You basicaly need a scripting language (python, maxscript, MEL) for tool dev and rigging and a shader language (GLSL, HLSL) for shader dev and vfx. Once you know a scripting language, the others are easily learndable, same for shader. I recommend you to learn shader language through an existing framework. Unity for GLSL, unreal for HLSL. Also, mastering code is not that important in tech art and should not be your primary focus. My answer is a bit late, hope it will help you. If you have any question, please ask.
The real question is how much in each area, art and programming, must one know to get a job in the field? I mean it is near impossible to be an amazing artist and a programming guru. Either of those titles requires dedication and there are 24 hours in a day regardless of what you'd like to learn. Specialization is a real thing. So, should one be amazing in math and C++ so that they could easily implement any programming solutions quickly, or is it more like what some job listing I've seen that just ask for some Python experience. I know each studio is different, but some seem to ask for someone that is ok in programming and art, while others seem to act as if you better be a guru at Zbrush, Maya, etc. AND be amazing at programming. Is it just one person wants more than the other, or is there a trend that we all must make sure we are following?
Just be good at one thing,if you want to become a technical 3D artist,then be good at 3Ds MAX,no point in being the jack of all and the master of none.
Technical artists are hybrids (people who understand both worlds), but to me, they are more programmers than artists. They do have knowledge about the art tools, and how to do them, but they focus on pipeline and programming tools for artists to use or optimizing the 3D models, writing scripts for shaders, etc. But you can go either programming or artistically, focusing on one area if you want to.
Все что я вижу в Ubisoft , это стремление поразить своей глубиной, отразить себя в творческом проекте, раскрыть в себе скрытые ресурсы ! Это действительно заслуживает чего то более чем обычное "Спасибо". А что не менее важно это поддержка разработчиков ведь это не менее важная мотивирующая функция для компании которая и создает благоприятную атмосферу для коллектива, тем не менее те же фанаты изобретательны в своих пожеланиях к которым Вы думаю прислушиваетесь!. Ну все просто круто короче говоря. Ghost Recon Wildlands действительно "Глобальная Война" по сегодняшним меркам игр это превосходное качество игрушки очень качественная и детализированная техника, окружающая среда словно живая, ландшафты, огромные масштабы по исследованию территории.
So you are basically saying that you have to be a magical know it all unicorn with a fantastical amount of experience to get this job, where you work insanely hard every day having to be a total jack of all trades in a hypercompetitive market that you would be lucky to even get into in the first place, as well as not make a massive salary because game devs as we know don't make all that much. Sounds like the company expects you to just fix all their problems and do everything besides make art, oh wait, they want that too. They want a couple people to do the job that sounds like it belongs to hundreds. Sounds not only impossible, but also like hell. Why on earth would anybody do this?
Fair points you made. For one, and im quoting a Tech artist at Epic games, "tech art is difficult to learn, difficult to master, but you WILL get hired. TechArtists will always be scarce, they are hard to be made". And the usual salary is like 110k/year :). For two, youre kinda like a mma fighter: good at everything, not necessarily great at any. Youre not expected to be as good at drawing as an artist, but you do have to know how he draws
They have their own engine that most of the game is made on called anvil, but they probably use other art programs like 3DS Max, ZBrush and Photoshop too
I've been trying to become a technical artist for a long time now, but limited by the people around me. I need that foot in the door with first hand experience to become the best that I cane be. However 3 years of computer science and 3 years of art has had little impact on my ability to become a technical artist. Please hire and teach me! I have the drive! 8 years of studying!
hey Ubisoft my name is Shivam, I am a big fan of Assassin's Creed Series. And I dream of working with Ubisoft Montreal to work on this series. I saw a video about a person claiming to be an ex-ubisoft worker who said the condition of the game developers in no better than slaves. workers are over stressed and this and that. I hope that's not true. I am really passionate about games but I am not willing to sell my soul for it.
Cause this isnt new and its not only 1 person talking about their experience working for big companies like this. Many people working withing the game industry want to switch over to indie games or smaller companies. And Ubisoft doesnt read youtube comments so dont even try to contact them here.
Ubisoft is one of the best place you can work in canada, you might have a bit more hours, but compared to little companies, Ubisoft doesnt need to prove they are good enough for the industry, they already have their name out. Instead of worrying if its a good workplace, you should instead worry about your portfolio, it needs to be up to the standarts
"the graphics suck" "games not optimized" current gen consoles have a level of performance of a modern office pc with a shitty gpu, yet you want ultra graphics with 60 fps. hilarious
Their job probably demands more of them than a 'regular' corporate gig would. Understanding both the artists' tools and the technology pipeline? That's insane to ask of someone.
@@JustSujC This is exactly why it takes a very intelligent, passionate, and technology focused individual to become a great technical artist. You have to enjoy doing what many consider frustrating and debugging has to be a thing you live and breathe. Many try, many burn out and then switch to environmental art/design.
Norbert Klar You try to make even one of these scenes in 3d and then talk about whether these guys are awesome or not. Do you even know how much work it takes to make everything in the game and make it look good?
I think I have found my passion. Thank You, Ubisoft.
the best thing of every Ubisoft games, the art
MY DREAM JOB!!!
Semoga tercapai cita"mu bro
buy that man a mousepad.
Which one?
01:02
01:09
02:21
they're dont have enough money
@@jennsilva probs 02:21 lol
My teacher told me to follow this path when I first started college 8 years ago. I should have listened to him.
soo what are you doing now instead of being technical artist?
that guy in 3:10 :D nice pistol, where to get it?
My love for art connected with my passion for videogames ❤
I don't knownfrom where these arts can ve learned. What are the courses to be enrolled for learning these skills and getting jobs in Ubisoft
dont tell him ubisoft make a bad game. its hard to make a game you know. he need to team from another country to finish is game. respect ubisoft
Which programming languages should I know to be a technical artist? I'm a web developer and I can work with JavaScript and Python.
You basicaly need a scripting language (python, maxscript, MEL) for tool dev and rigging and a shader language (GLSL, HLSL) for shader dev and vfx.
Once you know a scripting language, the others are easily learndable, same for shader.
I recommend you to learn shader language through an existing framework. Unity for GLSL, unreal for HLSL.
Also, mastering code is not that important in tech art and should not be your primary focus.
My answer is a bit late, hope it will help you. If you have any question, please ask.
@@Ecknial Thanks. I know Python and JavaScript. I should learn the rest.
@@Ecknial Two years later and this is still great information. Thank you for sharing!
The real question is how much in each area, art and programming, must one know to get a job in the field? I mean it is near impossible to be an amazing artist and a programming guru. Either of those titles requires dedication and there are 24 hours in a day regardless of what you'd like to learn. Specialization is a real thing. So, should one be amazing in math and C++ so that they could easily implement any programming solutions quickly, or is it more like what some job listing I've seen that just ask for some Python experience. I know each studio is different, but some seem to ask for someone that is ok in programming and art, while others seem to act as if you better be a guru at Zbrush, Maya, etc. AND be amazing at programming. Is it just one person wants more than the other, or is there a trend that we all must make sure we are following?
Just be good at one thing,if you want to become a technical 3D artist,then be good at 3Ds MAX,no point in being the jack of all and the master of none.
Technical artists are hybrids (people who understand both worlds), but to me, they are more programmers than artists. They do have knowledge about the art tools, and how to do them, but they focus on pipeline and programming tools for artists to use or optimizing the 3D models, writing scripts for shaders, etc.
But you can go either programming or artistically, focusing on one area if you want to.
Really hard work.... 👍🏼
Все что я вижу в Ubisoft , это стремление поразить своей глубиной, отразить себя в творческом проекте, раскрыть в себе скрытые ресурсы ! Это действительно заслуживает чего то более чем обычное "Спасибо". А что не менее важно это поддержка разработчиков ведь это не менее важная мотивирующая функция для компании которая и создает благоприятную атмосферу для коллектива, тем не менее те же фанаты изобретательны в своих пожеланиях к которым Вы думаю прислушиваетесь!. Ну все просто круто короче говоря. Ghost Recon Wildlands действительно "Глобальная Война" по сегодняшним меркам игр это превосходное качество игрушки очень качественная и детализированная техника, окружающая среда словно живая, ландшафты, огромные масштабы по исследованию территории.
I have found my passion now.
GR looks great
So you are basically saying that you have to be a magical know it all unicorn with a fantastical amount of experience to get this job, where you work insanely hard every day having to be a total jack of all trades in a hypercompetitive market that you would be lucky to even get into in the first place, as well as not make a massive salary because game devs as we know don't make all that much. Sounds like the company expects you to just fix all their problems and do everything besides make art, oh wait, they want that too. They want a couple people to do the job that sounds like it belongs to hundreds. Sounds not only impossible, but also like hell. Why on earth would anybody do this?
Fair points you made. For one, and im quoting a Tech artist at Epic games, "tech art is difficult to learn, difficult to master, but you WILL get hired. TechArtists will always be scarce, they are hard to be made". And the usual salary is like 110k/year :). For two, youre kinda like a mma fighter: good at everything, not necessarily great at any. Youre not expected to be as good at drawing as an artist, but you do have to know how he draws
any tutorials from ubisoft?
which software is use in UBI soft to make game
They have their own engine that most of the game is made on called anvil, but they probably use other art programs like 3DS Max, ZBrush and Photoshop too
Software isnt important. Your skills is important things. You should can work with every tools in your fields ....
what game is that at 2:47 ?
it is indeed. Thanks
+Iulian Negraia Tom Clancy's: Ghost Recon: Wildlands.
I want to see this but then at Rockstar Games .
I've been trying to become a technical artist for a long time now, but limited by the people around me. I need that foot in the door with first hand experience to become the best that I cane be. However 3 years of computer science and 3 years of art has had little impact on my ability to become a technical artist. Please hire and teach me! I have the drive! 8 years of studying!
How can 3 years of art and 3 of computer science not be enough? That's all technical art is
How's it going?
How's life going now man/woman?
@@alokkumar5123 They died from Ligma
Dream job!
hey Ubisoft my name is Shivam, I am a big fan of Assassin's Creed Series. And I dream of working with Ubisoft Montreal to work on this series. I saw a video about a person claiming to be an ex-ubisoft worker who said the condition of the game developers in no better than slaves. workers are over stressed and this and that. I hope that's not true. I am really passionate about games but I am not willing to sell my soul for it.
Its true
how do you know
Cause this isnt new and its not only 1 person talking about their experience working for big companies like this. Many people working withing the game industry want to switch over to indie games or smaller companies. And Ubisoft doesnt read youtube comments so dont even try to contact them here.
ok
Ubisoft is one of the best place you can work in canada, you might have a bit more hours, but compared to little companies, Ubisoft doesnt need to prove they are good enough for the industry, they already have their name out. Instead of worrying if its a good workplace, you should instead worry about your portfolio, it needs to be up to the standarts
is andreea from gameplay progamming here?
So I assume most Ubi employees are working on Siege, Division DLC and Ghost Recon Wildland, no wonder the hackers are still roaming free
Becuase now siege have more player to play
my goal is working for this company
Always the best
my name ashar. i am big fan of all ubisoft games and i want to work with u..
#technical artist..
Ashar Azeem me too! Game Artist in Ubi is my dream job
Qui du mss?
I highly doubt you need to know every tool in Maya just the basic tools are ok. No artist knows every tool because they are learning everyday
Optic500 they arent talking about maya, they are talkong about in house tools. and they were using 3ds max not maya.
as long as they are completing the art they are paid to do, then who cares what tools artists are using to do the job :)
Nice
Which program you use
They do not use EAs Engine. EAs Engine is solely for EA. They use Anvil (in-house) for Assassins Creed and Snowdrop for The Division.
Like TheBrofistStudios said, they use Anvil, Ubisoft engine.
Still games arent optimized for consols
Maybe poly count?
"the graphics suck" "games not optimized" current gen consoles have a level of performance of a modern office pc with a shitty gpu, yet you want ultra graphics with 60 fps. hilarious
Why are french people the only ones that don't bother learning another language?
Ubisoft you are the best!
P.S. Where is new prince of persia???? :(
IKR! My favorite was PoP: The Sands of Time
Luka B that was my favorite too
I love Ubisoft
I'm studying Bsc Animation and is there any work for me?
Ubisoft is no. 1
they look dead
Artistry is soul sucking and rewarding at the same time.
Their job probably demands more of them than a 'regular' corporate gig would. Understanding both the artists' tools and the technology pipeline? That's insane to ask of someone.
@@JustSujC This is exactly why it takes a very intelligent, passionate, and technology focused individual to become a great technical artist. You have to enjoy doing what many consider frustrating and debugging has to be a thing you live and breathe. Many try, many burn out and then switch to environmental art/design.
🇦🇺
Plot twist: this whole video clip is CGI
Far cry 4 made by a normal Editor, Far cry 4 can be made from me with that editor man, its the BIG bullshit ever.
+Hijode Fruta And who made this "editor", hmm? Editor made itself? ;)
yep.
making so many glitch
These guys never heard of gamers complaining about Ubisoft's games. I bet they think they are awesome :D
Norbert Klar You try to make even one of these scenes in 3d and then talk about whether these guys are awesome or not. Do you even know how much work it takes to make everything in the game and make it look good?
second.
Fifth
🌝🌝
first
*Unhealthy*
Are these the people who ruined my beautiful far cry