One important note for you guys is make sure you hold your main staff when transforming into a cat otherwise your jump will do around 30 less damage and also each auto will do around 20 less damage. Also when putting down the tree if you are not holding your main weapon the staff while the tree is hitting you will do around 40 to 50 less damage each hit from ur tree. Make sure to go test it in the practice room.
@@WondefullCommentyes, even if you didn’t have that staff out, since all stats are global. The only exception is weapon damage, which depends on which of your equipped weapons you have deployed.
Being fully honest, I don’t use heirlooms on Druid a lot. I have max life and max damage on kill for everything that I can get though :) Heirlooms have less base stats than other items of equivalent rarity though, which is why I tend to not use them as often.
😓😓😓 DK in tight corners is ROUGH. The saddest part for that Cryo was that he was “maybe” 15 steps away from the static exit. I literally just left right after I killed him😅
I think druid is still top 3 classes. Its kit can just do so much compared to other classes. The real op thing is thunderclap flask. They really need to rework it imo
Yeah, Thunderflask is by far the best one for basically any class… Other than “maybe” fighter DK on sinners end with the stone shaping flasks. Druid is still strong, and I’d probably put them in top 3 for solo and duo. But maybe not in trios (not saying they’re bad in trios by any means).
@Deltsong yeah I could see that. My biggest complaint with thunderclap is it homogonizes all the classes. If every class has a 20s 75% slow than every fight feels very samey
@@Deltsong imo they doing good job at making it 50 percent with more second and in patch notes they are saying that they are gonna change how slowing works so i guess they gonna do them not stacking but make the highest percentage slow active at the monent only rework on thunderflask needed is its damage like 3 person can throw one same time to deal 240 aoe dmg like damn imagine it hit whole party no coming back from that maybe make it like 40 dmg each
@@dezbo462 the slow shot stacking is definitely also needed because in trios even just cryo blizzard + one thunderflask being able to root an entire team for 6 second is also pretty unrecoverable from in most situations.. But I agree that they’re making the game a bit better too
just like you said they nerfed his general moving capability and made him take riskier aproach by just attacking and after the update i think it would be better for druid players to go more max life stack on kill ,stamina and dragon scale so u got more survivability after attacking (tbh before nerf 5 sec pounce was crazy u could attack and get out in just few second)
Yepp, exactly that. It’s a higher risk to go in since you’re stuck there now, but the damage increase in panther, and getting more health in general helps out.
Hello :) I usually just build for the perks and prioritize Will, Int, Stam, Dex in that order. I’ve been skipping Dex some too and just stacking more intelligence after, and that’s felt good too. Intelligence is more important than Will (after perks) because it’s increasing your staff and skill damage rather than just the skills. For my heirlooms, I’m usually bring an orb, helmet and will ring to get as close to two trees as I can… But honestly, I don’t use them too often😬😬 I think the traits are max life on kill for more survivability. Life on hit isn’t bad either though… But you’re not getting as much of a bonus from that as a class that’s dual wielding (fighter, rogue, SMs). When it comes to set bonuses, my two favorites have been drunk alchemist and tiny torment. But honestly, the only one that doesn’t feel that valuable on Druid (that I can remember right now) is pity of death. And that set bonus just doesn’t really feel that great on any class imo.
Running away lets them backstab… So I just trying to immediately place a tree then fight in Panther. With the shield from the tree more often than not you can win the trade. Then if the right tries to run, thunderclap and then lightning staff to finish :)
My opinion is not to try to discredit your videos. This game is just so bad, like, let's be real. Dark and darker. It's not a great game, but somehow does it much better than this game. At the end of the day, it's whatever you're enjoying so keep up the videos, lad.
I think both are good in different ways. I’m personally liking this game more at the current moment and (other than priest - RIP them) the game feels more balanced right now. I’m probably going to still go back and further between both games though. I just like both of them 🤷🏻♂️
How much money , advertising and time does Dark and Darker has behind it VS this new open beta game 2 weeks old ? Dungeonborne already is in a much better state than when that game released by a mile and a lot of people praise the fact combat is more engaging , less clunky, has better map design with random events + better graphics & sound .
You have an awesome vibe and personality, hope to see you return to DB content in the future!
Thank you! :)
The game as a whole is very unbalanced… I’m hoping they make some good changes, and if they do I’ll definitely be back.
One important note for you guys is make sure you hold your main staff when transforming into a cat otherwise your jump will do around 30 less damage and also each auto will do around 20 less damage. Also when putting down the tree if you are not holding your main weapon the staff while the tree is hitting you will do around 40 to 50 less damage each hit from ur tree. Make sure to go test it in the practice room.
True! :)
Боже мой, ты решил мою проблему чувак)
@@tolol7793 if i put shadow dmg affix on my staff will affect that affix while in cat form?
@@WondefullCommentyes, even if you didn’t have that staff out, since all stats are global. The only exception is weapon damage, which depends on which of your equipped weapons you have deployed.
Bro. I did will/int/stam like you recommend and it's so much better. Druid feels like a class with that.
I’m glad it helped! The few more HP you get really let’s you get the most out of the panther buffs
I love this game, can be so fun, can be so frustrating
Good videos man keep it up
For sure! Haha
And thank you :)
What heirlooms setup would you recommend to Incooperate into the druid build?
Being fully honest, I don’t use heirlooms on Druid a lot. I have max life and max damage on kill for everything that I can get though :)
Heirlooms have less base stats than other items of equivalent rarity though, which is why I tend to not use them as often.
1::38 i got flash backs to yesterday when a DK caught me deep in the loot in that same corner
😓😓😓
DK in tight corners is ROUGH.
The saddest part for that Cryo was that he was “maybe” 15 steps away from the static exit. I literally just left right after I killed him😅
Is the phanter dmg affected by will or strenght?
Will and intelligence both scale it since it’s shadow damage :)
nice
I think druid is still top 3 classes. Its kit can just do so much compared to other classes. The real op thing is thunderclap flask. They really need to rework it imo
Yeah, Thunderflask is by far the best one for basically any class… Other than “maybe” fighter DK on sinners end with the stone shaping flasks.
Druid is still strong, and I’d probably put them in top 3 for solo and duo. But maybe not in trios (not saying they’re bad in trios by any means).
@Deltsong yeah I could see that. My biggest complaint with thunderclap is it homogonizes all the classes. If every class has a 20s 75% slow than every fight feels very samey
@@roli_cannoli I definitely agree although it is a 50% now… But 2 seconds longer… I think 3-4 seconds at 50 could be fine 😅
@@Deltsong imo they doing good job at making it 50 percent with more second and in patch notes they are saying that they are gonna change how slowing works so i guess they gonna do them not stacking but make the highest percentage slow active at the monent only rework on thunderflask needed is its damage like 3 person can throw one same time to deal 240 aoe dmg like damn imagine it hit whole party no coming back from that maybe make it like 40 dmg each
@@dezbo462 the slow shot stacking is definitely also needed because in trios even just cryo blizzard + one thunderflask being able to root an entire team for 6 second is also pretty unrecoverable from in most situations..
But I agree that they’re making the game a bit better too
just like you said they nerfed his general moving capability and made him take riskier aproach by just attacking and after the update i think it would be better for druid players to go more max life stack on kill ,stamina and dragon scale so u got more survivability after attacking (tbh before nerf 5 sec pounce was crazy u could attack and get out in just few second)
Yepp, exactly that. It’s a higher risk to go in since you’re stuck there now, but the damage increase in panther, and getting more health in general helps out.
Hey whatsup bro, what gear do u use and if u using heirlooms what traits and what slots?
Hello :)
I usually just build for the perks and prioritize Will, Int, Stam, Dex in that order.
I’ve been skipping Dex some too and just stacking more intelligence after, and that’s felt good too. Intelligence is more important than Will (after perks) because it’s increasing your staff and skill damage rather than just the skills.
For my heirlooms, I’m usually bring an orb, helmet and will ring to get as close to two trees as I can… But honestly, I don’t use them too often😬😬
I think the traits are max life on kill for more survivability. Life on hit isn’t bad either though… But you’re not getting as much of a bonus from that as a class that’s dual wielding (fighter, rogue, SMs).
When it comes to set bonuses, my two favorites have been drunk alchemist and tiny torment. But honestly, the only one that doesn’t feel that valuable on Druid (that I can remember right now) is pity of death. And that set bonus just doesn’t really feel that great on any class imo.
Any tips against rogue if they engage you ? they kill me in 2 secs, and no way to run away from them to heal :/
Running away lets them backstab… So I just trying to immediately place a tree then fight in Panther. With the shield from the tree more often than not you can win the trade.
Then if the right tries to run, thunderclap and then lightning staff to finish :)
Bro your video is too dark.
Lighten up with some settings bro
All good but can't see in daylight
Can do!
you miss every flask u throw its crazy
Not “every” one. But that’s something that I’m definitely working on 😂😅
My opinion is not to try to discredit your videos. This game is just so bad, like, let's be real. Dark and darker. It's not a great game, but somehow does it much better than this game.
At the end of the day, it's whatever you're enjoying so keep up the videos, lad.
I think both are good in different ways. I’m personally liking this game more at the current moment and (other than priest - RIP them) the game feels more balanced right now.
I’m probably going to still go back and further between both games though. I just like both of them 🤷🏻♂️
really? i like it much better and its pretty early dev in comparison no? going to be much less clunky than dark and darker.
DnD is a geriatric combat simulator
How much money , advertising and time does Dark and Darker has behind it VS this new open beta game 2 weeks old ? Dungeonborne already is in a much better state than when that game released by a mile and a lot of people praise the fact combat is more engaging , less clunky, has better map design with random events + better graphics & sound .