Presentation: ICVFX for Indie Filmmakers in Unreal Engine

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  • Опубліковано 13 лип 2024
  • Unreal and ICVFX (In-Camera VFX) with Scott Kirvan : Getting into Virtual Production without an LED Volume in UE5
    Presented by VFX/VP Supervisor, Scott Kirvan, May 16, 2023, at the Seattle Unreal Engine Meetup.
    00:00 Intro to virtual production
    02:24 ICVFX ideas for independent filmmakers
    05:25 Required equipment review
    06:50 The "real world" scale and position discussion
    08:50 Measuring the "real world"
    12:50 Getting into Unreal. (UE_QuickLaunch) - github.com/ScottKirvan/UE_Qui...
    14:20 (ScooterUtils Edit plugin) - github.com/ScottKirvan/Scoote...
    15:00 Create and save a default level
    16:10 Build the screen from a basic plane inside Unreal
    17:28 Create UV material
    25:15 Cinecam & LiveLink
    27:00 Unreal Remote 2 on iPhone/Tracker
    29:40 nDisplay Config
    30:40 Add Cluster Node
    31:25 Add Static Mesh to nDisplay
    32:51 Add ICFVX (inner frustum) Camera to nDisplay
    33:46 LiveLink Preset
    34:40 Switchboard
    38:12 Launching nDisplay
    40:30 Camera overheats + general tech fail! haha :-)
    42:55 Tech Test sample: Magic Box
    43:30 Tech Test sample: Meerkat, nDisplay, multiple monitors
    Further details on the project: www.scottkirvan.com/ICVFX/
    Unreal Seattle's Discord: / discord
    Seattle's Unreal Engine Community page: communities.unrealengine.com/...
    Filmed on-location by Natt Thangvijit. Edited by Natt & Scott.
    Equipment/software used: Asus Nitro 5 laptop w/ NVIDIA 3080, Sigma fp camera, Unreal 5.2.
    Required Unreal Project Plugins:
    - Static Mesh Editor Modeling Mode (enabled by default in UE5+)
    - nDisplay (enabling nDisplay automatically enables the LiveLink plugin too)
    - Switchboard
    Add'l plugins/tools referenced:
    - Scooter Utils - Unreal plugin used to change editor font-size for readability and for quick restarts of the editor. github.com/ScottKirvan/Scoote...
    - UE QuickLaunch - right-click context menu for launching unreal without the Epic Games Launcher. github.com/ScottKirvan/UE_Qui...
    Process Outline:
    1. Collect IRL (In Real Life) Data.
    2. Reconstruct our IRL display screen in Unreal.
    3. Add CineCamera Actor and set it up to match your IRL camera.
    4. Set up Livelink & connect the iPhone using Unreal Remote 2, and save the LiveLink Preset.
    5. Configure nDisplay - add VP (Viewport) node, add static mesh screen, and add camera.
    6. Launch listener.
    7. Launch, Configure, and Connect Switchboard.
    8. From Switchboard, run your Unreal project in nDisplay mode.
    9. Make your movie and get famous.
    Copyright (c) 2023 Natt Thangvijit & Scott Kirvan
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КОМЕНТАРІ • 6

  • @slobodanmrp
    @slobodanmrp 7 місяців тому

    Very useful. Thank you for going through the process Scott !

  • @CamIsMac.
    @CamIsMac. 4 місяці тому

    clutch move with screen at 17:07

  • @iPEMiC.
    @iPEMiC. Рік тому +2

    Nice suitcases! Thank you for sharing with us!

  • @arnaudfernandez8819
    @arnaudfernandez8819 11 місяців тому +1

    Thanks a lot for sharing this, it's a goldmine of informations 😍

    • @cptvideo2
      @cptvideo2  11 місяців тому +1

      Thank you :-) Ping me if you get into this and have any questions.

  • @auto_Silencer
    @auto_Silencer 11 місяців тому +2

    Just do more and you`ll help indies in thousands.