Great content, structure and pace. I wonder why you're not following UE's naming conventions, though. Also, I'm glad there's no AI voice like the earlier videos :) Thank you for all the effort and for sharing quality stuff! Edit: I did not know about the vector snapping to grid. Very useful!
Hi, great tutorial! I have a problem with BuildingSelect_WB. At Spawn actorPlacement BP engine gives the following error: "The current value of the ' Spawn Transform ' pin is invalid: 'Spawn Transform' in action 'BeginDeferredActorSpawnFromClass' must have an input wired into it ("by ref" params expect a valid input to operate on)." And "The current value of the ' Spawn Transform ' pin is invalid: 'Spawn Transform' in action 'FinishSpawningActor' must have an input wired into it ("by ref" params expect a valid input to operate on)." In the video at timestamp 5:50, But I followed all the steps after this as well, but the mentioned errors were the result. Can anyone guess what might be the issue.
Great tutorial! Can't wait for next ep
Thank you!
This is wonderful just when I needed it 😅
Awesome! Episode 2 coming soon!
@@polyplaygroundcan't wait! 🤍
Great content, structure and pace. I wonder why you're not following UE's naming conventions, though.
Also, I'm glad there's no AI voice like the earlier videos :)
Thank you for all the effort and for sharing quality stuff!
Edit: I did not know about the vector snapping to grid. Very useful!
Hi, great tutorial! I have a problem with BuildingSelect_WB. At Spawn actorPlacement BP engine gives the following error: "The current value of the ' Spawn Transform ' pin is invalid: 'Spawn Transform' in action 'BeginDeferredActorSpawnFromClass' must have an input wired into it ("by ref" params expect a valid input to operate on)." And "The current value of the ' Spawn Transform ' pin is invalid: 'Spawn Transform' in action 'FinishSpawningActor' must have an input wired into it ("by ref" params expect a valid input to operate on)." In the video at timestamp 5:50, But I followed all the steps after this as well, but the mentioned errors were the result.
Can anyone guess what might be the issue.
Right click on Spawn transform and then split struct pin
@@MartorTF Hi, It worked! Thanks a lot!
Fantastic a UE5 Mac user do you use light baking with you Mac and Mac are you using intel one or M …… one thanks
Thank you! We don't actually use light baking much, UE5 on mac works amazingly! I am using M2 Pro