Add Surface Imperfections in Lumion - My Technique

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  • Опубліковано 24 лип 2024
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    This is done using Lumion rendering software for architectural visualization. It’s a great 3D render software that saves a ton of time for architects because it helps you achieve the level of detail and realism not available in any other similar software.
    Lumion is fully compatible with most 3D modeling software, including Revit, SketchUp, ArchiCAD, 3ds Max, Rhino, AutoCAD, Vectorworks, and many others.
    #surfaceimperfections #render #lumion
    00:00 Announcement
    00:26 Examples
    01:30 Surface Imperfections Textures
    02:24 How to Make Surface Imperfections
    10:12 Ending
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КОМЕНТАРІ • 77

  • @NunoSilva3d
    @NunoSilva3d  2 роки тому +2

    Do you have any questions? Let me know in the comments below!

    • @SoorajIsTheMan
      @SoorajIsTheMan 2 роки тому +3

      please do a separate video on what is the contrasting difference between Lumion and Vray renders. and how we can compensate those imperfections for lumion. i think it is a topic that really needs to be addressed.

    • @ms.argentum3721
      @ms.argentum3721 2 роки тому +1

      Loved the video!! I've been wondering how to make these! Thank you!! Does this work for D5 Render as well?

    • @NunoSilva3d
      @NunoSilva3d  2 роки тому +1

      @@ms.argentum3721 glad you like it! Yes, it does, but for D5 Render you probably can do it differently, since you have more channels. And with similar technique like @luminous labs said.

    • @ms.argentum3721
      @ms.argentum3721 2 роки тому +1

      @@NunoSilva3d Thank you so much!!

  • @LuminousLabs
    @LuminousLabs 2 роки тому +12

    Combining the wood and surface in photoshop does work but you can gain more control inside of Lumion by placing a plane over the hardwood floor and applying the scratches/dust to it. This lets you scale the surface imperfections while also giving the ability to make the imperfections invisible, or change the wood without needing to photoshop it again if the art direction changes during the project.

    • @NunoSilva3d
      @NunoSilva3d  2 роки тому +2

      I've tried that option, but there's an issue with the reflections after if you use that technique. It would be the best one, yes.

    • @LuminousLabs
      @LuminousLabs 2 роки тому +6

      @@NunoSilva3d That is a fair point, I think for surface imperfections with more shine to them like in your example perhaps combining the gloss maps is the better way visually.
      I also played around with the turning the transparency all the way up in the material properties. I am not sure why it doesn't make the material completely transparent but it seems to be able to keep some of the reflections.
      It is too bad Lumion doesn't have a clearcoat option or something along those lines to make this set up all in the engine.

    • @NunoSilva3d
      @NunoSilva3d  2 роки тому +3

      @@LuminousLabs indeed. But the ideal one would be adding an extra slot so we can add those imperfections, or another texture to help break up the tiling for example. I would be really glad to see that in Lumion 12.

    • @LuminousLabs
      @LuminousLabs 2 роки тому

      @@NunoSilva3d I agree, it feels like it is so close to having full functionality. Even a second normal map that has a separate map scale may be interesting since you would be able to get the same quality as the floor in your video but the ability to scale just the imperfections in Lumion.
      The displacement map could theoretically have another alpha channel in it. if another map is in there maybe there could be a way to add something for surface imperfection in there.
      Great video overall though, it's great to see people pushing what can be done in Lumion

  • @lukagabicinashvili3644
    @lukagabicinashvili3644 2 роки тому +2

    i just want to say "thank you".i have never had such gratitude toward a person who is willing to share his professional knowledge to other people,in order to make their life easier.once again just thank you

    • @NunoSilva3d
      @NunoSilva3d  2 роки тому +1

      Thank you for your kind feedback and for watching my videos!

  • @lost-spirit-exploration
    @lost-spirit-exploration 2 роки тому +1

    Yeah finally 😍 thank you for this present 🙏

  • @Crizytb
    @Crizytb 2 роки тому +2

    easy to understand ! great job ! hope to see more of your tutorials !

    • @NunoSilva3d
      @NunoSilva3d  2 роки тому

      Thank you! Glad you liked it! :)

  • @SoorajIsTheMan
    @SoorajIsTheMan 2 роки тому +3

    please do a separate video on what is the contrasting difference between Lumion and Vray renders. and how we can compensate those imperfections for lumion. i think it is a topic that really needs to be addressed.

  • @ModernARQ
    @ModernARQ 2 роки тому

    Awesome tutorial! Thanks!

  • @danielenriquegarciagarcia2357
    @danielenriquegarciagarcia2357 2 роки тому

    Amazing video ♥️🙏🏻

  • @ucanhpham2423
    @ucanhpham2423 2 роки тому +1

    good tips materials for lumion, not good like we do in corona,vray but better when do Lumion, good job

  • @joaorangel9950
    @joaorangel9950 2 роки тому +1

    Great material Nuno

  • @user-wm1zz7oo2j
    @user-wm1zz7oo2j 2 роки тому

    Thanx A lot , I really get a lot of benefit from your videos

  • @Maystro_eg
    @Maystro_eg Рік тому

    thank you , great

  • @NedDanielss
    @NedDanielss 2 роки тому +1

    Woah I'm early early (love your work!)

  • @parisadaneshi9308
    @parisadaneshi9308 Рік тому +1

    amazing!thanx

  • @user-vv1js4mw1t
    @user-vv1js4mw1t Рік тому

    Thanks ❤️ 😊 nuno

  • @levlad12
    @levlad12 2 роки тому +1

    I shall obey thy teachings Master Nunu! :D

  • @mraliali1579
    @mraliali1579 2 роки тому

    Very Good .. Thank you

  • @BudgethouseSls
    @BudgethouseSls 2 роки тому

    Thank you

  • @dediburhanudin1120
    @dediburhanudin1120 2 роки тому +1

    Thank you sir

  • @jameslinton8965
    @jameslinton8965 2 роки тому

    Hey, Nunu you are awasome. i have question. can you make 1 tutorial how to create stained glass for lumion rendering ? thanks

  • @jhansaputra4248
    @jhansaputra4248 Рік тому

    best tutorial, BTW Is it possible that Lumion can import alpha video?

  • @realstudio.new-generation
    @realstudio.new-generation 2 роки тому +2

    Keep it Up !

  • @quentinarrault3585
    @quentinarrault3585 2 роки тому

    Hi, thank you for the trick ! I don't get why you invert the green channel on the normal map though, can you develop a little bit more on that? Thanks!

  • @horiyaesam7467
    @horiyaesam7467 Рік тому

    hello Nuno, first off all your tutorials made me turn from corona render to Lumion! I have a question does Lumion can handle working with uvw unwrapping maps? I'm working on cylinder wooden chair the top of it has the shape of this round chopped tree and the sides have normal wooden texture so I'm having trouble to apply this kind of materials. many thanks in advance

  • @FarhaNzAsyraf
    @FarhaNzAsyraf Рік тому

    I'm using lumion 12, there already have custom gloss map . Do I need use target file too for include imperfection texture?

  • @markclay2338
    @markclay2338 2 роки тому

    Hi Nuno, what surface imperfection texture would you recommend on a wall?

  • @bambangsumantri7994
    @bambangsumantri7994 2 роки тому +1

    Nice trick

  • @Andriundery
    @Andriundery 2 роки тому

    can lumion import 3d camera tracker data, like from pftrack or boujou because i want to composite with real footage..

  • @sinaetezadifar6060
    @sinaetezadifar6060 2 роки тому

    This tutorial really helps but the issue is when we use this method to add imperfection we use that normal map, therefore, we lose the main normal map to create surface bulges (in this case the parquet woods). Obviously, we can use displacement to make them not flat but if we want to make both maps (disp and normal), we cant. Please Correct me if I am wrong. Thanks in advance.

  • @wayneseymour1
    @wayneseymour1 2 роки тому

    Will this mapping manipulation work in Twin motion or only in Lumion?

  • @jdavisulization3280
    @jdavisulization3280 Рік тому +1

    when adding this textures... color map and normal map does it cause additional time of rendering? like in walk-through animations?

    • @NunoSilva3d
      @NunoSilva3d  Рік тому

      Depends on the size of the texture. It will always have more impact on the scene, especially 4k textures.

  • @eliosaleh9492
    @eliosaleh9492 2 роки тому +1

    Quixel mixer 🤭 just the video you posted before , apply scratch and we are good to go ! Without post processing

    • @NunoSilva3d
      @NunoSilva3d  2 роки тому +1

      Yes, you can also do that there. But for many people I believe this way is more convenient since they already work daily with Photoshop.

  • @FSvizzard
    @FSvizzard 2 роки тому +2

    why did you invert the green channel? is this a crucial step? If you'd want to have more structure of the ground texture (like gaps between each floorboard and stuff) you would just increase the visibility/contrast/curves-adjsutment of the original gloss Layer?

    • @NunoSilva3d
      @NunoSilva3d  2 роки тому

      For textures from Poliigon it is, ot else you will have incorrect lighting shadows on the normal map. You can do that, but I don't recommend, since this textures already come with the correct values. But yes, you can always change them if you want a more pronounced look.

  • @WKurniawan03
    @WKurniawan03 2 роки тому +1

    can you explain why we need to invert the green channel?

    • @NunoSilva3d
      @NunoSilva3d  2 роки тому

      Depends on the render engine. In this case, if you don't do it, the shadows will project incorrectly.

  • @wayneseymour1
    @wayneseymour1 2 роки тому

    Do yo un have videos for Twin motion material tweaking for realism.

    • @NunoSilva3d
      @NunoSilva3d  2 роки тому

      No, sorry. I’ve never used Twinmotion.

  • @chanintr1111
    @chanintr1111 2 роки тому +1

    What is the different between your lumion course 1.0 &2.0 ? I ve already pay for your course 1.0 . Is it necessary for full 2.0 again? Or there is option price for upgrade?
    Thank you

    • @NunoSilva3d
      @NunoSilva3d  2 роки тому

      Hi! Can you send me an email (its here on my about section) or message on instagram and I'll let you know

  • @hez1711
    @hez1711 2 роки тому +1

    Can I use this method to add imperfections to glass like fingerprints on a mirror ?

    • @NunoSilva3d
      @NunoSilva3d  2 роки тому +1

      If you are using Lumion native Glass Material is not possible.

    • @hez1711
      @hez1711 2 роки тому

      @@NunoSilva3d perhaps I put the imperfections in post production

  • @ricr.4669
    @ricr.4669 2 роки тому +2

    Please sir I'm your subscriber. 2 questions. When I import something my direction handle is way off, far away from the object. Last question how do I make rice paddies?

    • @NunoSilva3d
      @NunoSilva3d  2 роки тому

      What do you mean by direction handle?

    • @ricr.4669
      @ricr.4669 2 роки тому

      @@NunoSilva3d the cross hair

    • @asadalkaff8698
      @asadalkaff8698 2 роки тому

      @@ricr.4669 I think the problem is in the file you are importing, if you import from sketchup, make sure the object is in the middle of the sketchup crosshair you are using, so when you import it into lumion, the position of the handle will fit right in the middle

  • @sudharsans2522
    @sudharsans2522 2 роки тому +1

    Anyway to make a flowing tap water in luminous.?

    • @NunoSilva3d
      @NunoSilva3d  2 роки тому +1

      Maybe with an animated video texture?

    • @sudharsans2522
      @sudharsans2522 2 роки тому

      It will be really helpful if you can teach us

  • @user-dr9dh3ge5o
    @user-dr9dh3ge5o 2 роки тому

    No traps

  • @bedona50jibo
    @bedona50jibo 2 роки тому +1

    I want to learn ,i will pay you money.would yoy help me?

    • @NunoSilva3d
      @NunoSilva3d  2 роки тому

      You can check my course: www.nunosilva.pt/lumion-course

    • @bedona50jibo
      @bedona50jibo 2 роки тому

      How many tutorials are available sir?

  • @RuggedBrotha
    @RuggedBrotha 2 роки тому

    TOO MUCKH WORK AND FOR WHAT??? Ok OCD.... i UDERSTAND