DOOM II Ray Traced MAP28: The Spirit World 4K HDR - Ultra-Violence 100% - RTX 4090

Поділитися
Вставка
  • Опубліковано 2 гру 2024

КОМЕНТАРІ • 10

  • @baccy81
    @baccy81 9 днів тому +2

    one of my favourite maps ever

  • @smaariseth
    @smaariseth 8 днів тому

    Man this with brutal doom would be sick!

  • @ruslansmirnov9006
    @ruslansmirnov9006 9 днів тому +1

    the level which by design should indicate you are close to the hell beneath

  • @DARTHVRNET
    @DARTHVRNET  11 днів тому +1

    DOOM II Ray Traced longplay maps playlist: ua-cam.com/play/PLcY1KHPGx-abpMuIV-BOMrBRXTOcQYzfd.html
    DOOM Ray Traced episodes playlist: ua-cam.com/play/PLcY1KHPGx-aZnA9d3O7uNVShxY3q4YBQM.html

  • @mahditaherifard9981
    @mahditaherifard9981 8 днів тому

    Hang on! How did you look up at 5:24? Is this a seperate mod? There was no vertical camera movement in the Original Doom and Doom II as far as I remeber...🤔

    • @DARTHVRNET
      @DARTHVRNET  8 днів тому +1

      This is GZDoom source port, you can enable the mouse look option, that is, you can look in any direction, it is one of the many improvements it has over the original Doom 1 and 2.

  • @Chyrosran22
    @Chyrosran22 7 днів тому

    It looks great, but also way too bright in te world, I think - is there a way to turn down the glow in the game?

    • @DARTHVRNET
      @DARTHVRNET  7 днів тому

      Some of the bloom is removed if you disable it in the GZDoom options. Other than that, I play it with HDR, which makes the lights brighter, so if you don't like it, then play it in the usual SDR.

  • @victorlagrottadp
    @victorlagrottadp 8 днів тому

    Why the spidermastermind still a sprite?

    • @DARTHVRNET
      @DARTHVRNET  8 днів тому

      No idea, it is the only monster that is not “voxelized”. Either there was some kind of problem and they preferred to leave the sprite, or it's a bug.