TF2: Maximizing Mantread Damage By Any Means Necessary

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  • Опубліковано 3 чер 2021
  • Ever want to stomp someone's head in with the strength of 1 million atomic bombs? Destroying all life as we know it in the process? Just for fun?! We've all been there. And in today's very special episode of After Breakfast we'll show you how!
    DISCORD: / discord
    PATREON: / squimjim
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    STEAM GROUP: steamcommunity.com/groups/afte...
    DA: after-breakfast.deviantart.com/
    #mantreadstacking #highestdamageinTF2
  • Ігри

КОМЕНТАРІ • 569

  • @joelsalminen5309
    @joelsalminen5309 3 роки тому +1126

    ”Most damage dealt: one and a half nonillion as Soldier”

    • @sewpkan1297
      @sewpkan1297 3 роки тому +71

      how about:
      - every soldier has strength powerup
      - every soldier has the 32 bit integer max health
      - on the patch where the mantreads were the most powerful
      - on top of a warrior spirit/steak heavy
      then whats the max dmg?

    • @chrisbelair5916
      @chrisbelair5916 3 роки тому +15

      @@sewpkan1297 Goku

    • @thesaltgod
      @thesaltgod 3 роки тому +39

      ​ @sewp kan The health of the Soldiers in the stack doesn't matter.
      What's essentially happening here is that the original Manntreads Soldier is going to be taking X fall damage, but since he has the Manntreads equipped and he is on top of an enemy player, the Soldier doesn't take any damage and instead transfers it to the top soldier in the stack with a x3 multiplier from the Manntreads and another x2 from the strength powerup, for a total of 6X damage.
      Normally it would end here and the top soldier would die, but that's only where this damage starts.
      The process happens again with the top soldier in the stack. This 6X damage they were going to take as "fall damage" since it was transferred to them is negated by the fact they have the Manntreads and are *also* standing on an enemy, so this damage is then put on the next soldier in the stack with a x3 multiplier, with an additional x2 because of the strength powerup, making the damage increase by x6 again for 36X damage for the second soldier in the stack.
      Repeat this process and that bottom player is going to be taking the original X fall damage times 6^31. Ouch.
      If you noticed, the way that the extra damage is calculated in each soldier in the stack is not at all reliant their max health, since their "fall damage" is already pre-determined.

    • @sewpkan1297
      @sewpkan1297 3 роки тому +10

      @@thesaltgod i see. thank you for explaining this to me. i was unaware of how the calculations worked.
      so what i understand it to be, is the first soldier (with the 32 bit integer for max health) is the one that calculated fall damage first, since they are the one actually falling. with strength and mantreads, this would be the total of x6 fall dmg to the unfortunate victim.
      however, the victim is also a soldier with the mantreads and strength, and since he isnt falling but is transfered fall dmg from the first soldier, his "fall dmg" is precalculated, and therefore is how much he would take, were it not for him to also be standing on top of another player.
      since he is, as is every soldier in the stack, standing on top of someone else, and everyone has the same setup (mantreads+strength), with each soldier they take the precalculated dmg of the previous target, multiply that by 6, and transfer that new dmg value to the next target down.
      once it reaches the last target, the poor heavy that decided eating steak with iron gloves was a good idea, the dmg value is so high he gets crushed into a space less than a plank length tall yet the entire width of the observable universe. the dmg gets one last calculation for increased dmg to him, and since he isnt wearing mantreads and standing on someone else, he gets turned into space soup.

    • @swiftarrow1174
      @swiftarrow1174 3 роки тому +1

      @@sewpkan1297 i don't think wearing any gloves or eating steak affects fall damage, which is what mantreads damage is applied as. I think the damage found in this video is the highest possible

  • @sheacorduroy5565
    @sheacorduroy5565 3 роки тому +818

    For context:
    The ultimate goomba stomp did more points of damage than atoms the heavy had in his entire fucking body.

    • @memelescream4796
      @memelescream4796 2 роки тому +97

      atoms in the universe. that stomp did more damage that fucking kyogre did to those lions.

    • @kylethejudge
      @kylethejudge 2 роки тому +38

      Not really, people have around 7 octillion atoms, and that's just the average, heavy is undoubtedly more than 7 octillion.

    • @kylethejudge
      @kylethejudge 2 роки тому +20

      I'm gonna leave my original reply up, but I realize now you were talking about the one at the end, not at the beginning

    • @gabrielc7861
      @gabrielc7861 2 роки тому +25

      @@kylethejudge nonillion is higher that octillion.

    • @thelastmlg2699
      @thelastmlg2699 2 роки тому +31

      @@kylethejudge heavy definitely doesn't have 1000x more atoms than the average person

  • @probablyvinegar
    @probablyvinegar 3 роки тому +1057

    "In my medical opinion, zat Heavy is DEAD!"
    -The Medic, on the amount of damage the poor, unfortunate soul has received on the bottom of the stack of Mantreads Soldiers.

    • @SquimJim
      @SquimJim  3 роки тому +332

      That Medic later died of radiation poisoning caused my the nuclear fallout of Soldier's shoes.

    • @speedypichu6833
      @speedypichu6833 3 роки тому +21

      @@SquimJim Do you mean by instead of my

    • @idkhonestly7163
      @idkhonestly7163 3 роки тому +13

      "Doc what happened"

    • @Trimpy_boi09
      @Trimpy_boi09 3 роки тому +19

      @@idkhonestly7163 my professional opinion
      *slam* the heavy was killed

    • @CyborgCharlotte
      @CyborgCharlotte 3 роки тому +7

      “Eins, zwei, drei....I do zink ve brought enough body bags...”

  • @SquibGourmand
    @SquibGourmand 3 роки тому +556

    “If you gave 32 monkes 32 computers and infinite time, they could do it eventually” - Squim “Infinitely Wise” Jim

    • @SquimJim
      @SquimJim  3 роки тому +133

      It was the best of times, it was the BLURST of times!?

    • @SquibGourmand
      @SquibGourmand 3 роки тому +24

      @@SquimJim Soon, you will deliver the greatest novel known to mann!

    • @Small_child_punter
      @Small_child_punter 3 роки тому +9

      @@SquibGourmand get a room, you two.

    • @stupit467
      @stupit467 3 роки тому +2

      Well, it's true, isn't it?

    • @pablopereyra7126
      @pablopereyra7126 3 роки тому +3

      Ooh ooh ooh aah ooh To be or not to be ooh oh aah aah

  • @xpload
    @xpload 3 роки тому +696

    Seeing the game lag slightly when you land on top of the stack is hilarious

    • @John_Smith_Dumfugg
      @John_Smith_Dumfugg 2 роки тому +12

      Man turned a videogame into a NASA level calculator

  • @LavenderJJ_
    @LavenderJJ_ 3 роки тому +964

    That max number for the health altering plugin is the 32 bit integer limit.
    The reason going one higher causes the skills to appear and for you to be as brittle as a piece of glass, is because when something tries to go over the 32 bit limit, it loops round to the same number, but negative.
    So you essentially had -2,147,483,647 health.
    When TF2 gets a player with negative health, it will get a little confused, as they have enough health to die, but aren't dead. So the next time your health updates negatively it instakills you.

    • @Degenerate04
      @Degenerate04 3 роки тому +31

      It isn't though, it's 120 less. See my comment for further detail.

    • @LavenderJJ_
      @LavenderJJ_ 3 роки тому +17

      @@Degenerate04 oh yeah it's that's my dumbass fault lmao

    • @BeaglzRok1
      @BeaglzRok1 3 роки тому +16

      I'm reminded of this one time I had such a horrible internet connection that I went into negatives from a backstab and kept walking around. Eventually I was backstabbed a second time and that finally did it.

    • @keeganmoore99
      @keeganmoore99 3 роки тому +20

      I propose this question.
      Is it possible for a Scout dealing 0 damage with his pistol to kill a Heavy with negative health? Will the game simply ignore the damage since it registers as 0? Or will it cause the game to update and murderize the Heavy to death?

    • @lordfelidae4505
      @lordfelidae4505 3 роки тому +5

      @@BeaglzRok1 I’m guessing you received a hackusation? Also, how do you play the game like that!?

  • @bb-im6hf
    @bb-im6hf 3 роки тому +343

    ah, so this is the reason we were learning about these high numbers in math and physics classes - to be able to pronounce the highest damage in tf2

  • @StickMaster500
    @StickMaster500 3 роки тому +836

    No matter how much damage the Mantreads can do, the real question is how does Soldier’s knees not reduce to ash with this amount of force?
    Probably the benefits of being an American.

    • @samfromsaturn3429
      @samfromsaturn3429 3 роки тому +80

      Drinking lead poisoned water strengthened his bones

    • @youngt12345
      @youngt12345 3 роки тому +30

      @@samfromsaturn3429 adamantium skeleton ☢️

    • @ade5324
      @ade5324 3 роки тому +41

      thats what rocket jumping all day does to your knees: they get harder and harder overtime.
      source: trust me.

    • @SU76M
      @SU76M 3 роки тому +3

      @@samfromsaturn3429 TF2 lore moment

    • @xpload
      @xpload 3 роки тому +15

      Good trait to have given the American healthcare system

  • @collisions4615
    @collisions4615 3 роки тому +356

    "Pubstomping" taken to a whole new level

  • @feralhawg867
    @feralhawg867 3 роки тому +101

    Real-Time Simulation of the school bully stomping a kindergartener

  • @godusopp1797
    @godusopp1797 3 роки тому +120

    I feel like the Heavy would just be pushed through the atoms of the Earth and be launched into another Galaxy

    • @Henrix1998
      @Henrix1998 3 роки тому +15

      Actually we could do the math on how much energy was required for that much damage. Basically divide the max damage by normal soldier mantread damage and multiply it by the kinetic energy of a normal falling soldier. I wont even do the math myself because it is certainly in black hole territory and more than the total energy of the heavy (E=mc2)

    • @dehydrated1
      @dehydrated1 Рік тому +1

      He gets launched out of the computer lol

    • @pneumaniac14
      @pneumaniac14 Рік тому +5

      @@Henrix1998 if we assume the energy required to do 300 damage with blunt force damage is 300J, around the same kinetic energy of a world record shotput, then its just a 1:1 damage to joule ratio, so 10^30 Joules are released, this is enough energy to stop the earth from rotating entirely.

  • @angiovanni7356
    @angiovanni7356 10 місяців тому +41

    Imagine this, BUT 98 SOLDIERS INSTEAD OF 30 WITH THE NEW PLAYER CAP

    • @ferretlord7051
      @ferretlord7051 4 місяці тому +4

      I wanna see that.

    • @MadContendery
      @MadContendery 3 місяці тому +1

      if i did my math correctly, 982037622527764971112392847951093030204737254735115040669368009366925987990857501691084.8

    • @MadContendery
      @MadContendery 3 місяці тому +2

      my math: (((58.33/100) * 2,147,483,647 + 20%) * 6^100)

    • @tbotalpha8133
      @tbotalpha8133 2 місяці тому +1

      @@MadContendery That's... 982... whatever the word for 27-illion is. 9.82037e30. Absolutely preposterous.

    • @MadContendery
      @MadContendery 2 місяці тому +1

      @@tbotalpha8133 so true

  • @engineergaminghd
    @engineergaminghd 3 роки тому +105

    NOW THAT'S A LOT OF DAMAGE

    • @sewpkan1297
      @sewpkan1297 3 роки тому +1

      BUT IT CAN GO HIGHER!!!!!!!!!!!

    • @y100900185
      @y100900185 3 роки тому

      Double the height of Higher tower To HIGHER HIGHER tower

  • @Martwy1312
    @Martwy1312 3 роки тому +125

    mantreads 2: the mantreadening

  • @Deka-1024
    @Deka-1024 3 роки тому +88

    day 3 of asking SquimJim to make "the history and lore of tf2 cows"

  • @bobbyferg9173
    @bobbyferg9173 3 роки тому +145

    If we were to convert each point of damage into a Newton (a common unit of force) then the very instant the Soldier at the bottom takes damage, the amount of energy that would be released in that moment would cause an explosion so massive it could only be rivaled by the Big Bang (or possibly even surpass it as a number this large is hard to comprehend)

    • @joshuabeatty7371
      @joshuabeatty7371 3 роки тому +29

      When a skyscaper stomp creates an entire universe.

    • @JagEterCoola
      @JagEterCoola 3 роки тому +10

      If each point of damage was = 1 Newton (completely incorrect as that would imply getting a 1kg rock dropped on you from 0cm away would kill you if done 125 times) then we'd start entering the x10^31 numbers over the energy a Supernova would produce If placed in proximity to our solar system, and whereas It's hard to compare energy and newtons, we can assume there'd be very little left of the observable universe.

    • @memyselfishness
      @memyselfishness 3 роки тому +3

      @@JagEterCoola I think 1 damage = 1 newton is a fair estimate. 125kg dropped on you from no height could kill you depending on where it hits you. Admittedly, something like half a Newton would make more sense. However, since the final numbers are so large, it shouldn't matter too much. I estimate this would produce 90 nonillion joules of energy.
      Edit:
      I could only find one source, so take this with a grain of salt. The energy produced in this attack is about 9x10^31 joules of energy. The Big Bang has been estimated to be 4x10^69 joules of energy. We are nowhere near the energy of the big bang.

    • @JagEterCoola
      @JagEterCoola 3 роки тому

      @@memyselfishness Well, 125kg at once, since weight compounds, Is a lot more than 1kg 125 separate times. You can have a bullet thrown at you a thousand times but one shot and you're dead.

    • @MantaRaydiated
      @MantaRaydiated 2 роки тому +2

      So that means the Soldier is able to be a part of Death Battle now right?

  • @Degenerate04
    @Degenerate04 3 роки тому +132

    The reason it's 2 billion is because it's the 32bit integer limit. Health is stored this way, any number above that actually rolls to -2 billion. At least that's what I thought until I googled it to check. It's 120 lower than the 32bit integer limit. My thinking for this is that your health value stores additional data other than your health, and that value changes/bugs out in someway to produce the overflow. This is all just educated guesswork though, and I wouldn't be suprised if it's something to do with the Source engine itself, or TF2, or the mod. It could be any one of these 3 things, but in all likelihood, it is 100% related in some way to the 32bit integer limit and the overflowing of a value.
    edit: I know some people are going to say "How do we know how much damage it deals above the 32bit integer limit then?" Simply put; there ARE ways for computers to store numbers that go above the limit, not only that, but there are ways to store numbers that go above the "bittage" of your OS (for example i run Windows 10 64 bit). The most common one that I'm aware of is Multiple precision arithmetic, which is basically just cheating the problem and using other stored values as other parts of the number. For example, if you wanted to store (2^32)+1, you would store 2^32 in one value, and thne 1 in the other, and manipulate each one as needed.

    • @temkin9298
      @temkin9298 3 роки тому +1

      Wait if it can roll forward and backwards doesn't that mean it can overlap with it self and become something like -1.

    • @Henrix1998
      @Henrix1998 3 роки тому +8

      The damage values shown are most likely floats and rounded to the nearest integer too. Even 64 bit integer is nowhere near the numbers shown

    • @ProfessorHeavy1
      @ProfessorHeavy1 3 роки тому +1

      I'm quite curious as of where the 120 number comes from, but I can't think of anything. If I had to guess, it's something to do with health buffs, but I'll have to get back to you on that one.

    • @PantheraLeo04
      @PantheraLeo04 3 роки тому +3

      My only guess for why the limit is 120 less than the integer limit is maybe it is there as a buffer for over heal. Though if that's the case, it would make more sense for the limit to be 2/3 the integer limit, so I'm not sure about that explanation.

    • @arctic_line
      @arctic_line 3 роки тому +2

      @@PantheraLeo04 It could also just be a case of a small buffer to prevent full overflows, which could possible cause _way_ more issues.

  • @themeow_yt
    @themeow_yt 3 роки тому +89

    The heavy should just explode like when you get headshot by the classic

    • @MrMega1423
      @MrMega1423 3 роки тому +14

      The entire map should just explode.

    • @kaschey6145
      @kaschey6145 3 роки тому +12

      Considering the amount of damage, every atom in the poor heavy's body should've got desintegrated

    • @sw4g465
      @sw4g465 3 роки тому +5

      @@kaschey6145 at that amount of force, heavy should be dust on impact

    • @jonsku6662
      @jonsku6662 2 роки тому +2

      At this point, there is nothing tangible of heavy to refer to

    • @EthVortexShield
      @EthVortexShield 2 роки тому +3

      By disabling ragdolls you would basically get the effect since heavy will instantly disappear on death

  • @zerzous
    @zerzous 3 роки тому +18

    the one dislike is from the heavy bot that kept dying

  • @jocaleb0236
    @jocaleb0236 3 роки тому +137

    Hey for everyone thinking this isn’t useful information you’re wrong
    This happened in a recent match I was in
    It was a community server of 2fort and like 6soldiers on each side were using a trolldier load out and trying to stack up on the Rick may statue
    So it can happen in a regular match

    • @The_Rising_Dragon
      @The_Rising_Dragon 2 роки тому +9

      If you are using 2Fort as an example of regular gameplay.... I am sorry sir, but you'll have to re evaluate your data.
      :(

    • @yokiyoki87
      @yokiyoki87 Рік тому +8

      Teufort Georg, who regularly gets 200 Mantreads kills per match, is an outlier and should not be counted.

  • @ItzLshot
    @ItzLshot Рік тому +5

    Holy god. . . And I’m quoting Phil Swift here ”NOW THATS ALOT OF DAMAGE”

  • @BlazingShadowSword
    @BlazingShadowSword 3 роки тому +66

    While the soldier can deal the most damage, the pyro can get close, due to the fact the Thermal Thruster has the Mantreads stat. A pyro that lands on a stack of soldiers can deal a lot of damage.
    Also, try putting the strength powerup on the last soldier in the stack, because when all the damage goes through the last soldier it will be multiplied then. Since the game would have to calculate per soldier instead of the usual case of adding all the multipliers in any order.

    • @Dat-Mudkip
      @Dat-Mudkip 3 роки тому +9

      Soldier is gonna destroy the planet at this rate...

    • @tighlia3375
      @tighlia3375 3 роки тому +8

      @@Dat-Mudkip Isn't that the objective?

    • @wiselychosenname2867
      @wiselychosenname2867 3 роки тому +1

      @@tighlia3375 get to the cart maggot

    • @Miperzfed
      @Miperzfed 3 роки тому +3

      The goal is to de-orbit the earth

    • @spagettitree175
      @spagettitree175 Рік тому +3

      @@Miperzfed de orbit and go fight sun like a man

  • @supermudkipz
    @supermudkipz 3 роки тому +45

    Who knew Soldier putting on extremely ugly boots could be so lethal.

  • @reagansido5823
    @reagansido5823 3 роки тому +16

    the madman did it! he somehow made 160 quadrillion damage look tiny in comparison!

  • @sheshells_
    @sheshells_ 3 роки тому +24

    Love that a "quick follow up" from After Breakfast is a six minute video, such quality is few and far between. Keep it up SquimJim!

  • @thatwolfdude018
    @thatwolfdude018 2 роки тому +3

    4:54 Lemmino: To put that into perspective…….I can’t put that into perspective

  • @thelastmlg2699
    @thelastmlg2699 3 роки тому +8

    If each damage point is 1 joule, that last stomp would've transferred 341 exatons of tnt into the heavy, you basically transferred enough energy to obliterate a large moon into his body, you annihilated him beyond the subatomic level.

  • @aliasraonic
    @aliasraonic 3 роки тому +14

    imagine replicating nagasaki with 32 pairs of shoes

    • @thejuggercat
      @thejuggercat 3 роки тому

      nagasaki? more like multiple tsar bombas (largest bomb tested, very big).

    • @XarathDominion
      @XarathDominion 3 роки тому +2

      @@thejuggercat nah, that won't do either.
      it's possibly as strong, or stronger than the force of a Hypernova, something that would almost instantaneously atomically deconstruct entire solar systems at a time with waves of Gamma radiation going at the speed of light.

    • @spagettitree175
      @spagettitree175 Рік тому

      @@XarathDominion so you mean trolldiers are a menace to our reality?!

    • @Shagaru_Bleed
      @Shagaru_Bleed 2 місяці тому

      32 Yeezys...
      The most powerful shit.

  • @captainmackerel4482
    @captainmackerel4482 3 роки тому +9

    Saxton Hale: Finally, a worthy opponent! *Our battle will be legendary!*

  • @sailorfoxhound1528
    @sailorfoxhound1528 3 роки тому +5

    In other words, He’s dead, Jim.

  • @tatters8236
    @tatters8236 3 роки тому +13

    I love how the stupidly high number is still lower than the sticky detonation timer

  • @stefannilsson2406
    @stefannilsson2406 3 роки тому +7

    4:08 That is the largest number that can be stored with 32-bits. And I am surprised how there is no overflow in the game with those massive damage numbers.

    • @IdiotVermin
      @IdiotVermin 2 роки тому +2

      it's actually 120 less for some reason, but yeah it's definetly related to that

  • @accentedh3131
    @accentedh3131 3 роки тому +3

    4:08 The 2147483527 number is the amount of data that can be stored in a 32 bit value if the data is possible to have a negative value (Two's complement notation). This number comes up a lot when trying to perform overflows because of the widespread use of 32 bit data storage in games. I am not an expert on this so sorry if I explained it wrong, I just watched a lot of Stryder7x

  • @Peter-vx5yf
    @Peter-vx5yf 10 місяців тому +4

    Now we can test it with 98 soldiers...

  • @makraw9081
    @makraw9081 3 роки тому +33

    Does increasing the health of the soldiers in the stack increase damage, or is it based only on the first soldier?

    • @SquimJim
      @SquimJim  3 роки тому +39

      Only the first Soldier should make a difference as far as I know. But every Soldier in that stack actually had 2 billion health because the change applied to every Soldier in the game.

    • @xpload
      @xpload 3 роки тому

      @@SquimJim if each mantreads soldier in the stack just multiplies the damage from the above soldier, then I guess their base health doesn't matter

    • @Caragoner
      @Caragoner 3 роки тому

      @@xpload depends whether they're transferring force or the actual damage. If it's the damage then yeah, if it's the force then it could be something else

  • @freemantom1792
    @freemantom1792 10 місяців тому +4

    With the new player max limit having been raised to 100... I wonder how much more this could be pushed?

  • @osmanak6930
    @osmanak6930 3 роки тому +4

    Wow the new air-to-ground rockets look nice

  • @AD_Nelson
    @AD_Nelson 3 роки тому +2

    Mantreads Soldier with 2 Billion+ Health: "You don't seem to understand... Earth is *yours* to conquer"

  • @hongmeiling8219
    @hongmeiling8219 2 роки тому +1

    “Local American man destroys the universe stacking other Americans and then stomping on them”

  • @ThatguycalledJoe
    @ThatguycalledJoe 3 роки тому +3

    "After painstakingly putting in numbers for like, an hour."
    You probably could've skipped a lot of that if you just looked up the limit of a signed 32-bit integer. It's slightly higher than that for some reason, but only 120 off. Now all you need to do is get ahold of some way to have 64 players and then do it with 62 Soldiers standing on the poor sucker at the bottom.

  • @mintcondition7789
    @mintcondition7789 3 роки тому +3

    1:28 “I didn’t show that in the original video because that’s not something that’s normally possible in the game”
    Yes and 30 mantread soldiers who just so happen to be stacked onto one another are most definitely a normal occurrence.

    • @SquimJim
      @SquimJim  3 роки тому +7

      Not normal. But possible!

  • @5JSX5
    @5JSX5 3 роки тому +3

    It's crazy to think that the ubercharge would prevent all that damage and leave that heavy unscathed

  • @meka3336
    @meka3336 3 роки тому +1

    soldier's power trespasses into the realm of the gods

  • @guimon78
    @guimon78 2 роки тому +1

    Man said nonillion and I took a nap. That's a number that takes days to read the full thing out loud

  • @dullen2810
    @dullen2810 3 роки тому +6

    what if every mantreads soldier in the stack was a giant, or had max health?

  • @Suomipe
    @Suomipe 2 роки тому +1

    The day we see 31 man with black boots on top of eachother standing on a man and 1 jumping from a skyscraper with weights and is buff we are dead

  • @Imirui
    @Imirui Рік тому +2

    You can increase this damage further. There’s a source console command you can change called “sv_maxvelocity” that changes the maximum velocity anything that moves can move at. You can set this as high as you want.

    • @MadContendery
      @MadContendery 3 місяці тому +1

      if that is the case, the maximum damage would be (((58.33/100) * 2,147,483,647 + 20%) * 6^100) without that console command and ((2,147,483,647 + 20%) * 6^100) with it, which would be 1683589272296342609019737939455188400660772249195487866889279244707154885123092456564326.4

    • @JC-qt9vd
      @JC-qt9vd 5 днів тому

      @@MadContendery So, this comes to: 1 Octovigintillion, 683 Septenvigintillion, 589 Sexvigintillion, 272 Quinvigintillion, 296 Quattuorvigintillion, 342 Trevigintillion, 609 Duovigintillion, 19 Unvigintillion, 737 Vigintillion, 939 Novemdecillion, 455 Octodecillion, 188 Septendecillion, 400 Sexdecillion, 660 Quindecillion, 772 Quattuordecillion, 249 Tredecillion, 195 Duodecillion, 487 Undecillion, 866 Decillion, 889 Nonillion, 279 Octillion, 244 Septillion, 707 Sextillion, 154 Quintillion, 885 Quadrillion, 123 Trillion, 92 Billion, 456 Million, 564 Thousand, 326.4 Damage. This is roughly in the 10 Trillions range of a Googol.

  • @BronyIncYT
    @BronyIncYT 2 роки тому +1

    3:35 *NOW THAT’S A LOTTA DAMAGE!!*

  • @1op
    @1op 3 роки тому +1

    that number is actually the max number for an integer in programming so that means the value is an int. if they stored it as a long, a 64 bit signed twos integer its max would be 9,223,372,036,854,775,807

  • @AeroDragon2
    @AeroDragon2 3 роки тому

    You sir are an absolute madman and I love it!

  • @trollamoo3674
    @trollamoo3674 3 роки тому +4

    When you have cheats, you can always make the heavy on the bottom have as much vulnerability as possible. You could make a custom weapon that gives that heavy massive vulnerability in order to deal even more damage to that heavy. Furthermore, at that point, a heavy wouldn't even be the best option anymore, as a crit-a-cola scout is marked-for-death: You could give the scout a massive vulnerability primary, have him drink the crit-a-cola, and then let the number stacking happen.
    Maybe if it's possible to give those mantreads (on the bottom soldier (right above the victim)) a "turn mini-crits into crits" stat, you could get a crit stomp, but I have some doubts for this.
    Could stacking vulnerabilities amongst the soldiers also multiply damage? Seems a bit unlikely, but knowing the game's already existent logic (with the strength power-up), I could see it happening.

  • @johnr4182
    @johnr4182 3 роки тому +1

    And here we can see on your left, SquimJim flexing his math skills

  • @whydidipickthename7413
    @whydidipickthename7413 3 роки тому

    4:10 it’s known as the integer limit, it’s commonly used as the highest number that can be displayed in the average game before it reaches “inf” infinity. It can be expanded if you use scientific notation or number names.

  • @floatthefolf
    @floatthefolf 2 роки тому +1

    “Max health you can do is 2147473527”
    Me, a turbo virgin: max 32bit integer value

  • @boydino6
    @boydino6 3 роки тому +1

    4:08
    That number is extremely close to the maximum value for a signed 32 bit integer, which is 2147483647.
    If i had to guess, its smaller to leave a bit of room so that the number does not underflow on accident.

  • @spammycat32
    @spammycat32 9 місяців тому

    4:05 it is the 32-hit integer limit, meaning that in a 32 bit code no number can be higher than that

  • @cool_username07
    @cool_username07 3 роки тому +1

    4:31 imagine how much he had to restart after saying this wrong

  • @fbiagentmiyakohoshino8223
    @fbiagentmiyakohoshino8223 2 роки тому +1

    4:09 actually the reason its that number has to do with it being an integer value, integer values have a max value of 2.14 billion (also called the 32 bit integer limit), more bits = higher limit

  • @vastowen4562
    @vastowen4562 3 роки тому +2

    4:06 that number is really close to 2^31, which is 1 higher than the max value of a 32-bit signed integer, (the other *1* is the sign, + or -) so I assume that it is basically allowing you to take the health up to 32-bits with some extra tags for something else. Could maybe have saved some (a lot) of time by starting around there and jumping back and forth. When you "roll over" you change the signed bit from positive to negative, and then you have negative health and tf2 gets very confused.

  • @MrChaseomega
    @MrChaseomega 2 роки тому

    So for the number at 4:05 I think I can give some info on that. The number you are seeing is effectively 120 less than the maximum size of a 32 bit int. So if I had to guess, that 120 is used for some kind of offset and the rest is a standard int.

  • @rm_steele
    @rm_steele 3 роки тому +1

    2,147,483,527 is 120 away fron 2,147,483,647, which is the maximum value a signed 32 bit integer can store. I don't know the reason for the offset, bit it's really close to 2^31 - 1, a significant number in computing.

  • @propane_salesman
    @propane_salesman 3 роки тому +1

    I like to imagine that the TF2 universe has power scaling similar to Dragon Ball, and that somewhere in the universe, there are beings that fight and do these levels of damage to eachotner normally.

  • @lorenzodepaoli3642
    @lorenzodepaoli3642 3 роки тому

    That was really nice and intresting!

  • @CobaltSpace
    @CobaltSpace 3 роки тому +1

    The moment you showed that number, I thought "oh no. You spent hours trying to find the signed 32 bit integer limit, which is 2^31-1." But then I calculated it just to make sure, and the number you got was actually 2^31-121. That does leave the question of what the significance of 120 is.
    Regardless, if you are looking for numerical limits in any games, good starting numbers are 2^31-1, 2^32-1, 2^63-1, 2^64-1, 2^15-1, 2^16-1, 2^7-1, 2^8-1. Negative numbers to look for are -2^31, -2^63, -2^15, & -2^7. Computers work in binary, so powers of 2 are what to look for. The -1s in the positive limits are because 0 takes up one of the positive numbers.

  • @SamTheFox4072
    @SamTheFox4072 Рік тому

    The max health you got with the server plugin is a 32-bit integer limit aka, the largest number you can represent using 32 bits of data

  • @Small_child_punter
    @Small_child_punter 3 роки тому +1

    That’s probably enough to kill Superman.

  • @jonsku6662
    @jonsku6662 2 роки тому +1

    Ah yes, the main form of execution in the TF2 universe
    No matter who's getting wiped out of existence, the only thing to stop it is a stock uber, nothing else

  • @MerelyMiserable
    @MerelyMiserable 3 роки тому +1

    The number 2,147,483,647 is the max positive value for a 32-bit signed binary integer in computing I have no idea why its 2,147,483,527 but if you were to go over this in computing usually it will roll over into the negatives.

  • @feurolant
    @feurolant 9 місяців тому

    4:00 that's 2^32, minus 1. It's basically the max possible value of a 32-bit integer. It may seem random to some people, but it's actually a Mersenne prime, for the math people.

  • @raidenfrommetalgearrising7858
    @raidenfrommetalgearrising7858 2 роки тому

    4:03, the max health that you can have is that number because 2,147,483,647 is the signed 32 bit integer limit. This is a universal thing across 32 bit computing. I have no clue why it it's 120 short of this limit though.

  • @speedwagon9274
    @speedwagon9274 3 роки тому +4

    I know the thermal thrusters have a similar Mantreads affect when landing on top of enemy players. I wonder if similar results could be obtained with this?

  • @redstonewarrior0152
    @redstonewarrior0152 Рік тому

    The 32 bit integer limit. That is the significance of that number. If you have a variable that is a signed 32 bit integer, 2,147,483,647 is the largest number you can shove in it. Also, -2,147,483,648 would be the smallest number you can set it too. Another fun fact, you can only overheal the player up to 2,147,483,647 before it gives up and stops.

  • @user-sc8lg2kj1n
    @user-sc8lg2kj1n Рік тому

    A good successor to Goomba Stomp, Rider Kick and Inazuma Kick.

  • @NaNNaNNaNNaNNaN
    @NaNNaNNaNNaNNaN Рік тому

    "To show the power of mantreads, i sawed this Heavy in half!"

  • @aneraggot
    @aneraggot 3 роки тому

    Didn't know this was gonna be a Adventure capitalist video

  • @someone-er1on
    @someone-er1on 2 роки тому

    The max health you got with the plugin was from the interger limit, or the biggest number a computer or anything else can count to, I forgot if it's a 32 but or 64 bit interger but that doesn't matter, what you need to know is that it's the biggest number the game can count to

  • @ducktummy
    @ducktummy 2 роки тому

    There's a way to make things even more crazy. Put the strength buff on the bottom soldier so all of the stomps are doubled at the bottom instead of wasted at the top.

  • @bubbaloobub3592
    @bubbaloobub3592 2 роки тому +1

    The reason the max health is so specific is the max any value in a computer can hold is always a power of 2 -1

  • @randomguy-tg7ok
    @randomguy-tg7ok 3 роки тому +1

    4:00
    2147483527...
    That's weirdly close to 2^31. But if TF2 was storing HP as (what I think is called) a signed 32-bit integer, you'd expect a max HP of 2147483647.
    So where's the missing 120 health coming from? Might be something to ask Shounic about.

  • @hughmann981
    @hughmann981 Рік тому

    4:09 its the integer limit for a computer, meaning it cant go above it or else it will be negative

  • @glutentag2296
    @glutentag2296 2 роки тому +1

    I'm pretty sure that damage could travel through the air, and kill everyone....

  • @arandomguy71
    @arandomguy71 3 місяці тому

    "If you give 32 monkeys a computer it'll eventually happen"
    this is true for anything

  • @Waylon128
    @Waylon128 3 роки тому

    This is actually insane

  • @dimes8130
    @dimes8130 3 роки тому

    Damn,that's goddamn gauss cannon

  • @cholsreammos
    @cholsreammos Рік тому

    4:07 did the math and it's a bit below the 32-bit limit, so itz probably that considering it was only off my like 120

  • @TFD_Animations
    @TFD_Animations 10 місяців тому

    This is why numbers can get quite scary.

  • @snorpus
    @snorpus 2 роки тому +1

    want to see this on a strange cosmetic

  • @mintce2238
    @mintce2238 3 роки тому +1

    So what your saying is that you can deal enough damage in TF2 to destroy your target down to the molecular level. You essentially have the power of a million or more death stars.

  • @BlackdragonTheShadow
    @BlackdragonTheShadow 10 місяців тому +1

    Now we need an update with 100 players

  • @alicklejeune3680
    @alicklejeune3680 3 роки тому +1

    2147483527 is the highest integer possible with a 32 bit system, which is what TF2 runs on. If it were at 64 but system that number would be 18'446'744'073'709'551'615

    • @PantheraLeo04
      @PantheraLeo04 3 роки тому

      The 32-bit signed integer limit is actually 2,147,483,647, which is 120 higher than the maximum health.

  • @Batstone22
    @Batstone22 3 роки тому

    You deserve an award just for saying those numbers & the effort of this video.

  • @rengiemakes7948
    @rengiemakes7948 3 роки тому +1

    When you do so much damage you make the player at the bottom a black hole

    • @Dafuqinator7
      @Dafuqinator7 3 роки тому

      When you do so much damage the player at the bottom explodes with a force exponentially larger than the big bang.

  • @SQrealest
    @SQrealest Рік тому +1

    how to slightly crack a single bone in Saxton Hale's body

  • @aganaom1712
    @aganaom1712 3 роки тому

    Nobody:
    Mr bekfest: "the mantreads are the most powerful weapon in all of videogame history"

  • @thelordofthelostbraincells
    @thelordofthelostbraincells 10 місяців тому

    This man is about to meet god with these numbers I SWEAR

  • @purplehaze2358
    @purplehaze2358 3 роки тому +1

    Not even flex tape could fix that damage.

  • @justanormalspearton9490
    @justanormalspearton9490 2 роки тому

    Now that's a lotta damage.

  • @TangySauce
    @TangySauce 3 роки тому

    That max jp number actually happens to be the 32 didget integer over flow (I belive)

  • @thahrdworkingingo
    @thahrdworkingingo 3 роки тому

    Here's a fun little example: The 1.45 nonillion damage is such a large number that it's 14.3 billion times larger than the estimated number of stars in the observable universe! Soldier could stomp out entire galaxies with that level of damage.

  • @kevinneely7224
    @kevinneely7224 3 роки тому

    that number is the computer's integer limit