Wow this is a game changer. Daoc is the first and only game ive played, so idk what im doing most the time tbh. Ive always manually clicked on the on screen icons for everything- often losing options because 30 icons was max without toggling. Will be fun to try this stuff. Ty.
Could you write a basic script for the older HKN version? I've had them before and I cannot find my .log files for it anywhere, and I cannot remember how I scripted the autoexec. for multiple clients.
I found out that Phoenix is allowing hot keys for binding multiple keys. Never have used AHK before and this vid super helps. thx man. Btw, does this part, #IfWinActive, ahk_class DAoCMWC, also work same for phoenix?
@@Obelisk918 Thx, I just tested it and that part is working fine :) I have another question btw regarding 9:05 part. In your video, your [1.swap weapon 2.side positional 3.rear position] binding worked perfectly at either position because all those 3 actions occurred before you really "Attack". I tested same, but in my case, my attack action occurred instantly after first style input. So if I use that hotkey in rear position, this what happens on chatlog: You prepare to perform [side positional]! You fail to execute your [side positional]! You prepare to perform [rear positional]! Do you know what the problem would be? Would reducing the setkeydelay help? :P
can you help? I'm using ahk script to poison multiple weapons. script looks right switch weapon > apply poison x, repeat etc but for some reason some weapons get the same poison on it multiple times. does it maybe need more delay?
If this is on celestius, I'm not familiar with how server lag etc works there. That could be an issue. I've only played there once and I know I had to change a macro due to it not functioning properly on that server. A small delay usually helps things stay in order and not get jumbled. I'd try that if I were you. Let me know how it goes
Hi i started using this but I'm having issues , maybe you can help me. I want a simple script for my infiltrator face+sprint+Perforate Artery+stick. My binds are Face=V, Stick=F, Sprint=Z and Perforate is on 5 (qbar1 slot 5) so following your samples I assume the script would be: ; Face + Sprint + PA + Stick 5:: send, v z 5 f return When I press 5 only Perforate Artery fires none of the other commands. Also say I wanted to bind this script to my mouse so I use the side button , would that be : ; Face + Sprint + PA + Stick XButton1:: send, v z 5 f return Any help would be greatly appreciated it!
So when I right click on the script I don't have the option to Run as Admin. But when I select Run Script it will still show up in my system tray. But, AHK isn't working in game. Is that the issue? How can I make it run as Admin when it's not an option when I right click?
In order to run a script as admin, you will need to select the 'compile script' option when you right click the script. That will great a new file that you should be able to run as admin. I'm not sure why your script isn't working in game, but maybe this will help
Hey Obelisk. Are you available to help with a current script? I am trying to use the sample script above and edit to my current qbinds. Trying to have the script send my Crit shot followed by Entropic shot but it doesn't seem to work.
For my archers, I always have it send crit shot twice before sending the backup shot if not stealthed. So it would be (with crit shot bound to f7 and entropic to q) ;crit and entropic q:: Send, {f7}{f7}q return Hopefully that helps
How can you write a script for follow up styles. For example I bound my Any attack and my Side attack to the same key. My Side attack has a follow up attack. How can I bind it to perform both side attack + follow up. But if Im not on the side it will perform my any attack?
I would have the script send the follow up first, then the side style, then the anytime style. Ex:. Anytime bound to q, side bound to w, and follow up bound to e. The script would send Send, ewq I'd probably even have it send the follow up and side twice (send, eewwq) to try to ensure they fire in the right order in case of some sort of lag. That being said, I don't like binding 3 styles to one button, but that's personal preference. I feel like it could lead to some weird instances of failed styles (ex, if you attempt a side style and it misses, I believe it will then allow you to attempt a follow up style, which will then fail)
That's why I use F keys when double binding. When you have your chat open, and hit a button like an F key, , , , , etc, no extra characters show up and your chat is unaffected. I try to make a note not to bind things like this example: when I press 'q', 'q' and 'p' are sent. Instead, when I press 'q', 'q' and 'f9' are sent. I also have my scripts set to only be active in DAOC instances, so if I alt tab and have to write an email, the AHK is inactive. That line is included in my sample script near the top :>
You could combine PA, stick, and sprint easily. If you add CD and SS, it might complicate things and probably wouldn't be worth the risk. You might run into cases where it will knock you out of stealth with a failed CD/SS
Did someone have an example for paladin ??? i working on a AHK to switch between 2h and shield and also switching chants, but i feel like missing something to get it working. :(
obelisk, can you have your script do 3 actions? as in have (u) set to {f1}{f2}{f3}. which would be {f1} side stun {f2} anytime and {f3} would be the side stun follow up?
Definitely. ;Side Chain and Anytime u:: send, {f3}{f3}{f1}{f1}{f2} return The reason I have the follow up and side style listed twice is sometimes, there's a bit of lag and it might not send the follow up or side style first and you could be in a weird situation where the anytime is the first input. This should prevent that. If you find the macro isn't working well, you can remove the duplicate entries. One reason I am sometimes hesitant adding follow up styles into macros is because if you miss your side style for example, the game will actually allow you to use your follow up style (how ever, it will fail because you did not successfully land the precursor style). I've had a few frustrations when chaining styles together in the past. Good luck!
Obelisk one thing I noticed is that if I macro stick (for me delete key) and a couple styles together , what will happen is if I press it assuming it will stick to target and then perform the queues up styles. It will actually say too far away and when it comes in range just due a default no style “poke” attack. I guess there is no way to avoid this as this how game works. Melee style Macros should only presses when you are within range to do the style. Another thing is that a follow up style immediately unsheathes your weapon even if you can’t perform it, so depending on your key delay and weapon speed you may just auto attack, because you are still trying to queue up the follow up/main style. Have you run into these issues? Basically point is that binding multiple styles to a key causes you to auto attack a lot more. Think you can test a lot of this on the training dummies.
I'm actually not 100% sure how much of a difference it would make. You could try playing with it and see if it helps. This delay and press duration has always worked well for me with my scripts
Obelisk so is the first number the delay and number 2 the press duration? I’ll experiment with my script. It seems if I’m standing right next to the dummy that it has a chance of not doing the correct positional.
@@mozerm6699 I believe that's correct. I have never played with that part of the script and I'm not super familiar with it. I never have issues with positionals etc so I never had a reason to fiddle with it. Good luck with it!
Hello Obelisk. I have some problems with this script on Phoenix. Im using ur sample script and sometimes one button is missing. for example ;Anytimer Backstyle 1:: send, !2!1 return alt2 is the backstyle and alt1 the anytimer and some times when i press 1 alt2 or alt1 doesnt got pressed and sometimes both ot pressed.... dunno what im doing wrong
I have had issues in the past when asking AHK to send modified buttons (such as alt 1). For your specific example, try having 1 set as your anytime, and use a button that is not bound (such as end, home, f9, etc) as your back style So you could do this: 1:: Send, [f9]1 Return That way, when you press 1, it sends F9 then 1. Also, when I'm sending multiple styles, a lot of times I will send the priority style twice before the follow up. Ex: Send, [f9][f9]1 I do this to make sure the back style is going to be recognized before the anytime in case of any sort of lag.
@@trainergo7703 for the savage issue, are the buttons you're trying to send modified buttons? It is always much cleaner and more successful for me when sending single stroke buttons. Using modified buttons as the trigger is fine, but I always have what's actually being sent as a single button. Ex: !q:: Send, [f8][f9] Return When I press alt q it will send f8 & f9. If you're not asking it to send alt, control or shift modified buttons, then this may not be your problem. If that's the case, let me know what buttons your buffs are bound to
@@Obelisk918 Both problems are with the Savage but i removed all ingame keyboard settings from f1-f11 and made Qbinds for the skills like ;Meleedmg and Haste buff 5:: send, {f5}5 return instead of using !5 im using now qbinds f1-f11 and it works fine without any fail all buffs are now active and the anytimer/backstyle works too thx for ur help Obelisk
Yeah definitely. I don't like doing that because when I'm out of range of a target, I spam my nuke (or whatever spell I'm trying to cast) until I'm in range, then face. I also like to jump once I'm nuking a target and be ready to move as fast as possible. But all you have to do is have the script send whatever your face key is before whatever your nuke key is
Garrett Lee ok cool thank you for the info:) I’m an old player of daoc, played for around 10 years, I stopped playing in 2014. Going to resub next week and roll a creeping animist. The spec line looks so cool now. I watched your review vid. I was thinking of putting /face on the same key as certain spells so the character stops dead and immediately starts casting the spell - all in 1 key, as appose to hitting a face key and then a spell key. I’ll try it but I might not like it either 😅
Tom McCartney nice! That spec for animist does look quite cool. I might be playing one soon myself. Play around with different hotkey combos! You'll find stuff you like for sure. Enjoy :)
Hi! I started use hotkey last week and everythung was fine, today ( I am a casual player :p) when I am activating an "hotkey" the software send a "capslock" as well, but it's not in my chains
Hey I am wondering if you may have an idea why my style macros are failing to fire correctly when opening combat. I have been using macros like this for awhile with no problems, but recently this started happening. For example I have a macro that sends my parry reactionary + 2chain any time. It will occasionally work, but here is an example when it does not. You can see it immediately fails the Revenge attack, THEN sends the anytime (so two swings.) [00:45:46] You enter combat mode and target [Training Dummy Level 50] [00:45:46] You prepare to perform a Revenge! [00:45:46] You fail to execute your Revenge perfectly! [00:45:46] You attack Training Dummy Level 50 with your Dragon-shadow Great Hammer and hit for 124 (-43) damage! (Damage Modifier: 892) [00:45:46] You hit Training Dummy Level 50 for 39 extra damage! [00:45:46] You must perform the Ruiner style before this one! [00:45:46] You prepare to perform a Ruiner! [00:45:51] You perform your Ruiner perfectly! (+41, Growth Rate: 0.410, Effective Style Multiplier: 0.260) [00:45:51] You attack Training Dummy Level 50 with your Dragon-shadow Great Hammer and hit for 151 (-53) damage! (Damage Modifier: 866) You critically hit Training Dummy Level 50 for an additional 39 damage! (Crit Chance: 10%) Here is an example when it works correctly. [00:47:51] You enter combat mode and target [Training Dummy Level 50] [00:47:51] You prepare to perform a Revenge! [00:47:51] You must perform the Ruiner style before this one! [00:47:51] You are now preparing to perform a Ruiner style as a backup for Revenge! [00:47:51] You perform your Ruiner perfectly! (+40, Growth Rate: 0.410, Effective Style Multiplier: 0.260) [00:47:51] You attack Training Dummy Level 50 with your Dragon-shadow Great Hammer and hit for 147 (-51) damage! (Damage Modifier: 847) [00:47:51] You hit Training Dummy Level 50 for 35 extra damage! This is on Phoenix server. They work fine once in combat, it's just the opening attack giving me troubles and I don't know why all of a sudden. Any ideas?
I always found on Phoenix, chaining styles together wasn't a great idea. It seems like there is less delay or lag between when you first press your style button and when the style actually fires. That's why it is likely messing up on the initial hit. Also, in general, I'm not a huge fan of chaining styles together, but I understand many people do. But I definitely do not like doing it on Phoenix because the way their lag(or lack of lag) is
@@Obelisk918 Hey thanks for the reply & info. I guess I will just have to make some adjustments to them. It always did seem a bit wonky, but was mostly consistent a few months ago, so I wonder if something changed.
Sure man! I double bind a few abilities, but ill just list my keyboard layout 1 - DD 2 - DD 3 - AOE instant mez 4 - ST instant mez 5 - rr5 alt 1 - Ignore Pain alt 2 - Bard cloak magic ablative q - aoe amnesia + greater heal w - root + major heal e - AOE mez + cure disease r - ST amnesia t - crescendo a - jump s - group heal d - ST mez f - move backwards z - demezz + CL disease x - confuse c - purge b - potions n - potions m - potions space - autorun + move forward tilde (`) - sprint f1 - base dex buff f2 - base con buff f3 - base str buff f4 - spec af buff shift q - equip 1h weapon shift w - CL melee style shift e - equip harp shift r - health regen song shift a - cursed blood charge shift s - bard cloak self crescendo charge shift d - power charge shift f - power charge shift z - rez shift x - cure NS (can also use 'y' if you want) shift c - cycloptic shield stealth lore shift v - horse shift space - CL dot ctrl q - water breath ctrl w - essense resists ctrl e - CL ABS buff I use a logitech G600 (similar to razer naga) (www.logitechg.com/en-us/products/gaming-mice/g600-mmo-gaming-mouse.html#buy). All the following abilities/binds are on my mouse: Phaseshift Forceful Zephyr SOS MoC Speed song End song Power song Mez reduction buff Self Str/con buff Group heal proc OW necklace charge (mez/stun feedback) Melee resist charge Magic resist charge Down (dive) Reset camera Stick Face Some of the above binds are ctrl/shift/alt + a mouse button. I have 4 more easily bindable spaces That's pretty much my entire keyboard setup in general, with bard abilities sprinkled in. Strafes are g/h. Nearest enemy tab, last attacker shift+tab. Attack mode is V, and other things like that. Hope this helps a bit
I do not use WASD was my movement controls. I use left+right click to move forward (but I only use it to break stick or face, then I use auto run). I use F to move backwards and g and h for my strafes
@@Obelisk918 Just got home and i'm on autohotkey and watching video again. Just gotta go back to the other video on setting a script, and then getting that script to fire from a mouse button. Does using autohotkey negate setting a macro on my Razer mouse?
@@oldgamerguy4622 I'm not sure how AHK interacts with mouse software. I'll have to play around with it when I have a chance. Out of town until after the new year unfortunately
@@Obelisk918 So I am working on a bard now, my first one, and I was able to use my gaming mouse to make several macros similar to the ones you used with AHK. One button press on the mouse autofaces the enemy or realm mate I've targeted and initiates one or 2 followup spells. Works great.
Wow this is a game changer. Daoc is the first and only game ive played, so idk what im doing most the time tbh. Ive always manually clicked on the on screen icons for everything- often losing options because 30 icons was max without toggling. Will be fun to try this stuff. Ty.
Good luck, and maybe check out my keyboard layout video. It could help you come up with a good keyboard setup to transition from clicking :)
Could you write a basic script for the older HKN version? I've had them before and I cannot find my .log files for it anywhere, and I cannot remember how I scripted the autoexec. for multiple clients.
I don't know HKN very well, but I can send you a script that I used years ago that might help
pastebin.com/2BJuZPns
I found out that Phoenix is allowing hot keys for binding multiple keys. Never have used AHK before and this vid super helps. thx man.
Btw, does this part, #IfWinActive, ahk_class DAoCMWC, also work same for phoenix?
Nice! I would imagine the script works the same for Phoenix. Enjoy!
@@Obelisk918 Thx, I just tested it and that part is working fine :)
I have another question btw regarding 9:05 part.
In your video, your [1.swap weapon 2.side positional 3.rear position] binding worked perfectly at either position because all those 3 actions occurred before you really "Attack".
I tested same, but in my case, my attack action occurred instantly after first style input.
So if I use that hotkey in rear position, this what happens on chatlog:
You prepare to perform [side positional]!
You fail to execute your [side positional]!
You prepare to perform [rear positional]!
Do you know what the problem would be? Would reducing the setkeydelay help? :P
can you help? I'm using ahk script to poison multiple weapons.
script looks right switch weapon > apply poison x, repeat etc
but for some reason some weapons get the same poison on it multiple times.
does it maybe need more delay?
If this is on celestius, I'm not familiar with how server lag etc works there. That could be an issue. I've only played there once and I know I had to change a macro due to it not functioning properly on that server.
A small delay usually helps things stay in order and not get jumbled. I'd try that if I were you. Let me know how it goes
What are your movement buttons if you QB WASD etc? Also you do a quick 180 Face super easy, another QB ? ? thx
I use F for back, G and H are my strafes. I use my mouse to turn left and right, that's possibly how I'm 180ing so quickly.
Thanks for creating this video! -Enersha
You got it!
Hi i started using this but I'm having issues , maybe you can help me. I want a simple script for my infiltrator face+sprint+Perforate Artery+stick. My binds are Face=V, Stick=F, Sprint=Z and Perforate is on 5 (qbar1 slot 5) so following your samples I assume the script would be:
; Face + Sprint + PA + Stick
5::
send, v z 5 f
return
When I press 5 only Perforate Artery fires none of the other commands. Also say I wanted to bind this script to my mouse so I use the side button , would that be :
; Face + Sprint + PA + Stick
XButton1::
send, v z 5 f
return
Any help would be greatly appreciated it!
What do you do for a living? Is that an etched sound board?
Need more of your videos mate!
So when I right click on the script I don't have the option to Run as Admin. But when I select Run Script it will still show up in my system tray. But, AHK isn't working in game. Is that the issue? How can I make it run as Admin when it's not an option when I right click?
In order to run a script as admin, you will need to select the 'compile script' option when you right click the script. That will great a new file that you should be able to run as admin. I'm not sure why your script isn't working in game, but maybe this will help
Hey Obelisk. Are you available to help with a current script? I am trying to use the sample script above and edit to my current qbinds. Trying to have the script send my Crit shot followed by Entropic shot but it doesn't seem to work.
For my archers, I always have it send crit shot twice before sending the backup shot if not stealthed.
So it would be (with crit shot bound to f7 and entropic to q)
;crit and entropic
q::
Send, {f7}{f7}q
return
Hopefully that helps
How can you write a script for follow up styles. For example I bound my Any attack and my Side attack to the same key. My Side attack has a follow up attack. How can I bind it to perform both side attack + follow up. But if Im not on the side it will perform my any attack?
I would have the script send the follow up first, then the side style, then the anytime style.
Ex:. Anytime bound to q, side bound to w, and follow up bound to e. The script would send
Send, ewq
I'd probably even have it send the follow up and side twice (send, eewwq) to try to ensure they fire in the right order in case of some sort of lag.
That being said, I don't like binding 3 styles to one button, but that's personal preference. I feel like it could lead to some weird instances of failed styles (ex, if you attempt a side style and it misses, I believe it will then allow you to attempt a follow up style, which will then fail)
Thanks for the video, so i have to ask, when you need to type out a message, how do you disable auto hotkey so you don't double type random letters?
That's why I use F keys when double binding. When you have your chat open, and hit a button like an F key, , , , , etc, no extra characters show up and your chat is unaffected. I try to make a note not to bind things like this example: when I press 'q', 'q' and 'p' are sent. Instead, when I press 'q', 'q' and 'f9' are sent.
I also have my scripts set to only be active in DAOC instances, so if I alt tab and have to write an email, the AHK is inactive. That line is included in my sample script near the top :>
Ok, thanks. I don't use AHK but a different software that works the same way. Appreciate all the great videos and tips. See you out there.
What I do is have the script pause when I hit "enter" or "/" to type and then start up when I hit enter again.
That's a good idea
~*/::Suspend, On
~*+r::Suspend, On
~*Enter::Suspend, Off
~*Esc::Suspend, Off
shift r is my reply but you get the idea. It works for me
Would this work from stealth? like a perf/stick/sprint/CD/SS macro? or would the way you set it up knock you out of stealth first?
You could combine PA, stick, and sprint easily. If you add CD and SS, it might complicate things and probably wouldn't be worth the risk. You might run into cases where it will knock you out of stealth with a failed CD/SS
@@Obelisk918 thanks. I was trying it and was working but only problem was the Sprint toggling on and off with each press
@@Kject Yeah, that could be an issue. It's probably one of those cases where it's just better to not macro
Did someone have an example for paladin ??? i working on a AHK to switch between 2h and shield and also switching chants, but i feel like missing something to get it working. :(
It all depends on your personal qbinds and keyboard setup
obelisk, can you have your script do 3 actions? as in have (u) set to {f1}{f2}{f3}. which would be {f1} side stun {f2} anytime and {f3} would be the side stun follow up?
Definitely.
;Side Chain and Anytime
u::
send, {f3}{f3}{f1}{f1}{f2}
return
The reason I have the follow up and side style listed twice is sometimes, there's a bit of lag and it might not send the follow up or side style first and you could be in a weird situation where the anytime is the first input. This should prevent that. If you find the macro isn't working well, you can remove the duplicate entries.
One reason I am sometimes hesitant adding follow up styles into macros is because if you miss your side style for example, the game will actually allow you to use your follow up style (how ever, it will fail because you did not successfully land the precursor style). I've had a few frustrations when chaining styles together in the past.
Good luck!
Obelisk one thing I noticed is that if I macro stick (for me delete key) and a couple styles together , what will happen is if I press it assuming it will stick to target and then perform the queues up styles. It will actually say too far away and when it comes in range just due a default no style “poke” attack. I guess there is no way to avoid this as this how game works. Melee style Macros should only presses when you are within range to do the style. Another thing is that a follow up style immediately unsheathes your weapon even if you can’t perform it, so depending on your key delay and weapon speed you may just auto attack, because you are still trying to queue up the follow up/main style. Have you run into these issues? Basically point is that binding multiple styles to a key causes you to auto attack a lot more. Think you can test a lot of this on the training dummies.
Can you explain the setkeydelay in your sample script? Is this something that can be tweaked to get the best outcomes?
I'm actually not 100% sure how much of a difference it would make. You could try playing with it and see if it helps. This delay and press duration has always worked well for me with my scripts
Obelisk so is the first number the delay and number 2 the press duration? I’ll experiment with my script. It seems if I’m standing right next to the dummy that it has a chance of not doing the correct positional.
@@mozerm6699 I believe that's correct. I have never played with that part of the script and I'm not super familiar with it. I never have issues with positionals etc so I never had a reason to fiddle with it. Good luck with it!
Hello Obelisk. I have some problems with this script on Phoenix. Im using ur sample script and sometimes one button is missing. for example ;Anytimer Backstyle
1::
send, !2!1
return
alt2 is the backstyle and alt1 the anytimer and some times when i press 1 alt2 or alt1 doesnt got pressed and sometimes both ot pressed.... dunno what im doing wrong
I have had issues in the past when asking AHK to send modified buttons (such as alt 1).
For your specific example, try having 1 set as your anytime, and use a button that is not bound (such as end, home, f9, etc) as your back style
So you could do this:
1::
Send, [f9]1
Return
That way, when you press 1, it sends F9 then 1.
Also, when I'm sending multiple styles, a lot of times I will send the priority style twice before the follow up.
Ex:
Send, [f9][f9]1
I do this to make sure the back style is going to be recognized before the anytime in case of any sort of lag.
And i tested on savage to use all buffs at the same time it sometimes works but normally only one buff doesnt activate i dont know whats the problem..
@@trainergo7703 for the savage issue, are the buttons you're trying to send modified buttons? It is always much cleaner and more successful for me when sending single stroke buttons. Using modified buttons as the trigger is fine, but I always have what's actually being sent as a single button.
Ex:
!q::
Send, [f8][f9]
Return
When I press alt q it will send f8 & f9.
If you're not asking it to send alt, control or shift modified buttons, then this may not be your problem. If that's the case, let me know what buttons your buffs are bound to
@@Obelisk918 Both problems are with the Savage but i removed all ingame keyboard settings from f1-f11 and made Qbinds for the skills like ;Meleedmg and Haste buff
5::
send, {f5}5
return
instead of using !5 im using now qbinds f1-f11 and it works fine without any fail all buffs are now active and the anytimer/backstyle works too thx for ur help Obelisk
@@trainergo7703 not a problem. Good luck!
Could you put /face on the same key as a DD spell, for example ? So you could face a target and nuke in 1 key ?
Yeah definitely. I don't like doing that because when I'm out of range of a target, I spam my nuke (or whatever spell I'm trying to cast) until I'm in range, then face. I also like to jump once I'm nuking a target and be ready to move as fast as possible. But all you have to do is have the script send whatever your face key is before whatever your nuke key is
Garrett Lee ok cool thank you for the info:) I’m an old player of daoc, played for around 10 years, I stopped playing in 2014. Going to resub next week and roll a creeping animist. The spec line looks so cool now. I watched your review vid. I was thinking of putting /face on the same key as certain spells so the character stops dead and immediately starts casting the spell - all in 1 key, as appose to hitting a face key and then a spell key. I’ll try it but I might not like it either 😅
Tom McCartney nice! That spec for animist does look quite cool. I might be playing one soon myself.
Play around with different hotkey combos! You'll find stuff you like for sure.
Enjoy :)
Hi! I started use hotkey last week and everythung was fine, today ( I am a casual player :p) when I am activating an "hotkey" the software send a "capslock" as well, but it's not in my chains
Hmm, I have no clue what would cause that :/ sounds very weird
@@Obelisk918 thanks for the quick answer! I sorted closing the client and launch it again. So far no mpre issus. Thanks mate
Hey I am wondering if you may have an idea why my style macros are failing to fire correctly when opening combat. I have been using macros like this for awhile with no problems, but recently this started happening. For example I have a macro that sends my parry reactionary + 2chain any time. It will occasionally work, but here is an example when it does not. You can see it immediately fails the Revenge attack, THEN sends the anytime (so two swings.)
[00:45:46] You enter combat mode and target [Training Dummy Level 50]
[00:45:46] You prepare to perform a Revenge!
[00:45:46] You fail to execute your Revenge perfectly!
[00:45:46] You attack Training Dummy Level 50 with your Dragon-shadow Great Hammer and hit for 124 (-43) damage! (Damage Modifier: 892)
[00:45:46] You hit Training Dummy Level 50 for 39 extra damage!
[00:45:46] You must perform the Ruiner style before this one!
[00:45:46] You prepare to perform a Ruiner!
[00:45:51] You perform your Ruiner perfectly! (+41, Growth Rate: 0.410, Effective Style Multiplier: 0.260)
[00:45:51] You attack Training Dummy Level 50 with your Dragon-shadow Great Hammer and hit for 151 (-53) damage! (Damage Modifier: 866)
You critically hit Training Dummy Level 50 for an additional 39 damage! (Crit Chance: 10%)
Here is an example when it works correctly.
[00:47:51] You enter combat mode and target [Training Dummy Level 50]
[00:47:51] You prepare to perform a Revenge!
[00:47:51] You must perform the Ruiner style before this one!
[00:47:51] You are now preparing to perform a Ruiner style as a backup for Revenge!
[00:47:51] You perform your Ruiner perfectly! (+40, Growth Rate: 0.410, Effective Style Multiplier: 0.260)
[00:47:51] You attack Training Dummy Level 50 with your Dragon-shadow Great Hammer and hit for 147 (-51) damage! (Damage Modifier: 847)
[00:47:51] You hit Training Dummy Level 50 for 35 extra damage!
This is on Phoenix server. They work fine once in combat, it's just the opening attack giving me troubles and I don't know why all of a sudden. Any ideas?
I always found on Phoenix, chaining styles together wasn't a great idea. It seems like there is less delay or lag between when you first press your style button and when the style actually fires. That's why it is likely messing up on the initial hit.
Also, in general, I'm not a huge fan of chaining styles together, but I understand many people do. But I definitely do not like doing it on Phoenix because the way their lag(or lack of lag) is
@@Obelisk918 Hey thanks for the reply & info. I guess I will just have to make some adjustments to them. It always did seem a bit wonky, but was mostly consistent a few months ago, so I wonder if something changed.
Hi! Is this allowed on phoenix? i read that delays are not etc?
Thankful for answer
I do not believe repeating scripts are allowed on phoenix. Not sure about delays. I'd imagine very short delays are okay
@Obelisk you got the full list of your bard binds?
Sure man!
I double bind a few abilities, but ill just list my keyboard layout
1 - DD
2 - DD
3 - AOE instant mez
4 - ST instant mez
5 - rr5
alt 1 - Ignore Pain
alt 2 - Bard cloak magic ablative
q - aoe amnesia + greater heal
w - root + major heal
e - AOE mez + cure disease
r - ST amnesia
t - crescendo
a - jump
s - group heal
d - ST mez
f - move backwards
z - demezz + CL disease
x - confuse
c - purge
b - potions
n - potions
m - potions
space - autorun + move forward
tilde (`) - sprint
f1 - base dex buff
f2 - base con buff
f3 - base str buff
f4 - spec af buff
shift q - equip 1h weapon
shift w - CL melee style
shift e - equip harp
shift r - health regen song
shift a - cursed blood charge
shift s - bard cloak self crescendo charge
shift d - power charge
shift f - power charge
shift z - rez
shift x - cure NS (can also use 'y' if you want)
shift c - cycloptic shield stealth lore
shift v - horse
shift space - CL dot
ctrl q - water breath
ctrl w - essense resists
ctrl e - CL ABS buff
I use a logitech G600 (similar to razer naga) (www.logitechg.com/en-us/products/gaming-mice/g600-mmo-gaming-mouse.html#buy).
All the following abilities/binds are on my mouse:
Phaseshift
Forceful Zephyr
SOS
MoC
Speed song
End song
Power song
Mez reduction buff
Self Str/con buff
Group heal proc
OW necklace charge (mez/stun feedback)
Melee resist charge
Magic resist charge
Down (dive)
Reset camera
Stick
Face
Some of the above binds are ctrl/shift/alt + a mouse button. I have 4 more easily bindable spaces
That's pretty much my entire keyboard setup in general, with bard abilities sprinkled in. Strafes are g/h. Nearest enemy tab, last attacker shift+tab. Attack mode is V, and other things like that.
Hope this helps a bit
Obelisk thanks man. You still on live or ventured to freeshards?
@@Aerohype I am giving Phoenix a try. Right now, I'm just enjoying the leveling process there :>
Obelisk 👍 Mezzmerelda on there. Msg me some time if youre on hib
@@Aerohype Nice! I'm on alb for now, but if I ever swap over, I'll reach out :)
Hey,
thanks for te nice Video, but how you walk in DAoC when you have "S" as a hotkey?
I do not use WASD was my movement controls. I use left+right click to move forward (but I only use it to break stick or face, then I use auto run). I use F to move backwards and g and h for my strafes
I also have my auto run button (space bar) double bound to move forward (to break stick and face) and to auto run immediately after
I've never used AutoHotkey or done scripts of any kind. How difficult it this? I'd love to have these set up for my archer class.
LOL, you're discussing it now as the video went on.
Haha hope I explained it well enough!
@@Obelisk918 Just got home and i'm on autohotkey and watching video again. Just gotta go back to the other video on setting a script, and then getting that script to fire from a mouse button. Does using autohotkey negate setting a macro on my Razer mouse?
@@oldgamerguy4622 I'm not sure how AHK interacts with mouse software. I'll have to play around with it when I have a chance. Out of town until after the new year unfortunately
@@Obelisk918 So I am working on a bard now, my first one, and I was able to use my gaming mouse to make several macros similar to the ones you used with AHK. One button press on the mouse autofaces the enemy or realm mate I've targeted and initiates one or 2 followup spells. Works great.
Hi Garrett, your abilities are impressive my friend. Would you mind helping me write a script for a hotkey combo to rotate images in File Explorer?
Justin Collins I could try. I really don't have a lot of experience in AHK outside of DAoC, so I don't know if I would be much help
I appreciate it bro. No worries. I managed to figure it out.
Awesome!
I like AHK but IMO Nostromo Pad and/or a Razor mouse is easier.
What UI?
Gor's Ghost UI. I'm not sure where it is hosted anymore :(
This might be a stretch.. but is there anyway you can send me your bard script? Nice video.
Sure, I've copy/pasted my script into a pastebin.
pastebin.com/WNnhXfXp
@@Obelisk918 tyvm huge help! Great daoc videos man. Appreciate it.
@@ryan7149 not a problem!
Nvm got it figured out
you look like a dentist. no offence. Thanks for the video
:D
mojoware can do this (more easy to play.... much better than autohotkey!!!
Nice :> I haven't looked into Mojo's macroing functions yet, so I can't share much information about it
Garrett Lee I love your all video anyway;;) haha
Garrett Lee I play my macro team with mojoware! you should try, next time maybe you teach us with mojoware macro.