Non-Professional Game Dev - The Joy of Making - Extra Credits
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- Опубліковано 21 лют 2017
- Why are hobby and personal games important? Even though they rarely make waves in the mainstream game industry, they are a fantastic outlet for expressing a wide range of creative possibilities.
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If a game matters to you, then it matters. Let's talk about non-professional game development!
How was this comment put down 7 ours ago, did you have this video hidden?
StarFury 909 Yeah he put it on private.
I knew it
Great video, guys. Keep up the good work.
Extra Credits Everytime this question is asked I roll my eyes.
Fun fact: Minecraft was originally Notch teaching himself how to code in Java. It was the massive interest in his alphadev that caused him to try to monetize it. And the gaming world was never the same since.
then he sold it to microsoft after the minecons that insued
Notch didn't sell it to Microsoft. _Jeb did after Notch stepped down from being the CEO of Mojang and gave it to _Jeb. Notch was no longer having fun working on Minecraft because of how popular it became. It turned into just "work" for him instead of the fun thing it was to him when he started. That's why he left Mojang to start other projects. It's the same reason that other game he was going to make never came into being because he felt so pressured to make it good that it stopped being fun.
ShneekeyTheLost if you think about it, notch pretty much revolutionized the indie game genre
Considering all of the bad shit I've seen in the game's design and what I know from the early game, it was definitely not Notch's masterpiece. (nor was he good at sprite art)
il never forget the good time i hade with my friends in it
Made a simple game on RPG maker to propose to my girlfriend when she finished it. Its technically terrible, but one of the things i'm most proud of. She said yes of course.
Kit That's pretty amazing.
Fernando Banda thanks! i figure once we're married and have bought a house i may go back and add to it!
I hope you two live happy together
Kit I think my heart just melted. :)
I actually thought of someone doing exactly that while watching the video. Glad to see someone else had the same idea. And very glad it worked. Best wishes to both of you.
"It doesn't have to be a world changing game to change the world of the people making it"
This is why I love extra credits :)
People gave a lot of unfair flak to the guy who made Flappy Bird. He never expected that level of success, he just made a silly little game.
Legit, "Wife slays dinosaurs" game sounds rad as hell. Reminds me of Dark Void.
stone-baked-games.itch.io/clever-girl ;)
I looked the the game page and it looks so cool! As a fan of dinosaurs, and of prehistory in general, I like this hobby project. I think it would be cool if you could make a sequel or prequel or spin-off that takes place in another time period. My preference is the Carboniferous.
I'm glad you think it looks cool, I enjoyed making it and it's nice to see it get a little bit of attention now. I'd love to do a sequel at some point, or an updated version, so one day hopefully.
I was about to post it! That idea sounds SO COOL! ^^
The "Code" at 1:22 is hilarious.
I thought I wasn't gonna understand it, but I did.
@@silentfilms7459 me too
Yeah, i felt like a stab in the heart when he said: "i learned HTML in high school"
Probably still would function better than my C code.
@@omegablender Don't worry... I'm the latest of them all lol
I feel like non-professional game dev is also an important part of increasing game literacy. Amateur film makers, writers, artists, photographers, etc all are people who appreciate their chosen medium(s) and act as ambassadors to their friends and family helping to increase the public knowledge about the work. I think the tools like RPG Maker and other systems that are affordable, collaborative, and highly approachable all help to make gaming a better thing for everyone.
construct 3 or clickteam fusion 2.5 are the best options to start since no coding knowledge required at all
Maybe so.
583,000 Downloads
$3 Donations
LOL, ain't that the truth
I wish!
My stats (for a period of about a year and a half):
109 views
60 downloads
$0.08 revenue
IkBenBenG 38 views here, pretty sure they're all my buddies on discord :D
reminds me of winrar purchased licenses
At least he got 583,000 downloads!
I made 17$ lol
This episode could not have come at a better time for me. I have a full time job, I just got a promotion, it's nice, even meaningful, but I like doing small time game dev stuff. And every time I spend several hours over the weekend on a game I feel like "wow that was a waste of time, I'm never gonna be able to sell this."
But I enjoy doing. I enjoy the mechanics, I enjoy coming up against a problem and figuring out how to make it work and the feeling of seeing that thing that I never thought would work, suddenly working, and what that thing is is usually so small no one but me would notice it.
Thanks EC, keep gaming.
Same
Can definitely agree there, i mean, i've been working on one doom mod for what, 3 years now?
I needed that. I'm about to release a small game next week and I'm nervous beyond words
but the thought that no one would ever see it helps hahah
put the link here, I would like to try it out
show it to your friends. They like playing them
TrueCynder Im commenting here so that I get notified incase the link gets posted.
It's nothing special really ... Just a small JRPG that is more like a playable prologue to another game I'll work on- but sure if you guys want to check it out I got a tumblr blog for it. the-nova-bloodline.tumblr.com/
Also I got a few videos on my channel (nothing special though.)
Hey! If you need any music for your next small project, I'd love to work with you !
I just noticed NOW that you were kind enough to use and credit my music on your channel, I wanted to say thank you so much for liking my work enough to include it in yours
this also applies to small a youtube channel.
I make video for my own entertainment and for my friends to watch, and this is how it should be. If I manage to attract more people, that'd be cool, but it's also fine if I don't.
Way too many people get over there head and invest so much in their videos expecting to be the next big hit, which then doesn't work out and then they quit.
Have you switched to trying to make the next big hit by noe
I don’t even know you but the verified tick made me happy for you
"If I manage to attract more people"
Well look where you are now
Amon gus
This is why I love the fangame community.
i know i'm a year late but have you played pokemon reloaded?
@@santiagogs15 Most fangames based off of Nintendo IPs Get taken Down in a flash.
Sometimes there are non-professional / hobby games that compete with professional games. Cave Story, Minecraft & Counter-Strike are all huge games that were just hobby games someone created while tinkering around.
Undertale was the other game I was trying to think of.
Well, Undertale had kickstarter, so it's a bit of professional?
The best example I can think of that hasn't been commercially sold is OFF. It has a pretty big cult following. It's also a great example of how games from different nations can enrich us. I always get excited to see a successful indie or 'non-professional' come out of a different country than America.
+Lorik D Time to listen to Pepper Steak for the hundredth time now.
Purification in progress ...
DAMN, I need to play it again, now.
"It doesn't have to be a world changing game to change the world of the people making it."
Fantastic.
You've done it again, Extra Credits.
Some friends of mine and I have been talking about making games together, and this video is a soft, warm welcome into the kiddie pool. A reminder of where we're starting. The ways in which we're limited, and the ways in which we're unlimited.
I've been learning how to code in my very first programming language. I picked up some graphics and developing software for us from a special Humble Bundle at $10 per person (I think that counts as not breaking the bank ;D) and the most established artist in our group has been messing around with Spriter learning to animate a version of his character using their "bones" system.
For us, this video comes at a perfect time. Thank you.
4 years later: what came out of that project?
Step 1: wife
Step 2: make a video game where my wife travels back in time to fight dinosaurs!
Step 3: emotional profit.
When you said making them for valentines day or marriage proposal I just though "I'm glad I'm not the only one."
Really? Please elaborate.
I made a game for the 18th birthday of my gf in which you play the first day we met.
It just feels right to make something like this.
@@CananaMan Aww. That seems like a great concept game
Someone once said that there could be hundreds of undiscovered games on the quality level of Strawdew Valley on steam, that will never been known. this video reminded me of that. it's sad that, even when games created for a hobby are good enough to be beloved, acclaimed, and popular, simply no one hear about them.
Seing the title. "Thinks yandere dev"
burn
He is doing a pretty decent job though he has quit the foresight when it comes to his project ...
Well he was a professional game dev before he started working on Yandere Simulator.
Apparently, as he said, Yandere Sim IS (sorry for capsing) his work right now.
Man, two years in the making
This was very timely advise for me. Thank you guys so much for being on the ball with stuff like this!
I love you guys. I'm not a dev by any means but I love the optimism and joy that your videos have. They always make me feel good and happy!
This video inspired me to buckle down and finally get to Editting and posting my first public video, thanks guys.
I've made some non-professional game. It's quite fun showing it to your friends and family and letting them play it.
What type of game was it and how long did it take you to make it??? I'm thinking about going into Game Design at a later date!
Red Panda will you make a video walktrough for your channel?
Timothy Liddy depending on the project, it can take anything between a few days to years. If you are thinking about it you should start very small, try making a pong game
I've actually started making a pong game. after losing motivation on bigger ideas.
I'm going to start small and pick it up from there.
It's great to start small, because it's a great way to build up your confidence. When you make and finish a smaller game, it'll give you some experience and you'll be able to point at something you've created. Then, you can start working on something else a bit more complicated. Also, if you've got some huge grand plans for a game, it's often better to simplify some of the stuff to make it completable. It's generally going to be better to make your game much less complicated so that you'll actually complete it. When you try to do complicated things you don't know how to do, it's easy to get stuck on that and not make any progress, which can often lead to you not finishing your project. If you find yourself stuck on something and can't get it figured out (hint: look online, lots of things you might find difficult or not know how to do have been figured out and answered), try and make it simpler or if you can, cut it out all together. You might be surprised to see that your simpler game is actually pretty good anyway. :)
A lot of you were really intrigued by one of the hobbyist games Chris mentioned at 6:35. Want to travel back in time and fight dinosaurs too? stone-baked-games.itch.io/clever-girl
Thaannks!!
NICE!
Too bad I cannot download it
Could you describe the problem you're having? I'll try to fix it if I can.
thanks, I wanted to ask you for links to _all_ the games mentioned though, I mean, no reason not to give your sources more exposition right?
Thank you so much for apologizing for that 'buggy' code. I had to pause and collect myself before reading it, but was glad after I did.
Id like to make small personal games like this but my main issue is actually finishing anything I start, I decide how I want the game and tackle the challenging parts but then dont feel motivated to do any of the stuff that just requires a bunch of work that doesnt push my limits or makes me learn something new, I have been trying to convince some friends from university to start a project with me so we could all motivate each other to continue working but doesnt seem like anyone wants to..
I never finish my games, but since it was fun to mess with them I believe they were a success nonetheless.
Do what I did and bring friends along. Well I was kinda brought along by friends.
I call it happy accidents :3
Happy accidents sound so hilarious. Have my upvote
"There are no mistakes, just happy accidents"
-Bob Ross
Heeeey! I'm not a video game :P
Is that also what we call babies?
I loved watching Bob Ross paint, and his ongoing commentary always made me smile.
That html though
I don't really get it.
cmck ok. /all worth whatever that is
What is it? I'm on mobile.
HTGML - HyperText Game Making Language
Those closing words hit home. One of the best and most inspiring EC episodes to date. Thank you, guys.
To the artist working on this show, I laughed myself into tears with your code 😂
I love the joke you put in!
I would recommend "Mimicry Man" as an example of one of these hobby-made games (at least, I think it is). Pretty well done and an interesting premise, if somewhat lacking in polish. You play as a mimic in an RPG, trying to trick the hero into opening you so you can eat him.
Amateur is the opposite of Professional, and sounds a heck of a lot better than "Non-Professional." It unfortunately has gained a bit of a negative connotation in recent years, but all it means is someone who does an activity for fun instead of for wages--and I think it's time the word was reclaimed as such. For an example of how the term was used positively is how for decades, the *Olympics* were seen as the pinnacle of *amateur* athletics, with each sport ideally having its own competitions for the professionals to strut they're stuff, and it was only the heated rivalry between the USA and USSR in the Cold War that changed that (much to the chagrin of other countries, like Britain, who still wanted to play by the tacit agreement of previous games that professionals wouldn't participate).
Agree, Amateur is the ideal word. And is not pejorative unless you use it that way.
Also, in Spanish, for example, it does not have a negative connotation (usually).
0:53 I just found myself internally screaming "CAVE STORY CAVE STORY CAVE STORY CAVE STORY"
Seeing this really makes me feel better about my own projects. I have a RPG series that's been in the works for a long time and haven't mustered the willpower to finish. This may just have been the kick in the rear I needed.
I know theres a mountain of comments here, but I just wanted to say thanks so much for this episode. This is exactly what I needed to hear right now.
Name 1 thing Triple A games don't have
Pure love and passion
Good managers
A cat cooking Instant noodles
Botw
Nite they also don’t have
proper sleeping schedules, it’s kinda getting out of hand.
Those are 2 things
Lots of the stuff you talk about here is also applicable to other creative work (music, art, film, photography). Thank you for putting this together! This is a great message.
Thank you Extra Credits for this fantastic video!
#HobbyGameDev can be one of the most satisfying creative outlets. I've come to the conclusion that I don't ever want to work in the industry simply so that I don't spoil the joy that is making a video game and having the freedom to make literally anything I want.
I recently made a game with my 2-year-old daughter for #KIDSJAM, which really was an amazing experience to see her play and love her own game.
Thanks for validating and appreciating the love that goes into non-professional games!
This is something I understand as a writer, too. One of the biggest myths around writing is you have to write for an audience. You can write for yourself as much as others. I have literally dozens of notebooks filled with stories that will never see the light of day. I have a writing blog not to be one of those internet commentator types but to help structure my thoughts and measure my progress as a writer.
Personally, I recommend everybody try making a blog or UA-cam channel, something private where they have a platform to structure their thoughts. It makes a world of difference.
Wasn't stardew valley made non professionally by one guy over a period of a few years? I'm surprised I didn't hear any mention of that
I think it is a lot like Undertale, where the success was some phenomenal that, in a weird way, two things happened. A) It because cliche to use them as examples and B) they wanted to raise awareness for other games!
It was. but he spent an obscene amount of time on it, like up to 10 hours each day for 4 years. And he is working even harder now, currently implementing multiplayer support and bugfixing.
both of those games got kick started. so h
technically it is professional
Yes Like 10 years.
Reminds me of the development of Cave Story.
You should play that if you haven't, by the way. The original non-Steam PC version is free and it's great.
This resonates a lot with me. I started podcasting half a year ago with a few friends and even though we don't have an audience we still have a ton of fun creating something that is our own and improving a little with each episodes. Almost everything you said here applies to podcasting as well. And the best things, since our podcast is about games we can combine 2 things we love. I'd encourage everyone to try and create something if you feel like it. No matter what it is, it feels amazing to have something that is 100% your own.
Extra credits, thank you. I am working on my first game, text-based. I was slacking off, but this gave me what I needed to get back at it. Your team is amazing, and I appreciate every episode I have watched.
"creating an art"
-one art please!
HAHA!
I was curious if you guys would do a video on moders making full on games. There have been many and I wonder if there has been an increase lately of mod developers becoming game developers by themselves or if companies look to hire them. Great content, keep up the good work.
Great video! As a big fan of Chris DeLeon's other work/writing (I'm actually a Gamkedo subscriber), I'm glad to see exploration of the topic getting promoted further. Adopting this mindset allowed me to finally finish my first game this year, with more to come soon. Finally accomplishing these goals has been so satisfying, and none of it would have been possible without people like you guys and Chris. So thanks, I really appreciate it!
6 months ago I started Khan Academy's Javascript tutorials in my spare time, knowing absolutely nothing about how to program a game. Now I'm making a puzzle-platformer about climbing over your own corpses to overcome obstacles. It's pretty sloppy and unfinished, but I'm just impressed that I managed to cobble it together in the first place.
Enjoyed the video, enjoyed hearing about a few of the examples provided. Would the Channel be willing, or able if there are time constraints, to make "Games You May Not Have Tried" videos showcasing only hobby games, as if as a small mini series within that series of videos?
Chris Oake That's an awesome idea!
Chris Oake Yes please, I am all for this! 😄
the game about sending the dude's wife back in time to kill dinosaurs sounds amazing XD like even if it's bad or not very fun it sounds like a fun idea XD
stone-baked-games.itch.io/clever-girl ;)
I seriously love how you're going around sharing that link dude. My freaking hero!
Haha! Well, a bit of self promotion never hurt, right?
this was the most advice filled and inspiring video i probably have ever seen on making a video game
I feel like this applies to the creative process beyond just making games. Loved the sportsball analogy. Great work as always!
Thanks for talking about this! It's amazing what's possible these days. ;)
I like to think of myself as a "hobby" vr game developer.. heh A few years back I got an Oculus DK1, and started learning UE4.. And now I've got a couple projects I'm pretty proud of, and want to keep going, see where the skills take me.
This video helped me a lot, I've been waiting to have an idea or the necessary skills to make my "THE GREAT LIFE CHANGING INDIE GAME" for some time now and it never got me anywhere, because I was always thinking of how bad that would be, or how I would fail. I'll just make some bad (probably) personal games from now on :)
Maybe someday, you'll start on a project that becomes THE GREAT LIFE CHANGING INDIE GAME. You never know if you'll be the next Notch!
I think I really needed this episode. thanks guys; thanks so much. I've always enjoyed your show and it's always had an impact when I watch it but this was the exact time I needed to hear all of this.
Thank you.
It was worth watching it for me as a hobby-composer! I often thought 'well... most of people won't listen to my music, and my works won't be remembered. i wonder this is kind of waste of time'. But what matters was how 'I' feel about it! Thank you for this good lesson!
Thank you! This is what I needed to watch! I'm really passionate with Gaming as a whole. And I dreamed of making my own library of Video Games based of influences in Cartoons, Anime, Comic Books, Movies, TV Shows and especially from other Video Games. Because they got me exposed of seeing so many imaginative scenarios that I wouldn't never think or dream of doing! I'm currently trying to save up on a tablet to start drawing since I cant really draw too well (I'm still trying lol) and writing up characters I create for my stories. In the end, Video Games are the reasons on how i can Express my Art and Passion for Gaming and Gamers everywhere!
No mention of Cave Story or Undertale?! They are perfect examples of hobby games worked on by a single developer for years in their free time, that had a huge amount of polish and effort put into them and made it big because people recognized and appreciated the love they were given.
Undertale was not just a hobby game. Toby Fox invested much money in that game. Many people donated to Undertale.
Undertale feels more like paid passion. It's true that Toby did a vast majority of the work, but he always had a wider audience in mind, which can be seen in the actual game. Still a good example of a non professional game making it big
As someone just starting to crank out prototypes for a portfolio, this is exactly what I needed to hear. Thanks for this guys.
As someone designing a tabletop game, I can say that all of this advice works outside of video games as well. Thank you for this video. Very encouraging. :)
4:41 "Creating an art"
"an art"
Paging McMansion Hell!
Yes, I would like to purchase one art please!
Well... tecnicaly there are 13 arts, so "an" is correct
My buddies and I have done this. We got to work on a deck building game incorporating biblical and theological themes into the mechanics of our game we made Spiritual Warfare: The Deck Building Game. We had it made through the Game Crafter
Nathanael Wisecup That sounds like a game I would play!
Here is the link to purchase the demo
www.thegamecrafter.com/games/spiritual-warfare:-the-deck-building-evangelistic-demo
There is full game available on the same site :)
This is the most inspirational and rational video I have ever seen about this topic! Thank you, Extra Credits!
I just discovered your channel and I'm delighted. Very interesting content made with love and care, can't wait to see more. Keep up the good work!
You guys should make a "games you might not have tried" version of games developed by few people or individually made like Touhou, Little Fighter 2 or Soldat. They're still avaiable on the internet for downloading and some of them still have communities.
Why was flappy bird the example and not Minecraft? Originally Minecraft was just a side project for Notch that happened to gain notoriety.
You could probably lump in Undertale too, although considering that game had a Kickstarter, I’m not sure if you can call it a personal project instead of an indie project...
snekboi Though Undertale was a side project, it was targeted towards an audience.
flappy birds is a quickly made not professional not a well-planned game. people made tons of copies since it is very easy to make.
dwarf fortress
I'm glad I saw this episode. I had a plan for a game almost exactly like you describe here but eventually stopped because I realized the theme was a personal issue I had that pertained to about three other people close to me. Knowing I can just make the game with having to make it perfect and innovative mechanically makes me want to start it again.
Thank you so much for doing this video. I'm working on a game myself (at this point I'm not even in alpha), and after watching this I feel a huge boost in motivation to get it done. Because you're right: even if it's not a big hit and nobody becomes fans, it'll have been worth making and my friends will enjoy it (especially the ones helping with ideas).
I wanna do a game jam.
Google " game jam" and see what comes up! :) Sign up immediately if you find something, it'll be an adventure.
Otherwise consider online efforts. If you can arrange for a group of 1-4 friends, meeting over the weekend someplace can be just as great. My favorite online jams: ludumdare.com/
You can easily set one up on GameJolt.
Asger, it sounds like you know a lot about this kinda thing???
gamesdisk
Same, but school and parents...
You can find jams online! I'm trying my first jam next week.
The hobby game about the lady fighting dinosaurs sounds cool. What is it called?
stone-baked-games.itch.io/clever-girl ;)
Thank you! :)
No problem. It was a big surprise to me that it got a mention in this video, so I hope a few more folks get to enjoy it.
... Cave story!!! That makes me so elated to hear that ending theme!
I love how their videos feel like inspirational talks sometimes.
the joy of making where have i heard that before
fuck you
how dare you
What did i do
happy little friends. happy little friends
lol, i get it
One thing I'm surprised wasn't really mentioned here: these are the games that form your portfolio. I've met so many people wanting to get into the professional industry who have no past experience to show for it. Make games because you love making them. After that, maybe pursue a career in it. But if you skip that initial, non-professional phase, there's a large chance you won't have the skills to get very far in this industry.
Also, as someone who spent many years on the Game Maker Community forums back in the day, it's sort of weird to see a video on this at all. From my experience, I can't help but think "of course this is a thing... who doesn't know about these games". I've played so many Game Maker games, with massive differences in quality. The ones I remember most are those made by Cactus (he did a ton of these games before making something like Hotline Miami) as well as games like Iji and Sehklus. Definitely check out Iji if you haven't. It's decently well known, but the game is exquisite. Sadly it doesn't run as well as newer hardware.
They mentioned portfolios at 4:04
this almost brought tears to my eyes im going to listen to this video every day before and after i start working on my game
man... this video touched my very inside for some reason. You are awesome, thank you.
We don't all make games for be taken in AAA companies. For my part, I hate AAA compagnies and I'm a student in a 3D animation and synthesis images program. I personally want to be in a AAA company for learn and make a real good game cause I'm not satisfied by their games.
And 5 days later, a masterpiece would be released by one of these indie studios.
Goddam i love hollow knight.
okay that was the pep talk i needed, off to continue working on my game.
I simply want to thank the Extra Credits team for making these amazing videos! I feel now motivated to continue working on my game :)
Undertale, SUPERHOT, and many other revolutionary titles started out like this, now that I think about it.
Jeremy Saklad But Undertale was also crowdfunded.
no? Both undertale and superhot were crowdfunded
Weegee McDonut33 he said started. Undertale demo wasn’t. Not sure about super hot tho.
Out of curiosity, what's the game where the developer's wife goes back in time to fight dinosaurs? It sounds fun. :)
just yesterday i picked up my tablet again and tried to doodle a thing. This is exactly the kind of way to put this video and i apologize if this is all i get out of it but it's an insane inspiration. I love everything you put out but specifically for this video:
Thank you.
Thanks for making this video! I'm hoping to make a small game (or a few) this summer, purely from personal interest, and now I feel just a bit more confident about it!
thumbs for 1:22 if nothing else. that was awesome.
Question: How can a single person with most likely no accurate knowledge of the process of game developing make a game?
Next question: Can anyone sell games on Steam? Well, I´d be happy to share my work for free, too, but I´d want to share it with others if I make it.
1. Acquire the knowledge. Resources for coding, art, and 3d modeling are all over the internet. Read, try, read it from somewhere else, try again.
2. Yes anyone can sell games on steam. If you've been on their indie game store you can see the mountain of personal game projects. You can charge or offer it for free.
1) Depending on what kind of game you want to make, different skill sets will be required. For example, I am a 3D environment artist. I am lousy at character art, and my programming skills are minimal, so my personal projects tend to more more Myst like puzzle games.
Companies like Epic (Unreal Engine) and Unity really want to grow their customer base, and both have been making big strides to make sure resources are available for people to learn their engines. You can find an abundance of tutorials out there for both.
2) Here is a FAQ on submitting games to steam: steamcommunity.com/workshop/about/?appid=765§ion=faq
I haven't done it personally, but there are hoops to jump through. Presumably they do this to keep people from submitting multitudes of low quality games on a daily bases and flooding their market with garbage.
Are there any user-friendly tools basically anyone could acquire and use?
I mean, I hate to admit it, but somehow I tend to not get how supposedly easily usable programs work, and if I do, I just figure out one or two basic functions and stick with these, which highly limits the variety of things I can do with this program.
Follow Tom Francis' tutorial series to using GameMaker: Studio
Tom Francis made Gunpoint
While I'm not really qualified to answer your questions, let me try.
if you really want to make games, any sort of game, you can try making a pen and paper game or invent a new card game, or even something with gestures like the new 1-2 switch. if you are set on Electronic games, you can try a text based adventure for example or I've heard that game maker is free and easy to use, even for someone with 0 scripting experience. as for the Ideas, well that is up to you. Also remember that mostly all games are systems with rules, if you have an Idea, make sure to develop the rules it should follow.
As for your second question, if you are not thinking of making profit, then simply go to a game related forum and post your game, there is also newgrounds and I keep hearing about a site called Good old Games (GoG),
Steam has or had greenlight but you should look it up, as for the entry barrier on steam, I once heard about a game that was actually just malicious code so... it shouldn't be that hard to enter.
Lastly I'm pretty sure that EC has a lot of videos about programming, designing and publishing games. so spend a whole day watching all the EC videos and you may find what you are looking for.
best regards and good luck!
I've been working on animating my own movie in my time off of work. This episode made for some great words of encouragement!
This video came out exactly at the most perfect moment it could in my life.
Thank you :)
Two words: Katawa Shoujo.
man, Katawa Shoujo is like the only project that I know of where are bunch of 4chan anons got together and made a fully and rather quite good/compelling imo visual novel/game , getting Mike Inel do the animations was the cherry top in the cake
I have to admit I played it a long time ago simply for the lewd scenes.
When the first lewd scene popped up I was so captured by the actual plot and characters that I immediately skipped it because it felt like unnecessary filler. Good stuff.
Does anyone know how to get shizune's unreleased route for mac I heard it was amazing.
Isn't a AA game bigger than a AAA one? I mean AA batteries are bigger than AAA ones
I love this video! Very encouraging but still keeps things real/practical
Thank you so much for making this video! My husband and I have a game we've been tinkering with using RPG maker just for fun. It's encouraging to hear that it isn't a waste of time. Even if we never sell anything it will be cool for us to work on something together and improve our skills.
“You have total creative freedom”
Unless your just the artist. :(
As a dev with no graphical skills, I think the artist would have more creative freedom than me.
@@iluan_ if you're talking about creative freedom for making games then you're damn wrong. A programmer can put together a game with some crappy art, but if you can't code then you can't make anything. If the artist learns to code, then they're not just an artist anymore, they're a programmer too.
@@iluan_ - there is artistry in making your own stick figures "live" and react with the code you write! I'm similar to you but always making chicken scratch sprites instead of clip art - cool payoff to see them move by your dev fuctions!
Weirdly enough I released my first 'Non-Professional' game on Steam Greenlight this week. It was partially inspired by Mega Man, and partially by Extra History's Zulu Empire series.
If that sounds interesting to you, you can find it here.
steamcommunity.com/sharedfiles/filedetails/?id=862595475
As I'm starting my own small card game project this was very inspiring. Thank you guys
Every time I watch any of these videos, I get super inspired.
Hello Chris
Am I the only one who saw the title and thought of digital homicide?
Nope haha, I went looking through comments to see if anyone else thought so!
Aren't they those assholes who got mad at people for having legitimate criticism of their games?
THE DIGITAL TYRANT HAS FALLEN!
THANK GOD FOR JIM F**KING STERLING SON!
wherethetatosat
What games?
Me too. When he said not to charge too much for it, I was thinking "Should you even charge anything at all?"
Still, a minor overestimation of your game's worth is peanuts compared to the crap DH pulled.
This speaks to why I enjoy writing fanfiction so much--it's freeing to be able to write about exactly what I want to read about! Even though nobody ever reads it, it's satisfying to flesh out the worlds and characters I've made.
This can also apply to other forms of creative expression (writing, music, etc.). Really loved this video ^^