When I played Jane's Longbow back in the day it required some good reading of the airborne target to shoot them down with Hellfires, but it's pretty easy in this game apparently.
Here it is practically lock, aim towards target, ensure the big circle is full and green and shoot. Knowing the weapon ranges also helps. I grew up playing Enemy Engaged, where you had to manually handle the sensors, locate and identify targets, lock them and finally fire. So I kinda know what you mean. This game is a bit more akin to Ace Combat or Project Wingman, as to how weapons are locked and used. Countermeasure use may be a bit more complex, and you can do some things like notching radar homing missiles, but otherwise it is pretty lite-sim.
@@SaberNyoki Yeah I've played Nuclear Option before, and have been playing sims for about more than twenty years, but you're right it is a light sim compared to things like MSFS and DCS.
When I played Jane's Longbow back in the day it required some good reading of the airborne target to shoot them down with Hellfires, but it's pretty easy in this game apparently.
Here it is practically lock, aim towards target, ensure the big circle is full and green and shoot. Knowing the weapon ranges also helps.
I grew up playing Enemy Engaged, where you had to manually handle the sensors, locate and identify targets, lock them and finally fire. So I kinda know what you mean.
This game is a bit more akin to Ace Combat or Project Wingman, as to how weapons are locked and used. Countermeasure use may be a bit more complex, and you can do some things like notching radar homing missiles, but otherwise it is pretty lite-sim.
@@SaberNyoki Yeah I've played Nuclear Option before, and have been playing sims for about more than twenty years, but you're right it is a light sim compared to things like MSFS and DCS.