Adding Loot To Your Dungeons

Поділитися
Вставка
  • Опубліковано 24 вер 2024
  • Today we are talking about filling your dungeons with delicious, delicious, loot. Or, more accurately, how to make loot for dungeons that fits your story and helps your players!
    And when you're done why not join our discord: / discord
    Or check out our games:
    Get Your PDFs on Itch: desksanddorks.... Copies: www.indiepress....

КОМЕНТАРІ • 26

  • @macoppy6571
    @macoppy6571 8 днів тому +10

    Some of these treasure ideas remind me of Wyle E. Coyote, the Roadrunner, Tom & Jerry gags. Munckin toys 🧸 🔫

    • @DesksAndDorks
      @DesksAndDorks  8 днів тому +3

      Honestly I take that as a huge compliment.

  • @enxman7697
    @enxman7697 4 дні тому +2

    You had me at "Like very dangerous pinata"

  • @adamletts885
    @adamletts885 7 днів тому +5

    This is a great video, you deserve a huge channel with this quality

    • @DesksAndDorks
      @DesksAndDorks  7 днів тому +3

      I really appreciate it! I'm working to get the channel there slowly but surely.

    • @adamletts885
      @adamletts885 6 днів тому +1

      @DesksAndDorks doing my part, leaving a comment for the algorithm

    • @DesksAndDorks
      @DesksAndDorks  6 днів тому +2

      I salute you for your service!

  • @feilixsoundstream145
    @feilixsoundstream145 7 днів тому +4

    I really enjoy such creative inputs. Don’t mind me „stealing“ those ideas hehe

    • @DesksAndDorks
      @DesksAndDorks  7 днів тому +2

      Steal away my friend. The ideas are here for everyone.

  • @AegixDrakan
    @AegixDrakan День тому +1

    I do scale loot to the player levels, but otherwise I follow those rules. I try to make the loot fit with the dungeon theme whenever possible.
    I also make loot that I think the players would enjoy. I have an archer player with a wonky build, who just loooooves to get the high ground. So, I gave him a Bandanna of the Bird, that gives him a bonus when climbing. :P He liked that a lot.

    • @DesksAndDorks
      @DesksAndDorks  День тому +1

      That's cool because he can scale stuff and just perch like a bird to shoot.

  • @AegixDrakan
    @AegixDrakan День тому +1

    *oooooooooooh* that candle is a REALLY good idea. That's going into my potentially loot. :P

  • @jm7781
    @jm7781 6 днів тому +1

    Man, I realy like powerful evil things to be put in a dungeon. The classic is the major invisibility ring that will hide you from all but its own dark master, garantying that you only fall to him. But I accept other sugestions.

    • @DesksAndDorks
      @DesksAndDorks  6 днів тому +1

      I have fallen in love with neutral items in my games. Items that are just utterly pragmatic and don't care either way but have strong goals.

  • @mightyspaceghost9778
    @mightyspaceghost9778 7 днів тому +1

    The discord link is expired boss

    • @DesksAndDorks
      @DesksAndDorks  7 днів тому +2

      Appreciate the heads up my man. It's supposed to be a permanent link but imma look into it

    • @DesksAndDorks
      @DesksAndDorks  7 днів тому +1

      discord.gg/MM7XVCFJjW

    • @mightyspaceghost9778
      @mightyspaceghost9778 7 днів тому +1

      @@DesksAndDorks sick if you get an update shoot me a link please!

    • @DesksAndDorks
      @DesksAndDorks  7 днів тому +1

      I got you dawg!
      discord.gg/MM7XVCFJjW

  • @doomhippie6673
    @doomhippie6673 6 днів тому +2

    A +2 sword is ALWAYS more interesting than something that allows you to change place with somebody. A sword is an honest weapon for a hero. Magic tricks just aren't. Because low magic settings rule. ;)

    • @DesksAndDorks
      @DesksAndDorks  6 днів тому +4

      I found the Conan player! If I'm doing low fantasy, players are gonna get a hatchet and a rusty spear, and they're going to like it. In all seriousness, I still greatly prefer items that make combat an out of the box affair even in my more low fantasy skewed games.

    • @CitanulsPumpkin
      @CitanulsPumpkin 6 днів тому +2

      The +2 sword is only interesting until you find the +3 sword. If the only metric you're using to evaluate items is "Line go up. Big number go berrrrrrrrrr!" then you're going to eventually hit the "My enemy creatures aren't doing the thing anymore!" wall.
      Want to keep a "low magic" setting? Reflavor the magic items so they are lost technology created by a dead civilization, or chemical compounds made from unique plants or creatures found in the setting.
      The point is minor stat bonuses pale in comparison to crowd control and table flips. Give a player a +X sword and you've only made your future encounters relatively easier. Give them a single use item that wipes the board, resets the board, or completely flips the table over, and you've given them a memorable moment they'll talk about forever.
      No one talks about the time they dealt 48 damage with a +2 stat stick. They talk about the time they used smoke bombs, tanglefoot bags, and alchemist fire to light an entire field on fire and stop a cavalry charge. They talk about the time they tripped the big bad and sent him over the edge of a cliff. They talk about opening all the cages in whatever building they were in and riding the wave of chaos all the way to the throne room.

  • @Joshuazx
    @Joshuazx 7 годин тому

    9:45 magic water jet pack in a fantasy game? Never. What kind of cartoony ass game is this? Can you do some low fantasy content?

    • @DesksAndDorks
      @DesksAndDorks  4 години тому

      You've never had players covble together stuff like that? It's basically a rite of passage at this point.