Let's Make Better Rpg Currencies

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 263

  • @eazy8579
    @eazy8579 14 днів тому +5

    Early Medieval Iceland actually has a really interesting one, where bolts and sections of cloth, specially wool, were used as currency.

    • @DesksAndDorks
      @DesksAndDorks  14 днів тому +2

      I did not know that that's awesome!

  • @dukeragnvaldr
    @dukeragnvaldr 13 днів тому +7

    There used to be an RPG called “Human-Occupied Landfill“. It was totally crazy with almost no basis in reality.
    It used a mindless creature as currency. It was also edible. The larger it grew, the greaterit’s value. When full grown, it would suddenly become carnivorous, and attempt to eat everyone nearby.

    • @DesksAndDorks
      @DesksAndDorks  13 днів тому +3

      That's.....honestly genius. Like what a cool metaphor for man's waste and the excesses of money. Holy crap I can't believe I've never heard about that!

  • @goldendragonbringer
    @goldendragonbringer Місяць тому +11

    One thing I always thought was weird is that "gold" is just accepted with the understanding that it is valuable because we consider it valuable on Earth. But in a magical world, I think they would consider gold as valuable as plastic. Useful sometimes for a few things but can be thrown away.
    I think coins in a magical world would be made out of magical/powerful metals like mithral and adamantite. When a merchant sees it, everyone agrees it is valuable.
    To explain why the myths of treasure persevere, maybe there were hoards of gold in a den because goblins gather the useless gold because it is shiny. Similar to how crows gather shiny glass and we consider it cute and endearing that the creature doesn't understand it is useless.
    What this would accomplish would be that you get coins of different metals that can be melted down for whatever goals or just used to buy things. Optionally, using your deity idea, donating a certain metal to a specific shrine will please the deity to get a buff for some time.
    Magic as cryptocurrency. Mages donate mana daily for the chance of getting a part of a magic spell from the doge deity and gaemstonk deity. You can sell the spell or hoard it to keep use it to get the whole magic spell. The more mages that have spells from a deity, the more stonk power the deity gets, making the spells stronger. Yelling "To the moon" increases mana at the cost of hp.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      Honestly the whole thing of makes chanting too the moon over and over again is kinda peak.

  • @tylerh2548
    @tylerh2548 16 днів тому +3

    There's an alternate-history novel called The Years of Rice and Salt wherein those two commodities become the defining resource of wealth that shapes history into the modern world. So you got Salt and Rice as currencies
    Also, Dune's "spice melange" is essentially a salt used for food that also has magical properties and defines who has power in the universe - control the Spice, control the transport (via spacecraft navigated by spice-given foresight of the safe path from A to B across the cosmos), control society. It really is a good example of using a "salt" in place of coinage.

    • @DesksAndDorks
      @DesksAndDorks  16 днів тому +1

      I will have to check the book out I love a compelling historical look at currencies!

  • @trollonapole
    @trollonapole Місяць тому +57

    I quite often run an apocalyptic setting where the world has been burnt to ash, freshwater is rare, the oceans turned to toxic salty sludge. Water is currency in this setting, the players needing it to trade, and a minimum amount each day to avoid dehydration. It makes the setting more desperate as you're literally drinking your money, and has lead to funny results like the wizard in the party going into deranged rants about finding a way to turn piss back into potable water after the party got lost in the ash wastes while transporting water they didn't own, but were forced to drink to not die when their own supply ran out.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +9

      Oooooooh that's a great setting and a cool idea

    • @thatprofessorguy8316
      @thatprofessorguy8316 Місяць тому +8

      Thats literally the reason why the bottlecap become the currency of Fallout. They represent the bottles used to store water since its very hard to carry water around

    • @geislar7682
      @geislar7682 Місяць тому +5

      This is an excellent addition to a Dark Sun game

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +5

      @geislar7682 it would work well for dark sun for sure!

    • @Buethollemew
      @Buethollemew Місяць тому +4

      If you havent heard of it i'd take a peak at the roguelike game Caves of Qud. Very similar to your setting. Like suspiciously.

  • @nonya9120
    @nonya9120 Місяць тому +22

    Gold may be a bad base, but it can come in handy.
    Like a giants castle, water closet with solid gold fixtures.
    Characters spent 5 or 6 sessions, tearing it out and lugging it back. lol.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +8

      Honestly that's pretty peak rolplaying. Start as heroes. End as feral racoons stripping the bones from someone's house

  • @hysterical5408
    @hysterical5408 15 днів тому +3

    I like bags of holding because it means the player/players' wealth is entirely at the hands of a sentient banker they keep in their pocket they then must confy in and try to convince to give them the gold they need.

    • @DesksAndDorks
      @DesksAndDorks  15 днів тому +1

      That's honestly the best argument for a bag of holding.

    • @DoomSausage1
      @DoomSausage1 2 дні тому +1

      Hahaha I love this idea

  • @Mae_Dastardly
    @Mae_Dastardly Місяць тому +23

    Consider: fantasy great-tree amber. Melt it down and mold it into rings that can be slotted onto a rope for storage. The reason the rings are Amber is cause it's easily ahaped and made out of a limited resource that has Fantasy Bullshit that prob makes it magical or some shit

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +11

      Honestly based. I for one support our tree amber overlords.

  • @fireradfieritis8953
    @fireradfieritis8953 Місяць тому +22

    As strange as a concept as it is, Spice from Spore being used as the main commodity for getting Sporebucks implies Spice could very well be used as a form of currency. It's how you regularly generate your money after all. I can easily imagine using vials of different values of Spice for trade. Sprinkle some on a scale to help gauge price and then trade from there. It's the first time I've considered the concept of a dust being used for money at any rate.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +5

      Spore bucks being used through spice is definitely a good version of this.

  • @sorenrohrbach2361
    @sorenrohrbach2361 12 днів тому +2

    just started bouncing through your videos after seeing your big vid on Low Fantasy and I gotta say this is so far my favorite; cuz up to now currency was something I was just ignoring in my own pair of ttrpgs I'm working on, at least one of which I'm now obsessed with the thought of salt as the defacto tender. As for the other one, I think I actually like the thought of livestock or even game animals and their byproducts as currency for a couple reasons. It makes the players' acquisition of wealth feel very tangible in an OSR kinda way, where more lengthy excursions or errands will tax the players by having them literally eat their money circumstances depending, and the bigger the players get in the world, the more land and servants they'll need to help manage their wealth. It also lends very well to the use of blood magic in a game where hp/ritual sacrifice can be used to achieve the DC on a spell check, and can lead to very organic ways of in-world conversion rates that don't take a genius to think of. Sure those two dozen cows you brought along can graze just fine and milk plenty, but you better find a beef-loving fisherman to trade em now cuz the next four towns we have to go through are on a bare coast region that only accepts dried eels as payment. or even something as simple as a halfling/gnome merchant who won't accept payment in any animals bigger than a pony

    • @DesksAndDorks
      @DesksAndDorks  12 днів тому +2

      Really glad you're enjoying it and the content! The cattle currency idea is an awesome one (and it's why I went back and made the edit to the video)
      Thanks for giving this video some love it's one I feel like gets glossed over in our work.

    • @sorenrohrbach2361
      @sorenrohrbach2361 12 днів тому +1

      @DesksAndDorks for sure! Your videos are great at giving food for thought and this and the first gold video especially point out some shortcomings of currency in games that I didn't even realize I had a problem with

    • @DesksAndDorks
      @DesksAndDorks  12 днів тому +2

      Well the support is much appreciated man!

  • @angelobriones5536
    @angelobriones5536 Місяць тому +9

    I’ve recently got into Warhammer: Age of Sigmar and a couple of interesting things they use for currency is Aqua Ghyranis which is water that comes from the Realm of Life, and this water is essentially a super-cure for any injury or affliction. Which is very valuable in a universe constantly at war. Another is something called glimmerings, which are stones that can give almost anyone glimpses of prophecy. In one book, someone even used shavings of glimmerings to give herself a prophetic edge in battle, but she started developing a dependency on it, like a drug. It was pretty cool.

  • @chrisbates8906
    @chrisbates8906 Місяць тому +42

    I want to write a game where the currency is deliberately obtuse and impossibly unwieldy - i want antique sideboards to be the standard of wealth and the use of chests and containers as money rather than their contents.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +8

      Crypto for peasant!

    • @chrisbates8906
      @chrisbates8906 Місяць тому +5

      @@DesksAndDorks 🤣🤣🤣

    • @whitehawk4099
      @whitehawk4099 Місяць тому

      Rapa Nui is that you?

    • @itsjustameme
      @itsjustameme Місяць тому

      I’ll just copy paste what I wrote as a comment as a response to this since you might find it interesting:
      There is a danish roleplaying game called Viking that I think nails it with trade. They have made a price grouping system with group 1 being items the cheapest items and each subsequent group representing a doubling in value. So a sword of standard quality might be a group 5 value - roughly the same value as a cow. A chainmail on the other hand might be a group 6 because of all the extra work that goes into making it and is thus valued roughly as 2 swords. Coins are also on the price table but since it is a barter economy and coins come from all over the place thoins are valued by what they are made off and how much they weigh.
      Where the brilliance comes in is that when you trade with someone you make a contest of trade skill with modifiers based on how well aquainted you are with the kinds of items you are dealing with, the quality of the weapons in question, your local reputation and other stuff. If you for instance saved the chiefs daughter the day before everyone at the market might like you and you might get a bonus.
      And based on you success compared to the other trader you will find that the price changes. If your skill rolls are equal, then the sword will cost you something of price class 5 or items adding up to class 5 - ie 2 class 4 items, or a class 4 item and 4 class 2 items will buy you the sword. But if you get a better or worse result than the other guy there is a table adding or subtracting from the price. So you might end up having to pay the trader an additional item 2 groups below if the rolls were such and such, or if your roll was best by so and so you might for instance get your price reduced with a discount of an item of 2 price groups below the sword - or the trader might throw in an item 2 groups below the sword to sweeten the deal. You can of course back out if you don’t want to pay that, but if you then come back later to trade again you will have some serious penalties on your rolls.
      And based on the results these trades can be awesome for roleplaying. The trader might say that your cow is too scawny to trade for such a lovely sword. But since you won the drinking competition last night at the market and impressed everyone, he is willing to sell his very nice sword for just the cow and that there roll of fine cloth you also have brought. Or if you like he can take the cow off your hands and that lovely axe head you brought and then he will throw in a chicken and barrel of his homemade mead - but only because you seem like a nice guy. He might also accept the 6 small gold coins you brought, but only if his scales say they are as much worth as they appear or you might have to throw in something more.
      And different places might have different price ranges. If you trade at a coastal town in norway the GM might rule that dried fish is at a discount and rule that it ranks 1 group lower than it otherwise would, or if the winter is hard, he might surcharge you for grain and put it 1 group higher due to extra demand. You could seriously make entire adventures about traveling around selling stuff at markets - in fact both the prewritten adventures are about going places to trade for stuff with various obstackles in the way.

    • @johnschwartz1641
      @johnschwartz1641 26 днів тому +1

      Why would a society develop inconvenient currency? Is it like a Spartan thing where they want to avoid commercial activity?

  • @mkl_dvd
    @mkl_dvd Місяць тому +9

    These videos gave me 2 ideas for RPG currencies.
    One is magical debit cards. Everyone just carries a magical talisman that has glowing numbers indicating your current balance. If you want to pay someone, you whisper the number and your password into it and tap your talisman against theirs. A perfect solution to high-magic settings and parties that don't want to get bogged down in the details of inventory management.
    The other is fairy souls. For some reason that most people don't question, everyone carries around little talismans that are all imbued with the soul of a fairy. They are lightweight, come in multiple denominations, universally accepted, and can't be counterfeited. It also gives you a great plot hook of exploring where exactly these fairy soul talismans are coming from (hint: it's probably really terrifying).

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +3

      Fae souls once freed would be a PROOOBLEM

    • @whitehawk4099
      @whitehawk4099 Місяць тому

      Two possible issues, could actually be hooks for expanding the world, one for each:
      1) Debit card fraud. If they are magic, there will be a magical way to fraudulently raise the number which could eventually cause a return to physical currency due to the inflationary effects thereof. Could lead to interesting possibilities in the regulation of wizardry instead, where each wizard is forced to register and so on. Could be
      2) How does one divide a soul? I also don't see why every fairy soul would be equivalent in value to one another. Those are two of the basic qualifications for a currency, the third being portability. So I just would like to hear that explained a little more. Also seems to lean towards a metaphysic where the soul of the most heinous murderer is worth the exact same as that of the most virtuous, charitable person.

    • @Coid
      @Coid 7 днів тому +1

      I'm reminded of people having daemons in the His Dark Materials universe. They're just born with it.

  • @Cthulhuftagniaia
    @Cthulhuftagniaia 17 днів тому +3

    In the Magic as NFTs vein. In my setting, a small group of wizards have found a useless material, but incredibly magically taxing to make. They began their advocacy for this Coin by magically making tons of gold and screwing much of the kingdom and also its trade partners' economy, but rather than give in the kingdom instead moved to a fiat currency and gold is actually incredibly cheap now.

  • @ObliviousNaga
    @ObliviousNaga Місяць тому +20

    The main issue with currency is not what it is. It's how much is needed to buy something and how much they buying. As cool as these ideas are, they will lose their appeal when you need to make your 20th transaction and players will just want to spend what they need to with minimal fuss. If you can use your currency for more things like your salt idea, then thats what makes currency more interesting. At the end of the day, its not what it is that matters, its what you do with it

    • @Gandhi_Physique
      @Gandhi_Physique Місяць тому +6

      I get bigger numbers look cooler, but one issue I see is number inflation. Oh wow, this cool sword only costs 737,000 gold coins. What a steal!
      Can we be a little more reasonable with pricing? Can we be more reasonable with health and damage?

  • @jasoncrowell8863
    @jasoncrowell8863 Місяць тому +16

    *Gets to Currency 3*
    *looks up "how to cast fireball as a 15th level spell"*

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +6

      That's usually how I feel when someone brings up cryptocurrency

  • @JMSouchak
    @JMSouchak Місяць тому +8

    16:30 I'd like a loaf of bread, that'll be one low tier god...? Wait....Did you basically suggest Pokémon as currency....

  • @qtar1984
    @qtar1984 Місяць тому +8

    Personally I do like the idea of a storage skill being a rare ability that is very sought after for merchantile purposes, and potentially feared for use by thieves.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +6

      A single bag of holding or similar effect in a low fantasy world would give rise to the most feared theives guild ever

  • @Ilovedgaming
    @Ilovedgaming 16 днів тому +3

    Here are my opinions on the currencies you suggested:
    1. The salt idea sounds cool and is balanced and thought out. Just have to set its value, (Set the prices of items. Eg. Bread = 1g.) or be a bit dynamic and go with the flow.
    2. The tiny god shrines would be interesting as a secondary barter system, but it is TOO dynamic for it to be the primary. Though it would be really amazing if somehow it was executed well as a primary.
    3. Ironically, I think this would work, however, it is not thought out enough to be evaluated in its current state. Someone needs to flesh it out and how it works a little more. Maybe the gods give out the, 'NFT's?
    4. Don't take this too seriously, but a little crazy idea I came up with, not sure if it's good: Points that you trade through minds telekinetically. With the points being inborn, (causing inflation) and/or given out by the gods. It would be a bit of a lazy way though.

    • @DesksAndDorks
      @DesksAndDorks  16 днів тому +2

      I'm sorry but like. How am I not going to take that seriously that last idea is really cool.

  • @crazy4bricksthebrickbrothe722
    @crazy4bricksthebrickbrothe722 Місяць тому +10

    One thing I am currently considering for my fantasy setting is chips. Not fried starches, but electronics. See, this setting is post apocalyptic, collapsing because of inter dimensional nonsense being exploited for power generation. The supply chains that make these technologies possible is no longer around, and so computer chips are a limited resource, intensely valuable to those who still know how to use them, and for those who don’t can still appreciate that it’s partially made of gold, and impossible to counterfeit at the current achievable level of technology.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      For a Sci fi setting I think that'd be a great plan! It's also true to life (there were multiple chip shortages during early 2020 that hamstring a few indistries

  • @charlylimph
    @charlylimph 28 днів тому +4

    My homebrew pirate empire uses a banking system

  • @jaykaye594
    @jaykaye594 Місяць тому +18

    Cool video, I would also add spices, and for a more mature group, intoxicants power sources, like warpstone for Warhammer.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +7

      Warpstone definitely acts the same way. Shout out to it's use in Mordheim!

    • @jaykaye594
      @jaykaye594 Місяць тому +5

      @@DesksAndDorks all im saying is Britain invaded over half the world to improve their food.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +6

      @jaykaye594 as the joke goes: the empire conquered half the world for spices and proceeded not to use a single one.

    • @chrisbates8906
      @chrisbates8906 Місяць тому +2

      @@DesksAndDorks also Dune uses exactly this system

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      Lol the spice is essential for travel

  • @rommdan2716
    @rommdan2716 Місяць тому +4

    > Be me
    > Make a currency that works by using mana crystal
    > Explain how it works to my players
    > My players "That sounds too complicated, can we use gold instead?"

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      Thas sad.

    • @rommdan2716
      @rommdan2716 Місяць тому

      @@DesksAndDorks Also, are you going to talk about "Credits" in sci fi RPGs in the future?

  • @Elohist2009
    @Elohist2009 Місяць тому +10

    I love the idea of something like Dust of Deliciousness, etc being used as both currency and culinary seasoning. As for the bag that shall not be named, I almost always hold off on these until very late game, when it just makes more sense to have access to such a powerful item, and there are bigger fish to fry than inventory challenges.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +4

      I have never in my life heard salt called the dust of deliciousness and I shall forever be using that now.

    • @queenofweirdness101
      @queenofweirdness101 Місяць тому +1

      @@DesksAndDorksDust of Deliciousness is a magic item from Critical Role, also a great name for salt lol

  • @Starolfr
    @Starolfr 28 днів тому +4

    Salt is equated to money through via Latin word "salarium" - so I don't see why salt could not be a good analog or substitute for currency in a fantasy setting. :)

    • @DesksAndDorks
      @DesksAndDorks  28 днів тому +1

      Ty! It's actually another of the reasons I really liked salt as a currency.

  • @doodlePimp
    @doodlePimp Місяць тому +3

    1) IRL rulers would mint their own currency. These coins very valuable because they were backed by the local king. The local merchants could not deny accepting them as payment.
    2) IRL you did not "just" buy a home, especially in a city. You had to be accepted by the local administration or ruler. This is where favors, contacts and reputation came into play.
    3) In a magical world magical items ordinary people could use like potions of healing would always carry value.
    4) High quality items especially stuff women like would always be easily tradable (Rare fabrics, well crafted dresses, perfume, jewelry, etc). Just make sure the woman sees the product.

  • @n0etic_f0x
    @n0etic_f0x Місяць тому +13

    Bone. I love bones as a currency. They are only made by biological creatures; magical summoned ones just turn to vapor once they pass away. Normal bone is probably quite worthless. People are not getting rich killing rats or wolves, but let's get boring and just say dragon bone.
    Say the world has all kinds of dragons but solo slaying one is very hard all you need to do is find out what dragon bone does and now it is currency. I have had evil creatures generate shadow plasma as skeletons and they would let non-magic beings cast spells and the plasma would turn to vapor. People just often need the stuff it was magic fuel, you could use it to power things I love it.
    Another is a form of glass in the same universe, the glass is made of an anti-magic dust and you heat it and it becomes a super powerful glass that can make magic circuits and runes. It also burns magic users but lets the spells be absurdly powerful. This dust is another very valuable currency. Many mages will melt the dust into the glass and then forge something over the glass just so the resource is more scarce, they have no intent of using it they just want it gone.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +5

      If I do another follow up video I'd love to include this as a currency because that's absolutely RAW as a concept

  • @chrisbates8906
    @chrisbates8906 Місяць тому +5

    By the way i love the ways this subject is so emotive that it brings out not just debate but also argument (geeks chosing their hills to die on).
    Bravo Voice Over Kyle - you rock because you bring all those boys to your yard with your content of a flavoursome dairy based beverage.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      I'm going to screenshot that because I adore it. Bring on the beverages!

  • @Joshuazx
    @Joshuazx Місяць тому +15

    The value of gold today is like $2,500.00 per ounce, and the value of silver today is like $30.00 and ounce. Gold is MUCH more valuable than food, water, and shelter. A gold coin would be worth like $800.00. You would not trade an $800.00 coin for a burger.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +5

      All the more reason to make cooler currency

    • @Joshuazx
      @Joshuazx Місяць тому

      ​@@DBeskar6605 lol ty!

    • @frontiervirtcharter
      @frontiervirtcharter 8 днів тому +1

      Depends how hungry you are and how few other restaurants are around... Look up the prices in 1850's California during the Gold Rush.
      For example,
      "Edward Gould Buffum, author of Six Months in the Gold Mines (1850), described having a breakfast of bread, cheese, butter, sardines and two bottles of beer with a friend and receiving a bill for $43 - the equivalent today of about $1,200."
      That quote was written a few years ago when gold was a bit cheaper. $43 in gold would be somewhere over two ounces, so well over $5K today.

    • @DesksAndDorks
      @DesksAndDorks  8 днів тому

      @frontiervirtcharter I have never heard of that book and I'm adding it to the reading list.

    • @frontiervirtcharter
      @frontiervirtcharter 8 днів тому +1

      @@DesksAndDorks Another book you might find interesting is David Graeber's "Debt: The First 5000 Years" , lots of discussion on how economies worked before the invention of coinage

  • @ObiWahnKnobi
    @ObiWahnKnobi 21 день тому +2

    As much as I like the gods idea, I really don't like that it would necessitate a barter economy.

  • @ignaciozegers5267
    @ignaciozegers5267 Місяць тому +4

    Nice video, thought provoking for sure
    Let us know when the Non Fungible Treasures adventure is released

  • @saltyman5603
    @saltyman5603 Місяць тому +5

    The best currency I've ever heard of comes from a chinese light novel. Im gonna use Western fantasy terms to describe it for simplicity. Basically, the currency was mana stones. They are all the same size and can restore a fixed amount of mana. You can buy things with them of course, and they are also used to break your level cap. While they are essentially an infinite resource, they get used up at a rate that offsets it.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      It's been cool to see how often mana stones or mana crystals come up in currency conversation.

  • @dall7020
    @dall7020 Місяць тому +4

    I personally am a sucker for food as currency, weather it be in general or just one really important food like rice.
    Its definitely a bit situational, but it can lead to some fun dynamics.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      It is pretty awesome. It also works in other settings too (wheat being currency in pre-mint Babylon for example)

  • @john80944
    @john80944 Місяць тому +3

    I prefer favor as a currency. If the words are actually binding, it creates a more medieval and magic vibe imo. Or use magic as currency: a major favor to a Storm trades you twelve lightening spell on command. Not fungible, or fungible in some cases.
    Then you can enslave some magical beings like a goblin to squeeze out every tricks and pranks and labour out of it. It will act like an unsee servant, except very much visible and physical.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      I enjoy it as well and it's why I use it a lot but I mentioned it in our precious video so I didn't want to bring it up here

  • @quakingphear
    @quakingphear 29 днів тому +2

    I always enjoyed the Dragonlance setting. It was post apocolyptic, but enough time had passed that currency had become standardized again. Except steel was the main currency for its utility in a time where technology had broken down. Its still heldover after nations had reformed.
    Theres a fun dungeon crawl meta joke where the heros find the tomb of a legendary Elven king, and bars of gold, and they leave it since its heavy and worthless.

  • @NeverarGreat
    @NeverarGreat Місяць тому +11

    In a magic setting, one of the most direct currencies would undoubtedly be time. For example, if someone does work for you, you would give them some amount of your life in hours, cutting short your life by that amount of time and extending the life of the worker by that amount. This has the interesting side effect of making those who constantly work essentially immortal, while those who only spend their time live quite short lives.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +6

      Honestly undead bankers who act as time keepers would be terrifying and also somehow in keeping with a lot of modern banking practices.

    • @Xeridanus
      @Xeridanus Місяць тому +4

      You have got to watch the movie "In Time"

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +5

      @Xeridanus I've seen it! It was the first thing I thought of actually when this comment popped up. Cillian Murphy is great in it as always

    • @dreamingflurry2729
      @dreamingflurry2729 Місяць тому +2

      Very funny! Nobody (except maybe someone desperate or immortal, so frankly those that either might die if they don't bribe someone with a little extra time or those who have an infinite amount) would do that, no, not even a rich person! Hell, this would at best lead to people killing others to gain their time and criminals being killed to give time to a lord or a king or higher clergy etc.!

  • @johnedgar7956
    @johnedgar7956 22 дні тому +8

    Hello Desks & Dorks, I just found your channel and I'm glad I did. YOU ARE ABSOLUTELY RIGHT ABOUT GOLD CURRENCY BEING NONSENSE!! I've been playing D&D and other RPGs since the 80s and, not to "date" myself, but I'm pretty "old school" where RPGs are concerned and it has ALWAYS bugged me why on earth you'd pay "three gp" for a backpack, "two gp" for a steel dagger, etc. First, you're 100% correct (I've seen both of your recent videos on this topic) about that much gold destabilizes a medieval-centric economy. Am I being pedantic? Don't care. I want believable immersion, verisimilitude, in my games and this ain't it. In modern terms, if we accept the D&D guideline that 3 coins of any type weigh about 1 ounce, then consider that 1 ounce of gold (at today's price) is worth a little over $2,700 dollars. I'M NOT GIVING YOU $2,700 DOLLARS FOR A BACKPACK, and assuming that 1 ounce of pure gold really is only worth the price of a backpack, then my sense of realism/verisimilitude is long gone. Further: if gold is that devalued in D&D, why the hell do copper & silver pieces exist at all? Old 1e era adventure modules would often tell you just how many thousands, or tens of thousands, of copper pieces were in a monster's hoard. Why? How many adventurers are going to weigh themselves down with copper pieces when the more valuable coins are also present? And don't get me started on that "copper pieces are the peasant's currency, silver pieces are the middle class/tradesman's currency, and gold pieces are the nobility's currency" bullcrap. This again wrecks realism & makes no sense. I ended up entirely re-working the D&D PHB equipment list to make a copper piece actually worth something: you pay for mugs of beer, food rations, a pair of socks, etc. with it, and silver coins are valuable and well guarded. (I reserve electrum as a curious, ancient currency only found in lost, ancient ruins from past civilizations and such, but it is still quite valuable.) Finding a cache of pure, solid gold in any form, even a small one, should take your breath away...not cause you to just shrug & write it down on your character sheet. And yes, you are 100% correct about bags of holding. I don't "eschew" them, but they ARE a too-convenient method to waive the encumbrance rules if the DM/GM is enforcing the "gold is freaking HEAVY" rule. (Sorry for the long rant; you really touched a nerve with me. Thank you.)

  • @virtual5754
    @virtual5754 Місяць тому +4

    One setting I made up long ago. A planet shattered by some cataclysm into floating islands. It is unable to sustain atmosphere, so air becomes very rare, especially in form suitable for breathing. So it becomes currency to trade for other goods. And, unlike any other currency, people cannot survive without constantly having stable income of it.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      That is awesome and it would make places that offer free air big economic hubs

  • @autolykos9822
    @autolykos9822 Місяць тому +2

    Re magical salt currency: Using salt to protect against or banish ghosts and other undead is a pretty common element of folklore, and would give it huge utility in a setting during/after a magical apocalypse (like Earthdawn, even though it doesn't work there). It may be the only way non-wizards have to defend themselves when traveling.
    Also, salt was not commonly worth its weight in gold, or even silver. It is way too cheap to make when near the sea, and otherwise easier and more abundant to mine and refine than any metal. The only way I can believe that anecdote about Mansa Musa is if he wanted to buy the whole salt supply of that place (or at least way more than anyone wanted to sell) and didn't care what it costs.

  • @TwinSteel
    @TwinSteel Місяць тому +10

    A sci-fi approach to the problem of magic (replicators) is Star Trek’s latinum which they arbitrarily decided was essentially the only thing that cannot be reproduced artificially - that always felt unsatisfying to me, but the idea of a liquid currency is pretty cool, so it had that going for it

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +3

      Yeah matter replication in sci fi is a huge issue with the genre.

    • @highlorddarkstar
      @highlorddarkstar Місяць тому +2

      @@DesksAndDorksand is a very old one. “Venus equilateral” invented one and then had to invent a secure currency before the economy collapsed.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +4

      It's so interesting because if it happened in real life we would rejoice but in fiction scarcity creates major issues/conflict so we make a new currency

    • @rommdan2716
      @rommdan2716 Місяць тому +1

      ​@@DesksAndDorks Conflict and issues that are interesting but no one wants to write about them

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      There have been some cool stories written about it. I liked the pendulum wars which was over water rights and waters impact on the economy

  • @stanleymeskys5435
    @stanleymeskys5435 Місяць тому +5

    Look into Max Gladstones book series “Craft Sequence”. In his books currency is small contracts using parts of your soul. Magic is just a complicated system of contracts with gods and each other to bring about an effect out change. In his world the Gods were defeated by the mages and turned into soul batteries to power commerce and civilizations advances.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      Oooooooh that is a really cool system!

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      Also reminds me if the God binder from DIE

    • @salty-nick
      @salty-nick Місяць тому +1

      Great series and both the currency and magic are a deep part rather than flavouring with regards to worldbuilding.

  • @Chibi1986
    @Chibi1986 Місяць тому +2

    For my current fantasy setting, which is fiction + TTRPG, what I went with was bills in various denominations up to 1,000. They're light and easy to hide.
    From that point up to 50,000, again in denominations, stamped coins are used. Larger ones for more value.
    After that, there's bullion for large amounts of money in metals, and promissory notes for lighter loads.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      That feels very much like the early age of exploration and makes a ton of sense!

  • @Jeromy1986
    @Jeromy1986 Місяць тому +9

    12:35 Hell yeah! Shadow Of The Demon Lord is badass!

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +4

      Still one of my all time favorites!

    • @Jeromy1986
      @Jeromy1986 Місяць тому +3

      It is utterly brilliant! The way Rob Schwalb has made a simpler system that is still pretty close to the most commonly known 5e mechanics AND made lore that draws from a lot of real world stuff and recombines it in such clever ways is great.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +4

      I also love me dome rpg charts and there are lots of those.

    • @dylanschuler5253
      @dylanschuler5253 Місяць тому +3

      Love Shadow of the Demon Lord!!

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +3

      Dozens of us!

  • @DragonSoul621
    @DragonSoul621 Місяць тому +2

    Gold/coins/credits still remain the most straight foward and easy method to deal with currency in games, what i do is i tend to spice some regions with their local currencies, there was one setting where the main currencies were cocoa beans, maize and peppers, the reason they used that as currency is because their god lived among them and he liked those three ingredients for his food, so people would exchange them for good fortune or small blessings from their god. Not only that but being food items they all had a shelf life and could be consumed so that regulated inflation to a degree.
    Another region filled with mechanists and artificers used aether as a currency which is basically pure magic in gas form (could also be turned to liquid form by processing it) and because almost everything in their setting used aether to work, like their automatons, vehicles, furnaces, etc it was both a currency and useable material. Only specialized machines could harvest aether from the enviroment at a limited rate as such despite aether being harvested daily, its use in every day life and as a currency kept it a desireable material to have.

  • @kuamir573
    @kuamir573 Місяць тому +7

    For RPG that is based around earth like backdrop, gold and silver make perfect sense, it's good anytime really for this backdrop, there's additional currency depending on the current age in the backdrop, spices for medieval and exploration age, industrial age technologies for industry age, and in our current era is oil and high tech technologies, for future can diverge into two path, military tech (if this is so, were F and a dominant power will rise to create one single entity to unite earth, all dissenter will die to this faction lol, even this united earth will still have faction warfare, and this is the people buying this military tech) or we go for sustainability and green tech... For fantasy world, crystal that provide magical enchantment and fantasy metal like mithril and adamantium would function as additional currency...

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +4

      Magic crystals would be a good answer to this as well. Even in low fantasy settings particularly in very backwater places I do think bartering does work quite well and adds a nice texture to the game world.

  • @jimgon71
    @jimgon71 Місяць тому +2

    The game Caves of Qud uses water measured in drams as currency which leads to more of a barter system because to save weight you also carry trade goods that have set prices unaffected by your ego stat

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      You're not the first person to bring up Caves of Qud which means I probably need to check it out!

  • @justinblocker730
    @justinblocker730 Місяць тому +6

    A mana crystal currency sounds neat, where wizards can only make so many a day. Also they're like ammo if you plan on playing a wizard cause every casting you do spends money.
    The NFT thing sounds neat, but a wizard's level to bring a picture to life would have to be considered, and also how common wizards are I guess...

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +4

      Yes yes yes to this.

    • @JCstoryteller07
      @JCstoryteller07 Місяць тому +2

      I came here to say this. It's the fantasy equivalent of how ammo is used for currency in post apocalyptic games like the Metro series or Mutant Year Zero. I've always loved how it plays out because not only does it make "money" less the product of an abstract exercise in practicing valuation, but it incentivizes players to think differently about how they kit themselves out and engage the enemy; "Can I afford to take this shot and miss?"
      But I think it has a lot of unexplored potential for use in a fantasy setting, especially based on how you decide the "mana crystals" might be generated. Is it just a day's worth of focus/energy from a gifted individual? Is it the proper combination or processing of supplies scarce to some places? Is it the soul of an orphan child?

    • @Buffaloguy1991
      @Buffaloguy1991 Місяць тому +2

      If you like Mana currency you'll love the Stormlight archive

    • @DuskyPredator
      @DuskyPredator Місяць тому +1

      This sounds like something I brought up in, I think, the earlier video. My idea was taking inspiration from The Legend of Zelda, that rupees could be found on defeated monsters or dungeons.
      My idea of them is they can enchant an item or refill an enchantment. Keeping the currency in check is the crystals will degrade outside of proper containment, so an investment in a proper wallet can be upgrades. Higher quality wallets fuse the lesser quality crystals into higher levels so they can carry more. And simple tools can break them into smaller.
      Sounds complicated, but in practice people/players can have access to a universal currency that can avoid needing to be actively converted into larger or smaller denominatios. But also have an upper limit, that also could be spent on to be increased within reason.

  • @kebman
    @kebman 28 днів тому +2

    Salary means salt ration.

  • @JorneDeSmedt
    @JorneDeSmedt Місяць тому +2

    Here in Arkane City, we use spell slots as currency.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      Would be pretty interesting. Especially if there are people stockpiling spell slots used for currency.

  • @kelpiekit4002
    @kelpiekit4002 Місяць тому +3

    At its heart currency is about survival. We earn money to afford resources to keep us alive: food, water, clothing and shelter, etc. Then we use excess for luxuries. So why not cut out the middle section? The currency is life. At least it's your natural lifespan. You want to buy something from someone you give them an hour or so of time (Equivalent to how long you would have had to work for it). Of course, many die before their natural time from events like violent death, disease, etc. It hangs around after allowing others to take it. If that time goes back in a body by accident or intention you get undead. A dragon's hoard is literally in the lives it has taken and added to its own. The rich are basically immortal while the poor die young.
    It could be passed through magic or possibly bloodletting (making sacrificial rituals straight up transactions). And if you're using it for D&D then consumable cost spells like resurrecting the dead cost years of life. And deals with devils become more tempting when they can give you life or renewed youth to enjoy a long life.
    There would be enough excess life to serve as a currency because hardly anyone actually lives to their full natural lifespan with all the dangers of a fantasy world, even with plenty of laws in place. And do you really want to hold onto that 200 year lifespan you've built up when aging hasn't stopped? Morticians would be the ultimate tax collectors, conveniently also protecting against undead rising by harvesting that life before the body is cold.

    • @Xeridanus
      @Xeridanus Місяць тому +2

      You need to watch "In Time"

    • @kelpiekit4002
      @kelpiekit4002 Місяць тому +2

      @@Xeridanus I think I do. Thanks for the movie recommendation.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому

      Very much a schlocky product of the mid 2000s but the premise is great and Cillian Murphy plays am excellent antagonist

  • @Xeridanus
    @Xeridanus Місяць тому +2

    Magic as currency! Yeah, I know it's been done a million times and suggested more than that. But what if the magic was toxic when it builds up? As it gets used, it converts to a highly unstable form that has to be disposed of. Production isn't easy with generators constantly needing maintenance or worse, causing industrial accidents that make Chernobyl look like spilt milk. That's what happened to the first reactor my dwarves built. Wiped out their capital and several nearby cities. Now mutants constantly assault the few remaining strongholds while resources run thin. They decide to open up to the surface for the first time since the start of the dragon wars.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      Yes yes yes. Toxic magic for freaking sure would be such a cool system

  • @sintanan469
    @sintanan469 Місяць тому +2

    My fantasy setting uses silver as the primary currency across the world and copper in some niche cases when there is a fraction of a silver coin, with various nations minting electrum (because they can adjust the blend to squeeze out profit) coins for larger purchases. Gold is mostly used for bulk value trading only. Finally some trade cities on borders impose using their rune-stamped wood slats (they aren't actually magic, but the layman doesn't know there isn't a spell on them) as notes to ensure the city makes fractions on the coin using money changers and to ensure they control how much money flows through the city. Gems are useful in certain cases because most people can't tell the value of a gem at a glance.
    For the most part players just track their wealth in silver, but half the group like keeping a list of all the various coins, gems, jewlery, and trinkets they collect.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      That does also work for the system!

  • @jros4057
    @jros4057 Місяць тому +2

    Create a mana based economy where mana is required to cast spells. Everyone can manufacture it but it's only nations that can manufacture it in large quantities to keep society running and fuel industry. mana can either be used to cast spells or traded for mana dollars which is used as normal currency.
    Spells users can cast all day long as long as they have mana (are rich) but the cost for an additional spell beyond that allowed for their level goes up with each spell.
    So the only time you'll ever see inflation is if everyone stops using magic or whenever more efficient use or creation of mana is discovered, which can be the basis of quests and stories due to how powerful/destabilizing it is.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      To add to this personal consequences and danger when over using magic would also create additional checks

  • @carlostorreszapot6401
    @carlostorreszapot6401 16 годин тому

    Hello, I really appreciate your thoughts on your previous video on gold (As a currency in the fantasy setting) as well as the realistic/historic explanations behind it. I currently ("A DM") haven't had much time playing the TTRPG's. But I have been fascinated by the world creation and exploration of the D&D (TTRPG) Multiverse. (Lots of dense material to be unraveled there, but I'm happy to see the TTRPG Community aways has more info/facts to be discussed.)

  • @chrisbates8906
    @chrisbates8906 Місяць тому +3

    What most people fail to understand is that all forms of currency need someone as a contrlling authority, whether that be a bank, an overlord, ruler or even the (breaks fourth wall) GM themselves... The use of any kind of token based currency is based upon it being impossible to lug everythhing around so small and usually shiny must be somewhat a winning formula. But unless it is either a universal weight or minting any tokens or coins are subject to exchange values and then we are playing a different game called accountancy and that is no fun even for accountants (don't listen when they say its sexy, all accountants are liars and mostly they lie to themselves).

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      So what you're saying is we need a salt authority

    • @chrisbates8906
      @chrisbates8906 Місяць тому

      @@DesksAndDorks i 100% do think we need a Salt council

  • @JMSouchak
    @JMSouchak Місяць тому +1

    It really seems like you just made the "gold" magically useful and changed the name. 😅

  • @whitehawk4099
    @whitehawk4099 Місяць тому +2

    In standard economic theory, there are several criteria to use in evaluating the possibility of any good being used as a currency. These criteria are due to rhe currency's use in three functions: as a store of value, as a unit of account, and as a medium of exchange. These criteria include portability, as you mentioned, but also fungibility, divisibility, durability, uniformity. It must also be limited in supply. You also mentioned it must be universally used, which is the another standard of universal acceptance within a given area.
    Salt does acceptably on these criteria, although it has some issues as there are many different types of salt. One pound of salt is, therefore, not exactly equivalent to another pound of salt gathered elsewhere with different techniques.
    Totems of gods, however, become more of a barter item than a currency. That's fine, and it does add interesting opportunities for roleplaying, but it is not a currency but a series of items. These totems are non-fungible, we can call them non-fungible totems, or NFTs for short.
    Why would an innkeeper care about a pendent that conveys a smell of strawberries? Unless he finds someone who very much desires one, that pendent is effectively useless to him. Additionally, how might one divide up the aforementioned strawberry pendent into smaller denominations? In the case of gold, you can just melt them down and cast them into smaller pieces, or melt them and form them into bars. This is because of the substance's uniformity, which allows a bar of gold in one place to be both the same as another bar of gold else where, either of which are divisible into smaller portions of gold. Salt is similar in that you can fairly easily divide it, but has the issue of different types as mentioned earlier.
    Tl;dr you didn't account for the basic functions and subsequent requirements of a currency, and inadvertently reinvented NFTs

  • @CrypticChocobo
    @CrypticChocobo Місяць тому +1

    What's being described in the salt section is very similar to chalk in the Cloud Empress setting! I think it's really cool

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      I'm not familiar with that one I'll have to check it out!

  • @luctuose
    @luctuose Місяць тому +1

    Subscribed and commented for the algorithm!

  • @RealWorldGames
    @RealWorldGames Місяць тому +3

    Character uses magic to create salt then uses salt to enhance their magic to make more salt .

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      So probably should have been more clear in the vid but salt is technically magic / fae resistant.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      But you know what you could just food wars it and make infini-salt. However, it could be cool for their to be a black market of fake salt.

  • @XeroShifter
    @XeroShifter Місяць тому +1

    You could make healing itself into a currency, where there is some object, piece of a monster, or bit of magic that can fight off an infection (antibiotics lol), close wounds, regain blood, or maybe particularly powerful/valuable ones could extend a dying person's life by a full day. To me its awesome to think about what such a world would be like - where kings consume large amounts of currency every day to remain alive and in power, and wars are exorbitantly expensive in every sense of the idea. It doesn't prevent someone from dying a violent and near instant death of course, because the have to live long enough to use the currency to heal/extend their life, but I wonder how this would change player and npc behavior.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      Now we're cooking! That's a really interesting idea because it also changes how society works healers/church officials surgeons/ would have so much authority in this world and it would be interesting for that to play out.

  • @Vexingss
    @Vexingss 28 днів тому +1

    I think the book series Dune, its use of Spice, is a pretty good example of this.

  • @sintanan469
    @sintanan469 Місяць тому +5

    The puns are leeking and the script is corny. Lettuce carry on with the discussion.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      I'm sorry I shall to turnip the quality

  • @lukanobes140
    @lukanobes140 Місяць тому +1

    I love the ideas in this comment section. I will be using these ideas for sure xd

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      Please! That's what they're there for!

  • @JorneDeSmedt
    @JorneDeSmedt Місяць тому +2

    A Tama-God-Chi?

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      A tamagachi! They were tiny little electronic pendents with little video game pets that kids had in the 90s. They were required care to keep "alive and were often traded for things by kids.

    • @JorneDeSmedt
      @JorneDeSmedt Місяць тому +2

      @@DesksAndDorks I know what they are, I was a kid in the 90's. Just doing a pun.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      @JorneDeSmedt bro I am so dumb I totally misread your comment. That's an A + pun I ruined

  • @kebman
    @kebman 28 днів тому

    Om I'd love an RPG about runaway banks and stuff. I call this game: Fantasy Book Keeping. I'm sure it's gonna be really popular!

  • @user-knightoftherealms
    @user-knightoftherealms Місяць тому +1

    There's a video game that has a bazaar area where the hero uses trade items to make purchases.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      Maybe path of exile? I remember a similar market but it's been anhot minute since I've played?

    • @user-knightoftherealms
      @user-knightoftherealms Місяць тому +1

      @@DesksAndDorks I remember the name, just offering an example. The reality is, though, all kingdoms, republics, empires, and others, will have a currency that is theirs alone. The adventurer must find a way to make it portable. Gems are a common idea, trade notes are also good, and historically accurate. The vikings used something called "Hack" silver, where the amounts were literally hacked off and weighed.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      I'm familiar with hack silver (former history grad here) just curious about the game!

    • @user-knightoftherealms
      @user-knightoftherealms Місяць тому +1

      ​@@DesksAndDorksThe game was "The secret of evermore", the bazaars was a mini-game in it.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      @user-knightoftherealms I shall add it to the collection of games to try!

  • @Mustache_Sam
    @Mustache_Sam Місяць тому +1

    Heat can be a currancy in a nuclear winter setup, where 99% of earth suface is at sub zero. Heat can be trade in the form of chamical that their reaction produce heat and also be harvest by having a life being hugging a cooling pipe, transferring the body heat to the pipe and the content inside. It would highly likely to be slaves who hugs the pipe and the wealths who enjoy it.
    Cities and fortries built around volcanos and nuclear power plants were the most common ways of surviving, yet coal mines and oil wells dust the field, connecting those powerful, yet scarce heat giants.

  • @OfficialEightball
    @OfficialEightball Місяць тому +2

    for the algorithm, cheers

  • @Tysto
    @Tysto Місяць тому

    I say there are silver pieces & gold pieces. Silver pieces often get chopped into four pieces, but in treasure they just get lumped together.

  • @matthewparker9276
    @matthewparker9276 Місяць тому +3

    Eh, coins still handle the inflation problem best for games.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +4

      I just think we can make things a little more interesting!

  • @nicholaswallen8147
    @nicholaswallen8147 Місяць тому +1

    I just barter. Simply use the items value from the book, and add up items that equal that value to trade for.

  • @Buffaloguy1991
    @Buffaloguy1991 Місяць тому +1

    In case i missed it what are your thoughts on the culture and use of spheres in the Stormlight archive

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      I can't speak on it as I haven't read the books

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      But it sounds neat!

    • @Buffaloguy1991
      @Buffaloguy1991 Місяць тому +1

      @@DesksAndDorks so they use gemstones in glass balls the type of stone denotes the currency. However they have replicators* to know a gemstone is natural traders normally only accept spheres that are currently charged with Stormlight as fake stones will have imperfections in the crystal that make them less able to hold onto Stormlight for anywhere near as long as natural gemstones that's how the replicator problem is solved.

    • @Buffaloguy1991
      @Buffaloguy1991 Місяць тому +1

      Stormlight is very very very very basically the mana in the setting

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      @Buffaloguy1991 oh that's a really cool system!

  • @thomastrinkle2294
    @thomastrinkle2294 18 днів тому +1

    Re: Salt, any setting where mages can fabricate or duplicate gold, making gold problematic, they would be able to do the same with salt. If you are just going to declare salt can’t be magically created, then you could do the same with gold. It’s arbitrary.
    I think a good example of fantasy currencies is in Exalted. You have Jade, which as one of the 5 Magical Materials cannot be magically created by mortals. You have Jade Scrip, paper money based on Jade, where the smallest unit of value is the Koku, the wages of a rice farmer.
    And then you have Silver, which is an up and coming currency trying to supplant Jade, but it runs the risk of being magically created and therefore has instability and inflationary problems and a lot of people don’t trust it.

    • @thomastrinkle2294
      @thomastrinkle2294 18 днів тому +1

      Also re: explain stonks to a medieval peasant:
      *stares in Dutch Tulip markets*

    • @DesksAndDorks
      @DesksAndDorks  18 днів тому +2

      @thomastrinkle2294 bro I did not even THINK about the tulip markets. That is such a good point.

    • @thomastrinkle2294
      @thomastrinkle2294 18 днів тому +1

      @ there’s a couple other medieval/early modern examples too. Saffron and other spices had big speculative bubbles that involved even commoners getting in on the action.

    • @DesksAndDorks
      @DesksAndDorks  18 днів тому

      Saffron I did think about but it (and a lot of spices in general) had routinely commanded a lot of value. Also food taste good make peasant happy.

    • @thomastrinkle2294
      @thomastrinkle2294 18 днів тому

      Also this is my economist nerd side coming out, but one of the best portrayals of fantasy currency has to be Spice and Wolf. I was absolutely enraptured by an anime about a merchant trying to maximize the amount of coins he had of a specific type before those coins were taken out of circulation to be replaced by a new coin.

  • @ArvelDreth
    @ArvelDreth Місяць тому +3

    I honestly don't follow how being able to cast spells renders coin currency pointless. I mean plenty of summoning spells effectively have a gold cost.

    • @highlorddarkstar
      @highlorddarkstar Місяць тому +2

      Because magic allows so many ways to destroy large amounts of coin, causing deflation or create massive amounts leading to Weimar Republic levels of inflation.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +3

      Essentially what highlorddarkstar pointed out. Magic alters reality so we need currency that is magic resistant to magic or otherwise unable to be affected by it.

    • @ArvelDreth
      @ArvelDreth Місяць тому

      @@DesksAndDorks I don't think there are spells in D&D, or any fantasy RPG for that matter, specifically that do anything like that though. I think you'd need to just assume that some homebrew magic system would emerge where mages would wantonly destroy currency and I'm not sure what the motivation for that would be.
      The other commenter claims there are existing ways to simply "destroy large amounts of coin" with spells, but I don't know of any spells that do that. Spells consume certain specific components, like gem dust, but you don't literally take actual gold and destroy it to cast spells.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      @ArvelDreth so just extapolating on the basics the motivation is wealth and more of it. Wish, miracle, and transmute metal immediately come to mind for dnd and other systems for sure have them. Ultimately, it's just to get us thinking about more interesting currency

    • @ArvelDreth
      @ArvelDreth Місяць тому

      @@highlorddarkstar could you give specific examples of spells that actually destroy coins?

  • @yusharider
    @yusharider Місяць тому +1

    Bro is trying to convince me to make banking a game mechanic.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      Adjusts monocle...yes.

    • @yusharider
      @yusharider Місяць тому +1

      @DesksAndDorks Well, my next game is a post-apocalyptic urban fantasy. So in universe, digital currency would exist.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +2

      @yusharider so......crypto currency which you could do some cool stuff with. Or you can assign values to commodities *water, bullets, medicine etc.

    • @yusharider
      @yusharider Місяць тому +1

      ​@DesksAndDorks My idea was more sort of company credit system that was set up by organizations who create and manage adventurers in the setting. It works on a sort of commission basis for players and effectively became so synonymous in large settlements that everyone in the cities use it. (Both physically and digitally, but mostly the latter)
      It could be interesting and has serious potential imo. The parties actions could effect the economy mg4/cruelty squad style. They could loose their bank accounts after passing off the wrong people. And assuming it didn't annoy ppl too much, I could make taxes a thing 😈

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      Oh man a Cruelty squad reference? In my comment section? Let's goooo

  • @cf3714
    @cf3714 17 днів тому +1

    For some reason, an economy based on Turnips being flung into the phantom zone, and peasants getting Turnip NFTs back is probably not the most outlandish idea. Their pantry/vault would look like the worst pokemon card collection ever, but the phantom zone probably counts as a cool, dry place for storage.

  • @kebman
    @kebman 28 днів тому

    How about that. I have two huge bags of salt in the cupboard. Like not just reg size but ... huge one's. Like at least a small pillow each. Slightly larger than a banana. Idk, it can't make this more accurate, sorry. I've also got pepper btw, and it's way more expensive than salt where I live...

  • @kebman
    @kebman 28 днів тому +1

    I have this here huge cucumber. Gonna put in muh bag of hodling! Also this is where I put all my bitcoins!!!

    • @DesksAndDorks
      @DesksAndDorks  28 днів тому +2

      Lol it's a dnd crypto wallet

    • @kebman
      @kebman 28 днів тому

      @@DesksAndDorks Yeah I umm use it to make qubit coins... Like... They're quantum computer secure and stuff. Plus the bag o holding will bite you if you try to snatch it. Frankly, I can't get to the coins myself, cuz that bag ain't tame yet!

  • @matthewhyke
    @matthewhyke Місяць тому +1

    so if we don't want to use water buffalo's what about american buffalo's they are much tougher? 🙂

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      A little tougher to Wrangle together but I mean hey it's still free cureency!

  • @IkedaHakubi
    @IkedaHakubi Місяць тому +1

    Oh man. But I want to arbitrage a water buffalo!

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      I have never in my life expected to read the sentence arbitrage the water Buffalo. What a time to be alive!

  • @trollsmyth
    @trollsmyth 21 день тому +1

    Walk me through this please: how does being able to shoot fire from your face make gold an unworkable currency, but doesn't do the same to salt? Gold was the currency of the US up into the 1970s. The invention of transcontinental ballistic missiles armed with nuclear warheads didn't invalidate it. Nor did moving from muscle-power to steam to electricity and hydrocarbons. What did unseat gold was the reality that there was more wealth in the world than there was gold to measure it by, and we were approaching the point that to fully back all the US dollars would require the US to take everybody's gold, and then we'd still eventually run out.
    Gods as currency only works if you have an easy way to measure a god's value. Salt and gold can be weighed, allowing you to know exactly how much of either you have. But how do you quantify "godliness?" If you can't, then you're back to a barter system, with all the hassles of a barter system, just with cooler things to barter. In fact, since gods are not fungible, I don't think this works. The value of salt or gold might change depending on where you are, but it all changes together; that is, 1 gram of gold is the same as any other gram of gold in Bartertown. But the God of Shoelaces isn't the same as the God of Pleasant Memories. How do you compare the two? And you certainly can't do bills of credit, since the God of Pleasant Memories is in Portland, and not in Bartertown, so your bill of credit for one God of Pleasant Memories cannot be exchanged for said god. Meaning if you want to spend your god, you have to bring it with you everywhere.

  • @cobinizer
    @cobinizer Місяць тому +2

    Okay, so you replaced gold with fluff of various kinds. The main problem of gold in RPGs is still not solved. What can you do with all that gold?

  • @dreamingflurry2729
    @dreamingflurry2729 Місяць тому

    If you think that a magic-user can magic up gold and silver, what hinders them from conjuring salt? Seriously, salt is everywhere! That it was once called the "white gold" is ridiculous, because we all know that it can be found everywhere! Hell, a magic user can go to the ocean, fill a pot with salt-water and evaporate tha water, there! Lots of salt! Same for digging it out of the ground, hell DnD alone has a cantrip that can displace earth and rock, so you can dig as a caster!

  • @Tachi2407
    @Tachi2407 Місяць тому +2

    I think this whole thing is based on some weird misunderstanding of how coins worked historically.
    The basic coin in medieval times, worth a daily wage of a manual worker, was HALF the weight of a 1 cent coin. Yeah turns out people didn't irrationally use unwieldy coins it's just that mainstream fantasy goes for cool visuals over any logic.
    Meanwhile you suggest just casually using scales, which were some of least used and least trusted instruments historically because they require precise manufacturing and can be falsified.
    Your suggestions really boil down to gimmicks which you either base the whole campaign around or they're cool first 2 times that they're used and then either people have better things to worry about or get annoyed at the inconvenience.
    Maybe cool as a way to diversify rewards, but replacing normal currency entirely? IMO trash advice that sounds cool at first and then doesn't work in an actual game.

  • @tiamatspawn4597
    @tiamatspawn4597 Місяць тому +1

    Bag of holding

  • @linop2
    @linop2 15 днів тому +1

    Since currency is such an absolute burden on your RPG fantasy, why not just use a barter system? There's no "standard" currency but you trade on the perceived value both parties have on what's being bartered for. Weight and storage becomes a non-issue cause you will always have time and your skills to barter with. Coins can't become over abundant either and you'll always have role play opportunities as well.

    • @DesksAndDorks
      @DesksAndDorks  15 днів тому

      We actually did use barter in the first system, but it's more fun to explore alternate systems, so we didn't include it here!

    • @linop2
      @linop2 15 днів тому

      @@DesksAndDorks I must've accidentally skipped over that part. The whole "Gold coin bad" doesn't really connect with me over gripes with D&D rules, no friends to play it with. I find the potential complexity of currency to be rather interesting as purchasing stuff is rather benal otherwise. It can go from a single sentence to a potential full quest line of currency based shenanigans. Spice and Wolf was mentioned in a couple comments from the last video and that series really gets it with money.
      tl;dr: I find the potential complexity with currency something to revel in rather than bemoan it.

  • @RealWorldGames
    @RealWorldGames Місяць тому +1

    Gods as currency is favor from gods. This is not different than trading favors.

    • @DesksAndDorks
      @DesksAndDorks  Місяць тому +1

      No it isn't. These are gods you are trading. They cannot leave the confines nor disagree with being traded.