Thanks bro, I finally know how this kind of pixel house is done through your video. But what if we want to further improve the details of the facade? For example, facade windows, balconies? Or bake out, or refine it in rhino?
What I showed is definitely the massing phase of your design. Of course you’ll have to break each floor apart and further design them. In terms of making the script more of a finalized design…you could start assigning different units to each voxel. For example all the points on the exterior are assigned to a facade modules and interior are just slab or unit modules. That’s the next step!
Thanks alot for the tutorial. Super helpful to see the process and understand each step. Are there any plug-ins which allow you to better manipulate and play with voxelization?
Excellent video. I have a query, when I create the volume with SUBD, it appears as an "OPEN SUBD", and when I take it to grasshopper it does not process the geometry correctly. Any suggestions to make it a "CLOSE SUBD".
@@yellowsquare5998 I imagine it's because your subd>brep isnt closed or is an invalid brep due to duplicate faces. Try to input just a simple subd cube and see if that works!
I have been experimenting with this technique lately and im curious on how you would implement this strategy with a mesh type instead of a brep ( domain box). Because, I would expect the script to need less computation power if it were a mesh but for me, so far, that hasnt been the case. Any tips on how to achieve a mesh outcome following your strategy? Awesome tutorial btw :D
I'm glad you enjoyed it! Yes you're right using a mesh voxel would be much better than a NURBS box. You should just be able to create a simple 6 face mesh box and then orient it to all of those points quite easily. Let me know how it goes
thank u so much!!
:)
Just wanna say your work is appreciated! Thank you!
I appreciate that!
Thanks lot for this tuto !
Big up from Tunisia ♥
I'm glad you enjoyed!
That’s great tutorial as always
thanks Nasser!
Don’t worry Bjarke I’m not going to voxelize you if you like the vid.
Haah
boy you are doing so well!
- From your DRL friend Leland
Hey Leland hope all is well!!! Let me know if you're back in London.
Awesome tutorial, sadly one semester too late for me.. Anyway you are getting a thumbs up for the glasses from me 😆
Hahaha. Thanks man. I’m glad I could help ya out. Maybe next semester it can just be voxel-land
As always, awesome video
Thanks mate :)
Damn! Watching you had Inspired me to get back into rhino!
Hell yeah. What were you using instead??
@@AndrewFriedenberg I kinda stopped using all CAD. Fusion n rhino where my main twi
@@deandavey1498 Rhino is evolving to be one of the most creative and realistic cads out there!
Thanks Andrew. very helpful.
I'm glad you enjoyed it
@@AndrewFriedenberg that was quick. thanks.
Congrats on 1k subs, keep it up
Thanks, next a million hah
Thanks bro, I finally know how this kind of pixel house is done through your video. But what if we want to further improve the details of the facade? For example, facade windows, balconies? Or bake out, or refine it in rhino?
What I showed is definitely the massing phase of your design. Of course you’ll have to break each floor apart and further design them.
In terms of making the script more of a finalized design…you could start assigning different units to each voxel. For example all the points on the exterior are assigned to a facade modules and interior are just slab or unit modules. That’s the next step!
Cool!
thanks!
Can this be applied with several dimension cubes to populate a shape with space / residential unit typologies?
Certainly… it’ll just need a LOT more logic built in. Some sort of packing exercise for the different sizes or maybe just subdivisions of eachother
Great video! - the term is voxelate, voxel is like a pixel in 3D
Thanks! I mention that in the video...I just had to dumb things down for the youtube algorithm hah
Thanks alot for the tutorial. Super helpful to see the process and understand each step. Are there any plug-ins which allow you to better manipulate and play with voxelization?
Thanks for the feedback!!! I haven’t used it but there is a voxelizer plugin on food4rhino. Let me know how it is if you give it a try
Saved my life :-}
glad I could help!
Wow accidentally pops up on my home page. Shout out to DRL Andrew!
thanks for the support!!
Excellent video. I have a query, when I create the volume with SUBD, it appears as an "OPEN SUBD", and when I take it to grasshopper it does not process the geometry correctly. Any suggestions to make it a "CLOSE SUBD".
can u post a tutorial on transformable amphitheatre or roof in grasshopper?
As in how to animate it or how to design with kinetic elements?
Hey, thanks for the video. Any idea why it works with the brep but not when I connect the SubD to the Brep?
To clarify: when I connect the SubD to the brep the list of points in "point in brep" all comes out as false. What could I be doing wrong?
@@yellowsquare5998 I imagine it's because your subd>brep isnt closed or is an invalid brep due to duplicate faces. Try to input just a simple subd cube and see if that works!
@@AndrewFriedenberg It was exactly that! Thank you so much 👍
@@yellowsquare5998 debugging errors is half the fun. Enjoy :)
is it possible to create this form, but with honeycombs?
Yes it is but think about how the cells will connect in 3D!
hey man may I ask why not using icons when you already have bifocals on each component?
mostly because I just habitually use the labels everyday and only when I do a tut I turn on Bifocals!
what processor and graphics card do you use?
Btw, Been watching your tutorials lately, very helpful thanks a lot!! From Mexico
@@aluxluna6033 thanks for the support! I am using an Intel core i7 (10th gen) and a RTX 2070! Time for an upgrade huh hah
nice glasses ahahahaha
Thanks hah, they had to come off towards the end because I can't see a thing.
@@AndrewFriedenberg i encourage you to become a gh youtube wearing glasses at all videos ahahahah
I have been experimenting with this technique lately and im curious on how you would implement this strategy with a mesh type instead of a brep ( domain box). Because, I would expect the script to need less computation power if it were a mesh but for me, so far, that hasnt been the case. Any tips on how to achieve a mesh outcome following your strategy? Awesome tutorial btw :D
I'm glad you enjoyed it! Yes you're right using a mesh voxel would be much better than a NURBS box. You should just be able to create a simple 6 face mesh box and then orient it to all of those points quite easily. Let me know how it goes