Hey Guys. I wanted to be able to break objects into thousands of pieces with the help of the Voronoi pattern, and during the research phase of the project I noticed there aren't that many videos out there explaining this topic ( for 3D Meshes ). So I decided to make a video myself. Enjoy
I've been using voronoi for texturing in blender but didn't know cell fracture is based on its 3d version 🤓 pretty interesting to learn about the science behind it👌
Yeah, it's amazing how with simple geometry we can create such beautiful things. Here's a music visualizer that absolutely blew my mind : ua-cam.com/video/mTzbax2daKs/v-deo.html
I think it comes down to whether you have a good grasp on basic 3D Graphics concepts or not. For example, geometry, materials, lighting etc... If you don't, then learning a software like Blender first might be a good starting point. Three.js and WebGL are actually just tools for 3D Graphics. If you understand the basics of 3D Graphics, then learning the tools will become much easier. I hope this gives you some direction but I'm also going to make a video about the Three.js roadmap where I talk about this in more detail. 🙂
Hey Guys.
I wanted to be able to break objects into thousands of pieces with the help of the Voronoi pattern,
and during the research phase of the project I noticed there aren't that many videos out there explaining this topic ( for 3D Meshes ).
So I decided to make a video myself.
Enjoy
this is great! Voronoi diagrams / Delauny triangulation are incredibly powerful techniques, and this is a great intro. Looking forward to part 2!
Thank You!
Will try my best to make Part 2 really amazing
I've been using voronoi for texturing in blender but didn't know cell fracture is based on its 3d version 🤓
pretty interesting to learn about the science behind it👌
Yeah, it's amazing how with simple geometry we can create such beautiful things.
Here's a music visualizer that absolutely blew my mind : ua-cam.com/video/mTzbax2daKs/v-deo.html
@@visionary_3_d DAMN! that's truly a piece of art... and MATH also😂
Added it to my playlist😋
This is my new favourite educational channel
Great content. I'm a frontend developer and want to learn threejs and webgl where should i start
I think it comes down to whether you have a good grasp on basic 3D Graphics concepts or not.
For example, geometry, materials, lighting etc...
If you don't, then learning a software like Blender first might be a good starting point.
Three.js and WebGL are actually just tools for 3D Graphics.
If you understand the basics of 3D Graphics, then learning the tools will become much easier.
I hope this gives you some direction but I'm also going to make a video about the Three.js roadmap where I talk about this in more detail. 🙂
@@visionary_3_d thanks for the advice. Looking forward to your video
ayo, where's the part 2?
in the making 😁