Jingles....my dear Jingles....Torpedoes need sufficient time to arm. If you launch them too close to an enemy, they will not arm in time, and will not do damage. The more you know!
+Reece Wouters Duds fail to explode when they should have. Torps that are not armed are not duds as they weren't supposed to explode, not being armed by intended delay.
People have said that playing artillery in WoT is like playing an entirely different game from everyone else in the match, but playing carriers in World of Warships IS a different game. It's playing a real-time tactics game when everyone else is playing a shooter.
Atleast your having influence, not like in Battlefield 4 commander mode, when you play strategy without people listening when everyone plays egoshooter
Phantom089680 or in WoT where you miss every single shot only to see your team die and blame you, and then you are just a punching bag full of XP and credits for the enemy to pop open.
You weren't robbed you launched the torpedo's too early, they have a minimum arming distance check out ichasegaming's channel episode 1 of navel academy
eastern_BANDIT when it happens to a destroyer that launched topedoes to a target 8 km away it sounds like a bug been there 3 torpedoes alunched 2 of them hit the other one went under him the target was really far away also air launched torpedoes dont have much arming distance from that distance it would hit IF the torps didnt activate they would pass under him there is 250m arming distance i happened to flank enemy ships in order to sink 2 carriers and their secondary blow my enigne away i was close to one of them(0.3km) the other one was beside him my torped went through the one close to me and full broadside the one behind him it was a suicidal mission anyways we won at the end of the game Now you need to understand that this is closed beta which means there will be tons of problems so instead of making excuses to them we should think what can cause this kind of problem
eastern_BANDIT seriously? are you this new? did you meant IJN carriers launch to 7km or did you meant IJn destroyers launch to 7km at max? What i said was about ship launched torpedoes from destroyer IJN has 20km max range at shimakaze
I like how much work they put into all the plane mechanics, it seems that the game is actually simulating every plane as a unit, with its own little fighting AI, and all.
Jingles said that his torpedoes were bugged...but don't (aircraft) torpedoes need arming time? meaning they need to be fired from ~1 km away from the target otherwise they risk not exploding.
Derrick Hayden yeah they until they have the green triangle visible at the front they are not yet armed, so no not bugged or duds, Jingles just doesn't know how to play carriers.
Dive bombers are only useful once you have 2 or more squads of them, make him waste his repair kit with the first one, then set him on fire again. (First time you get more than 1 is the ranger at tier 7, so before that you have to work with somebody else). Besides, the point of playing carriers isn't to have fun. It's to make battleship drivers rage quit :P
Mattias Berg Exactly what I thought. Having played some sub sims in the past, it was almost too obvious. Another thing is if Wargaming has actually implemented this level of "detail" in the game... So a bug is a possibility :D
Grofatso I've rushed plane dropped torpedos before to get under the arming distance. This is very close to where they are dropped due to the scale/distances in the game, but it can be done!
Jingles, some tips for you... At the beginning of the match, use your fighters to scout the enemy team, give your long range BBs something to shoot at. Spotting and providing information for duration of the battle is vital part of CV gameplay. Also, keep both your TB squadrons grouped up as much as possible and launch manual spread. It will result in 12 topedoes being launched in tight cluster while minimizing explosure to enemy AA fire. You should improve your aim and train using both TB squadrons together as high tier AA was recently buffed to almost ridiculous numbers and therefore Amagi can rip your planes to pieces in seconds. Also, use your DB squadron to set enemy BB on fire, once he extinquishes the fire, torp him and look at him flood :) 0.3.1 will also bring major changes to CV gameplay. American CVs will shift towards air superiority role, while Japanese CVs will have bomber decks (including 4 TB, 3 DB deck for tier 10 IJN CV). Japanese fighter squadrons will have only 5 planes, which means that they will loose all 1on1 fights and their gameplay will require different approach. DBs will receive massive damage buff to 14k dmg per bomb (resulting in average hits of 4k dmg per bomb), but regularly hitting will require using manul drop, which is significantly more difficult to pull off than torpedo manual drop.
devxc The same nuclear weapons (there were two) that damaged Independence sank several other ships that were far closer to the detonation. All these ships were incredibly radioactive. However, today you can legally go and scuba dive on these wrecks. Ships like the USS Saratoga, Nagato, and USS Arkansas, which was so close to the blast it can be seen capsizing in the mushroom cloud.
CallioNyx actually it is safe to dive the wrecks. Despite common belief radiation is not the harbinger of instant doom which leaves things forever untouchable once they've received a good dose of it. It dissipates and becomes less dangerous over time hence the ships are safe to dive to.
The spread wasn't an auto attack drop. When you stick your fighters on an attacking TB squadron, it forces them to attack in the wide spread of the auto drop feature. When doing it against the DBs, it makes their drop reticle monstrously huge. The cruiser's anti-aircraft ability does the same exact thing for any aircraft in it's radius, regardless of who they're targeting.
something id like to see in WOWS is custom flight groups. basically it gives you a limit for how many squadrons you can have, then you choose how to assign them. i do think this would need to be an expensive to research upgrade, otherwise it could become highly OP
A point about what you said about artillery at around 22:26 Good artillerists will tell you that there are some strong incentives to sitting closer to the action on artillery, ESPECIALLY post 9.6 in that you can greatly improve your chances of scoring direct hits on a target by slipping in closer to the action particularly if you can get into a spot that allows you a good angle that the target's chosen piece of cover offers no protection against (You'd be surprised by just how many of these positions exist) in addition to offering you completely clean angles of engagement (particularly on engine decks) on targets behind cover on the other flank of the map. While slipping in closer does reduce the chances of scoring a full penetrating hit with the HE shells, when you go from a 15-20% chance of hitting a target to a 90% chance of hitting a target after taking in consideration the shell distribution inside the reticle, the difference becomes quite apparent quite quickly, and the AP available on the Object 261 certainly doesn't mind the increased EA on the roof armor as it ends up overmatching most roof armor anyways, and simply cuts right through frontal armor of even the heaviest tanks with great ease.
Jingles a good tip, is that when you are either out uninvited by enemy carriers or an enemy carrier is using a mostly fighter load out, is to lure their fighters into engaging ur fighters and then nice ur fighters over friendly ships and anti-aircraft guns and it enables you to shoot down superior numbers of fighters
I find Carrier footage very interesting and fun to watch. It is a nice change from regular videos. I wouldn't mind a few carrier videos every now and then.
CV doesn't actually mean carrier vessel, the first carriers were modified cruisers, so it stands for "cruiser, voler" (Voler is French for "fly"). CC is a battlecruiser, other ones starting with C are subtypes of cruiser, like CA is armoured cruiser, CL is light cruiser, so CV was originally also a subtype of cruiser
Jingles, no doubt someone has pointed this out in the comments, but, air dropped torps take some time to arm, so even if the torpedoes hit the water at the exact bottom of the green rectangle, they still have to travel some distance to arm and actually do damage. So you know a torp is active once you see the triangle marker pop over it.
Robert Jones It's just a play on words. Instead of the generic "Hands to Action Stations", he just changed it to flying since he was talking about aircraft carriers.
Jingles, all you have to do is push Shift once the game actually starts and you will go back to standard view. Then you can also send aircraft through your autopilot menu.
I want them to add the USS Manila bay to the game. I think its the Filipino bride getting to me but yeah... Put it in! Also I wonder if they will put Kamikaze pilots in the game. Its very dark, but interesting.
Keyon Hutson Well which reason do you want??? 1. If you kamikaze your planes you no long gain the ability to cover your allies or yourself dependent on your load out. 2. You would actually lose more then you would gain having to recoup the permanent loss of useable aircraft because a player has no skill playing the planes a normal way. 3. If it actually got to the point that you would need to use kamikaze attacks you either did something wrong as a CV player or your team didn't do their job. Honestly there are lots of reasons a kamikaze set up would be completely useless.
The following is a message to everyone claiming that the torpedoes did no damage because they were dropped too close to the targets: If you take a look at the attack on the battleship near the end, where 4 torpedoes hit and only 2 did damage, you will notice that the 2 that did damage were actually dropped closer to the target than the ones that didn't. Additionally, in the earlier incident where the squadrons attacked the same ship one after the other, you will notice that the second squadron (which only scored one hit, and did no damage) launched their torpedoes from further away than the first squadron (which scored 3 damaging hits). The problems Jingles was having in this game were clearly a bug, not the result of his misunderstanding of a feature of the game TL;DR: If you think Jingles was dropping torpedoes too close to their targets, you're wrong.
Nick Giangrande Because I got tired of reading comments where people assumed that something was happening when it wasn't. Besides, why did you reply? :D
One thing: as the two ships are early in the war, the US was having problems with its torpedoes not exploding when they hit an enemy vessel. The submariners were especially ticked off by this, as you can imagine.
Jingles you probably wont see this and you have probably been told 1000 times but the torps take a bit of time to arm once they hit the water. When they have the doritos above them they are armed.
Hmmm...I may start playing Aircraft Carrier now. Today was my first real day on World of Warships and it has been fun, somewhat frustrating that the moment someone mentions I'm on youtube, I have 3 carriers all target my tier IV battleship with no AA guns and then for spite: a tier 6 battleship a Warspite at that, rams me at 90% of his health to take me out and secure me as a kill announcing in chat: I killed the UA-camr! HAHA! Put that up! But anyway, game is still fun and the community has been somewhat nice so far.
Userext47 Having watched some of Fiaura's videos, yes she does get the 'kill the youtuber' thing even with only 500 subs in WoT. People are strange like that.
Admiral Jingles, Few carrier notes. 1. Torpedoes need a minimum arming distance, thus dummy torpedoes are just torps that never armed. 2. Dive bombers at the moment have a semi critical role, on the CBT NA server there are a lot of decent DD drivers and a lot of people hungry for cap points. With that being said the DBs are much faster then TBs and against smaller targets almost always hit at least once with is not always the case for TBs, which despite the very clear lack of damage output make them perfect for cap interruptions for any game mode. 3. You can actually give your planes orders while they are on your ship and they will take off and perform those orders when they are refueled and reloaded and ready to take off. Less time waiting for certain squads to be ready for take off, as soon as they land assign them orders and no need to wait the reloading timer.
My lord I know this is supposed to be a noob guide, but I just had a feeling that you are not only not really good at it you get some concept wrong. Say Torpedo bombers had fuse time as well, not a bug at all. Rare disappointment, Daddy Jingles. iChaseGaming did a much more complete guide.
shiualex123 He didn't say bug, he said "dud", as in the torpedo hit but didn't go off. That said, yeah, he should have been giving the torps more time to arm properly.
Like many others have said, the torpedoes have arming time, you were dropping them slightly too close in the cases where they didn't explode. If you see no light blue triangle next to your torpedo, it means it has not armed yet. But other than that, great video as always! :)
You're not robbed Jingles, all the torpedoes, even air launched ones, arm after travelling a certain distance. This also helps balance player-controlled torpedo runs.
I absolutely love carriers. I think they're fantastic and to some people it may be boring but when you master that amazing manual drop and you have two torpedo squadrons and you hit an enemy BB with every single torpedo it feels like a dream. Then there is the added bonus of the person sailing the BB complaining in chat.
Just showed up on my feed randomly XD facinating seeing how much the gameplay has changed (and also stayed the same-DD's going CV hunting, etc) Oh but how i miss rts CV play in WOWS, they should never have removed it, was so much better than what we have now. Fond memories of cross dropping BB's with 12+ torps, ah those were the days. At least Jingles' opinion hasn't changed much, still finds CV's boring XD
I realize it's been a long a time, but this is probably the best video to post my thoughts on. Two things that could make carrier gameplay awesome. Make an option for manual steering so that it looks the same as all other ships. Second, bring the practically (if not entirely) dead World of Warplanes in as something that people can use. Make an option for people to turn on or off an opening for someone to join and control one squadron from the carrier. Who wouldn't enjoy being squadron leader on a gun run headed for some ship that the carrier selected for you. And in order to stop people from trolling the carrier all that needs to be done is offering the carrier the ability to turn the manual off (if the person doesn't follow orders when that's what they elected to do when selecting that in the dock then they obviously deserve to be dropped). And in order to stop carriers from trolling the pilots, put in a mechanic that works similarly to a ghost in a race game. If the pilot is within a certain radius of the ghost (or a.i.) then they're probably not doing anything wrong. It's a tough concept and a tall order, but I'd play Warships just for the ability to do gun runs on ships.
I absolutely love it. I think it is great for variety of the game, just a more chill mode for when you are tired or sick of all the close range combat. I love strategy games like Command&Conquer as well, maybe that's why I like this so much.
Thank you. Just got a Langley. Usually LOVE my DD's, don't mind Cruisers, DD's shove something stiff up the wrong places, so I am having some hope here. Cheers!
For those who are wondering. That was not a torpedo bug. Those torpedoes didn't detonate cause they did not arm, they were dropped to close to target and the ship just sailed in to them, just like surface launched torpedoes, they need to be in the water for a bit before they arm.
you were not robbed, Jingel. Air lanched Torps have a arming distance they have to run to arm. next time dont get so close. torps are armed as soon as the green triangle pops up on them.
It's also possible to drag select all your aircraft and order them to attack a ship all at the same time. This is very useful when setting up a torpedo attack from two directions since you can see and adjust the attack approach from all aircraft at the same time (any fighters you have selected will automatically escort the attackers when you gave a attack order)
If I ever get into WoWS I'll probably go for carriers. I love rts style gameplay. It seems very fun for someone like me, who likes slower, methodical work, rather than hectic gun duels. Of course to each his own, but thanks very much for showing me how carriers work.
I have to admit that from what I have seen of carrier game play I really do like it. Its a lot less herp derp RNG like arty is in WoT and is surprisingly strategic.
You can also manually aim dive bombers, which makes their spread more accurate, but you can easily miss the target entirely if you mistime it. You can also break off your torp bombers if they don't line up right and set them up again for another run at a better angle - all the way until they launch.
Probably already discussed, but Carrier aircraft torps have a arming time. If you launch via alt key too close to the target... It will not arm in time and all torps can possibly do no damage.
+The Mighty Jingles I would love to see you try a multiplayer-session of Battlestations: Midway or Pacific. World of Warships videos always remind me of those games and the utter strain on tactic- and decision-making that went into the hour-long games. (All types of ships, planes and submarines trying to sink/shot each other. And those games were really good balanced (in my opinion)). Also, to make this post a bit more relevant: The role of the carriercaptains, with such a good view of the map, should be to keep an eye on the battlefield, inform their team of where/when to group-up and which enemies to target at opportune times. (That will probably never happen, because everyone seems to think the others on their team aren´t worth a virtual cent in free-to-play-games.) Please continue to make awesome videos, so that I keep longing for more than one video per day from my favorite gnome!
They recently found the USS Independence off the coast of San Francisco - apparently according to the SONAR imagery, there may still be an aircraft in her hangar although I highly doubt it...
Hey jingles those torps that didn't go off was because you didn't give it enough time/distance to arm. Not a bug, it a feature to give ships a chance to dodge so that carriers can't just use the torps like bombs
Jingles - thanks for biting the bullet for your viewers & doing this review - well played Sir, even if they won't see daylight again with your name over them.
I love your videos and have been toying with the idea of trying WoWS because of them. I love carriers and carrier like vessels in other games. Thank you for showing what carrier play looks like.
Little advice for where you want to go at the beginning of a game in a carrier: Don't move until you can see where the majority of the team is deploying. When you've established this, go to that flank and hang out there (out of firing range though of course). Then you're at the flank that's the least likely to collapse and let a destroyer through, and as close as possible to your teammates (help) when the destroyers come from the other flank when it eventually collapses to kill your arse. I do it, I survive practically every game that isn't a loss.
If I may be so bold to add to what Jingles said... 1stly, you have 3 viewing options while playing carriers. M-map) best for sending out planes to where needed and to get a great over view of the battle. Top view) which is best while attacking as it allows you to setup manual bombing and torpedo runs. Standard view) this is just like all other ships when your not using binocs, use shift key to enter this view and double click on 1 for the carrier, or a number for the squadron you want to watch. If your squadron is attacking hit shift and hit squadron number, allows you to watch the flight attacking. 2ndly, instead of drag and clicking squadrons as jingles did, which does work and does allow for grouping squadrons, on either map or top view you can just click on squadron icon near bottom of screen or press the number for the squadron thus gaining control of that squadron without scrolling around and drag and clicking. Hitting the F above the squadron icon will send squadron heading back to carrier, not sure what an F stands for but it works. When your squadrons are attacking you can change the attack run by clicking and holding on the little icon you see on the attack circle, as you move the icon around the circle the angle of attack changes. 3rdly, I think those dud torpedoes jingles mentioned are in fact torpedoes that had not set themselves yet in the run, when air dropped torpedoes hit the water they do an odd sort of dive and jump at the start of the run and I think in the game this time period makes the torpedoes not ready for firing thus they pass under your ship without exploding. I have had it happen a few time when i was being attacked by torpedo planes and it is always when I was close to the torpedo's entering the water point. 4thly, as with other ships, if you see a stopped ship...attack it ASAP. If you can avoid flight paths over or attacking groups of ships that are actually moving, do so, as their AA can wipe out your squadrons quickly. Finally and most importantly...you can use waypoints!!!!!!!!!! You can use map or top view and click to set 1st point, then shift/hold click to add more waypoints. This is a must for carrier use as it allows you to set a course and then only half watch it as it auto pilots you on your set course. I tend to make a box course or a triangle course if I am in a corner. A STOPPED SHIP IS A SUNK SHIP...DON'T HIDE BEHIND ISLANDS...the other team is not stupid(well normally) Your squadrons can also use waypoints so if you see a route your squadrons can make to get behind their team and hit their carrier, you can set waypoints and your planes will follow them then once their carrier is spotted you can take charge and set up the attack runs. Cheers and good luck
I do not have the years back to this but i do know the frustration from what it was to what it is, and yet the change to make a difference has not been in front of the developers long enough to make them look at all the liuttle items that will make things so much more fun.
Whatever you may think of carrier gameplay, it probably behooves you to play a few carrier games every now and then (when you reach the appropriate level) simply to understand at a gut level what issues the carrier commanders face when you work with them.
the torpedoes don't' activate for like 2 seconds after they hit the water. You will notice that the green triangle is delayed a bit before it appears, that's when the torps will deal damage
It's not a bug Jingles, only when the torpedoes have their triangle icon on top of them they are dangerous. I guess it's a balance mechanic. Same goes with ship launched torps, when they have their icon floating above them they do damage. But if you launch from very very close range they don't do anything.
know this is a year old, but just to note, the langley doesn't get squardon choices anymore, it just get's one squadron of each and that's all. you don't get choices of aircraft till the tier 5 bouge
Jingles, those torpedoes that didn't detonate weren't a bug at all, aerial torpedoes, have a quite notable arming distance, they are not armed until you see the arrows marking them
Damn it. You weren’t robbed. The beginning of the Green rectangle is the point where the torpedos arm themselves. Basically you are dropping too close.
Back in the days of a different sort of OP class of carrier play.
I miss those days. I was great for fleet support
Jingles....my dear Jingles....Torpedoes need sufficient time to arm. If you launch them too close to an enemy, they will not arm in time, and will not do damage. The more you know!
SgtShidner Yes, but do you know if this is the case for the game?
SgtShidner But why did the others fire, even though they were shot at the same range?
EirikXL Yes, there is a minimum arming distance for torpedoes.
/watch?v=Js4Ip_6NlVI&t=7m16s
Yes but if others had exploded they should have also.
MyLonewolf25 Those ones were further away
8:18 Torpedoes have a delayed fuse before activating. This is to stop them from exploding from the impact of landing in the water I believe.
Yeah Priming is what I should of said
buk1237 Submarine launched torps also have a minimum arming distance.
buk1237 and to prevent torp exploding and dmg ship who launch it
buk1237 And thus torpedoes dropped too close which don't have enough time to arm are called duds ;)
+Reece Wouters Duds fail to explode when they should have. Torps that are not armed are not duds as they weren't supposed to explode, not being armed by intended delay.
People have said that playing artillery in WoT is like playing an entirely different game from everyone else in the match, but playing carriers in World of Warships IS a different game. It's playing a real-time tactics game when everyone else is playing a shooter.
Atleast your having influence, not like in Battlefield 4 commander mode, when you play strategy without people listening when everyone plays egoshooter
Phantom089680
or in WoT where you miss every single shot only to see your team die and blame you, and then you are just a punching bag full of XP and credits for the enemy to pop open.
Baxter I don't think arty is a "different game" in WoT, but I fully agree that Carriers are.
Sharpclawasaurus But they are a different game.
Mansen What, arty? I don't know, I think I disagree.
The nostalgia :) I remember these days
You weren't robbed you launched the torpedo's too early, they have a minimum arming distance check out ichasegaming's channel episode 1 of navel academy
The Mighty Jingles its not a bug as far as I know
eastern_BANDIT It's because the fuse didn't get enough time to activate. So they just hit the ship without arming.
eastern_BANDIT when it happens to a destroyer that launched topedoes to a target 8 km away it sounds like a bug
been there 3 torpedoes alunched 2 of them hit the other one went under him the target was really far away also air launched torpedoes dont have much arming distance from that distance it would hit
IF the torps didnt activate they would pass under him there is 250m arming distance i happened to flank enemy ships in order to sink 2 carriers and their secondary blow my enigne away i was close to one of them(0.3km) the other one was beside him my torped went through the one close to me and full broadside the one behind him it was a suicidal mission anyways we won at the end of the game
Now you need to understand that this is closed beta which means there will be tons of problems so instead of making excuses to them we should think what can cause this kind of problem
Userext47 launching torpedos at 8 clicks won't hit because the maximum range was 7 for ijn ships and 5.5 for uss
eastern_BANDIT seriously? are you this new? did you meant IJN carriers launch to 7km or did you meant IJn destroyers launch to 7km at max?
What i said was about ship launched torpedoes from destroyer IJN has 20km max range at shimakaze
God dammit Jingles, it's 2AM here in New Jersey, let me sleep!
Jonathan Padover Better watch it quick, your salt mine shift is about to start.
Yes foremen Jingles
Jonathan Padover Haha its 12AM here in Alberta, and i have a BMW 8 Series meet to go to tomorrow morning 3 hours away but must watch video....... lol
No no foolish one, your shift in mine shift F starts shortly after mine
The Mighty Jingles Reasons jingles is the best
I like how much work they put into all the plane mechanics, it seems that the game is actually simulating every plane as a unit, with its own little fighting AI, and all.
Jingles said that his torpedoes were bugged...but don't (aircraft) torpedoes need arming time? meaning they need to be fired from ~1 km away from the target otherwise they risk not exploding.
Derrick Hayden He did fire them too close for them to go off, yes
Derrick Hayden no? air launched torps have arming distance under 250meters that was probably something about server side issue
Derrick Hayden yeah they until they have the green triangle visible at the front they are not yet armed, so no not bugged or duds, Jingles just doesn't know how to play carriers.
Derrick Hayden he never said they were bugged, he just said that they were duds.
***** Oh really sunshine? How about you listen again: 15:05
Dive bombers are only useful once you have 2 or more squads of them, make him waste his repair kit with the first one, then set him on fire again.
(First time you get more than 1 is the ranger at tier 7, so before that you have to work with somebody else).
Besides, the point of playing carriers isn't to have fun. It's to make battleship drivers rage quit :P
"torpedo didn't explode I demand a refund ... " ... made me laught :D
The "dud" thing is a troll right? They don't have time to arm since they're dropped to close.
Mattias Berg Yeah
Mattias Berg Exactly what I thought. Having played some sub sims in the past, it was almost too obvious.
Another thing is if Wargaming has actually implemented this level of "detail" in the game... So a bug is a possibility :D
Mattias Berg But why did the others fire?
ian setzer Just barely enough time to hit
Grofatso I've rushed plane dropped torpedos before to get under the arming distance. This is very close to where they are dropped due to the scale/distances in the game, but it can be done!
Jingles, some tips for you... At the beginning of the match, use your fighters to scout the enemy team, give your long range BBs something to shoot at. Spotting and providing information for duration of the battle is vital part of CV gameplay. Also, keep both your TB squadrons grouped up as much as possible and launch manual spread. It will result in 12 topedoes being launched in tight cluster while minimizing explosure to enemy AA fire. You should improve your aim and train using both TB squadrons together as high tier AA was recently buffed to almost ridiculous numbers and therefore Amagi can rip your planes to pieces in seconds. Also, use your DB squadron to set enemy BB on fire, once he extinquishes the fire, torp him and look at him flood :)
0.3.1 will also bring major changes to CV gameplay. American CVs will shift towards air superiority role, while Japanese CVs will have bomber decks (including 4 TB, 3 DB deck for tier 10 IJN CV). Japanese fighter squadrons will have only 5 planes, which means that they will loose all 1on1 fights and their gameplay will require different approach. DBs will receive massive damage buff to 14k dmg per bomb (resulting in average hits of 4k dmg per bomb), but regularly hitting will require using manul drop, which is significantly more difficult to pull off than torpedo manual drop.
Love the history back storys in your videos, well done. Love the content!!
C'mon Wargaming, where's the HMS Illustrious? An aircraft carrier with more HP than most battleships. Steam right up to the front line!
Glad you covered carrier combat. You're right, it can get exciting at times.
And they sink radioactive ship GENIUS!
devxc In those days theyalso dumped "spent" uranium from reactors into the ocean in barrels, so this is pretty minor stuff.
devxc The same nuclear weapons (there were two) that damaged Independence sank several other ships that were far closer to the detonation. All these ships were incredibly radioactive. However, today you can legally go and scuba dive on these wrecks. Ships like the USS Saratoga, Nagato, and USS Arkansas, which was so close to the blast it can be seen capsizing in the mushroom cloud.
devxc The wreck was found www.cnn.com/2015/04/17/us/sunken-navy-carrier-revealed/
I'm beachedwhale1945 You can also legally smoke, jump from aircraft, or repair electrics. Just because it is legal doesn't make it safe. :)
CallioNyx actually it is safe to dive the wrecks. Despite common belief radiation is not the harbinger of instant doom which leaves things forever untouchable once they've received a good dose of it. It dissipates and becomes less dangerous over time hence the ships are safe to dive to.
My favorite part of your videos is the history behind the ships, definately keep it up!
It's not a topredo "bug," Jingles. Torpedoes take time to arm as they move through the water. If you launch too closely, you might not get a hit.
*torpedo
The spread wasn't an auto attack drop. When you stick your fighters on an attacking TB squadron, it forces them to attack in the wide spread of the auto drop feature. When doing it against the DBs, it makes their drop reticle monstrously huge. The cruiser's anti-aircraft ability does the same exact thing for any aircraft in it's radius, regardless of who they're targeting.
mike b Yep - Gotta plan the runs early if you're going near a Cruiser.
yeah the best thing to do with the cruiser is to just back your bombers away for 30 seconds then send them back in.
Mansen Nobody plans for the runs.Ba-dun-tiss.
TEHBlazeSS Heyoooo
Mansen funny i currently have the runs/(diarheaa)
something id like to see in WOWS is custom flight groups. basically it gives you a limit for how many squadrons you can have, then you choose how to assign them. i do think this would need to be an expensive to research upgrade, otherwise it could become highly OP
A point about what you said about artillery at around 22:26
Good artillerists will tell you that there are some strong incentives to sitting closer to the action on artillery, ESPECIALLY post 9.6 in that you can greatly improve your chances of scoring direct hits on a target by slipping in closer to the action particularly if you can get into a spot that allows you a good angle that the target's chosen piece of cover offers no protection against (You'd be surprised by just how many of these positions exist) in addition to offering you completely clean angles of engagement (particularly on engine decks) on targets behind cover on the other flank of the map. While slipping in closer does reduce the chances of scoring a full penetrating hit with the HE shells, when you go from a 15-20% chance of hitting a target to a 90% chance of hitting a target after taking in consideration the shell distribution inside the reticle, the difference becomes quite apparent quite quickly, and the AP available on the Object 261 certainly doesn't mind the increased EA on the roof armor as it ends up overmatching most roof armor anyways, and simply cuts right through frontal armor of even the heaviest tanks with great ease.
Indeed. Less. Shell hang time and better accuracy.
Oh god Jingles i miss RTS carrier! :'(
Jingles a good tip, is that when you are either out uninvited by enemy carriers or an enemy carrier is using a mostly fighter load out, is to lure their fighters into engaging ur fighters and then nice ur fighters over friendly ships and anti-aircraft guns and it enables you to shoot down superior numbers of fighters
Omg since when does jingles post this early, i could get used to this. Thanks for the awesome vid jingles keep'em coming!
DarkEnigma Oh and jingles question, Which american BB are you looking forward to the most?
I find Carrier footage very interesting and fun to watch. It is a nice change from regular videos. I wouldn't mind a few carrier videos every now and then.
I am i RTS person( C&C) and i love AC more than any ship in the game :D
+Gandalfwiz2007 *CV
That's right, but do you have any idea why it's CV? Carrier, aViation?
+armorhide406 CV= Carrier Vessel (as far as I know)
coolnico2000 The problem is the people who came up with it are dead and didn't leave good notes. That's a good one though, better than mine.
CV doesn't actually mean carrier vessel, the first carriers were modified cruisers, so it stands for "cruiser, voler" (Voler is French for "fly"). CC is a battlecruiser, other ones starting with C are subtypes of cruiser, like CA is armoured cruiser, CL is light cruiser, so CV was originally also a subtype of cruiser
Jingles, no doubt someone has pointed this out in the comments, but, air dropped torps take some time to arm, so even if the torpedoes hit the water at the exact bottom of the green rectangle, they still have to travel some distance to arm and actually do damage. So you know a torp is active once you see the triangle marker pop over it.
"hands to flying stations"? is that a UK Navy term? I served in the USN but not on a carrier, i was on 3 DD's and it was "man the flight deck"
Robert Jones It's just a play on words. Instead of the generic "Hands to Action Stations", he just changed it to flying since he was talking about aircraft carriers.
Alpha4Sierra gotta give it to Jingles: He knowd how to make interesting titles
Robert Jones flight quarters, flight quarters, all hands man your flight quarter stations (in Jamaican accent)
Jingles, all you have to do is push Shift once the game actually starts and you will go back to standard view. Then you can also send aircraft through your autopilot menu.
I want them to add the USS Manila bay to the game. I think its the Filipino bride getting to me but yeah... Put it in!
Also I wonder if they will put Kamikaze pilots in the game. Its very dark, but interesting.
Probably for Japanese carriers certainly :D
The developers have already said that they will not make kamikaze pilots/planes to the game.
DarkArcAngel2129 Why. Why would you NOT include that.
Keyon Hutson Well which reason do you want???
1. If you kamikaze your planes you no long gain the ability to cover your allies or yourself dependent on your load out.
2. You would actually lose more then you would gain having to recoup the permanent loss of useable aircraft because a player has no skill playing the planes a normal way.
3. If it actually got to the point that you would need to use kamikaze attacks you either did something wrong as a CV player or your team didn't do their job.
Honestly there are lots of reasons a kamikaze set up would be completely useless.
DarkArcAngel2129 Also, Kamikaze were primarily launched from land bases, not carriers
Thank you for this one. Just wanted to see what carriers can do plus you added history to the mix. Thanks again.
The following is a message to everyone claiming that the torpedoes did no damage because they were dropped too close to the targets: If you take a look at the attack on the battleship near the end, where 4 torpedoes hit and only 2 did damage, you will notice that the 2 that did damage were actually dropped closer to the target than the ones that didn't. Additionally, in the earlier incident where the squadrons attacked the same ship one after the other, you will notice that the second squadron (which only scored one hit, and did no damage) launched their torpedoes from further away than the first squadron (which scored 3 damaging hits). The problems Jingles was having in this game were clearly a bug, not the result of his misunderstanding of a feature of the game TL;DR: If you think Jingles was dropping torpedoes too close to their targets, you're wrong.
Adam Mullarkey why'd you write a essay for a 1 year old video?
Nick Giangrande Because I got tired of reading comments where people assumed that something was happening when it wasn't. Besides, why did you reply? :D
One thing: as the two ships are early in the war, the US was having problems with its torpedoes not exploding when they hit an enemy vessel. The submariners were especially ticked off by this, as you can imagine.
can i come on the tv show Horton I don't see what relevance that has to the question at hand, nor do I know to which 2 ships you're referring.
Jingles you probably wont see this and you have probably been told 1000 times but the torps take a bit of time to arm once they hit the water. When they have the doritos above them they are armed.
Hmmm...I may start playing Aircraft Carrier now. Today was my first real day on World of Warships and it has been fun, somewhat frustrating that the moment someone mentions I'm on youtube, I have 3 carriers all target my tier IV battleship with no AA guns and then for spite: a tier 6 battleship a Warspite at that, rams me at 90% of his health to take me out and secure me as a kill announcing in chat: I killed the UA-camr! HAHA! Put that up! But anyway, game is still fun and the community has been somewhat nice so far.
***** sounds like that warspite ramming thing is a lie
you only have 500 subs how did he know you were a youtuber
Userext47 Having watched some of Fiaura's videos, yes she does get the 'kill the youtuber' thing even with only 500 subs in WoT. People are strange like that.
***** lol matbe we can do a combo of Tanks & ships on Thursday, the Warspite is awesome to play ;)
Wish I could add something, but Jingles, you said pretty much all that needs to be said.
Hey Jingles, what about a proper review of the USS Sims? :)
Skyhunter awesome ship there you go
Admiral Jingles, Few carrier notes. 1. Torpedoes need a minimum arming distance, thus dummy torpedoes are just torps that never armed. 2. Dive bombers at the moment have a semi critical role, on the CBT NA server there are a lot of decent DD drivers and a lot of people hungry for cap points. With that being said the DBs are much faster then TBs and against smaller targets almost always hit at least once with is not always the case for TBs, which despite the very clear lack of damage output make them perfect for cap interruptions for any game mode. 3. You can actually give your planes orders while they are on your ship and they will take off and perform those orders when they are refueled and reloaded and ready to take off. Less time waiting for certain squads to be ready for take off, as soon as they land assign them orders and no need to wait the reloading timer.
My lord I know this is supposed to be a noob guide, but I just had a feeling that you are not only not really good at it you get some concept wrong. Say Torpedo bombers had fuse time as well, not a bug at all.
Rare disappointment, Daddy Jingles. iChaseGaming did a much more complete guide.
shiualex123 He didn't say bug, he said "dud", as in the torpedo hit but didn't go off.
That said, yeah, he should have been giving the torps more time to arm properly.
Ilias He said bug at 15:05
shiualex123 +1
Exactly what I'm thinking
Also even I am a better carrier player than jingles lol
Ilias No, he did call it a "bug" at one point.
Also, he never demonstrated the rotating attack vector ring.
shiualex123 This isnt a guide whatsoever. This is just a carrier gameplay video.
i miss the old carriers :(
Like many others have said, the torpedoes have arming time, you were dropping them slightly too close in the cases where they didn't explode. If you see no light blue triangle next to your torpedo, it means it has not armed yet. But other than that, great video as always! :)
You're not robbed Jingles, all the torpedoes, even air launched ones, arm after travelling a certain distance. This also helps balance player-controlled torpedo runs.
I absolutely love carriers. I think they're fantastic and to some people it may be boring but when you master that amazing manual drop and you have two torpedo squadrons and you hit an enemy BB with every single torpedo it feels like a dream. Then there is the added bonus of the person sailing the BB complaining in chat.
Just showed up on my feed randomly XD facinating seeing how much the gameplay has changed (and also stayed the same-DD's going CV hunting, etc) Oh but how i miss rts CV play in WOWS, they should never have removed it, was so much better than what we have now. Fond memories of cross dropping BB's with 12+ torps, ah those were the days. At least Jingles' opinion hasn't changed much, still finds CV's boring XD
I realize it's been a long a time, but this is probably the best video to post my thoughts on. Two things that could make carrier gameplay awesome. Make an option for manual steering so that it looks the same as all other ships. Second, bring the practically (if not entirely) dead World of Warplanes in as something that people can use. Make an option for people to turn on or off an opening for someone to join and control one squadron from the carrier. Who wouldn't enjoy being squadron leader on a gun run headed for some ship that the carrier selected for you. And in order to stop people from trolling the carrier all that needs to be done is offering the carrier the ability to turn the manual off (if the person doesn't follow orders when that's what they elected to do when selecting that in the dock then they obviously deserve to be dropped). And in order to stop carriers from trolling the pilots, put in a mechanic that works similarly to a ghost in a race game. If the pilot is within a certain radius of the ghost (or a.i.) then they're probably not doing anything wrong. It's a tough concept and a tall order, but I'd play Warships just for the ability to do gun runs on ships.
Press shift
+Collin Thompson z*
I absolutely love it. I think it is great for variety of the game, just a more chill mode for when you are tired or sick of all the close range combat. I love strategy games like Command&Conquer as well, maybe that's why I like this so much.
You know whats better than jingles playing world of warships ? Jingles playing carriers in world of war ships!
thanks to your vid, the first cruise in my Hosho in a co-op battle was a resounding success
Thank you. Just got a Langley. Usually LOVE my DD's, don't mind Cruisers, DD's shove something stiff up the wrong places, so I am having some hope here.
Cheers!
Over here working in Afghanistan... just got off of work, checked my email say a video posted by Jingles, screw going to chow I am watching Jingles :)
When jingles post a video at 2:03 in the morning on the east coast we dont need sleep we work the salt mines
I laughed, I yelled at the screen and I clapped. Great vid, thanks for posting.
For those who are wondering. That was not a torpedo bug. Those torpedoes didn't detonate cause they did not arm, they were dropped to close to target and the ship just sailed in to them, just like surface launched torpedoes, they need to be in the water for a bit before they arm.
you were not robbed, Jingel. Air lanched Torps have a arming distance they have to run to arm. next time dont get so close. torps are armed as soon as the green triangle pops up on them.
Only Jingles legendary commentary can make boring carrier videos, and world of tanks artillery videos entertaining.
I've just played a hardcore session of civilization V, and it's one-thirty in the morning, but hey there's always time for a jingles video!
Best vid on CV game play on UA-cam. Thanks for posting.
It's also possible to drag select all your aircraft and order them to attack a ship all at the same time. This is very useful when setting up a torpedo attack from two directions since you can see and adjust the attack approach from all aircraft at the same time (any fighters you have selected will automatically escort the attackers when you gave a attack order)
If I ever get into WoWS I'll probably go for carriers. I love rts style gameplay. It seems very fun for someone like me, who likes slower, methodical work, rather than hectic gun duels. Of course to each his own, but thanks very much for showing me how carriers work.
That was a good, unbiased review in spite of the fact that you happen to dislike what you're reviewing.
Thanks so much for the carrier gameplay!
Jingles, that 'Torpedo Bug' is the safety distance. You launched your torpedoes from too close. (It effects aircraft the same as ships)
i like this carrier mode, thx for the video. I didn't see how carriers work in this game, and it was good to know it.
Over 4 years later this gameplay is obsolete but still welcome to see the old gameplay
I have to admit that from what I have seen of carrier game play I really do like it. Its a lot less herp derp RNG like arty is in WoT and is surprisingly strategic.
Back in the good old days of CVs...
Love this for one simple reason: I've always wanted a game that you can play as top-down RTS or FPS (or 3PS). Finally there is one!
"it may be kind of a dela-breaker for someone" WHAT ARE YOU TALKING ABOUT JINGLES THIS IS AMAZING OH MY GOD!!!
Yet another high quality and informative video jingles keep me coming!
You can also manually aim dive bombers, which makes their spread more accurate, but you can easily miss the target entirely if you mistime it.
You can also break off your torp bombers if they don't line up right and set them up again for another run at a better angle - all the way until they launch.
you know they recently re-located the USS Independence at the bottom of the Pacific.
Also a sister ship, the Uss Cabot, survived untill the 1990s
Probably already discussed, but Carrier aircraft torps have a arming time. If you launch via alt key too close to the target... It will not arm in time and all torps can possibly do no damage.
I miss this style of gameplay.
Jingles I don't know what you were talking about mate! These games were really exciting to watch :D
+The Mighty Jingles
I would love to see you try a multiplayer-session of Battlestations: Midway or Pacific.
World of Warships videos always remind me of those games and the utter strain on tactic- and decision-making that went into the hour-long games.
(All types of ships, planes and submarines trying to sink/shot each other. And those games were really good balanced (in my opinion)).
Also, to make this post a bit more relevant:
The role of the carriercaptains, with such a good view of the map, should be to keep an eye on the battlefield, inform their team of where/when to group-up and which enemies to target at opportune times.
(That will probably never happen, because everyone seems to think the others on their team aren´t worth a virtual cent in free-to-play-games.)
Please continue to make awesome videos, so that I keep longing for more than one video per day from my favorite gnome!
They recently found the USS Independence off the coast of San Francisco - apparently according to the SONAR imagery, there may still be an aircraft in her hangar although I highly doubt it...
Hey jingles those torps that didn't go off was because you didn't give it enough time/distance to arm. Not a bug, it a feature to give ships a chance to dodge so that carriers can't just use the torps like bombs
Jingles - thanks for biting the bullet for your viewers & doing this review - well played Sir, even if they won't see daylight again with your name over them.
Jingles, the Dud torpedoes are designed so you cannot drop your manual torpedoes to close, they only become live after a short distance traversed.
I love your videos and have been toying with the idea of trying WoWS because of them. I love carriers and carrier like vessels in other games. Thank you for showing what carrier play looks like.
That wasn't too bad to watch. Got me through my physics homework so that's something.
Little advice for where you want to go at the beginning of a game in a carrier: Don't move until you can see where the majority of the team is deploying. When you've established this, go to that flank and hang out there (out of firing range though of course). Then you're at the flank that's the least likely to collapse and let a destroyer through, and as close as possible to your teammates (help) when the destroyers come from the other flank when it eventually collapses to kill your arse. I do it, I survive practically every game that isn't a loss.
I love the history You tell on each ship👍Thanks🏋🏻♀️
Thanks Jingles! Nice to see another old geezer do well..
TawKeenSmak
This really is getting me interested in Warships
Jingles, why are you the most funny youtuber? Seriously, no one else is as funny and comfortable to listen at, as you!
If I may be so bold to add to what Jingles said...
1stly, you have 3 viewing options while playing carriers. M-map) best for sending out planes to where needed and to get a great over view of the battle. Top view) which is best while attacking as it allows you to setup manual bombing and torpedo runs. Standard view) this is just like all other ships when your not using binocs, use shift key to enter this view and double click on 1 for the carrier, or a number for the squadron you want to watch. If your squadron is attacking hit shift and hit squadron number, allows you to watch the flight attacking.
2ndly, instead of drag and clicking squadrons as jingles did, which does work and does allow for grouping squadrons, on either map or top view you can just click on squadron icon near bottom of screen or press the number for the squadron thus gaining control of that squadron without scrolling around and drag and clicking. Hitting the F above the squadron icon will send squadron heading back to carrier, not sure what an F stands for but it works. When your squadrons are attacking you can change the attack run by clicking and holding on the little icon you see on the attack circle, as you move the icon around the circle the angle of attack changes.
3rdly, I think those dud torpedoes jingles mentioned are in fact torpedoes that had not set themselves yet in the run, when air dropped torpedoes hit the water they do an odd sort of dive and jump at the start of the run and I think in the game this time period makes the torpedoes not ready for firing thus they pass under your ship without exploding. I have had it happen a few time when i was being attacked by torpedo planes and it is always when I was close to the torpedo's entering the water point.
4thly, as with other ships, if you see a stopped ship...attack it ASAP. If you can avoid flight paths over or attacking groups of ships that are actually moving, do so, as their AA can wipe out your squadrons quickly.
Finally and most importantly...you can use waypoints!!!!!!!!!! You can use map or top view and click to set 1st point, then shift/hold click to add more waypoints. This is a must for carrier use as it allows you to set a course and then only half watch it as it auto pilots you on your set course. I tend to make a box course or a triangle course if I am in a corner. A STOPPED SHIP IS A SUNK SHIP...DON'T HIDE BEHIND ISLANDS...the other team is not stupid(well normally) Your squadrons can also use waypoints so if you see a route your squadrons can make to get behind their team and hit their carrier, you can set waypoints and your planes will follow them then once their carrier is spotted you can take charge and set up the attack runs.
Cheers and good luck
I do not have the years back to this but i do know the frustration from what it was to what it is, and yet the change to make a difference has not been in front of the developers long enough to make them look at all the liuttle items that will make things so much more fun.
Love your videos... I do not even play the game but enjoy watching you play..Kudos.
Whatever you may think of carrier gameplay, it probably behooves you to play a few carrier games every now and then (when you reach the appropriate level) simply to understand at a gut level what issues the carrier commanders face when you work with them.
the torpedoes don't' activate for like 2 seconds after they hit the water. You will notice that the green triangle is delayed a bit before it appears, that's when the torps will deal damage
Carrier gameplay reminds me a lot of the Star Wolves games... great memories, can't wait to try it out in WoWs.
Jingles, you are the BEST, and I expect to see you at Tankfest 2015. You'd better not be missable.
FINALLY!!!!!! Some carrier gameplay from jingles!!!!!!!!! :D
Jingles there's a way you can mix it up with the carriers, press shift and it puts you in a third person view.
The nice thing about carriers is they are different enough to play when you are getting a bit bored of the others. Oh, you just mentioned that, haha.
It's not a bug Jingles, only when the torpedoes have their triangle icon on top of them they are dangerous. I guess it's a balance mechanic.
Same goes with ship launched torps, when they have their icon floating above them they do damage. But if you launch from very very close range they don't do anything.
know this is a year old, but just to note, the langley doesn't get squardon choices anymore, it just get's one squadron of each and that's all. you don't get choices of aircraft till the tier 5 bouge
Jingles, those torpedoes that didn't detonate weren't a bug at all, aerial torpedoes, have a quite notable arming distance, they are not armed until you see the arrows marking them
Damn it. You weren’t robbed. The beginning of the Green rectangle is the point where the torpedos arm themselves. Basically you are dropping too close.
Just realized how old this video was. Yet my UA-cam feed called it a new video. Lovely. I’ll show myself out.