DOOM II Ray Traced longplay maps playlist: ua-cam.com/play/PLcY1KHPGx-abpMuIV-BOMrBRXTOcQYzfd.html DOOM Ray Traced episodes playlist: ua-cam.com/play/PLcY1KHPGx-aZnA9d3O7uNVShxY3q4YBQM.html
Hang on! How did you look up at 5:24? Is this a seperate mod? There was no vertical camera movement in the Original Doom and Doom II as far as I remeber...🤔
This is GZDoom source port, you can enable the mouse look option, that is, you can look in any direction, it is one of the many improvements it has over the original Doom 1 and 2.
Some of the bloom is removed if you disable it in the GZDoom options. Other than that, I play it with HDR, which makes the lights brighter, so if you don't like it, then play it in the usual SDR.
one of my favourite maps ever
Man this with brutal doom would be sick!
the level which by design should indicate you are close to the hell beneath
DOOM II Ray Traced longplay maps playlist: ua-cam.com/play/PLcY1KHPGx-abpMuIV-BOMrBRXTOcQYzfd.html
DOOM Ray Traced episodes playlist: ua-cam.com/play/PLcY1KHPGx-aZnA9d3O7uNVShxY3q4YBQM.html
Hang on! How did you look up at 5:24? Is this a seperate mod? There was no vertical camera movement in the Original Doom and Doom II as far as I remeber...🤔
This is GZDoom source port, you can enable the mouse look option, that is, you can look in any direction, it is one of the many improvements it has over the original Doom 1 and 2.
It looks great, but also way too bright in te world, I think - is there a way to turn down the glow in the game?
Some of the bloom is removed if you disable it in the GZDoom options. Other than that, I play it with HDR, which makes the lights brighter, so if you don't like it, then play it in the usual SDR.
Why the spidermastermind still a sprite?
No idea, it is the only monster that is not “voxelized”. Either there was some kind of problem and they preferred to leave the sprite, or it's a bug.