Hmmm, interesting. We haven't run into that issue. Check that the sphere normals are pointing inward and that "2 sided" is toggled OFF in the material. Is anyone else having the above issue?
@@Cleverlike Yes I'm having this issue. The sun and fogging shine straight through my skyboxes, even when I do a plain black skybox so that it's more obvious. I can give screenshots maybe. I do not have two-sided or is-sky on, but I have tried both. If you could please assist somehow that'd be amazing. Discord, if you're willing? Also, separate issue that I also cannot seem to find a setting for, my skybox sphere is streaming out when you are too far from the center. Like 500 units away it disappears and becomes useless.
I've been trying to get someone to help in the official UEFN discord all week to no avail. I've even tried contacting creators of maps that have great skyboxes and no luck there either. It'd be amazing if you are able to assist. (EDIT: my disc is just "crayder")
The fog and sun should go thru the skybox, as the skybox is meant to render first, then the fog second. This makes the skybox feel like the sky. Try this to fix the skybox from popping in and out. Select it, and in the details panel toggle OFF "Is Spatially Loaded" This should keep it in memory and render at all times. NOTE: this will depend on the platform to platform. It will prob still pop in and out in Switch and Mobile.
Cool video! I have a texture sized 8192 x 4096 in UEFN but as I understand the max size 2048 x 2048. Does this mean I can't have a 4K texture (for the Barrier) on my map? When I downscale it, it looks awful as you can imagine in comparison to the higher value. I would like to keep the high definition if possible.
very helpful video, i just have one question. is it possible to make a sphere or a mesh with a skybox material that when shot at changes the skybox? i want multiple skyboxes and a way for the user to change them when they want
No, the camera needed to create the cube map is not in UEFN. That said, if you recreate your scene in UE (which is possible through porting software and some time....) you can capture in UE.
Hi great video, I have a problem tho. My Skybox texture is transparent. You can make out the HDRI but you can still see the normal Fortnite sky behind it. Do you know how to fix that?
We actually ran into this problem this weekend, and I'm not sure why (v29.00) If we find an answer I'll post it, please do the same if you find a solution. :)
@@Cleverlike Hello ! in the world settings I activated the option above where you can choose the light of chapter 4 or chapter 5 and it worked but it doesn't look good
Yeah I have the same problem, deactivating the day/night ch4-ch 5 cycle in world settings shows the skybox but then you would have to manually illuminate the map and it looks weird
So I just noticed... my UEFN UI is magnified compared to this video and others. Like, my UI buttons are probably close to TWICE the size as all the buttons in your UEFN. As an example of what this means, I have to click a dropdown arrow to even access the modeling Attribs. I also always have to manually downsize the panels so everything fits nicely. Until now I thought this was normal. I do not have my Windows scaling turned up. My monitor resolution is currently at 2560x1080. I can't find any settings to change the UI scaling in UEFN. This is terrible now that I see it's not normal. Anyone have any ideas?
I did some digging in the Editor Preferences, though I can't find anything that changes the size of the UI buttons in UEFN. If anyone else has an answer please let us know.
4:47 AS OF UEFN v29.00 DO NOT TOGGLE "Is Sky" ON. It is not necessary.
wait the lighting gets ruined when it is off tho.
Hmmm, interesting. We haven't run into that issue. Check that the sphere normals are pointing inward and that "2 sided" is toggled OFF in the material.
Is anyone else having the above issue?
@@Cleverlike Yes I'm having this issue. The sun and fogging shine straight through my skyboxes, even when I do a plain black skybox so that it's more obvious. I can give screenshots maybe. I do not have two-sided or is-sky on, but I have tried both. If you could please assist somehow that'd be amazing. Discord, if you're willing?
Also, separate issue that I also cannot seem to find a setting for, my skybox sphere is streaming out when you are too far from the center. Like 500 units away it disappears and becomes useless.
I've been trying to get someone to help in the official UEFN discord all week to no avail. I've even tried contacting creators of maps that have great skyboxes and no luck there either. It'd be amazing if you are able to assist. (EDIT: my disc is just "crayder")
The fog and sun should go thru the skybox, as the skybox is meant to render first, then the fog second. This makes the skybox feel like the sky.
Try this to fix the skybox from popping in and out. Select it, and in the details panel toggle OFF "Is Spatially Loaded" This should keep it in memory and render at all times. NOTE: this will depend on the platform to platform. It will prob still pop in and out in Switch and Mobile.
Cool video! I have a texture sized 8192 x 4096 in UEFN but as I understand the max size 2048 x 2048. Does this mean I can't have a 4K texture (for the Barrier) on my map? When I downscale it, it looks awful as you can imagine in comparison to the higher value. I would like to keep the high definition if possible.
Yes you can't have a 4k texture in UEFN. You can instead create a tiling texture, so it looks like it is 4k.
very helpful video, i just have one question. is it possible to make a sphere or a mesh with a skybox material that when shot at changes the skybox? i want multiple skyboxes and a way for the user to change them when they want
Prob. Using Verse we can use SetMaterial() to change the material on a mesh inside a custom Blueprint.
Hey there! Is there a way to do this all in UEFN ? I have a map that I want to use as a Skybox itself.
No, the camera needed to create the cube map is not in UEFN. That said, if you recreate your scene in UE (which is possible through porting software and some time....) you can capture in UE.
Hi great video, I have a problem tho. My Skybox texture is transparent. You can make out the HDRI but you can still see the normal Fortnite sky behind it. Do you know how to fix that?
We actually ran into this problem this weekend, and I'm not sure why (v29.00) If we find an answer I'll post it, please do the same if you find a solution. :)
@@Cleverlike Hello ! in the world settings I activated the option above where you can choose the light of chapter 4 or chapter 5 and it worked but it doesn't look good
Yeah I have the same problem, deactivating the day/night ch4-ch 5 cycle in world settings shows the skybox but then you would have to manually illuminate the map and it looks weird
@@Cleverlike keep me uodated!! half the skybox is gone
Thank you for letting the community know.
So I just noticed... my UEFN UI is magnified compared to this video and others. Like, my UI buttons are probably close to TWICE the size as all the buttons in your UEFN. As an example of what this means, I have to click a dropdown arrow to even access the modeling Attribs. I also always have to manually downsize the panels so everything fits nicely. Until now I thought this was normal. I do not have my Windows scaling turned up. My monitor resolution is currently at 2560x1080. I can't find any settings to change the UI scaling in UEFN.
This is terrible now that I see it's not normal. Anyone have any ideas?
I did some digging in the Editor Preferences, though I can't find anything that changes the size of the UI buttons in UEFN. If anyone else has an answer please let us know.