Oh snap, I didn’t realize it was Thursday already! So excited I had to comment before watching. I really thought it would be a good chance to give them and Valeran/Obeah the Oblivion treatment. Making a soul based discipline which could be used for good or evil, potentially leaving room for a Baali introduction down the line where they use the same discipline in a very different way. And this could cement the rumors that some Salubri were soul suckers and that Saulot himself maybe created the Baali. Just my thoughts, and pre-V5 companion I was more adverse to the whole turn clan disciplines into amalgams thing. But I am happy with how everything has turned out, and maybe I will play a Salubri one day!
Glad to hear you were looking forward to the video. I'm interested where they might take Baali, if they do in V5. I see it being more Bloodsorcery Amalgams or something like that. I want V5 Koldunism.
@@VoivodeMekhet That would make sense! I don’t actually know a ton about the Baali but when I was brainstorming and wondering how they would do things in the Companion those were my thoughts. And absolutely! I’m excited to see how they flesh out blood sorcery in V5. We need some Koldunic powers!
While Saulat isn't perfect, and did some questionable deeds over the millennium, he is the closest thing to a vampire saint and what the Tremere did to them can't be forgiven. I don't believe all the Warlocks should be put to final death for the sins of the ancients, but they should be called to account for the sins of their bastard lords. Also, through Obeah, the Salubri can heal and save the minds, bodies, and very souls of Kindred who are struggling with their crimes and losses of control to their Beast. This is an incredible boon to all of vampire kind, and these precious and fewer and fewer members must be protected and cherished at all costs. And speaking of calling to account the crimes against Saulot and his children, the others who sold them out to the Tremere must be held to task as well.
Where I do believe that the Tremere's purge and propaganda crusade against the Salubri was a messed up thing. Mass extinction of anything caused by an evil organization is just messed up. But Saulot being a "Saint" I think might be even more of a lie that what the Tremere were spreading. I believe that the Salubri clan in general are not bad and may be as close to the "good guys" as we're going to find in VtM. But their founder might very well be the most evil s.o.b. out there.
Thanks for the great summary 👍👍 I REALLY like the rewrite of Obeah/Valeran as a series of amalgam powers. I’ve always disliked (and ignored) the “there’s inly 7 of us” canon though. I feel like it’s too limiting and misses a lot of potential drama/story by eliminating the sire-child interplay & much if any intra-clan politics. One of my current players is a fledgling Salubri who has a lot of interactions with her sire still as the two work to keep their true clan a secret (the sire’s been impersonating a Toreador for ~150 years, as his sire did before him). Their “tasty” clan Bane is going to be awesome given that we have a Banu Haqim PC with the “blood leech” predator type in the game 🤣 And I love the physical blood-weeping third-eye, though I’m not liking the “it can look like ANYTHING” description. I prefer it as a simple Bhuddist-inspired third-eye.
I think that the patricide/matricide part of the story might add a bit more into the game if STs and players would be a bit more open with stranger ideas. A lot of players have an adversion to the fact that the story is more important than the characters themselves and many storytellers just want to keep the "weird shit" out of their plots. I think it would be interesting to see a couple of players come in, one playing the sire that has been around a while and the other a fledgling childe. The storyteller would need to be open to the idea of Golconda in their game setting or at least the idea that the sire believes that they have achieved it or are close. An in game training of the next generation would be amazing. After a time, several years maybe, the childe would have to commit the ritual sin of diablerie and carry on the legacy. Epic. And if done right no other players would even know that was happening around them.
@@VoivodeMekhet - It's not that; we're pretty open to any idea so long as it improves the character. Our troupe has put story ahead of individual characters more than once over the years. I honestly feel that limiting an entire Clan to just 7 (or 6) members limits the stories that can be told A LOT. Mechanically, it also doesn't make much sense if the lowest Generation you can play as a PC is 10th. If every Salubri childe eventually, then every Salubri (or at least most of them) should be of a suitably low generation. You're idea about a Sire/Childe mentorship followed by Diablerie when/if the Sire reaches Golconda is awesome & makes for a great story of personal horror/drama. And while it might be really cool for "some" Salubri to follow that tradition (maybe a specific blood cult inside the clan), I think it's extremely limiting if the whole clan follows that model without exception. Honestly, pretty much anything that's "without exception" is a no-go in my book. Like I said, I love the clan, just not that one aspect of their write-up/canon.
@@geminianpoet I have always liked the idea of a group of Salubri that branched off and just started embracing like crazy. Besides there's only 6 or 7 of that specific line left. There are, I believe (could be wrong) two Legacies in the Dark Kingdom that come from the Salubri and then their's the Antitribue. I think that there's a lot more Salubri out there then in let on. It is up to us as storytellers to write their story. There are so many stories out there of "the last of their kind" that by the end find a massive community hidden from the world. Perhapsa the Salubri need the same treatment.
I like to think of it as 7 who are known, and act as a committee in lieu of a single antediluvian, and as a price for having power, they must select their successor to mentor, and when the time comes, be diablerized by them. The rest hide amongst other, sympathetic clans (really, anyone who enjoys pissing off the Tremere.)
I was just disappointed that there wasn't anything for the warrior branch in the Companion write up for them. The only Salubri I played was an older Kindred of the warrior caste (embraced around the time of Richard the Lion-hearted) who was an honorable sort. The Sabbat would not have been a good fit for them.
Salubri are probably the rewrite I struggled the most with, maybe because they are changed the most. But I start to wrap my head around the new version. The only thing that surprised me is, that dominate does not matter much in their new amalgams. Since Dominate is introduced in V5 core as rather physical experience (your body is hacked to do something but you know that someone or something is happening to you) and after having Dominate be part of vicissitude, which is also physical, I would have expected to see some Salubri Healing effect based on dominate and fortitude. But it didn’t exist (yet). And I am waiting for the Sabbat source book and wonder if and how the antitribu might occur. In the companion it is mentioned that the powers of the Salubri might heal or destroy, but there is not much destructive power shown. Maybe we will see that in the Sabbat book.
We very well might get more info on the Warrior cast of Salubri in the Sabbat. I'm seeing the same powers but with more dark uses. I like the idea of the Healer/Warrior thing being just perspective. Also, I'm kind of a fan of the new Salubri. They seem to be fooling themselves more than anything. "The road to hell is paved with good intentions" and I see them causing more psychological damage than anything else.
I am nothing but a newbie observer to the WOD tabletop game as noone I know plays it as 5e has taken over most shops and I play 40k much more. However the allure of the game's dense lore has been always like a iching at the back of my brain towards trying it out for myself. My ideal version of this clan is reverse course and really push the victimhood to the extreme. The idea is that you could have this clan being the phase "good intentions pave the way to hell" personified. They start off better then other clans but slowly become more and more monstrous with each passing night. That damned third eye shows up on a night where they let their beast take over then another appears on their hand, their back. They turn into demonic looking beasts but their morals stay the same causing to lose faith in trying to stay pure of heart. Dont mind this rant this is just an outsider spit balling ideas on tragic character building.
I loved the rant. You are not an outsider here. If you love World of Darkness and you want to share ideas, you don't have to play, though I hope you get to if you want. A good rant is always welcome.
Random 4am thought on an unrelated note since you may talk about Caitiff next week. Do amalgam powers now fix the potential problems of players trying to play a Caitiff with 3 whacky unique disciplines like Chimestry, Vicissitude, and Dementation? Or I guess the question is, could a true Caitiff (someone who doesn’t have the curses from Caine or the tie to their clan founder) naturally learn amalgams if they had knowledge of them and the required disciplines? I like to think of Caitiff as vampires as they were meant to be, much much weaker versions of what the second generation were like perhaps. The potential for all disciplines is there and they don’t have the curses that have plagued the descendants of the antediluvians. But they are generally much higher in generation, without much political power in the vampire world and often hunted by more superstitious elders. So they have remained outcasts and at the bottom of the ladder.
Sorry it's taken me so long to get to this. Such a great question. I personally think that the "in clan" amalgams should be taught by a teacher. Just my thought but it keeps things from getting too OP.
Yeah, I was never a fan of the Salubri before as “good vampires” was just too much a contradiction in terms for me. Trying to be good is one thing but BEING good is another. So back in the day I would try to make sense of them and I remember thinking it would make sense if they were the people that tried to help you regardless of what you wanted. So I was happy with most of what they did but I’m still not entirely sold on the new Bane as it still makes them victims. Otherwise, really great work and love the Compulsion
I love the idea that they compulsively try to help but their powers just cover the issues. Eventually turning the "victim" jaded and screwed in the head.
I HATE what they did to Saulot's Children in V5. Absolutely despise it. That bane makes it impossible for a PC. They have enough crap to go through without THAT. Just my thought. Your Eye bleeds and your entire coterie makes it so that they have to check against Diab??!! When you use ANY disciplines?? Dude - no. Yes, please turn the Salubri into the Monsters that they ARE (ask me about mine sometime) - but, Good Gawd, THAT BANE!! No, thank you!!
I am very interested in your Salubri. You seem very spirited about the clan and I would love to hear your experience. For me, the new V5 bane makes me want to play one more than ever.
@@VoivodeMekhet Which is awesome. You really gave me some interesting directions to take that toon as we move forward. General gist of the toon is that her Loyalist Sabbat Fury Sire has set to "Reclaim the Blood" from the Tremere. The Tremere he took before her Sire shovelheaded her (thinking he was getting an extra Warrior to aide him) had Diablarized a Lamb and had the Soul Shard Flaw. Ever since then, EVERY CHILDE her Sire has taken has been a Lamb. Needless to say, he is eating Tremere left and right as he tries to reseed the Bloodline. For 25 years, her Sire hid her under the floorboards from the Archbishop, the other Packs in the Diocese, his fellow Furies, the Cam AND the Anarchs. For 25 years, she was told how her grandsires had abandoned the Warriors, leaving them to fight one Lick wars and just get slaughtered as those they were charged to protect bled in the streets. He was forced to wake her and release her into the wild when hunters started slaughtering the Sabbat. That Lamb is THE MOST BLOODTHIRSTY TOON I have EVER portrayed. She has never met another of HER bloodline. She knows the rudimentary basics of the concepts of Golconda. She is a childe who only understands that everyone around her is either going to get killed protecting her (like her Abbot) or want to kill HER. That leads to "Fight/Flight/Freeze" - and the Talons come out. Because she is NOT her Grandsires. She will not leave her Warriors without aide. Their mistakes are not hers. "We were meant to take down demons - but we can only do it together. Lock and load! Where the f*ck is Pinkie??!!" (Pinkie is another Fury.)
@@heatherbryson3776 That's awesome! The only time I've been able to "play" Salubri have been three NPCs over the course of several years. I had a Sabbat paladin who took the knightly thing a bit too far. Full suit of armor and everything. I had a classic healer who was embraced in Afghanistan. He was an army medic and was embraced because he was treating everyone, not just the Americans, which ended up getting killed and his sire felt he had more work to do. But my all time favorite was this sage that lived on a mountain outside of my Cam city. Most kindred just figured he was a hermit vamp that lived up there but he would take on people as students to teach them Golconda. I would spend months teaching the players the ins and outs of being on the path and then he would diablerize them, lol. He was a healer Salubri, but he was also infernal and a diablerist who ate those on Golconda, lol.
@@VoivodeMekhet I'm telling you - whenever people are like "Why didn't they stop the Tremere's pogrom" my gut is to let someone play a Salubri - or bring a NPC one in. They can get completely and utterly insane. I mean worse than the Malks. Everything from "I'm going to Diablarize these Baali so that, when I ascend to Golconda, I take them with me BY FORCE" to "Lock and load, b*tches, we're avenging Father Saulot" to "I'm gonna Diablarize my Flock so that I take them with me... we have the best chance to succeed at Suspire, so this is the only way..." They can get rather militant and "uppity." And with Diablarie seen as a Religous Rite of Passage... well... And after watching your video, I'm okay with what they did to my beloved Triclops. I still think the Bane SUCKS and they nerfed them to the point that they are practically unplayable as PCs - but I agree that they needed to be made more "Monstrous." Because VtM is Man v Beast. They have a Beast within them. To play like they don't doesn't do the game justice and just completely bypasses the struggle for the very Golconda that they are trying to reach. Themes... respect the themes of the Game, the Clan you portray, and the themes that your fellow players are trying to explore. In exploring these themes, we explore what it means to be human. With all the successes and failures - strengths and weaknesses. That is what drew me to VtM rather than, say, DnD. The morality play.
@@heatherbryson3776 I could not have said that better myself. DnD was ruined for me years ago. I always feel at home with vampire. The expression of Jungian archetypes and the whole "no one is truly the good guy" thing draws me everytime.
You're talking about Shepherd's Watch (not level 5 Valeren/Healer Path - level 4). You can still be targeted with ranged attacks - just not Grapple/Brawl/Melee attacks.
@@VoivodeMekhet I play BNS, so my grasp of V20/TTRPG is limited. But I know that (granted streamlined) system. I'm actually about to step up as ST in the Org I play in. Honestly, I'm like you - I love playing Heels. With COVID and everything having gone to Discord, it makes it very difficult to read body language - so my normal mode of play and my normal toons have been difficult to integrate into some of the games I've visited - even working hand in hand with Staff and being completely open and transparent. I would definitely be interested in how you've dealt with this in your Heels as a topic of discussion as we continue the discussion of Our World of Darkness: Tips on how to maintain the mystery/intrigue while respecting fellow player's boundaries and consent in this shared space.
@@heatherbryson3776 You are quickly becoming one of my favorite kindred. I don't give a flying f*%$# what system people play in. If it works for you and you enjoy the game then all the power to you and your troup. I started playing in L.A.R.P. second edition revised vtm MET. I played it for years before even touching pen and paper because I prefer a LARP setting. I personally hate play by post games and as far as LARP goes I'm not a big fan of V20, only because of the Gangrel. I know it sounds stupid but shape of the Beasts Wrath should only be available to elders, not a 3pt. merit. Ok, off my soap box, lol. You should join the Our World of Darkness Facebook page if you're interested in long conversations. But I think you're right. I need to talk about how we gamers can get by in this dark time of our real world.
Oh snap, I didn’t realize it was Thursday already! So excited I had to comment before watching.
I really thought it would be a good chance to give them and Valeran/Obeah the Oblivion treatment. Making a soul based discipline which could be used for good or evil, potentially leaving room for a Baali introduction down the line where they use the same discipline in a very different way. And this could cement the rumors that some Salubri were soul suckers and that Saulot himself maybe created the Baali. Just my thoughts, and pre-V5 companion I was more adverse to the whole turn clan disciplines into amalgams thing. But I am happy with how everything has turned out, and maybe I will play a Salubri one day!
Glad to hear you were looking forward to the video. I'm interested where they might take Baali, if they do in V5. I see it being more Bloodsorcery Amalgams or something like that. I want V5 Koldunism.
@@VoivodeMekhet That would make sense! I don’t actually know a ton about the Baali but when I was brainstorming and wondering how they would do things in the Companion those were my thoughts.
And absolutely! I’m excited to see how they flesh out blood sorcery in V5. We need some Koldunic powers!
While Saulat isn't perfect, and did some questionable deeds over the millennium, he is the closest thing to a vampire saint and what the Tremere did to them can't be forgiven. I don't believe all the Warlocks should be put to final death for the sins of the ancients, but they should be called to account for the sins of their bastard lords. Also, through Obeah, the Salubri can heal and save the minds, bodies, and very souls of Kindred who are struggling with their crimes and losses of control to their Beast. This is an incredible boon to all of vampire kind, and these precious and fewer and fewer members must be protected and cherished at all costs. And speaking of calling to account the crimes against Saulot and his children, the others who sold them out to the Tremere must be held to task as well.
Where I do believe that the Tremere's purge and propaganda crusade against the Salubri was a messed up thing. Mass extinction of anything caused by an evil organization is just messed up. But Saulot being a "Saint" I think might be even more of a lie that what the Tremere were spreading. I believe that the Salubri clan in general are not bad and may be as close to the "good guys" as we're going to find in VtM. But their founder might very well be the most evil s.o.b. out there.
this video is great but you need to turn up your voice volume
Oh yeah, I need to go through and make new clan videos. My quality has gone up a lot since I made these.
@@VoivodeMekhet trust dude u do great work. i just got into vtm and i'm using videos like yours as inspiration for my game.
Thanks for the great summary 👍👍
I REALLY like the rewrite of Obeah/Valeran as a series of amalgam powers.
I’ve always disliked (and ignored) the “there’s inly 7 of us” canon though. I feel like it’s too limiting and misses a lot of potential drama/story by eliminating the sire-child interplay & much if any intra-clan politics. One of my current players is a fledgling Salubri who has a lot of interactions with her sire still as the two work to keep their true clan a secret (the sire’s been impersonating a Toreador for ~150 years, as his sire did before him).
Their “tasty” clan Bane is going to be awesome given that we have a Banu Haqim PC with the “blood leech” predator type in the game 🤣
And I love the physical blood-weeping third-eye, though I’m not liking the “it can look like ANYTHING” description. I prefer it as a simple Bhuddist-inspired third-eye.
I think that the patricide/matricide part of the story might add a bit more into the game if STs and players would be a bit more open with stranger ideas. A lot of players have an adversion to the fact that the story is more important than the characters themselves and many storytellers just want to keep the "weird shit" out of their plots. I think it would be interesting to see a couple of players come in, one playing the sire that has been around a while and the other a fledgling childe. The storyteller would need to be open to the idea of Golconda in their game setting or at least the idea that the sire believes that they have achieved it or are close. An in game training of the next generation would be amazing. After a time, several years maybe, the childe would have to commit the ritual sin of diablerie and carry on the legacy. Epic. And if done right no other players would even know that was happening around them.
@@VoivodeMekhet - It's not that; we're pretty open to any idea so long as it improves the character. Our troupe has put story ahead of individual characters more than once over the years. I honestly feel that limiting an entire Clan to just 7 (or 6) members limits the stories that can be told A LOT. Mechanically, it also doesn't make much sense if the lowest Generation you can play as a PC is 10th. If every Salubri childe eventually, then every Salubri (or at least most of them) should be of a suitably low generation.
You're idea about a Sire/Childe mentorship followed by Diablerie when/if the Sire reaches Golconda is awesome & makes for a great story of personal horror/drama. And while it might be really cool for "some" Salubri to follow that tradition (maybe a specific blood cult inside the clan), I think it's extremely limiting if the whole clan follows that model without exception. Honestly, pretty much anything that's "without exception" is a no-go in my book.
Like I said, I love the clan, just not that one aspect of their write-up/canon.
@@geminianpoet I have always liked the idea of a group of Salubri that branched off and just started embracing like crazy. Besides there's only 6 or 7 of that specific line left. There are, I believe (could be wrong) two Legacies in the Dark Kingdom that come from the Salubri and then their's the Antitribue. I think that there's a lot more Salubri out there then in let on. It is up to us as storytellers to write their story. There are so many stories out there of "the last of their kind" that by the end find a massive community hidden from the world. Perhapsa the Salubri need the same treatment.
I like to think of it as 7 who are known, and act as a committee in lieu of a single antediluvian, and as a price for having power, they must select their successor to mentor, and when the time comes, be diablerized by them. The rest hide amongst other, sympathetic clans (really, anyone who enjoys pissing off the Tremere.)
I was just disappointed that there wasn't anything for the warrior branch in the Companion write up for them. The only Salubri I played was an older Kindred of the warrior caste (embraced around the time of Richard the Lion-hearted) who was an honorable sort. The Sabbat would not have been a good fit for them.
Salubri are probably the rewrite I struggled the most with, maybe because they are changed the most. But I start to wrap my head around the new version. The only thing that surprised me is, that dominate does not matter much in their new amalgams. Since Dominate is introduced in V5 core as rather physical experience (your body is hacked to do something but you know that someone or something is happening to you) and after having Dominate be part of vicissitude, which is also physical, I would have expected to see some Salubri Healing effect based on dominate and fortitude. But it didn’t exist (yet).
And I am waiting for the Sabbat source book and wonder if and how the antitribu might occur. In the companion it is mentioned that the powers of the Salubri might heal or destroy, but there is not much destructive power shown. Maybe we will see that in the Sabbat book.
We very well might get more info on the Warrior cast of Salubri in the Sabbat. I'm seeing the same powers but with more dark uses. I like the idea of the Healer/Warrior thing being just perspective. Also, I'm kind of a fan of the new Salubri. They seem to be fooling themselves more than anything. "The road to hell is paved with good intentions" and I see them causing more psychological damage than anything else.
I am nothing but a newbie observer to the WOD tabletop game as noone I know plays it as 5e has taken over most shops and I play 40k much more. However the allure of the game's dense lore has been always like a iching at the back of my brain towards trying it out for myself.
My ideal version of this clan is reverse course and really push the victimhood to the extreme. The idea is that you could have this clan being the phase "good intentions pave the way to hell" personified. They start off better then other clans but slowly become more and more monstrous with each passing night. That damned third eye shows up on a night where they let their beast take over then another appears on their hand, their back. They turn into demonic looking beasts but their morals stay the same causing to lose faith in trying to stay pure of heart.
Dont mind this rant this is just an outsider spit balling ideas on tragic character building.
I loved the rant. You are not an outsider here. If you love World of Darkness and you want to share ideas, you don't have to play, though I hope you get to if you want. A good rant is always welcome.
Random 4am thought on an unrelated note since you may talk about Caitiff next week.
Do amalgam powers now fix the potential problems of players trying to play a Caitiff with 3 whacky unique disciplines like Chimestry, Vicissitude, and Dementation? Or I guess the question is, could a true Caitiff (someone who doesn’t have the curses from Caine or the tie to their clan founder) naturally learn amalgams if they had knowledge of them and the required disciplines?
I like to think of Caitiff as vampires as they were meant to be, much much weaker versions of what the second generation were like perhaps. The potential for all disciplines is there and they don’t have the curses that have plagued the descendants of the antediluvians. But they are generally much higher in generation, without much political power in the vampire world and often hunted by more superstitious elders. So they have remained outcasts and at the bottom of the ladder.
Sorry it's taken me so long to get to this. Such a great question. I personally think that the "in clan" amalgams should be taught by a teacher. Just my thought but it keeps things from getting too OP.
Yeah, I was never a fan of the Salubri before as “good vampires” was just too much a contradiction in terms for me. Trying to be good is one thing but BEING good is another. So back in the day I would try to make sense of them and I remember thinking it would make sense if they were the people that tried to help you regardless of what you wanted. So I was happy with most of what they did but I’m still not entirely sold on the new Bane as it still makes them victims. Otherwise, really great work and love the Compulsion
I do like that the iconic power of the warrior Salubri is used for healing as they always felt more Paladin like in the Clanbook
I love the idea that they compulsively try to help but their powers just cover the issues. Eventually turning the "victim" jaded and screwed in the head.
I do wish that they had a way to use the same powers in an offensive way.
I HATE what they did to Saulot's Children in V5. Absolutely despise it. That bane makes it impossible for a PC. They have enough crap to go through without THAT. Just my thought. Your Eye bleeds and your entire coterie makes it so that they have to check against Diab??!! When you use ANY disciplines?? Dude - no. Yes, please turn the Salubri into the Monsters that they ARE (ask me about mine sometime) - but, Good Gawd, THAT BANE!! No, thank you!!
I am very interested in your Salubri. You seem very spirited about the clan and I would love to hear your experience. For me, the new V5 bane makes me want to play one more than ever.
@@VoivodeMekhet Which is awesome. You really gave me some interesting directions to take that toon as we move forward. General gist of the toon is that her Loyalist Sabbat Fury Sire has set to "Reclaim the Blood" from the Tremere. The Tremere he took before her Sire shovelheaded her (thinking he was getting an extra Warrior to aide him) had Diablarized a Lamb and had the Soul Shard Flaw. Ever since then, EVERY CHILDE her Sire has taken has been a Lamb. Needless to say, he is eating Tremere left and right as he tries to reseed the Bloodline. For 25 years, her Sire hid her under the floorboards from the Archbishop, the other Packs in the Diocese, his fellow Furies, the Cam AND the Anarchs. For 25 years, she was told how her grandsires had abandoned the Warriors, leaving them to fight one Lick wars and just get slaughtered as those they were charged to protect bled in the streets. He was forced to wake her and release her into the wild when hunters started slaughtering the Sabbat.
That Lamb is THE MOST BLOODTHIRSTY TOON I have EVER portrayed. She has never met another of HER bloodline. She knows the rudimentary basics of the concepts of Golconda. She is a childe who only understands that everyone around her is either going to get killed protecting her (like her Abbot) or want to kill HER.
That leads to "Fight/Flight/Freeze" - and the Talons come out. Because she is NOT her Grandsires. She will not leave her Warriors without aide. Their mistakes are not hers. "We were meant to take down demons - but we can only do it together. Lock and load! Where the f*ck is Pinkie??!!" (Pinkie is another Fury.)
@@heatherbryson3776 That's awesome! The only time I've been able to "play" Salubri have been three NPCs over the course of several years. I had a Sabbat paladin who took the knightly thing a bit too far. Full suit of armor and everything. I had a classic healer who was embraced in Afghanistan. He was an army medic and was embraced because he was treating everyone, not just the Americans, which ended up getting killed and his sire felt he had more work to do. But my all time favorite was this sage that lived on a mountain outside of my Cam city. Most kindred just figured he was a hermit vamp that lived up there but he would take on people as students to teach them Golconda. I would spend months teaching the players the ins and outs of being on the path and then he would diablerize them, lol. He was a healer Salubri, but he was also infernal and a diablerist who ate those on Golconda, lol.
@@VoivodeMekhet I'm telling you - whenever people are like "Why didn't they stop the Tremere's pogrom" my gut is to let someone play a Salubri - or bring a NPC one in. They can get completely and utterly insane. I mean worse than the Malks. Everything from "I'm going to Diablarize these Baali so that, when I ascend to Golconda, I take them with me BY FORCE" to "Lock and load, b*tches, we're avenging Father Saulot" to "I'm gonna Diablarize my Flock so that I take them with me... we have the best chance to succeed at Suspire, so this is the only way..." They can get rather militant and "uppity." And with Diablarie seen as a Religous Rite of Passage... well...
And after watching your video, I'm okay with what they did to my beloved Triclops. I still think the Bane SUCKS and they nerfed them to the point that they are practically unplayable as PCs - but I agree that they needed to be made more "Monstrous." Because VtM is Man v Beast. They have a Beast within them. To play like they don't doesn't do the game justice and just completely bypasses the struggle for the very Golconda that they are trying to reach.
Themes... respect the themes of the Game, the Clan you portray, and the themes that your fellow players are trying to explore. In exploring these themes, we explore what it means to be human. With all the successes and failures - strengths and weaknesses. That is what drew me to VtM rather than, say, DnD. The morality play.
@@heatherbryson3776 I could not have said that better myself. DnD was ruined for me years ago. I always feel at home with vampire. The expression of Jungian archetypes and the whole "no one is truly the good guy" thing draws me everytime.
You're talking about Shepherd's Watch (not level 5 Valeren/Healer Path - level 4). You can still be targeted with ranged attacks - just not Grapple/Brawl/Melee attacks.
Thank you very much Heather. I love being called out when I mistake my lore, truly. Let's me know I still have lots to learn.
@@VoivodeMekhet I play BNS, so my grasp of V20/TTRPG is limited. But I know that (granted streamlined) system. I'm actually about to step up as ST in the Org I play in.
Honestly, I'm like you - I love playing Heels. With COVID and everything having gone to Discord, it makes it very difficult to read body language - so my normal mode of play and my normal toons have been difficult to integrate into some of the games I've visited - even working hand in hand with Staff and being completely open and transparent. I would definitely be interested in how you've dealt with this in your Heels as a topic of discussion as we continue the discussion of Our World of Darkness: Tips on how to maintain the mystery/intrigue while respecting fellow player's boundaries and consent in this shared space.
@@heatherbryson3776 You are quickly becoming one of my favorite kindred. I don't give a flying f*%$# what system people play in. If it works for you and you enjoy the game then all the power to you and your troup. I started playing in L.A.R.P. second edition revised vtm MET. I played it for years before even touching pen and paper because I prefer a LARP setting. I personally hate play by post games and as far as LARP goes I'm not a big fan of V20, only because of the Gangrel. I know it sounds stupid but shape of the Beasts Wrath should only be available to elders, not a 3pt. merit. Ok, off my soap box, lol. You should join the Our World of Darkness Facebook page if you're interested in long conversations. But I think you're right. I need to talk about how we gamers can get by in this dark time of our real world.
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