I don't know about we can change characters after death and normal too. I only played 5 characters but I mostly win this tower and I found out about it today.😂🤣
If they did that it wouldn't be considered "Challenging & different" for players both old & new. The point of this rogue-mode is to test & challenge your tactical capabilities while also using in game knowledge to know how each characters work & play based on your luck & characters u choose. It's a new mode so obviously you will notice a "difference" of approach on it.
If they did that it wouldn't be considered "Challenging & different" for players both old & new. The point of this rogue-mode is to test & challenge your tactical capabilities while also using in game knowledge to know how each characters work & play based on your luck & characters u choose. It's a new mode so obviously you will notice a "difference" of approach on it.
I think we should try the limited design mode again, it's very difficult for high levels, we need to think about how to arrange it properly to optimize comp. Limit how many times you can retry before you can retry again.
How do you guys get so much ToS points? Like I'm checking the ranks, and I see the top guys at over 1M pts. While here I am currently doing Lv 8, but my pts are just at 166k pts.
ToS Artifact Index is on its way! Feel free to ask me any questions regarding to the content of Tower of Salvation! Could watch it 2x SPEED
How do you deal with enemies that counter but are immune to buff removal? They are what mainly end my runs.
Justia MVP
Nice
I don't know about we can change characters after death and normal too. I only played 5 characters but I mostly win this tower and I found out about it today.😂🤣
Retry battle option and maybe less floors instead of 30 could be a nice qol update
If they did that it wouldn't be considered "Challenging & different" for players both old & new. The point of this rogue-mode is to test & challenge your tactical capabilities while also using in game knowledge to know how each characters work & play based on your luck & characters u choose. It's a new mode so obviously you will notice a "difference" of approach on it.
If they did that it wouldn't be considered "Challenging & different" for players both old & new. The point of this rogue-mode is to test & challenge your tactical capabilities while also using in game knowledge to know how each characters work & play based on your luck & characters u choose. It's a new mode so obviously you will notice a "difference" of approach on it.
The floor is a qol update, but a retry battle kinda defeats the purpose no
고맙다
I think we should try the limited design mode again, it's very difficult for high levels, we need to think about how to arrange it properly to optimize comp. Limit how many times you can retry before you can retry again.
Next video on fiend hunter practice?
How do you guys get so much ToS points? Like I'm checking the ranks, and I see the top guys at over 1M pts. While here I am currently doing Lv 8, but my pts are just at 166k pts.