Baba is You: CRASH recreated

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  • Опубліковано 2 січ 2023
  • not a very impressive achievement technically but i still think its pretty cool
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КОМЕНТАРІ • 11

  • @blokos_
    @blokos_ Рік тому +8

    the real crash property is the friend we made along the way

  • @Normal_user61
    @Normal_user61 Рік тому

    what about 'TOO COMPLEX!'(can make with filling up and stacking bunch of babas and writing BABA IS MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE)

  • @TheAdhdGaming
    @TheAdhdGaming Рік тому +2

    now make not group is group with a level with some babas

  • @marilounadela-kr9cz
    @marilounadela-kr9cz Рік тому

    It's Infinite Loop?

  • @abowlofsoup4326
    @abowlofsoup4326 Рік тому +2

    How is that an infinte loop?

    • @thunderheadset624
      @thunderheadset624 Рік тому +2

      its saying all that is broken is not broken, but the text says [object] is broken which is included in all, but im not sure about my logic

    • @niji_k
      @niji_k Рік тому +13

      1. The rule "ALL FEELING BROKEN IS NOT BROKEN" exists.
      2. The rule "(NOUN) IS BROKEN" is made.
      3. The game knows that if something is BROKEN, it has to be not BROKEN per the rule in step 1.
      4. The object is now not BROKEN, and the rule "(NOUN) IS BROKEN" is cancelled.
      5. The rule "ALL FEELING BROKEN IS NOT BROKEN" is now not effective; the game goes back to step 2.
      6. After going through the loop for enough times (80 iterations IIRC), the game detects that the move is taking implausibly long, and cues the Infinite Loop screen.

    • @CYXXYC
      @CYXXYC Рік тому

      @@niji_k they dont do that for (noun1) is (noun2) and (noun2) is (noun1)?

    • @niji_k
      @niji_k Рік тому

      @@CYXXYC Transmutations do not trigger a rule parsing pass. Conditions like those do.

    • @jazzenycatten
      @jazzenycatten Рік тому

      Assume something is broken
      the rule is all feeling broken is not broken
      If something is broken, make it not broken, which breaks it again, creating an infinite loop.