tp like Yoru's, where it can be seen when close enough.
The Lurka one is defiantly my favorite, since we only have 2 healers. Her slippery ability would be great for a new mechanic, and would also make shotguns even more relevant
I was gonna make the Kabuto and Astra similarity comparison on a comment right before u made the similarity comparison lol, i like how they both basically have one ability that was variety in the way you use it which are the different abilites
To make Kabuto more “realistic” how about he goes into a “Yoru Ult state” he’s visible and hitable, He goes around with his Katana, in the ult he has +20% more walk speed and +10% more swing speed, addition he recovers all health to fill and gains +150 hp, He recovers 10% health when he gets a kill (works 2 times). The ult has a meter that goes down but to refill it to full a kill will be needed. If you were to die during the Ult a “demon” will appear and chase down the person who killed you, The demon will stun and reveal the location of the target putting a marker on them. (SHADOW IS KILLABLE, but will still reveal the location for only 4 seconds instead of 10)
I literally just got done finishing a agent concept. For those who are interested it was a sentinel that had a separate entity who could move separate from the main character. The puppet couldn’t die instead became broken and couldn’t be used after a long cooldown. It’s basically a puppet fighter. I thought its a unique take on the sentinel role.
Agent suggestion: Design: think of like brimstone but as a vampire and a bat on his shoulder Name: bloodsport E ability: “track” any enemy that has taken non shielded damage becomes visible for a split second and leaves a trail of blood from where they took damage. Q ability: “thirst” enter a Reyna dismissed phase where at the end you stab and insta-kill the nearest enemy within a range of 3 meters recharging your other abilities or healing if activated by right click C ability: “ feast ” a bat that flies until shot in a 20m radius and will send a tracer projectial that will damage all enemies it sees doing 5 none shielded damage. X ability: “arise” all the dead arise as vampire fledglings that have 200 hp and only the melee and can’t be affected by blinds, stuns or any ability’s (except walls and ults that damage)
My concept Name- Veno Region- Italy Role- Initiator/Sentinel Bio : Now transformed by accidentaly absorbing a mutated anglerfish, Veno is ready to light the battle up. (idk) General- He has a light bar (similar to neon) which he can recharge by dealing damage and receiving healing C- Light disk Equip and throw a light disk which deals 45 dmg and stuns enemies. The movement is like Gekko's Dizzy but wayy faster. Costs 20 light and 200 credits Q- Enlightenment Equip an light orb, activating it heals nearby allies for X amount . Costs 20 light and 150 credits E- Light-on Equip a light disk but instead of throwing, he activates it to flash enemies nearby for 2 secs. Costs 20 light. X- Flash-off Equip and throw another light orb, once the light orb detonates it gives nearby allies and enemies flashoff effect, enemies will get blinded for 2 secs every tick and allies will get healed for 25 hp every tick aswell. The flashoff lasts 3 ticks. Costs 20 + 15.3 light and 7 orbs.
I actually prefer the directional sandstorm, but maybe instead of being based on a directional arrow it's based on where it's thrown, so if you throw it in front of you it'll push people away from you, if you bounce it off a wall in front of you then it'll go back at you and push you away. I can see this being pretty useful on a lot of maps
Riot already made the slippery movement for Lura. (8:04). On the game mode "escalation", you can get a weapon that shoots snowballs. if you have this weapon, it makes you slippery and super fast.
i'd honestly want a suggestive agent in valorant, might sound weird but the abilities would have to be sick, like for example when i thought of abilities for a suggestive agent i thought of an ult that could make enemies in a 50m radius slowly get put towards you, it could help defeat oppers that keep on holding a specific spot but in a 50m radius, and could be cool to see someone planting on abyss A site bridge and you use the ult and they just get sent off the map. (the ult can be defeated if you just run from it. walking would just set you completely still)
I do agree, we need more aliens, monsters, and creatures. Give me a werewolf or an Asari from Mass Effect. They are human shaped so it still fits the models. It's the future so animal arguments and aliens are possible. You have a full operational robot for pete sake.
kurvix ability "calm down" is just a more limited version of the kj ult lockdown, no ability no guns i think it will feel nice. It can be used to counter spray and pray odin users and push a area with snipers using op.
we need some sort of "discombobulate" ability on a character, where it'll change your crosshair in a random spot around your actual crosshair, and takes away the mini map, much like omens blind and only lasts around the same amount of time, but instead of making someone back off, they might not even notice they are discombobulated, and still push but can't het a 1 tap to save them!
I have a very interesting concept for controller agent that will promise to bring the whole new meta and change the way the games work. Including original story at the ends. Codename: Shade - Name: Blinder Nation: Comment Role: Controller Type: Radiant Abilities: Q (Judgement Moon): Launch a moon forward, deafening enemies spotted or revealing them on the mini-map for 4 seconds. The moon has 200 health, lasts 5 seconds, and costs 200 credits. 1 charge. C (Mini Blackhole): Shoot dark energy balls to create a damaging area with twirl zone effect. Can destroy dome smoke. Lasts 4 seconds, costs 250 credits, and has 1 charge. E (Night Fog): Create a wide line of dark fog, penetrating walls. Inside the fog is nearsightedness, lasting 18 seconds. 2 charges, not rechargeable. Ultimate (Darkrooms): Charge a singularity, releasing a darkness zone with a 30-meter radius. Blocks vision outside, reduces enemy vision by 50%, and grants allies 100% vision. Lasts 10 seconds, requires 7 Ult points. Original story: Blinder, once a weak victim of bullying, faced a tragic turn when defending himself led to a brutal beating. His parents sought justice but were rejected due to the bullies' powerful connections. Desperate, they hired a gang, unaware it would betray them. Blinder, heartbroken after his parents' murder, burned himself in protest. Miraculously, a radiant meteorite answered his plea for revenge, imbuing him with dark power, vowing to extinguish justice's light forever.
we need a radiant sentinel other than sage ( i made this before iso and deadlock ) *Name: Clover* *Codename : Flying Fox* *Role: Sentinel* *E : Beanstalk* Grow a beanstalk that can be used as a zipline. Lasts for a duration of 30 seconds. *Q : Man Eater* Plant a big plant eater that will eat multiple enemies when stepped on and deal 40 damage. The plant eater will be invisible when planted and when triggered, it'll take 0.5 seconds before biting. *C : Root Brute* Provides an extra 100hp shield that will last 45 seconds to Clover *X : Forest Overgrowth* Plant vines onto ceilings, ceilings or walls. When activated, the vines will concuss and grab the enemies in its path, pulling them towards it. When planted the vines will be visible.
lol, somebody told me I was in the video. Looked around and thought he was wrong, looked again, and realized he saw the name ‘what is a lineup’ my name is ‘what are lineups’ XD
I think Kabuto's ultimate would be a lot more unique and cooler if when the enemy agent dies while having the Okazaki latched onto him Kabuto will revive in the body of the enemy . That would make sense with his kit
maybe something like kanyos ult but like debuffs enemies like 50% less quicker reload and 30%movement or smth another thing i thought maybe is like sage slow but it paranoia when you go thru and ur hearing is deafened or half as much and alll these concepts look insane and gl
I mean, I'd say that Kurvix character design is the inevitable direction of at least 1 of the future agents. Gekko uses radivores, which are creatures that consume and/or are made of radianite. It wouldn't be a stretch to bring the lore in a direction where one of the scientists discovers a way to "coalesce" the radianite and, subsequently, end up birthing a Kurvix-type of character. The abilities are up for debate, of course (since Gekko's radivores are highly aggressive homicidal little cretans). And such an agent would probably take it's abilities straight from the "globs" of radianite that form it's body.
They should make a smoke that can turn into a flash. It would be a single smoke character, they first put the smoke down and then if they hit it again when the smoke is up it turns into a flash grenade. Maybe agents directly in the smoke don't get blinded or maybe it ensured they get blinded. The other idea is easy. Make a controller where the smoke heals damaged allies. Simply put the smoke down and stand in it to heal over time. Sage and Skye are played a lot and the heal is important. Plus we need a healer for controllers that way each support role has a healer and consistency.
Valorant needs a knife mini game as well. Kind of like a gulag where a 5v5 will go 1v1 in an ARAM style map where the winner of the 1v1 gets full Hp back till all 5 in the team dies. Timer of 20 seconds to finish each 1v1
i had an ability where it was a bit like lion r6 where when someone moves they get a cypher ping for their ult, a sentinel and having a mine-like ability that can only be thrown similar to deadlock's wall physics.
Rule of every agent. They must have one or two syllables in their name so it's easy to call mid combat. Names like kabuto probably aren't allowed and subject to change into either BLADE or SABER since his kit runs on swords
I want corazon in valorant, Doflamingo brother (His power is creating an invisible sphere around him that block sounds to go out). Just think of the possibilities, it can work like every sound in the sphere can't go out. Then no sound rush, bom tap or not for post plant, position change or lurk by running. And omen and Astra already do sound block skills so in the realm of valorant.
I want to see a controller than can heal or a controller with vertical ability. Imagine for a short period of time you could place a rope like on icebox to get up to an angle but the enemy team can use it as well. Or possibly a thinner sage wall but it’s stairs instead of a full wall. It would be thinner though so it can’t fully block off a choke poiny
my original idea; sentinal Cosmora Ability to astral project into space 9smilar to astra but you don't view the map you view space itself with planets and earth etc) you have no other abilities, until you astral project then you have to make things using properties and matter inside space you can make stars and more if you know how they are made irl
im sorry to burst anyones bubble if they did this but if your character concept name has more than 2 syllables it cannot be added because all valorant agent names have to have 2 syllables (you can check every name right now to confirm)
After knowing about kabuto I can say that riot must add a Japanese agent whose signature ability is a rope which he can throw on enemy from far away and then slashes him with a katana which he carries and that will a great entry for a duelist
what about an agent who uses card like playing cards his C ability could be like a card that he can shoot and which will stick to surfaces and upon activation explode dealing a set dmg like raze satchel and a Q ability that is like the first but instead blinds the enemy upon activation and as for his E ability it could be like he pulls a random card , diamond clubs spades or hearts and depending on what he pulled it could do different things like diamond could give him a shied heart could heal him spade could give him the buffs of a stim beacon and clubs could reveal one enemies location and as for his ult it could be like huge number machine and each time he dose his ult(X)there is a chance of hitting the jackpot but every time he doesn't hit the jack pot he gets a refund in ult orbs depending on the number he got(it would only refund 1-4 orbs) from 1-10 and the jack pot could be like the number 7 and once jackpot is hit he will get all the buffs from his e ability but better as well as getting extra credits for each kill he dose
Apologies for the audio overlap. It was a mistake by me, not the editor. It's only 10 seconds so I don't think worth re-publishing. Here's what I was saying:
*"Similar to a Sage orb, just copy it. It's okay to have another Sage orb in the game but it's Sand and you slow down as if it's quick sand. Next is sand storm, E. 2 Charges and recharges after 35 seconds. Lasts 12 seconds after deploying -..."* (then video continues!)
this is my favourite series on your channel please keep making them
bro i thought it was a joke on you ranting about making simple abilities complicated yknow how they do in like anime's where they just make it all turn into the word mutter
@@tsukishima4849 LOL wait I see that
so true, it looks like a joke and not an actual mistake it's funny
Regardless if they were powerful or not, but the last 3 agents of Iso, Deadlock, and Gekko were insanely creative and fun. Next agent better be hype.
i mean its hard for a Scottish butterfly dude dancing in smokes to not be hype
She’s “non binary” what a joke of an event lmao, better be good though
Clove almost out, seems pretty sick
what do u think of clove now
@@blite3270 Me? Well, honestly, at the rank level their perfect tbh. Maybe buff their decay (just how far you can throw it) and maybe their smoke range (while alive) but overall their great. I think in pro play I can see some potential depending on the map (rn I can see Sunset having good potential and maybe Bind/Split).
This is my Valorant agent concept which is a criminal mastermind who wears a jester mask.
Name: Harlequin
Role: Duelist
Nationality: Italian
Abilities:
Q- Surprise (ability 1)
EQUIP a jack in the box. FIRE to deploy the box that will summon an illusion when triggered. Enemies shooting the illusion will briefly reveal their location.
C- Mockery (ability 2)
EQUIP a party grenade. FIRE to throw. ALT FIRE to lob. The grenade detonates upon impact, slowing and nearsighting all targets caught inside.
E- Hallucinate (Signature ability)
INSTANTLY teleports in a direction and becomes invisible, leaving behind an illusion.
X- Curtain Call (Ultimate)
EQUIP a deck of cards. FIRE to select the enemy player's ultimate and use it freely.
Note: illusions will mimick gunfire sounds but dealing no damage and bursts into a confetti when destroyed
a jester kind of agent sounds fun
Harlequin is a terrible name for it tho
rest of the kit sounds cool tho
I have a concept for an agent that revolves around radiation/magnets/molecules:
Agent Name: Nebula
Role: Sentinel
Passive: Nebula's abilties give a "radiation" effect when hit. Radiation causes the HUD to be glitched, slight inaccuracy when spraying with weapons, and white noise that plays for a couple of seconds.
Ability 1: Electron Shatter
EQUIP an unstable electron. FIRE to throw the electron, which does little amounts of damage to enemies, and effecting those near the explosion with Radiation. ALT FIRE to lob.
2 uses and costs 200 credits each.
Ability 2: Radiant Shielding
EQUIP a radiating shield. FIRE with your crosshairs over a damaged ally to restore their shields or give them overshields (like Reyna). ALT FIRE while Nebula is damaged to restore shields or give overshields to Nebula.
1 use and costs 200 credits.
Ability 3: Solar Field (signature ability)
EQUIP an orb. FIRE to throw it. Once it lands, it will create a field with radiation, that gives enemies "radiation" and "vulnerable" status. If in the field for more than 10 seconds, it will start to tick 5 health per 3 seconds.
2 uses and a cooldown time of 45 seconds.
Ability 4: Energized Arsenal (ultimate ability)
EQUIP to activate the ability. When activated, all allies guns are buffed with extra damage. Allies get a speed boost. (No range). All ally abilities are recharged.
9 Ultimate Points, 3 seconds to fully activate.
hope u guys like my idea, let me know if anything is too op lol:)
also nice video as always ditto, love ur content my dude :)))
passive is too easy to activate, have it be for like 15 or 10 seconds after nebula uses an ability
Ultimate is probably way too OP even for 9 ult orbs. It would make her pretty much an essential agent in all comps just for retake and post plant capabilities. I would say it should be a 5 second charge up and it only recovers the signature abilities.
@@justaplayer_8392 fr, refilling all abilities for all the allies is broken. Cool character concept tho
I think something you could do for the ult would be that you reset one ability but its consistent between allies, thus adding more thought to it. So you could just refill the Q ability or something like that
bad idea
we need a sentinel who has some sort of active defence system that catches X projectiles in the area. imagine holding a site and nothing like flashes, nades mollies and stuff can push u out of cover
I could get down with that, maybe if it was an active ability kind of like a wall that shoots up out of the ground or a forcefield that disintegrates projectiles. Cant be a passive though
They can add an agent like jager or wamai from rainbow six siege.
That actually sounds like good concept for the "Barrier" sentinels. Tbh, an anti-molly agent is long overdo I feel.
jaeger from r6 fr
@@justaplayer_8392 nah nah I mean a deployable thing, u placed it like a chamber trip e.g.
I would love an agent that kit is literally lore based. Maybe an agent that is consumed by light energy in Alpha Earth but was overwhelmed by darkness in omega earth. So his utility will be different depending on the map and attacking/defending.
Example: Light based when attacking on Pearl, Darkness-based when defending on pearl.
Darkness-based when attacking on Bind, light-based when defending on Bind.
that would just be broken lol terrible idea
that would be so cool u up to talk more bout that?
@@epicy no ? It depends on the util that is a concept and wouldnt be broken its basically jst playing two diff agents for the sites it depends on what they could do
I recently saw a fanmade agent and she goes like this : her name is Ruin and she is a sentinel we dont know much about her past but here are the abilities
C Ability "Reflection" : Equip and place a reflective sigil that expands into an almost invisible but solid barrier that hides allies from enemies on the other side
Q Ability "Mind Warp" : Equip and place a warping sigil that expands into an almost invisible screen that causes enemies passing through to get visual interference
E Ability "Disappearing Act" : Instanly turn invisible for 5 seconds during which shooting is disabled. Enemies can still hear and kill you.
X Ability "Master Of Illusion" : Equip and place a duality sigil that summons a destructible clone that will shoot enemies in its line of sight and mark them for a few seconds. Access the visuals of the clone with [X]. The clone will stay up until its destroyed.
Honestly this is a pretty solid sentinel and its E ability is very helpful to get out of situations but the ult seems pretty weak
that e is unrealistically broken
@@maybemarty just a phnx ult with Skye dog control and fade eye ability 😂
Kabuto is just overpowered, toned down it would be very cool but if he was added with his current or even heavily toned down he would 100% be a meta agent, while Set and Laurka seem a bit more balanced
He’s more of overwatch
Need an agent who can revert round to zero. Like it rewinds everything. Timer players health everything. So you just restart a round. It would be kinda op becouse you can remake a strategy for a push or restructure the attack.
My kind of character that if riot gave the opportunity to let me give them an idea is that i would love to have a character that is actually “scary” this character can possessed the enemy (only 1 enemy) can see thru their screen and they can somehow “disturbing” the enemy pov by scary vision or something, thats for the character ult. Other than that maybe some blind/ flash. Also i want this character to fly, like a “ghost” an actual ghost/spirit, like they dont have to climb, just fly to reach some spot to shot. Last skills probably just smoke.
Me and my firends made our own concepts for agents
My concept name is Vixen (duelist) is a full on hacker who has supression abilities like Ka/yo (originally meant to be initiator)
Me first friends concept is an agent who uses Dr*gs to buff, heal, debuff, and damage, with an ultimate that allows them have 300 hp basically, but then over 150 HP of damage is dealt to them, when the ult ends, they die (sentinel)
And my others friends concept is not really reality warping, but similar. They can create these formations that range from a tangible wall that flashes upon deployed, a straigt corridor like formation that push on one direction, with an ult that traps agents in a large area (size of a site) and creates permieable walls the block bullets (Controller) (meant to be a duelist
I made this 1 of max bot
Signature Ability :use a scanner to copy a Ability in use but only signature Abilitys with a outline
Ability1 :use a brush to move abilities on the ground where your standing
Ability2 :all abilities in the smoke be removed and refund the abilities to the enemy
Ult :is a vacuum to absorb bullets and abilities at the end fire a large smoke doing dmg size depending on how much you absorb
I had an agent idea that revolves around sand and egyptian gods
Pharah (Valorant Agent)
Agent Class - Initiator
Description: "Deriving from the sands of ancient Egypt, Pharah harnesses the power of her ancestral Egyptian gods to reign supreme as a force to be reckoned with. With the helm of the god Anubis, she wields her mystical abilities with deadly precision. Cross her path at your own peril, for those who dare may find themselves reduced to grains of sand."
(E) Signature Ability: Sandy Blessing
2 kills regenerates this ability
"EQUIP a winged, sandy scarab. FIRE at a teammate to give them a sandy aura which can take up to 100 damage and not damage them. ALT FIRE to give yourself a sandy aura. Aura falls apart over time."
(Q) Ability 1: Quicksand
2 Charges
Cost: 200 Credits
"EQUIP a map of the battlegrounds made of sand. FIRE to set the coordinates of where the quicksand will be. ALT FIRE to launch the quicksand that gradually sinks and slows enemies. Enemies that have fully sunken will be unable to move until the quicksand disappears. Each quicksand lasts for 8s."
(C) Ability 2: Dune Barrier
1 Charge
Cost: 350 Credits
"FIRE a thick wall of sand forward to you, being able to curve it with camera direction. ALT FIRE to ride the wall while forming it, and being able to curve it with camera direction. You move twice as fast when riding the wall. Bullets cannot pass through the wall, but players can slowly. All vision in between is blocked."
(X) Ultimate Ability: Anubis' Wrath
8 Ultimate Points
"EQUIP to turn into sand. FIRE to create a spherical sand storm that Nearsights and slows players. Sandy spears form to hit the enemy team. Players hit by spears become vulnerable and have their location's revealed. Sandstorm disappears after 10-15s."
The one thing I'm not sure about is the agent class and the ultimate...
my idea for a duelist
Juggernaut
C - Wallslam (1 charge, 300¤, 2m cast range): Instantly slam a nearby wall and send it forwards, making an impassable opaque wall with 400 hp. The wall stops upon hitting a surface and does not travel up or down stairs.
Q - Quake (2 charges, 250 ¤): EQUIP a high impact grenade that explodes 1 second after hitting the ground. FIRE to throw. Enemies within the area of effect are instantly knocked upwards 3 meters.
E - Overrun (1 charge, 16s duration, refresh on 2 kills): Channel an enhanced physical state that initially reduces incoming damage by 40% for 2 seconds, then by 20% for the remainder of the enhanced state.
X - Adrenaline (7 points, 30s): Instantly enter a NUMBED state. While NUMBED, take no damage and gain immunity to daze, seize, decay, and vulnerable. Every instance of damage taken or debuff inflicted while NUMBED decreases the duration of NUMBED by 3 seconds, while every kill increases the duration of NUMBED by 15 seconds up to a maximum of 30 seconds. Once NUMBED wears off, all damage taken while NUMBED is dealt at once.
this kit is straight to the point
fits perfect for what it tries to convey
a strong initiator/duelist that just serves as tank
This is crazy good
Lol your character is better than the ones in this video
kabuto is just gengi from overwatch
Kabuto has potential in being an anime protagonist ngl....
hes literally genji from overwatch
Nah dawg it's literally so corny. Main character in an anime syndrome
no.
@@UnoHANDSOMEKINGJoaquinjust sm random self inserting his OC into the game 😭
@@pixelplayz540ong 😂
honestly i love when the fans come up with something new as it's usually extremely creative and out of the box. Keep it up everyone!!
Riot has the creativity to make great agents but none of the balancing foresight to make them viable. Ive been running deadlock more and she has the potential to be a very good agent. She is required to be paired with certain agents unfortunately. Her util only really shines in post plant or defense against executes. Her util is useless against lurks
@@justaplayer_8392 man i totally agree with you. the agent concepts that riot comes up with are great and exciting but the execution of that paired with the comparability with the current top agents is kind of hard to win over. you are right on that one
i love the upgrade in video quality when it comes to the visuals
these kind of turn valorant into overwatch
There should be an agent with a dead silent ability. Running/shooting and jumping will all be silent for 5-10 seconds. Or cold blood where cypher trips, dead locks sensor, kj turent and alrm bot are usless. Or an ultimate that takes control of an enemy, and you can kill with them. Or an ultimate that makes you choose any agent in the game (or in that comp) for that round. To change or try new ideas.
I think for the second agent
Having the heal meter refill by like 20 when you kill an enemy (like how you recharge main ability on duelist) would make a lot more sense
Reduce the total heal to like 100 or 150 and still keep the rest of the abilities centered around the meter would keep it balanced
Here’s my agent concept: the Controller Blister.
Egyptian radiant Blister covers the battlefield with debilitating sand, forcing enemies to scatter and weaken themselves to disrupt her hold over the terrain. Even though Blister keeps a close eye on the fight, she’s always on the hunt for an artifact of mysterious origin.
“Alright then, let’s get this over with.”
C Ability: Eye of Horus
EQUIP a sphere of sand, FIRE to throw an orb that upon landing crates a smoke that appears transparent from the inside and blocks bullets. If the shield shatters before the final duration, the smoke loses its internal transparency.
Eye of Horus works similar to a Harbor Cove, but anyone on the inside can see through it, with a slight change in color to signify when you are entering and leaving the smoke.
Q Ability: Dust Devil
EQUIP a line is sand, FIRE to send it careening throughout the map, damaging and slowing enemies who stand on it.
Dust Devil is similar to a Breach Fault Line, but slows and damages a small amount instead of concussing.
E Ability: Overflow
EQUIP a tall sand wall, FIRE to send the sand careening through walls and enemies, ACTIVATE to stop the wall early. Once deployed the wall nearsights enemies that walk through.
Overflow is Blister’s main form of sight denial, and work’s similar to a Harbor Cascade, though wider and nearsights instead of slowing. And allies cannot be nearsighted by the wall.
Ultimate Ability: Sandstorm
EQUIP a patch of sand, FIRE to throw a large sand carpet which slows and nearsights enemies who walk on it.
Sandstorm is like a bigger Sage Slow Orb which also nearsights enemies, while allies will not be nearsighted by walking on the Sandstorm, they will be slowed, but to a lesser extent.
“Welcome to my domain!”
I was hoping whenever you win the iso 1v1 you'll regain your ult again and can 1v1 another player
For Laurka Ult I would have imagined something like this: it adds a gauge of 50 units of shield (slime) and can while remaining more or less long pressed, cover any of its allies up to 25 of additional shield (we already had the double tap of iso that takes any instance of damage so 175 pv max is not a problem for Riot)
I have a concept for an agent I don't know if anyone has any suggestions but either way
Agent Name: Lynk
Role: Controller
Q: Uptime- Equip a small triangular hologram that temporarily restores your allies or your own shield, the ally closest to your crosshair is targeted, press FIRE to quickly restore your teamate's shield which then goes away after X time. Press ALT FIRE to restore your own shield at a slower once but the effect lasts longer. Targeting on an ally will disappear after losing LOS after X seconds but will still take effect if activated afterwise. Restoration will be interrupted if damaged. This ability recharges each 2 kills (signature ability.)
E: Breaking Point- Equip a small holographic pulse that turns into a short distance map, FIRE to select 2 locations, then ALT FIRE to send down to concussing blasts that disables enemy and ally shields within range or the area for X period. This ability has 2 charges that contains 2 concusses per charge.
Cost: 250 creds each charge
C: Distorted Barrier: Equip 3 holographic strings that can be deployed at a short distance from yourself (noise detection range in the minimap), Hold FIRE to move the string forward and press ALT FIRE to place the string. Press C again to cancel ability deployment, When the string is deployed it transforms into a one way see through barrier. The barrier is indestructible but can be seen by enemies. The barrier cannot be shot through but instead can be walked through. (For clarity the side facing you is the side which is see through and the other side camouflages you or enemies.) And the stings go through walls when being deployed (like a omen smoke for reference)
Cost: 150 each string (comes with a free string)
X: Holographic Ripple- Equip a holographic lyre and FIRE to create a large holographic wall around a radius (the wall is x meters tall), by X amount of time the radius decreases in size slowly. Enemies are briefly outlined from the inside of the radius of the wall whilst from the outside of the radius footsteps and gunfire are silenced. The wall will flicker when it is about to disappear. The wall is penetrable by bullets. Molleys cannot go through the wall but can still go over. Enemies that pass through the wall are detected (like a Kay/o knife) and enemies will receive a pop up message saying (presance detected).
Cost: 6-7 ult points
Please let me know what yall think, if yall think he needs buffs and nerfs. And help me think of a backstory please, I wouldn't mind some fan art either :) (Oh btw his hologram color is pink colored and so is his hair.) PLEASE PIN THIS!! @Dittozkul
This might sound quite niche, but I thought it is an idea so I'll put it here.
Agent Name: Sakriven
Role: Sentinel
E (Its mine now) - any mechanical abilities that are used or placed by the enemy and visible in your vision (viper orb, viper wall, turret, drone, knife, etc.) , can be controlled by you for x seconds
C (false alarm) - placed similar to trip and when enemy is caught, that enemy gains a debuff called "defected" defected enemies will be vulnerable to friendly fire, teammates' abilities (alarm bot, tripwire, recon, knife, etc) and take more damage from mollies.
Q (don't mind me) - Allow you to muffle sounds that you make for x seconds
X (wolf wore the sheep) 9 ult points - interact with enemy corpse for x seconds to gain information of that agent. Once you gain the information, you can use that agents abilities during this round. You can use its ult once you gain 4 ult points after you gain their information.
Okay, here's mine :D
A Sentinel from Czechia, inspired by fairly famous Prague Astronomical Clock, so a Time bending radiant
Probably very hit or miss in terms of power
C: Grandfather clock: deploy a clock on a wall with an effective radius. When en enemy player walks into the radius, the clock will chime, while also slowing caught enemy in time - walking speed, fire rate, reload speed etc
Q: Time barrier: Equip stop watches, use rmb to rotate, lmb to place. Barrier is see through and stands up for 4 seconds. During its duration, it catches any bullets. When the time runs out, all bullets are shot back to their original destination. Time barrier makes a sound cue when hit by a bullet
E: Rewind: Equip pocket watch, use lmb to rewind time on an enemy or ally that you look at. Use rmb to use on yourself, Agent is sent 5 seconds back in time including position, health, armor ammo and abilities.
X: Astronomical Clock: activate an area of effect, that charges for 3 seconds, and then rewinds everything withing 15 seconds to the past. İt doesn't displace agents and doesn't affect the spike. İt can bring agents of any side back, if they died within the time period
My agent concept since I see allot in her and wanna be part of the fun
Agent name:Lorenzo gonzo
Agent role:duelist
1. **BAIL OUT**: When you click "Q," a checkpoint is established. If you click "Q" again while the checkpoint is active, you instantly return to that checkpoint. even when in combat This allows for strategic repositioning during gameplay and the ability to quickly exit unfavorable encounters.
2. **PEEKA BOO**: when this skill lands you are able to perform a teleport to wherever your bullet landed and yes that includes players too this bullet lasts 4 seconds.
3. **SWITCH A ROO**: You shoot out a cloud that, upon hitting an enemy, swaps your position with theirs. This ability can target multiple opponents, making it useful for disrupting enemy formations or escaping danger.
4. **SHUFFLE**: This area-of-effect (AoE) skill randomly swaps the positions of all players in a designated area, including allies and enemies. It creates chaos on the battlefield and can dramatically change the tide of the match.
10:52 bro am I getting a lobotomy? what is going on haha
I thought my youtube was glitched, but I guess it wasn't just me
I thought it was a joke part of the video where hes dissing the abilities saying how simple similar they were but idk
Xtr seems like she’d be some lighting agent, like one ability could disable the usage of any technology on the map being cypher cage, trip, or cam. Or ok turret, molleys, or alarmbot, or deadlock sound sensor. She could have an ability to paralyze enemies for 3 seconds somehow, maybe like a neon ult with 3 uses and its fire rate would be like a Bucky. Her third ability could be like a neon stun but if hit, you get a large amount of voltage which could either do a set amount of damage or a passive amount like viper. Her ult could be like an ult that copies any other ult in the current match. This could either be like a selective thing where she has an electronic that allows you to do so, or randomly chooses one for you. Her final ability could be like a neon stun but if hit, you get a large amount of voltage which could either do a set amount of damage or a passive amount like viper
A concept based on reflection/mirrors
Role and Agent Name: ? Idk
Ability 1: Left click to use ability on teammate and right click to use on yourself. Applies an effect for x seconds which makes it so 1/3 of the damage taken is reflected back on the player who did the damage to you.
Ability 2: Lifesteal. Gives you an effect for x seconds which returns 50% of damage done while having the effect as health to you.
Ability 3: Create 2 mirrors on the map, only visible by your team, which allows your team to teleport to the other mirror. However, if an enemy sees the player teleport they can destroy the mirror or go through it. Makes sound when teleporting, which is only heard by the team that deployed it.
Ultimate: Reflection. Once you active this ultimate, all negative effects that your team has will be reflected to the enemy team. For example, if an omen paranoia's a player while the ult is active, the omen will get paranoid instead. This effect also applies to flashes and mollies sent by the other team.
Ability 3 is sort of confusing. So, the enemies CAN'T see the teleporter but can go through it? In the description, it states that they can go through the teleport if they see a teammate teleport, but this would either mean that:
If the enemy stumbles across the teleporter, they teleport without knowing it's there, or the enemy can only teleport through it a few seconds after a teammate goes through it.
Please clarify.
Also, I think the enemy should also be able to hear the teleportation. Otherwise, really interesting idea.
@@circumferett Like you said, "If the enemy stumbles across the teleporter, they teleport without knowing it's there" and it could work by hearing the tp
@@zeroxiph I think this mechanic would be really bad, though. Imagine trying to retake a site but accidentally going in a tp that moves you to a different site? I'd say make the tp like Yoru's, where it can be seen when close enough.
The Lurka one is defiantly my favorite, since we only have 2 healers. Her slippery ability would be great for a new mechanic, and would also make shotguns even more relevant
this vod is like those future iphone concept videos i used to watch in 2014
I was gonna make the Kabuto and Astra similarity comparison on a comment right before u made the similarity comparison lol, i like how they both basically have one ability that was variety in the way you use it which are the different abilites
To make Kabuto more “realistic” how about he goes into a “Yoru Ult state” he’s visible and hitable,
He goes around with his Katana, in the ult he has +20% more walk speed and +10% more swing speed, addition he recovers all health to fill and gains +150 hp, He recovers 10% health when he gets a kill (works 2 times). The ult has a meter that goes down but to refill it to full a kill will be needed. If you were to die during the Ult a “demon” will appear and chase down the person who killed you, The demon will stun and reveal the location of the target putting a marker on them.
(SHADOW IS KILLABLE, but will still reveal the location for only 4 seconds instead of 10)
I literally just got done finishing a agent concept. For those who are interested it was a sentinel that had a separate entity who could move separate from the main character. The puppet couldn’t die instead became broken and couldn’t be used after a long cooldown. It’s basically a puppet fighter. I thought its a unique take on the sentinel role.
I thought of an ability could be an ultimate or something but the idea is that when used it turns back everything to how they were 20 seconds ago
the Maestro Rockstar agent concept I saw is amazing, especially the ability where she jumps through a site wall
Agent suggestion:
Design: think of like brimstone but as a vampire and a bat on his shoulder
Name: bloodsport
E ability: “track” any enemy that has taken non shielded damage becomes visible for a split second and leaves a trail of blood from where they took damage.
Q ability: “thirst” enter a Reyna dismissed phase where at the end you stab and insta-kill the nearest enemy within a range of 3 meters recharging your other abilities or healing if activated by right click
C ability: “ feast ” a bat that flies until shot in a 20m radius and will send a tracer projectial that will damage all enemies it sees doing 5 none shielded damage.
X ability: “arise” all the dead arise as vampire fledglings that have 200 hp and only the melee and can’t be affected by blinds, stuns or any ability’s (except walls and ults that damage)
My concept
Name- Veno
Region- Italy
Role- Initiator/Sentinel
Bio : Now transformed by accidentaly absorbing a mutated anglerfish, Veno is ready to light the battle up. (idk)
General- He has a light bar (similar to neon) which he can recharge by dealing damage and receiving healing
C- Light disk
Equip and throw a light disk which deals 45 dmg and stuns enemies. The movement is like Gekko's Dizzy but wayy faster. Costs 20 light and 200 credits
Q- Enlightenment
Equip an light orb, activating it heals nearby allies for X amount . Costs 20 light and 150 credits
E- Light-on
Equip a light disk but instead of throwing, he activates it to flash enemies nearby for 2 secs. Costs 20 light.
X- Flash-off
Equip and throw another light orb, once the light orb detonates it gives nearby allies and enemies flashoff effect, enemies will get blinded for 2 secs every tick and allies will get healed for 25 hp every tick aswell. The flashoff lasts 3 ticks. Costs 20 + 15.3 light and 7 orbs.
I would like an ability where an agent could go prone. Also, Kabuto's ultimate concept is pretty good, but i can see some balancing issues
I actually prefer the directional sandstorm, but maybe instead of being based on a directional arrow it's based on where it's thrown, so if you throw it in front of you it'll push people away from you, if you bounce it off a wall in front of you then it'll go back at you and push you away. I can see this being pretty useful on a lot of maps
Riot already made the slippery movement for Lura. (8:04). On the game mode "escalation", you can get a weapon that shoots snowballs. if you have this weapon, it makes you slippery and super fast.
i'd honestly want a suggestive agent in valorant, might sound weird but the abilities would have to be sick, like for example when i thought of abilities for a suggestive agent i thought of an ult that could make enemies in a 50m radius slowly get put towards you, it could help defeat oppers that keep on holding a specific spot but in a 50m radius, and could be cool to see someone planting on abyss A site bridge and you use the ult and they just get sent off the map. (the ult can be defeated if you just run from it. walking would just set you completely still)
I do agree, we need more aliens, monsters, and creatures. Give me a werewolf or an Asari from Mass Effect. They are human shaped so it still fits the models.
It's the future so animal arguments and aliens are possible. You have a full operational robot for pete sake.
kurvix ability "calm down" is just a more limited version of the kj ult lockdown, no ability no guns i think it will feel nice. It can be used to counter spray and pray odin users and push a area with snipers using op.
we need some sort of "discombobulate" ability on a character, where it'll change your crosshair in a random spot around your actual crosshair, and takes away the mini map, much like omens blind and only lasts around the same amount of time, but instead of making someone back off, they might not even notice they are discombobulated, and still push but can't het a 1 tap to save them!
I have a very interesting concept for controller agent that will promise to bring the whole new meta and change the way the games work. Including original story at the ends.
Codename: Shade -
Name: Blinder
Nation: Comment
Role: Controller
Type: Radiant
Abilities:
Q (Judgement Moon): Launch a moon forward, deafening enemies spotted or revealing them on the mini-map for 4 seconds. The moon has 200 health, lasts 5 seconds, and costs 200 credits. 1 charge.
C (Mini Blackhole): Shoot dark energy balls to create a damaging area with twirl zone effect. Can destroy dome smoke. Lasts 4 seconds, costs 250 credits, and has 1 charge.
E (Night Fog): Create a wide line of dark fog, penetrating walls. Inside the fog is nearsightedness, lasting 18 seconds. 2 charges, not rechargeable.
Ultimate (Darkrooms): Charge a singularity, releasing a darkness zone with a 30-meter radius. Blocks vision outside, reduces enemy vision by 50%, and grants allies 100% vision. Lasts 10 seconds, requires 7 Ult points.
Original story:
Blinder, once a weak victim of bullying, faced a tragic turn when defending himself led to a brutal beating. His parents sought justice but were rejected due to the bullies' powerful connections. Desperate, they hired a gang, unaware it would betray them. Blinder, heartbroken after his parents' murder, burned himself in protest. Miraculously, a radiant meteorite answered his plea for revenge, imbuing him with dark power, vowing to extinguish justice's light forever.
we need a radiant sentinel other than sage ( i made this before iso and deadlock )
*Name: Clover* *Codename : Flying Fox*
*Role: Sentinel*
*E : Beanstalk*
Grow a beanstalk that can be used as a zipline. Lasts for a
duration of 30 seconds.
*Q : Man Eater*
Plant a big plant eater that will eat multiple enemies when stepped
on and deal 40 damage. The plant eater will be invisible when
planted and when triggered, it'll take 0.5 seconds before biting.
*C : Root Brute*
Provides an extra 100hp shield that will last 45 seconds to Clover
*X : Forest Overgrowth*
Plant vines onto ceilings, ceilings or walls. When activated, the
vines will concuss and grab the enemies in its path, pulling them
towards it. When planted the vines will be visible.
i love laurka and set so much. i think the other two would need some changes for sure but they're good concepts too.
Kabuto (basically just genji)
lol, somebody told me I was in the video. Looked around and thought he was wrong, looked again, and realized he saw the name ‘what is a lineup’ my name is ‘what are lineups’ XD
I think Kabuto's ultimate would be a lot more unique and cooler if when the enemy agent dies while having the Okazaki latched onto him Kabuto will revive in the body of the enemy . That would make sense with his kit
maybe something like kanyos ult but like debuffs enemies like 50% less quicker reload and 30%movement or smth
another thing i thought maybe is like sage slow but it paranoia when you go thru and ur hearing is deafened or half as much
and alll these concepts look insane and gl
I’d really love an agent with a trophy system. Stops flashes/mollies/reasonably stoppable projectiles
This video makes me want to post my Time-bending sentinel concept somewhere
I mean, I'd say that Kurvix character design is the inevitable direction of at least 1 of the future agents. Gekko uses radivores, which are creatures that consume and/or are made of radianite. It wouldn't be a stretch to bring the lore in a direction where one of the scientists discovers a way to "coalesce" the radianite and, subsequently, end up birthing a Kurvix-type of character.
The abilities are up for debate, of course (since Gekko's radivores are highly aggressive homicidal little cretans). And such an agent would probably take it's abilities straight from the "globs" of radianite that form it's body.
They should make a smoke that can turn into a flash. It would be a single smoke character, they first put the smoke down and then if they hit it again when the smoke is up it turns into a flash grenade. Maybe agents directly in the smoke don't get blinded or maybe it ensured they get blinded.
The other idea is easy. Make a controller where the smoke heals damaged allies. Simply put the smoke down and stand in it to heal over time. Sage and Skye are played a lot and the heal is important. Plus we need a healer for controllers that way each support role has a healer and consistency.
To explain, Kabuto ult sounds similar to Briar’s berserk star mixed with Sion’s passive
that bullet refund is an ultimate ability
Valorant needs a knife mini game as well. Kind of like a gulag where a 5v5 will go 1v1 in an ARAM style map where the winner of the 1v1 gets full Hp back till all 5 in the team dies. Timer of 20 seconds to finish each 1v1
The sand guy the sage orb thing is op for narrow spaces because I can turn the arrows to where I can run towards them but they get slowed.
Lura’s ult should’ve been what they should’ve done for Harbor. Maybe they’ll buff his ult by making it lift people like Breach’s ult.
Sett's second ability could have been used like a quick sand where enemies sink in except slowing them down like the sage orb
i thought i went crazy for a sec
i had an ability where it was a bit like lion r6 where when someone moves they get a cypher ping for their ult, a sentinel and having a mine-like ability that can only be thrown similar to deadlock's wall physics.
Rule of every agent. They must have one or two syllables in their name so it's easy to call mid combat. Names like kabuto probably aren't allowed and subject to change into either BLADE or SABER since his kit runs on swords
I want corazon in valorant, Doflamingo brother (His power is creating an invisible sphere around him that block sounds to go out).
Just think of the possibilities, it can work like every sound in the sphere can't go out. Then no sound rush, bom tap or not for post plant, position change or lurk by running.
And omen and Astra already do sound block skills so in the realm of valorant.
The genji arms are hilarious😂
For set, I would prefer a sage orb and a molly of sorts. But moving in the area causes you to take damage. Standing still won't
Nice video. Cool concepts, but I think Riot needs to focus on other issues at the moment. (Replay system).
i think lurka should get her water tank back (parcially) for each kill, or have a super big water tank to start (maybe 150)
imagine a duelist who uses time as an abilty like you throw an orb and everyone inside that orb is slowed movement and bullets and abilty travelling
I want to see a controller than can heal or a controller with vertical ability. Imagine for a short period of time you could place a rope like on icebox to get up to an angle but the enemy team can use it as well. Or possibly a thinner sage wall but it’s stairs instead of a full wall. It would be thinner though so it can’t fully block off a choke poiny
Riot has already said that they likely won't be making any other characters that can heal teammates, unless you mean they can heal themselves?
id like xtra to have sum abilities related to spiders, like a grav net but instead of making u crouch the spiders jump on your face and nearsight you
a lifesteal aoe ult would acctually change the game imagine something like fade's reveal but it just steals health or armour opon landing
Do you have more videos like this talking about fan agents?
"similar to omen paranoia but its a shockwave" while me asking isnt just that breach stun
my original idea;
sentinal
Cosmora
Ability to astral project into space 9smilar to astra but you don't view the map you view space itself with planets and earth etc)
you have no other abilities, until you astral project then you have to make things using properties and matter inside space you can make stars and more if you know how they are made irl
First 1 here I am a huge fan of yours can you please make more of the videos where you were community ranks gun skin
So kabuto’s right click on the ability with shockwave is basically genji
hello, i think there is some video editing error. there is overlays of 2 clip and your voice and everything is overlaying at 10:52.
yeah i made a mistake there. Only lasts 10 seconds hopefully not too bad for the video 😭
Set’s infinite ammo thing with the outlaw 😮😮😮😮
Maybe it could be only for specific weapons
i like some ai illustration, edits and examples that you use in this video just for to showcase them, its very cool, making thing more immersive
Kabuto is such a cool agent and I wish it was in the game.
the problem with some of these is competitive viability. You cannot make creative combos as opposed to OBVIOUSLY broken combos
the genji katana in kabuto 😭😭😭😭
im sorry to burst anyones bubble if they did this but if your character concept name has more than 2 syllables it cannot be added because all valorant agent names have to have 2 syllables (you can check every name right now to confirm)
Laurka sounds very nice. Love it.
After knowing about kabuto
I can say that riot must add a Japanese agent whose signature ability is a rope which he can throw on enemy from far away and then slashes him with a katana which he carries and that will a great entry for a duelist
I think the guy at riot who wanted an edgy anime protagonist made yoru already
I really want to see an agent with a blink ability similar to that of nurse from dbd
what about an agent who uses card like playing cards his C ability could be like a card that he can shoot and which will stick to surfaces and upon activation explode dealing a set dmg like raze satchel and a Q ability that is like the first but instead blinds the enemy upon activation and as for his E ability it could be like he pulls a random card , diamond clubs spades or hearts and depending on what he pulled it could do different things like diamond could give him a shied heart could heal him spade could give him the buffs of a stim beacon and clubs could reveal one enemies location and as for his ult it could be like huge number machine and each time he dose his ult(X)there is a chance of hitting the jackpot but every time he doesn't hit the jack pot he gets a refund in ult orbs depending on the number he got(it would only refund 1-4 orbs) from 1-10 and the jack pot could be like the number 7 and once jackpot is hit he will get all the buffs from his e ability but better as well as getting extra credits for each kill he dose
WE NEED KJ's TURRET TO BE ADJUSTABLE LIKE SAGE'S WALL IS WITH RIGHT CLICK HOLD BEFORE DEPLOYING
NGL I slept through the last two
you don't understand how much i NEED laurka.
So kabuto's ultimate basically makes it a 6v5... Everyones instalocking that
the first agent sounds like smth ow2 would add
Wish they make more agents like chamber who have custom weapons
I like Kabuto, we need more agents with actual passive abilities like Jett's
So far Kabuto and Lura remind me of overwatch agents like Kabuto reminds me of Ramattra and Lura reminds me of Moira a bit