Well, most of the time he gets things wrong just because he doesn't know "what other cards exist in the format." Which is the name of the game, so it's fair ... but it sure sucks to not immediately know things like "oh yeah. This just dies to a 2 mana instant"
"Aclazotz (the 4/4 with two keywords that makes your opponent discard, draws cards, makes tokens, becomes a land and has built in reanimation) just doesn't do enough" was gold
@@cryosenTbf, I looked at it and thought it was pretty mid because I haven't played in a year or two. There were all sorts of things, like Settle the Wreckage, that would've just eaten it alive relatively easily. If exiling is at a premium this format, it's going to be way better then. I spent the entire time going "This really depends on how many options decks have to get rid of it"
@@DoctorOaks Even then, you are forcing your opponent to have it. If they don't, for even a single turn, the eating at a hand and lifelink are strong enough by themselves. What other 4/5 drops do more? I mean, it's at least as strong as Sheo andthat also can be removed... so does this mean you think Sheo is bad?
@@Jxuptosae I mean, the format I last played had multiple cards get hit like Oko, Once Upon a Time, Mystic Sanctuary. We had just come out of Throne of Eldrain and were dealing with day 1 Companion mechanics. This is far from the strongest 5 cost I've seen
1:38 To be fair, it’s not spelled incorrectly. “ ‘Compleat’ is an archaic spelling of the word ‘complete’. It means having all the necessary or desired elements or skills, or being highly skilled and accomplished in all aspects.” Seems fitting for Phyrexians, in both meaning and spelling.
It's also a portmanteau A "pleat" is a layered fold of cloth held together by stitching Phyrexians quite literally stitch and fold their biomechanics onto the creatures and worlds they assimilate Thus, "compleating" takes on a secondary meaning as it ties back into phyrexian ideology that the biological body is a cloth to be woven, folded, and stitched together with tech in order to become a self that is more 'whole and fit to serve it's purpose'.
@@frokghug Not saying it's intentional or anything on the loremasters part (I havn't seen anything to indicate it's more than a linguistic coincidence) but if you agree that we can prescribe "pleating" to what phyrexians do... then the surgical process that fuses flesh and artifice at a molecular level. (a physical folding and stitching of disparate materials into a new form), as well as instilling a devotion to phyrexian ideology (symbolically folding the creature into the phyrexian collective)... could surely earn the prefix "com" (meaning 'together' 'in association' 'in totality' 'throughout') in order to call the process "compleation" (imo we still extract some extra meaning by interpreting it as portmanteau; as it cleanly explains why 'compleat' is used as a verb with connotations of assimilation through perfected iteration.) But that's just a theory; a perspectives on linguistics theory. Cheers gamer, no offense taken.
@@_Bailamme_ Me when I play my discard deck solely made to mess with everyone at the table instead of playing the game.(I am not safe from my own discard spells)
39:30 It's only not a given to reveal the card because there are effects that let you search for a card *without* revealing. Demonic Tutor, for example, lets you get any card from your deck. Because there is no need to verify any characteristics of the card, it lets you keep it a secret (unlike Huatli, who requires the opponent to verify it is indeed a basic land you found)
@@crowcoregames1785 I wouldn't say he sucks because of exile. He's not usually a good commander, for handrip reasons(i.e. people hate it when it's consistent). So, he's one of the 99 and there's 99 of those. Swords and path are just two of the 99 in decks that have white, and a lot of the time those get saved for or to prevent a game ending play. Al just doesn't provide those (without way too much set up). Might as well myriad a hypnotic specter.
Something to note with Decadent Dragon is that unlike a lot of similar effects, Expensive Taste also forces you to spend the correct colors on anything you steal. So if you happen to flip something outside of your colors, you have to rely on either stealing their lands or treasure tokens to make the mana.
When explaining mana dork effects like Roar of the Fifth People, just try telling the guest "you can basically treat your creatures like a red/green/white land" instead of trying to explain mana pools.
@@TheOneJameYT Yeah, new players have a lot of trouble with the concept of mana pool and that lands produce mana, they aren't mana so things that add mana don't actually get you lands, they function as lands. It might help to tell them that every basic forest has T: add G too.
@@MrMarnelnot even just basic forests, any land with one of the 5 basic land types has the respective "tap: add C" as part of the rules. If you look at any of the shocklands, on the normal versions the tap ability is included as reminder text while special versions have it excluded.
@@henkdachief tbf if you learn how mana works as "you tap the lands to play the spells/pay mana cost" then anything that puts the exact ruling mechancis of lands directly as text it's gonna look weird and confusing.
For Farfa’s sake, the reason it says you reveal with Huatli’s search is because a lot of tutors don’t give your opponent the knowledge of what you grabbed unless it says you do, unlike Yugioh where you always have to reveal what you tutored.
An easy solution is to have a game rule that requires you reveal if there are specific criteria of what you are allowed tutor from your deck. For example with "add 1 basic land", you would be required to reveal to show you got a basic land, but for "add 1 card" no reveal would necessary because you're just adding "a card". You probably also don't need to tell people they must shuffle after a search, that could also just be a rule unless there are cards that let you search your entire deck without shuffling. It would save a few words on many cards, but it's more noob friendly to have it printed on the card, so there are good arguments either way. As it is currently, it's essentially like reminder text, and MTG is nowhere near as screwed as yugioh in terms of sheer word count and lack of card real estate for effect text.
@@Gaming_Groove I mean, they already did change "shuffle your library" to "shuffle" a little while ago. I feel like removing any more is bad for new players who don't really know the difference between what types of tutors would or would not force you to reveal.
in yugioh you always to reveal the card because otherwise you could cheat and the opponent would have no way of proving it unless he had previous knowledge of your hand for this turn. How is that not a problem in magic ?
@@floflo1645 search effects will always tell you to reveal the card if it gives some sort of restriction on what you can find. If it says "search your library for a land card" for example, it will ask you to reveal it. There are some effects however that let you search for any card. Those generally won't ask you to reveal it since any card you get is fair game. If it says "search your library for a card", then you can't exactly cheat by grabbing the wrong thing.
I feel like the crux of Decadent Dragon that was missed is that it's not bad on rate, its just competing at the most competitive part of the curve. While theiving isnt particularly good, it being tacked onto a reasonable creature is what would actually make it playable. You don't have to adventure it when it doesnt make sense to, so the downside of inclusion is so much lower. But also, Sheoldred exists. And other 4s that also jump ahead of decadent dragon. 4/4 flample that makes treasures for 4 is perfectly fine, even good stats. But RBx is so stacked with OP 4s that being perfectly fine can't compete.
I feel like a lot of creatures in a deck that would have Huatli are either already mana dorks or big and expensive dinosaurs that you would lose value if you tap them for mana
The comment "surely it's a given that you reveal the basic land you searched for" is really funny to me. One might also think it's obvious that, when you choose a card name to discard or banish from your opponent's hand, or banish from their deck or whatever, you would always be allowed to confirm whether or not that card is actually there.
Oh, I completely misunderstood Huatli's transformation. For some reason, my brain thought that the exile happens as part of paying the cost, like with sacrifice effects. Now I get why I've never seen the card, this is absolutely horrible.
39:34 it actually needs to specify because a lot of unconditional tutors (e.g. demonic and vampiric) don't need you to reveal it, which is part of what makes them so good Every conditional tutor needs the reveal line
This episode really put it into perspective. As often as we like to meme on Yugioh for it's walls of texts, Magic has really been doing to the same, albeit in some creative ways such as writing the rest on the back of the card, lol
The ultimate ability on a planeswalker is not usually relevant, because you rarely get to do it, but if the ultimate doesn't say "you win the game" the planeswalker is a lot weaker
I think Farfa is my favorite guest for these. For one he seems to pronounce everything perfectly, he's also pretty good at expressing his train of thought.
37:00 it seems very interesting to me how Yugioh players think about card advantage vs tempo. Yugioh is such a fast game that tempo IS basically card advantage, so Yugioh players don't treat card draw as card advantage unless it's guaranteed that you will be able to/have enough time to use them. Like, at first I was very confused when Farfa said that Exquisite Taste is not card advantage, but theoretical card advantage, but this puts everything in context.
Fun mechanics rule for those unaware: A Compleated planeswalker comes in, sees the amount of loyalty it should come in with, then any effects that change that come into play. So if you have "Double the number of counters", Ajani can go 4*2=8, 8-2=6. Rather than what some may expect, which is that casting him Compleated has to be done as 4-2=2, 2*2=4.
@@calemr it's especially confusing since the reminder text for compleated is abridged. The full rules for the keyword say "instead", which makes it a replacement effect (like other doubling effects), and players are allowed to order replacement effects on their permanents however they'd like (so they can double before reducing). But reading it how it's directly printed on the card makes it seem like that interaction shouldn't work.
Card advantage is very strong in Magic, card advantage is format warping in Yugioh, most cards are net neutral. Going even +1 without a cost is why Pot of Greed is banned.
without no further context it does sounds baffling, but in comparison to Yugioh where you're not bound by manacost and the average endboard has like 4-5 counterspells ready to fire, kinda?
I mean to be fair, going +1 in cards in YuGiOh is mega crazy broken and insane because any 1 card can be played immediately and could get you access to another 5 cards, where in MTG going +1 is just a common thing most decks are capable of doing because simple having the cards in your hand doesn’t mean you can play them.
I appreciate Farfa's comment on the Case's To Solve reminder text because I thought the same thing when they were released, its worded so poorly it could have really done with adding "If you meet the conditions" or something to that effect at the start of it cause I really did think it solved itself at the end-step if you didn't do it manually
Ajani having alt win con with counters and he is a wild cat, Gimick Puppet Leo having alt win con with counters and he is a wild cat, what is with tcg and placing counter wins on cats
I just realized you actually read all the comments you get !! You're a crazy person 😂 but it shows you really care, that's refreshing. I'm glad I found your channel, you're really kind and interesting and all your guests are too. Keep up the good work !!
I always find the best way to describe Adventure to people who are unawares is to describe the self-exile as the 'the creature leaves to go on an adventure'. And when you play that creature from exile, it's returning from the adventure, coming home if you will. Sometimes, thematics explain it more readily than mechanics.
Acatloz's ability to create bats was also not mentionned enough. First, lands are the cards most people tend to favour to discard and secondly, the bat created is untapped meaning it's ready to block anything (it also has flying) making it even harder to race.
@@jeezuhskriste5759 I had to really think about that one...adjective may scan better. The suffix can misdirect the mind. I made the statement mainly to guide the vocalization of the word itself, as "kahm-play-ahh-ted". I am unsure of the proper accenting though, but it is most likely unchanged.
I think a good way to explain the [add (W)] effects on creatures would be "You can essentially use them as lands, they gain the same effect as the lands you play"
I feel like your explanation for Case of the Ransacked Lab missed out on explaining that, even with the discount, casting 4 spells in one turn is both very difficult and super costly. As strong as the effect is, turning it on has a huge cost as you're either giving up two turns to play case and then play a bunch of cantrips to trigger it, or you're skipping one turn then going down a ton of cards to play removal spells or whatever else to turn it on. Either way, once you do finally have the case solved, you're often so far behind that you just lose edit: Nvm you got there eventually
I played one Huatli in dino deck as 25th land in standard and with about 100 games flipped it twice xD. But its quite good when in top deck mode, on curve its just a land search. Its mostly designed for commander.
With all the MTG videos recently, have you considered doing another MTG archetypes video? I've commented about this multiple times before, but suggesting decks that are no longer relevant after MH3 released and changed everything again - I don't know if you want to do videos like that about previous metas, but if you wanted to stick with the current Modern meta, I think the one we have going on right now would be good for a video of that format - it has some unique and varied decks that would be interesting to evaluate, and fit clearer into the tier system you tried to use better than the ones in the first video. Here are my suggestions: Tier 1: Nadu Toolbox: Shuko (bonus card); Urza's Saga; Nadu, Winged Wisdom; Springheart Nantuko; Sylvan Safekeeper; Endurance; Chord Of Calling; It's the current scourge of the format, but will they be able to figure out how it works? I couldn't at first, even after seeing it in action multiple times. Tier 2: Energy Aggro: Ajani, Nacatl Avenger//Ajani, Nacatl Pariah; Ocelot Pride; Guide Of Souls; Amped Raptor; Galvanic Discharge; Phlage, Titan Of Fire's Fury; Yeah, I know the Jeskai Control deck has a higher meta share currently, but I think of the decks that play Phlage and Energy cards, this one would be more interesting to evaluate because it has more obvious synergies instead of just a pile of generically good interaction. Tier 3: Ruby Storm: Ruby Medallion (bonus card); Ral, Monsoon Mage//Ral, Leyline Prodigy; Manamorphose; Desperate Ritual or Pyretic Ritual (they're interchangeable); Reckless Impulse or Wrenn's Resolve (also interchangeable); Past In Flames; Grapeshot; The deck people thought was the only only thing that could stand up to Nadu when he first descended upon the format, but seem to have all but completely dropped after realizing it isn't all that. Yes, I know I couldn't narrow them down to five cards each, you can drop whatever you think is the least important part if you insist. Anyway, people complain about the current meta lacking diversity and being completely dominated by the new kids on the block, so why not capitalize on that and see what players from another game think of these newfangled decks everyone's complaining about (and also one that turned out to be not nearly as good as people thought when the big release first happened). One Creature toolbox combo deck with a notoriously convoluted way of actually winning, one that's theoretically a straightforward Creature-based aggro/midrange deck, but that revolves around a unique mechanic that's hard to guess how powerful it is until you see it in action, and one that's the latest take on the famous type of "Storm" combo deck that plays as almost nothing except Instants and Sorceries. Seems like a neat set to me.
I've been grinding the bo1 ladder and I see the occasional dino deck floating around high mythic, but I haven't seen a huatli in it. Now that might be because I kill them on turn 3 with prowess aggro feat. the fling adventure spell (currently bouncing around top 200-400), but who knows.
The best part of Decadent Dragon is that Expensive Taste is an Instant. That allows you to exile any cards the opponent stacked on top of the deck with an effect like a tutor or a scry before they can draw them. Beyond that it, unfortunately, just does not do enough to justify inclusion in most decks.
I have never seen Huatli finish the saga ^^ I only ever saw it flip once and I lost when they tutored Etalli and ramped him out with the creature mana .. I've seen it a bit before rotation when dino decks were shortly meta (right after the last Ixalan set), but only ever saw it flip once
I used to run Huatli as commander and it was so good. I made it half human/half Dino, with a Winota shell. If you think of Huatli as just extra cards in hand when you need them she’s better.
A lot of lighter colored matte sleeves use a black interior and the advertised color on the back of the sleeve so you can't see through it. Translucent and transparent sleeves are the only ones you should be able to see through now as long as they're quality sleeves.
I have joked about Farfa at times, but holy hell did he get something a ton of newer/inexperienced players to MTG not grasp right away at around 8:00. Even if he hadn’t have gotten the right answer, I’d still have given him massive kudos there.
40:00 "reveal it" and "then shuffle" appear on MTG cards for the same reason that "once per turn" clauses appear on YGO cards. The base rules do not assume that, and the old cards that don't specify these steps are crazy broken.
It's interesting that so many new or non-magic players conflate "mana" with "land"; theyll often say they're "tapping for a land", and frequently misunderstand what abilities like that do. I'm sure I've seen at least one video of this type where the inexperienced victim thought that "tapping for mana" meant you could fetch a land from your deck. I wonder where peoples' explanations are going wrong to lead to such a common misconception?
You know, as bad as Decadent Dragon is, I feel it was important to also explain that the adventure is not completely terrible. Yes, you pay for the cards, just like when you play a Divination to draw two. AND you also "draw" a third card: the 4/4 Dragon. Only *after* that analysis, I feel like it's deserved to see why drawing cards from your opponent's deck is worse than from your own, and they didn't even get to the fact that you need the correct color of mana.
Theft effects are only bad when they're both temporary *and* have no cost reduction/colour washing element. Meanwhile MOM Etali is just like "F R E E S H I T?"
Yup, even in my theft commander deck, would still be rough. Don Andres can cover that opponent card quality problem but still not enough for the price of either side, in my opinion. I might give the Dragon a try as Treasures can solve the color problem easily, but I suspect it still gets outdone for a spot in the 99
@@tinfoilslacks3750I'd argue that by and large theft effects are not very good. The ones that manage to be playable are so on their rate and not because they are theft effects specifically. And heist is good specifically because you guarantee nonlands, AND get to choose, which mitigates the inherent weakness of theft effects, so it's a big outlier compared to most of them. Like, any of the Etalis are good because you get to cast stuff for free, including from your own deck. The fact that it's theiving is irrelevant to it being good or not. Or stuff like Gonti, where you get some selection, and get to abuse repeatably doing it bc he's a creature. And even then, these most powerful versions of theiving are mostly only "sorta good," rather than being actually good (again with the exception of heist...3 nonland to choose from is a big deal).
I know Huatli is basically a giant target but i gotta say, when you actually get it to work and you see it pop off its so satisfying. I really recommend you give it a shot, just use mana dorks and protection spells. its worth it just to see your opponets face
He's got good instincts. For most magic cards, you have to consider whether the "front" of the card is good enough. Show him Goldspan Dragon, maybe next time.
For what it’s worth, I like Decadent Dragon in rakdos midrange in pioneer/Explorer 😅 Really cool to hear how accurate the thought processes are even if the final guess is wrong
He was spot on with that Ajani, the way he explained its upsides and downsides then giving it an okay overall but shit in modern magic was perfect. Almost sounded like a seasoned magic player. Edit: Correction for you since you were technically wrong with what you said, on the saga you still get to tap your creatures for mana until it leaves, it doesn’t say it loses that ability after chapter 2.
I feel if Decadent Dragon had either Haste, or created the Treasure on Enter, as well as attacking, it might be able to get played in fringe decks, even if the Adventure side would be ignored. Buy yeah, as is, it's definitely just ass.
@@TheOneJameYT They're using compleated in the sense of "perfected" or "quintessential". The standard spelling for that definition would be compleated.
I love the analysis of these cards...because as a commander player the value of cards is so vastly different from every other format. This is review from a standard (not the format but non-singleton 1v1 format) way to play. Ajani, still not great but it could be used in a niche style deck. Commander being slower and more political LOVES cards that pay off over time. The way card advantage and so much else works. Yes commander CAN be explosive, but by the nature of the format it is a slower game in general.
It would be interesting to see Rush Duel cards evaluated by someone or even you (if you aren't familiar with the format). I know the non-yugioh and non-magic videos sometimes struggle with views (if that is something you care about), so this could be a nice middle ground maybe since it still has the yugioh ip behind it.
There is the solution of those double face proxy cards you get in packs for the flip cards to avoid the transparency problem completely, though I don't think I've ever seen anyone actually use them. Also revealing cards is actually not a given, since there are cards like Demonic Tutor that can fetch any card, in which case revealing is not necessary, revealing is only a condition if you have for example a type restriction, as proof you didn't just get something else
I was about to come running to the comments over Decadent Dragon but you oversold it *juuuuuuust* enough that I waited until the end, and then all was right in the world.
I realize that they where pressed for time here but as a side note for lifelink you have to deal damage for lifelink to register so if the opponent has protection no life for you
These are fun for me because I play Commander almost exclusively so something like Ajani in a Selesnya deck that can double counters like it is going out of style might be decent.
My Opponent: "I activate my Huatli's special ability by paying five mana, and....!" Me: ~Holding up 1B for Go For the Throat~ "Balif! WHACK'M IN THE PEE PEE!"
I very much disagree on Huatli, used it plenty and it's fun, the idea is that you never go to flip her unless your opponent is shields down , it sits on the battlefield asking for a removal that they either need to use or hold up mana under threat that I might flip her, meanwhile I have plenty of other threats they would also like to use. Maybe you mean not competitive enough but there are plenty of formats were you can run this fine if you know how to use it
Huatli seems bad because it comes out T3, you have to keep it alive T4 and T5, transform it, then keep it alive for another 4 turns. You don't get the final payoff until T9, and while chapter 2 is good, that's still T7. That's a LOT of turns for your opponent to deal with it or win
Case of the Ransacked Lab seems to be a card that would be better in commander. It'll be a card I should pick up for the spellslinger deck Im going to build.
Great video I enjoyed Farfa, I believe next time it should be pressed into his understanding that you are testing him on standard format. Yugioh has only modern so it is still quite logical for him to see Al Betrayer and say "hmpf not enough" Try to remind him it is only a 2 years pool even though he knows it as an information. Cheers
I have to disagree with the explanation why Case of the Ransacked Lab isnt good. A lot of instant/sorcery storm combo decks play cost reduction spells that are not instan/sorcery. The reason case isn't played is because 3 mana is a lot and we have cheaper options. If the case could be solved mid turn i think it could see play. Still not top tier but it would have use cases. Currently its a overpriced electromancer that is a bit harder to remove
@@TheOneJameYT Thanks! I guess I imagined that needing to be in top decking mode would be too costly, and I wasn’t sure making other players discard enough would be viable once it has already been transformed, as I didn’t know if having lots of “make opponents discard” spells was reasonably achievable
If you play this as top end in aggro, you're probably in ripping cards off the top mode by this point anyway (same thing with it costing 3 of your 5 or 6 available mana - you don't care, you're topdecking 2 drops because you're playing aggro). If both players are on a bunch of cards, I suppose it plays like a bit of a contingency plan - when things do eventually tighten up, you can bust the 4/4 flier back out. Again, you can play threats and hand rips in black to be confident things get tight one way or another eventually.
@15:59, I like how critical Farfa is with the smallest knowledge of Magic. Limited players often look at a card and ask how a given card behaves (A) when you are behind, (B) when you are at parity and (C) when you are ahead. How will that card behave in those three game states. It is easy to focus on (C) cause endorphins are flowing but we need to be realistic how does a card behave to catch you up or to push you ahead. Paying 3 mana to fiddle with your future spells is pretty poor unless you are ahead and can take the tempo loss. Cause your opponent will be trying to be as proactive as they can and they will be doing more if the game is at parity (this is learned knowledge from playing a given format). Another way of looking at 3 drops, in commander, the most casual and can be slowest format to let any card shine: your 3 drops have to put in work. Weak synergies don’t get you far, even if you try to give theses weak synergies the best space possible to grow.
Pretty interesting analysis. I would love to see his reaction to delver of secrets cause when I first got into the game, I didn’t understand why it was so good.
55:28 the advantages of being a junk player. Thanks to my trusty defender deck (rotation give me back my faith bound judge! That card was my all and everything! Take sheoldred, take quickshot but give me back my superhero!! Right when the fire nation attacked with stupid quickshot turn three fling combos and the world needed him the most he vanished (seriously why is there not a single defender with reach/ flying left in standard? The whole archetype is supposed to be about defense!)) I have seen more roar of the fifth people flip than I care to remember (Dinos were a dark chapter for defenders)
Decadant dragon is bad, but it's also really funny. Imagine playing something like scheming symmetry into expensive taste. "Yeah, go put your best card on top! Btw, its mine now" I have a Rakdos meme commander deck I think im gonna have to put this in
the CASE card is even worse than people think - you cant just solve it during the opponent's turn, you HAVE to do it during your OWN turn, because if you "attempt" to solve it during the opponent turn, you cast the 4 cards, then during their end step it doesnt solve, cause they only solve during YOUR END STEP, meaning that they pass, and then the number of cards played goes back to 0, so in now your turn's end step, the case sees 0 cards played and it doesn't solve 💀
So, I will say that I don't play Standard, where I think some jank dino pile is most likely to see play, but I've never even seen Huatli, much less Roar of the Fifth People.
It's too clunky, she's "okay" because there are a few decks that can use a 2/3 for that grabs mana to help you hit your land drops and she CAN sometimes do more but it's pretty rare for a couple things: One there are just better ramp cards that actually give you mana advantage Two, green is in a weird spot where it's creatures actually mostly kinda suck in standard. It is heavily dependent on playing support and the ramp versions of Gx play wraths and the more aggro versions of G (mostly GB atm) have very aggressive 3 drops like glissa and yawgmoth instead.
I play with Roar of the fifth people in my commander deck and it's one of my best finisher cards, idk who decided this was bad card but I've never had removal issues with this card AT ALL.
Farfa really confused me when he was all “Decadent dragon as a whole is bad despite the fact I think decadent dragon is a good creature because exquisite taste is bad” Does he think pot of greed would be a worse card if it said “draw 2 cards. You may pay 1,000 life points to look at the bottom card of your deck” The actual problem with decadent dragon is fact that decadent dragon on its own just isn’t that good, and that exquisite taste is crippled by it potentially whiffing if you hit nonlands you don’t have the right colors for.
I've recently been playing a bat deck in standard and it didn't take long for aclazots to get cut, its just to expensive so while it has synergy in theory in just about every case I was better off with multiple low cmc spells which themselves synergies better with the likes of zoraline and darkstar augar. I've liked it in other decks but can't help finding it funny that in bats specifically its just not that good...
Wouldn't case of the ransacked lab be a decent one-of for a storm style deck? It has the mana reduction and draw power, which is something that those types of decks really want. Is there something else that does what it does for less/more value? Or maybe I'm just misevaluating and it's nor worth casting
Ruby medallion, mh3 ral in formats where they're allowed are way better. I'm not sure that lower power formats have any storm payoff that's viable? I could be wrong though
In addition to the above, modern storm used to play Goblin Electromancer and Baral, Chief of Compliance back when Gifts Storm was a thing. The going rate for that effect is 2 mana. I guess you just don't really have enough stuff to do a real "storm" deck in standard. Also, the solved mode is less useful than it looks at first. In order to solve it, you need to cast 4 spells and then wait until end of turn. That means you can't go off the same turn you play it or even the same turn your solve it.
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compleated is an old spelling for completed not a strictly incorrect one.
@@notimportant768 thanks!
29:50 you should have told him its essentially a pendulum card
I do enjoy Farfa's analysis even when he's wrong because he just under- or overvalues mechanics rather than misunderstand them.
Well, most of the time he gets things wrong just because he doesn't know "what other cards exist in the format."
Which is the name of the game, so it's fair ... but it sure sucks to not immediately know things like "oh yeah. This just dies to a 2 mana instant"
"Aclazotz (the 4/4 with two keywords that makes your opponent discard, draws cards, makes tokens, becomes a land and has built in reanimation) just doesn't do enough" was gold
@@cryosenTbf, I looked at it and thought it was pretty mid because I haven't played in a year or two. There were all sorts of things, like Settle the Wreckage, that would've just eaten it alive relatively easily.
If exiling is at a premium this format, it's going to be way better then. I spent the entire time going "This really depends on how many options decks have to get rid of it"
@@DoctorOaks Even then, you are forcing your opponent to have it. If they don't, for even a single turn, the eating at a hand and lifelink are strong enough by themselves. What other 4/5 drops do more? I mean, it's at least as strong as Sheo andthat also can be removed... so does this mean you think Sheo is bad?
@@Jxuptosae I mean, the format I last played had multiple cards get hit like Oko, Once Upon a Time, Mystic Sanctuary. We had just come out of Throne of Eldrain and were dealing with day 1 Companion mechanics.
This is far from the strongest 5 cost I've seen
2:48 Farfa realizes that Math Is For Blockers, we'll make a Magic player of him yet.
We had a mono-blue episode with MBT, so now we need an episode with Farfa where it's all cards that have "far" in the name.
Farfa, if you’re listening 👀
1:38 To be fair, it’s not spelled incorrectly. “ ‘Compleat’ is an archaic spelling of the word ‘complete’. It means having all the necessary or desired elements or skills, or being highly skilled and accomplished in all aspects.”
Seems fitting for Phyrexians, in both meaning and spelling.
It's also a portmanteau
A "pleat" is a layered fold of cloth held together by stitching
Phyrexians quite literally stitch and fold their biomechanics onto the creatures and worlds they assimilate
Thus, "compleating" takes on a secondary meaning as it ties back into phyrexian ideology that the biological body is a cloth to be woven, folded, and stitched together with tech in order to become a self that is more 'whole and fit to serve it's purpose'.
@@firestormingfox4169 That would just be “pleating”. I think that’s a bit of a stretch tbh, no offense.
@@frokghug
Not saying it's intentional or anything on the loremasters part (I havn't seen anything to indicate it's more than a linguistic coincidence)
but if you agree that we can prescribe "pleating" to what phyrexians do...
then the surgical process that fuses flesh and artifice at a molecular level. (a physical folding and stitching of disparate materials into a new form), as well as instilling a devotion to phyrexian ideology (symbolically folding the creature into the phyrexian collective)... could surely earn the prefix "com" (meaning 'together' 'in association' 'in totality' 'throughout') in order to call the process "compleation"
(imo we still extract some extra meaning by interpreting it as portmanteau; as it cleanly explains why 'compleat' is used as a verb with connotations of assimilation through perfected iteration.)
But that's just a theory; a perspectives on linguistics theory.
Cheers gamer, no offense taken.
"Card advantage probably doesn't matter"
Nice to see he brings the same sharp intellect he's known for to other games as well.
Cards are overrated tbh, I prefer my hands empty and clean
@@_Bailamme_ Me when I play my discard deck solely made to mess with everyone at the table instead of playing the game.(I am not safe from my own discard spells)
39:30 It's only not a given to reveal the card because there are effects that let you search for a card *without* revealing. Demonic Tutor, for example, lets you get any card from your deck. Because there is no need to verify any characteristics of the card, it lets you keep it a secret (unlike Huatli, who requires the opponent to verify it is indeed a basic land you found)
Yep!
Plot twist: It's a credit card in a Magic sleeve
I recently only started playing arena and even still I audibly yelled "YOU" when Aclazotz appeared on the side
🤣🤣🤣 he does invoke anger
Have you met Sheoldred yet?
@@TheOneJameYT its funny but aclazots sucks in comander wow 5 mana 4/4 dies to swords lol bad
I wonder what people would think of Bloodletter of Aclazotz, then show them Rush of Dread at the end of the video! @@TheOneJameYT
@@crowcoregames1785 I wouldn't say he sucks because of exile. He's not usually a good commander, for handrip reasons(i.e. people hate it when it's consistent). So, he's one of the 99 and there's 99 of those. Swords and path are just two of the 99 in decks that have white, and a lot of the time those get saved for or to prevent a game ending play. Al just doesn't provide those (without way too much set up). Might as well myriad a hypnotic specter.
Something to note with Decadent Dragon is that unlike a lot of similar effects, Expensive Taste also forces you to spend the correct colors on anything you steal. So if you happen to flip something outside of your colors, you have to rely on either stealing their lands or treasure tokens to make the mana.
I know Farfa is such a meme but his card evaluation is so incredibly good, even if he's wrong, he elaborates his though process so well
I agree!
When explaining mana dork effects like Roar of the Fifth People, just try telling the guest "you can basically treat your creatures like a red/green/white land" instead of trying to explain mana pools.
That’s a good way of explaining it!
I'm personally a fan of the analogy 'Lands are cows, Mana is their milk."
@@TheOneJameYT Yeah, new players have a lot of trouble with the concept of mana pool and that lands produce mana, they aren't mana so things that add mana don't actually get you lands, they function as lands.
It might help to tell them that every basic forest has T: add G too.
@@MrMarnelnot even just basic forests, any land with one of the 5 basic land types has the respective "tap: add C" as part of the rules. If you look at any of the shocklands, on the normal versions the tap ability is included as reminder text while special versions have it excluded.
@@andrewaraiza1901
"I have nipples, can you milk me greg?"
-llanowar elves
The 5th card seemed like a deliberate choice for farfa because of the amount of times it says Dinosaur lol
DINO 🦖
@@TheOneJameYT pop the baby
Pop da babby
Farfa: 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
+1
I was BEGGING for "it acts like a swamp" or "it lets your creatures act like a forest, mountain, or plains"
Yea I should’ve said that lol
odk this farfa guy is just slow
@@henkdachief tbf if you learn how mana works as "you tap the lands to play the spells/pay mana cost" then anything that puts the exact ruling mechancis of lands directly as text it's gonna look weird and confusing.
@@Cassapphic to a slow guy
8 mana and a couple of turns and your reward is just a Fossil Dig 😂
For Farfa’s sake, the reason it says you reveal with Huatli’s search is because a lot of tutors don’t give your opponent the knowledge of what you grabbed unless it says you do, unlike Yugioh where you always have to reveal what you tutored.
Yep! Like demonic tutor
An easy solution is to have a game rule that requires you reveal if there are specific criteria of what you are allowed tutor from your deck. For example with "add 1 basic land", you would be required to reveal to show you got a basic land, but for "add 1 card" no reveal would necessary because you're just adding "a card". You probably also don't need to tell people they must shuffle after a search, that could also just be a rule unless there are cards that let you search your entire deck without shuffling. It would save a few words on many cards, but it's more noob friendly to have it printed on the card, so there are good arguments either way. As it is currently, it's essentially like reminder text, and MTG is nowhere near as screwed as yugioh in terms of sheer word count and lack of card real estate for effect text.
@@Gaming_Groove I mean, they already did change "shuffle your library" to "shuffle" a little while ago. I feel like removing any more is bad for new players who don't really know the difference between what types of tutors would or would not force you to reveal.
in yugioh you always to reveal the card because otherwise you could cheat and the opponent would have no way of proving it unless he had previous knowledge of your hand for this turn. How is that not a problem in magic ?
@@floflo1645 search effects will always tell you to reveal the card if it gives some sort of restriction on what you can find. If it says "search your library for a land card" for example, it will ask you to reveal it.
There are some effects however that let you search for any card. Those generally won't ask you to reveal it since any card you get is fair game. If it says "search your library for a card", then you can't exactly cheat by grabbing the wrong thing.
I feel like the crux of Decadent Dragon that was missed is that it's not bad on rate, its just competing at the most competitive part of the curve. While theiving isnt particularly good, it being tacked onto a reasonable creature is what would actually make it playable. You don't have to adventure it when it doesnt make sense to, so the downside of inclusion is so much lower.
But also, Sheoldred exists. And other 4s that also jump ahead of decadent dragon. 4/4 flample that makes treasures for 4 is perfectly fine, even good stats. But RBx is so stacked with OP 4s that being perfectly fine can't compete.
I think the issue also is that it doesn't mana fix for you. So you have to steal appropriate lands or use treasures if your opponent is not Rakdos
@@Moleoflands Pretty much. Nightveil Specter was playable when it was in standard, and it's even worse on rate.
I fell for Huatli too because I saw "dinosaur deck turns all its creatures into mana dorks" and immediately got so scared I saw God
🤣🤣🤣
I feel like a lot of creatures in a deck that would have Huatli are either already mana dorks or big and expensive dinosaurs that you would lose value if you tap them for mana
The comment "surely it's a given that you reveal the basic land you searched for" is really funny to me. One might also think it's obvious that, when you choose a card name to discard or banish from your opponent's hand, or banish from their deck or whatever, you would always be allowed to confirm whether or not that card is actually there.
Mindcrush_ left the chat 😅
Oh, I completely misunderstood Huatli's transformation. For some reason, my brain thought that the exile happens as part of paying the cost, like with sacrifice effects.
Now I get why I've never seen the card, this is absolutely horrible.
39:34 it actually needs to specify because a lot of unconditional tutors (e.g. demonic and vampiric) don't need you to reveal it, which is part of what makes them so good
Every conditional tutor needs the reveal line
This episode really put it into perspective. As often as we like to meme on Yugioh for it's walls of texts, Magic has really been doing to the same, albeit in some creative ways such as writing the rest on the back of the card, lol
The ultimate ability on a planeswalker is not usually relevant, because you rarely get to do it, but if the ultimate doesn't say "you win the game" the planeswalker is a lot weaker
"Compleated" is the term for Phyrexians having "Improved" someone using their twisted magic and science.
It's a lore thing, not a typo.
It's also an actual English word
I think Farfa is my favorite guest for these. For one he seems to pronounce everything perfectly, he's also pretty good at expressing his train of thought.
You gotta love it when two creators you watch just suddenly appear in a video together.
You gotta love it when we get comments like this one ☝️
Expensive taste 100% took inspiration from Hearthstone Rogue. "Draw 2 cards from your opponent's deck" is right up their alley.
Never seen this Huatli and even I said "Turn 4 do nothing." Turn 4 is arguably the most important turn in Magic.
37:00 it seems very interesting to me how Yugioh players think about card advantage vs tempo. Yugioh is such a fast game that tempo IS basically card advantage, so Yugioh players don't treat card draw as card advantage unless it's guaranteed that you will be able to/have enough time to use them.
Like, at first I was very confused when Farfa said that Exquisite Taste is not card advantage, but theoretical card advantage, but this puts everything in context.
Painful Truths is the first 3 mana draw 3 I think of, but you're right; it does have a downside.
Yeah, Ajani is now used with a new class enchantment to just one shot an opponent basically.. 😆
Fun mechanics rule for those unaware:
A Compleated planeswalker comes in, sees the amount of loyalty it should come in with, then any effects that change that come into play.
So if you have "Double the number of counters", Ajani can go 4*2=8, 8-2=6.
Rather than what some may expect, which is that casting him Compleated has to be done as 4-2=2, 2*2=4.
@@calemr it's especially confusing since the reminder text for compleated is abridged.
The full rules for the keyword say "instead", which makes it a replacement effect (like other doubling effects), and players are allowed to order replacement effects on their permanents however they'd like (so they can double before reducing).
But reading it how it's directly printed on the card makes it seem like that interaction shouldn't work.
"card advantage in magic generally doesn't mean a lot"
I'm, kind of at a loss for word on what I should say to that honestly.
Haha leave the man alone 🤣
He is under the impression that if s game has mana, cards just draw you 19 cards every turn. Which, to be fair, isn't super wrong for some games
Card advantage is very strong in Magic, card advantage is format warping in Yugioh, most cards are net neutral. Going even +1 without a cost is why Pot of Greed is banned.
without no further context it does sounds baffling, but in comparison to Yugioh where you're not bound by manacost and the average endboard has like 4-5 counterspells ready to fire, kinda?
I mean to be fair, going +1 in cards in YuGiOh is mega crazy broken and insane because any 1 card can be played immediately and could get you access to another 5 cards, where in MTG going +1 is just a common thing most decks are capable of doing because simple having the cards in your hand doesn’t mean you can play them.
I appreciate Farfa's comment on the Case's To Solve reminder text because I thought the same thing when they were released, its worded so poorly it could have really done with adding "If you meet the conditions" or something to that effect at the start of it cause I really did think it solved itself at the end-step if you didn't do it manually
Same
If unsolved, solve at end step
Second video and he already basically argued : "doesnt every creature just die to doomblade? " So proud of him.
Ajani having alt win con with counters and he is a wild cat,
Gimick Puppet Leo having alt win con with counters and he is a wild cat, what is with tcg and placing counter wins on cats
No idea but I like it 🤣
I just realized you actually read all the comments you get !! You're a crazy person 😂 but it shows you really care, that's refreshing. I'm glad I found your channel, you're really kind and interesting and all your guests are too. Keep up the good work !!
I do read them all! It’s a little exhausting but I love it
I always find the best way to describe Adventure to people who are unawares is to describe the self-exile as the 'the creature leaves to go on an adventure'. And when you play that creature from exile, it's returning from the adventure, coming home if you will. Sometimes, thematics explain it more readily than mechanics.
Acatloz's ability to create bats was also not mentionned enough. First, lands are the cards most people tend to favour to discard and secondly, the bat created is untapped meaning it's ready to block anything (it also has flying) making it even harder to race.
"Compleated" is not a mispelling but a rare use of the word "compleat" as a verb.
*Adjective
@@jeezuhskriste5759 I had to really think about that one...adjective may scan better. The suffix can misdirect the mind. I made the statement mainly to guide the vocalization of the word itself, as "kahm-play-ahh-ted". I am unsure of the proper accenting though, but it is most likely unchanged.
@@residentgrey Compleated does also work as a past tense verb, but it's being used to describe the planeswalker so it's an adjective in this case.
I think a good way to explain the [add (W)] effects on creatures would be "You can essentially use them as lands, they gain the same effect as the lands you play"
I feel like your explanation for Case of the Ransacked Lab missed out on explaining that, even with the discount, casting 4 spells in one turn is both very difficult and super costly. As strong as the effect is, turning it on has a huge cost as you're either giving up two turns to play case and then play a bunch of cantrips to trigger it, or you're skipping one turn then going down a ton of cards to play removal spells or whatever else to turn it on. Either way, once you do finally have the case solved, you're often so far behind that you just lose
edit: Nvm you got there eventually
Got there!
I played one Huatli in dino deck as 25th land in standard and with about 100 games flipped it twice xD. But its quite good when in top deck mode, on curve its just a land search. Its mostly designed for commander.
Yep!! I’m surprised you were able to flip it the 2 times 🤣
With all the MTG videos recently, have you considered doing another MTG archetypes video? I've commented about this multiple times before, but suggesting decks that are no longer relevant after MH3 released and changed everything again - I don't know if you want to do videos like that about previous metas, but if you wanted to stick with the current Modern meta, I think the one we have going on right now would be good for a video of that format - it has some unique and varied decks that would be interesting to evaluate, and fit clearer into the tier system you tried to use better than the ones in the first video.
Here are my suggestions:
Tier 1: Nadu Toolbox: Shuko (bonus card); Urza's Saga; Nadu, Winged Wisdom; Springheart Nantuko; Sylvan Safekeeper; Endurance; Chord Of Calling;
It's the current scourge of the format, but will they be able to figure out how it works? I couldn't at first, even after seeing it in action multiple times.
Tier 2: Energy Aggro: Ajani, Nacatl Avenger//Ajani, Nacatl Pariah; Ocelot Pride; Guide Of Souls; Amped Raptor; Galvanic Discharge; Phlage, Titan Of Fire's Fury;
Yeah, I know the Jeskai Control deck has a higher meta share currently, but I think of the decks that play Phlage and Energy cards, this one would be more interesting to evaluate because it has more obvious synergies instead of just a pile of generically good interaction.
Tier 3: Ruby Storm: Ruby Medallion (bonus card); Ral, Monsoon Mage//Ral, Leyline Prodigy; Manamorphose; Desperate Ritual or Pyretic Ritual (they're interchangeable); Reckless Impulse or Wrenn's Resolve (also interchangeable); Past In Flames; Grapeshot;
The deck people thought was the only only thing that could stand up to Nadu when he first descended upon the format, but seem to have all but completely dropped after realizing it isn't all that.
Yes, I know I couldn't narrow them down to five cards each, you can drop whatever you think is the least important part if you insist. Anyway, people complain about the current meta lacking diversity and being completely dominated by the new kids on the block, so why not capitalize on that and see what players from another game think of these newfangled decks everyone's complaining about (and also one that turned out to be not nearly as good as people thought when the big release first happened). One Creature toolbox combo deck with a notoriously convoluted way of actually winning, one that's theoretically a straightforward Creature-based aggro/midrange deck, but that revolves around a unique mechanic that's hard to guess how powerful it is until you see it in action, and one that's the latest take on the famous type of "Storm" combo deck that plays as almost nothing except Instants and Sorceries. Seems like a neat set to me.
I've been grinding the bo1 ladder and I see the occasional dino deck floating around high mythic, but I haven't seen a huatli in it.
Now that might be because I kill them on turn 3 with prowess aggro feat. the fling adventure spell (currently bouncing around top 200-400), but who knows.
i dont think you will, i use it on my dino deck and its really fun but if it ever goes past platinum ill take it as a sign we live in a simulation
The best part of Decadent Dragon is that Expensive Taste is an Instant. That allows you to exile any cards the opponent stacked on top of the deck with an effect like a tutor or a scry before they can draw them. Beyond that it, unfortunately, just does not do enough to justify inclusion in most decks.
I have never seen Huatli finish the saga ^^ I only ever saw it flip once and I lost when they tutored Etalli and ramped him out with the creature mana .. I've seen it a bit before rotation when dino decks were shortly meta (right after the last Ixalan set), but only ever saw it flip once
This is why counterspells should be X-B, where X is the cost of the spell being cast. Then we can play fun cards.
I used to run Huatli as commander and it was so good. I made it half human/half Dino, with a Winota shell. If you think of Huatli as just extra cards in hand when you need them she’s better.
A lot of lighter colored matte sleeves use a black interior and the advertised color on the back of the sleeve so you can't see through it. Translucent and transparent sleeves are the only ones you should be able to see through now as long as they're quality sleeves.
I saw Roar of the Fifth People donits whole thing in limited a couple times, but never in constructed
I have joked about Farfa at times, but holy hell did he get something a ton of newer/inexperienced players to MTG not grasp right away at around 8:00. Even if he hadn’t have gotten the right answer, I’d still have given him massive kudos there.
Yea he does these videos very well. If you haven’t seen it already I encourage you to watch the other one with him on this channel. Really good stuff.
I've never seen decadent dragon before, that's 100% going in my prosper commander deck.
Just remember you need to pay the correct colors for the cards you steal, though with treasure that won't be too hard.
And no, I'm not joking
Super good in Prosper that deck makes a ton of treasures
@@TheOneJameYT also, my Pantlaza deck will like Huatli
Yep, I run it in my Korvold deck, love those treasures
40:00 "reveal it" and "then shuffle" appear on MTG cards for the same reason that "once per turn" clauses appear on YGO cards. The base rules do not assume that, and the old cards that don't specify these steps are crazy broken.
It's interesting that so many new or non-magic players conflate "mana" with "land"; theyll often say they're "tapping for a land", and frequently misunderstand what abilities like that do. I'm sure I've seen at least one video of this type where the inexperienced victim thought that "tapping for mana" meant you could fetch a land from your deck. I wonder where peoples' explanations are going wrong to lead to such a common misconception?
You know, as bad as Decadent Dragon is, I feel it was important to also explain that the adventure is not completely terrible. Yes, you pay for the cards, just like when you play a Divination to draw two. AND you also "draw" a third card: the 4/4 Dragon.
Only *after* that analysis, I feel like it's deserved to see why drawing cards from your opponent's deck is worse than from your own, and they didn't even get to the fact that you need the correct color of mana.
I sometimes leave out information like that in case I give them an adventure card in a future episode, but I generally agree with you.
Theft effects are only bad when they're both temporary *and* have no cost reduction/colour washing element. Meanwhile MOM Etali is just like "F R E E S H I T?"
Yup, even in my theft commander deck, would still be rough. Don Andres can cover that opponent card quality problem but still not enough for the price of either side, in my opinion. I might give the Dragon a try as Treasures can solve the color problem easily, but I suspect it still gets outdone for a spot in the 99
@@tinfoilslacks3750I'd argue that by and large theft effects are not very good. The ones that manage to be playable are so on their rate and not because they are theft effects specifically. And heist is good specifically because you guarantee nonlands, AND get to choose, which mitigates the inherent weakness of theft effects, so it's a big outlier compared to most of them.
Like, any of the Etalis are good because you get to cast stuff for free, including from your own deck. The fact that it's theiving is irrelevant to it being good or not. Or stuff like Gonti, where you get some selection, and get to abuse repeatably doing it bc he's a creature. And even then, these most powerful versions of theiving are mostly only "sorta good," rather than being actually good (again with the exception of heist...3 nonland to choose from is a big deal).
I know Huatli is basically a giant target but i gotta say, when you actually get it to work and you see it pop off its so satisfying. I really recommend you give it a shot, just use mana dorks and protection spells. its worth it just to see your opponets face
The 1 in 50 games must go crazy 🤣
He's got good instincts. For most magic cards, you have to consider whether the "front" of the card is good enough.
Show him Goldspan Dragon, maybe next time.
That’s a good idea 👀
For what it’s worth, I like Decadent Dragon in rakdos midrange in pioneer/Explorer 😅 Really cool to hear how accurate the thought processes are even if the final guess is wrong
You had me going with the decadent dragon lmao. In my head I was going "wtf this card is ass" and then you dropped you were messing with him.
GOTEEM
He was spot on with that Ajani, the way he explained its upsides and downsides then giving it an okay overall but shit in modern magic was perfect. Almost sounded like a seasoned magic player.
Edit: Correction for you since you were technically wrong with what you said, on the saga you still get to tap your creatures for mana until it leaves, it doesn’t say it loses that ability after chapter 2.
Yep!
I love how in commander these bad cards are actually just f*#%ing nuts.
Lmao I know right
I feel if Decadent Dragon had either Haste, or created the Treasure on Enter, as well as attacking, it might be able to get played in fringe decks, even if the Adventure side would be ignored. Buy yeah, as is, it's definitely just ass.
Yea for sure!
compleat is actually a word, it is not misspelled.
Siri what’s the meaning of compleat
@@TheOneJameYT it's when you become a badass cyborg
@@TheOneJameYT They're using compleated in the sense of "perfected" or "quintessential". The standard spelling for that definition would be compleated.
@mawillix2018 I mean, it is a word, as much as groak or crapulous. Just not used in the modern lexicon 😂🤓
The rivalry between Farfa and MBT guessing card here it's real
It really is
I love the analysis of these cards...because as a commander player the value of cards is so vastly different from every other format. This is review from a standard (not the format but non-singleton 1v1 format) way to play. Ajani, still not great but it could be used in a niche style deck. Commander being slower and more political LOVES cards that pay off over time. The way card advantage and so much else works. Yes commander CAN be explosive, but by the nature of the format it is a slower game in general.
In commander, I had Roar of the Fifth People basically go all the way…except everyone conceded off the dinosaur I fetched with the third chapter
It would be interesting to see Rush Duel cards evaluated by someone or even you (if you aren't familiar with the format). I know the non-yugioh and non-magic videos sometimes struggle with views (if that is something you care about), so this could be a nice middle ground maybe since it still has the yugioh ip behind it.
There is the solution of those double face proxy cards you get in packs for the flip cards to avoid the transparency problem completely, though I don't think I've ever seen anyone actually use them.
Also revealing cards is actually not a given, since there are cards like Demonic Tutor that can fetch any card, in which case revealing is not necessary, revealing is only a condition if you have for example a type restriction, as proof you didn't just get something else
I use them at pre release since I don't bother to bring sleeves, though it can sometimes be hard to get enough.
@@seandun7083 That makes sense, though I'd personally be to afraid to damage my cards shuffling
I was about to come running to the comments over Decadent Dragon but you oversold it *juuuuuuust* enough that I waited until the end, and then all was right in the world.
😂
I realize that they where pressed for time here but as a side note for lifelink you have to deal damage for lifelink to register so if the opponent has protection no life for you
These are fun for me because I play Commander almost exclusively so something like Ajani in a Selesnya deck that can double counters like it is going out of style might be decent.
Yep! Commander episode coming soon 👀
God damn, bro started off with the magic equivalent of a pendulum card in terms of word-count 😂
Endymion, the Mighty Master of Magic (the Gathering): "Could this be one of my people?"
My Opponent: "I activate my Huatli's special ability by paying five mana, and....!"
Me: ~Holding up 1B for Go For the Throat~ "Balif! WHACK'M IN THE PEE PEE!"
I very much disagree on Huatli, used it plenty and it's fun, the idea is that you never go to flip her unless your opponent is shields down , it sits on the battlefield asking for a removal that they either need to use or hold up mana under threat that I might flip her, meanwhile I have plenty of other threats they would also like to use. Maybe you mean not competitive enough but there are plenty of formats were you can run this fine if you know how to use it
Huatli seems bad because it comes out T3, you have to keep it alive T4 and T5, transform it, then keep it alive for another 4 turns. You don't get the final payoff until T9, and while chapter 2 is good, that's still T7. That's a LOT of turns for your opponent to deal with it or win
Farfa is back, huge!
HUGE!!
@@TheOneJameYT just watched it all
no popped babies, 8.7/10
@@StriderYGO 🤣
I'm on a break from magic so I don't know the specific pool of dinos but that dino-tutor seems like potentially strongest part of the the Huatl card.
Case of the Ransacked Lab seems to be a card that would be better in commander. It'll be a card I should pick up for the spellslinger deck Im going to build.
Great video I enjoyed Farfa, I believe next time it should be pressed into his understanding that you are testing him on standard format. Yugioh has only modern so it is still quite logical for him to see Al Betrayer and say "hmpf not enough"
Try to remind him it is only a 2 years pool even though he knows it as an information. Cheers
I have to disagree with the explanation why Case of the Ransacked Lab isnt good. A lot of instant/sorcery storm combo decks play cost reduction spells that are not instan/sorcery. The reason case isn't played is because 3 mana is a lot and we have cheaper options. If the case could be solved mid turn i think it could see play. Still not top tier but it would have use cases. Currently its a overpriced electromancer that is a bit harder to remove
26:52 : How do you make sure some player has one or fewer cards in hand though?
Playing a lot of discard spells or you having 1 or less cards I hand works too
@@TheOneJameYT Thanks!
I guess I imagined that needing to be in top decking mode would be too costly, and I wasn’t sure making other players discard enough would be viable once it has already been transformed, as I didn’t know if having lots of “make opponents discard” spells was reasonably achievable
If you play this as top end in aggro, you're probably in ripping cards off the top mode by this point anyway (same thing with it costing 3 of your 5 or 6 available mana - you don't care, you're topdecking 2 drops because you're playing aggro). If both players are on a bunch of cards, I suppose it plays like a bit of a contingency plan - when things do eventually tighten up, you can bust the 4/4 flier back out. Again, you can play threats and hand rips in black to be confident things get tight one way or another eventually.
I run case of the ransacked lab in my anhelo commander deck only for the cost reduction. I have yet to solve it
Exactly 🤣
@15:59, I like how critical Farfa is with the smallest knowledge of Magic.
Limited players often look at a card and ask how a given card behaves (A) when you are behind, (B) when you are at parity and (C) when you are ahead. How will that card behave in those three game states. It is easy to focus on (C) cause endorphins are flowing but we need to be realistic how does a card behave to catch you up or to push you ahead.
Paying 3 mana to fiddle with your future spells is pretty poor unless you are ahead and can take the tempo loss. Cause your opponent will be trying to be as proactive as they can and they will be doing more if the game is at parity (this is learned knowledge from playing a given format).
Another way of looking at 3 drops, in commander, the most casual and can be slowest format to let any card shine: your 3 drops have to put in work. Weak synergies don’t get you far, even if you try to give theses weak synergies the best space possible to grow.
Should show him Mosswood Dreadknight.
I love that card
@@TheOneJameYT As a longtime Golgari Mid player, I do as well.
iwonder if we could get mr joshua schmidt in here. i remember him saying he wants to take part in these typs of things but no one ever asks him
I’d love to and I’ve asked him
Pretty interesting analysis. I would love to see his reaction to delver of secrets cause when I first got into the game, I didn’t understand why it was so good.
That’s a good one
55:28 the advantages of being a junk player. Thanks to my trusty defender deck (rotation give me back my faith bound judge! That card was my all and everything! Take sheoldred, take quickshot but give me back my superhero!! Right when the fire nation attacked with stupid quickshot turn three fling combos and the world needed him the most he vanished (seriously why is there not a single defender with reach/ flying left in standard? The whole archetype is supposed to be about defense!)) I have seen more roar of the fifth people flip than I care to remember (Dinos were a dark chapter for defenders)
Decadant dragon is bad, but it's also really funny. Imagine playing something like scheming symmetry into expensive taste. "Yeah, go put your best card on top! Btw, its mine now"
I have a Rakdos meme commander deck I think im gonna have to put this in
Yeah. Scheming Symmetry has actually seen a bit of play in mill decks for similar reasons.
I might put decadent dragon in my rakdos salt deck lmao. The scheming symmetry into expensive taste combo sounds sooooo funny
Like yeah bro, go ahead, grab the card you need. SIKE
I've also got the Scheming Symmetry holding priority flash in oppo Agent combo too, everyone hates me 🤣🤣🤣🤣
BROKEN
Compleated is not spelled incorrectly, it's a different word than completed
He was absolutely right on Huatli tho, she absolutely sees play
In commander yes
the CASE card is even worse than people think - you cant just solve it during the opponent's turn, you HAVE to do it during your OWN turn, because if you "attempt" to solve it during the opponent turn, you cast the 4 cards, then during their end step it doesnt solve, cause they only solve during YOUR END STEP, meaning that they pass, and then the number of cards played goes back to 0, so in now your turn's end step, the case sees 0 cards played and it doesn't solve 💀
So, I will say that I don't play Standard, where I think some jank dino pile is most likely to see play, but I've never even seen Huatli, much less Roar of the Fifth People.
Exactly 🤣
Yeah, I've seen plenty of dino piles in standard, but I don't think I've seem Huatli once
It's too clunky, she's "okay" because there are a few decks that can use a 2/3 for that grabs mana to help you hit your land drops and she CAN sometimes do more but it's pretty rare for a couple things:
One there are just better ramp cards that actually give you mana advantage
Two, green is in a weird spot where it's creatures actually mostly kinda suck in standard. It is heavily dependent on playing support and the ramp versions of Gx play wraths and the more aggro versions of G (mostly GB atm) have very aggressive 3 drops like glissa and yawgmoth instead.
When doing 2-sided cards can you put both sides up at the same time?
That’s a good idea
I play with Roar of the fifth people in my commander deck and it's one of my best finisher cards, idk who decided this was bad card but I've never had removal issues with this card AT ALL.
Commander is different than standard.
Farfa really confused me when he was all “Decadent dragon as a whole is bad despite the fact I think decadent dragon is a good creature because exquisite taste is bad”
Does he think pot of greed would be a worse card if it said “draw 2 cards. You may pay 1,000 life points to look at the bottom card of your deck”
The actual problem with decadent dragon is fact that decadent dragon on its own just isn’t that good, and that exquisite taste is crippled by it potentially whiffing if you hit nonlands you don’t have the right colors for.
I've recently been playing a bat deck in standard and it didn't take long for aclazots to get cut, its just to expensive so while it has synergy in theory in just about every case I was better off with multiple low cmc spells which themselves synergies better with the likes of zoraline and darkstar augar. I've liked it in other decks but can't help finding it funny that in bats specifically its just not that good...
Yea the bat deck is great. Aclazotz is worse positioned in the meta right now since almost every deck either plays Sunfall or Vraska, Betrayal’s Sting
Wouldn't case of the ransacked lab be a decent one-of for a storm style deck? It has the mana reduction and draw power, which is something that those types of decks really want. Is there something else that does what it does for less/more value? Or maybe I'm just misevaluating and it's nor worth casting
Ruby medallion, mh3 ral in formats where they're allowed are way better. I'm not sure that lower power formats have any storm payoff that's viable? I could be wrong though
In addition to the above, modern storm used to play Goblin Electromancer and Baral, Chief of Compliance back when Gifts Storm was a thing.
The going rate for that effect is 2 mana.
I guess you just don't really have enough stuff to do a real "storm" deck in standard.
Also, the solved mode is less useful than it looks at first. In order to solve it, you need to cast 4 spells and then wait until end of turn. That means you can't go off the same turn you play it or even the same turn your solve it.
@@seandun7083I will say a storm deck with Ral is close to being a thing in standard. I still don't think you play the case though.
I pulled off roar of the fifth people several times... at the prerelease lol
Exactly 🤣
comparing floowandereeze to something like explore is crazy, one of them is cancer, the other is ramp
Hey now. I run Decadent Dragon in my Prosper deck and it is great in there.
It’s great in Prosper!