@@dylaninnes8541 If that detection units floating above your base. In fight its much easier shoot down detector than waste time and medic for optical flare. And in your base its still easier shoot down detector. Its faster, more effenciecy, but no fun like in blinding. Blind overmind or Science vechicle is still usefull (supply/spellcasting) blind observer is totaly useless and waste of supply. But honestly "we dont care". The most powerfull and overreacting is nuking detectors:D
I feel like Bonyth isn't doing enough harassment very early. Economic harassment. Like the mentioned gas steal. Or simply scout with a probe and poke at the SCVs. Drops. Things like that that stretch (and might break) the opponent attention and APM span. Or simply throw the timings off. I do like his goon tank early cleanup skills, those are pretty nice! I would like to shoutout Mihu for his excellent observer cleanup. This game and in the previous ones, Bonyth had a really nice advantage of knowing most of the times exactly where the army is. It helps with quick hit-kill-a-tank-and-run tactics. And it's nice to see that Mihu does his best to nullify that. And another shoutout for Bonyth catching remembering and cleaning up the Dropship (first seen at 19:04 ) that did some damage (probe count dropped from 55 to 52) at his fourth base (can be seen on minimap at 19:25 ) and hid in the bottom right corner and got cleaned up at 20:11 . Supply dropped from 169 to 161, sooo, that was a good job, 3 probes for 6+2 army value. Not sure if Mihu could've came back just with that, but it certainly cemented the win.
I was watching some old ASL a few weeks ago where Rain used Disruption Web. I've been thinking if it would be a better spell or even if corsairs would be OP if they could cast it twice. I literally DID NOT KNOW there was a corsair energy upgrade that lets them do just that lol. But even with all that, I wonder if those resources could have been better served in massing up a bigger army with his early lead? I guess it's good if you don't expect a quick victory and aren't confident trying to bust the Terran?
Why is Science vessel does not see more play in PvT? I mean It can detect dam observers, it can drop D matrix and there is an option for emp to knock out carrier's shields. I suppose high gas is the issue here?
@@Adam-vj7dn I don't play BW so I'm not sure how large is EMP radius. Was it reduced or it never changed? If I recall correctly the original radius was decent, larger than Ghost's from SC2.
@@Slava22222 i don't play sc2 so I can't compare them lol. But they stopped balance patching sc1 years ago so its been the same for a long time, and it has pretty good aoe. About the size of a plague or storm.
Science vessels do get more play in PvT, it's just not here. I guess it isn't because there are no arbiters. When the opponent goes arbiters and/or archons, the terran usually responds with multiple Sci-V with EMP researched. Here vs only corsairs and carriers EMP is not really an option worth going for. Corsairs are fast, they can dodge easily. And are not so predictable. And Carriers are REALLY FAR OFF. Basically impossible to land an EMP on them, unless the protoss is careless.
Arbitre + D-Web to follow up if you get ahead... that would be massive to force so much micro out of an opponent. It seems like Bonyth just doesn't expand as much as I'd argue he should... maybe that's why Arty loves him in his own way! But yes, if he were to take an extra base or two during these really strong early trades. Then get enough army out whilst also teching, he'd have far superiour mid to late game potential.
@@williamwang2383 Later game after you've kept them down... or did you not follow anything other than those 2 words - well also the conjunction too I suppose.
I just can't stop thinking about how to counter Carriers. Go into Yamato? 2 Fact pressure with constant Marine production and pull SCVs? Spam Defense Matrix?
@@dylaninnes8541 Sacriface what have no sence isnt a sacriface only waste. Special if we talking about computer game not a sacriface of human lives like in Alamo, Defend pope in 1527, soldiers during both world wars.
Artosis is the knowledge, Tasteless is the pace. There is no way these guys has been casting together for 12 years the most successful events in Starcraft and Korean eSports if what you say is true. So you can't prove your argument. Since 2008 these guys together became the visible face for Starcraft outside of Korea. Tasteless is great and there's no way you can live from casting if you are "holding" someone back. You have to be good to stand a chance is this crowded market of "casters wannabe"
@@OrochiCr Your response to me makes it sound like you misinterpreted what I was trying to say. I understand that tasteless is a successful commentator and that he and artosis have been a popular pair for many years. I'm speaking about current day and the way I've been feeling about ASL games. Personally I find the casting of artosiscast games better than the casting of ASL games. Regardless of how they both got to where they are or how good they were before, I've just noticed myself getting annoyed at tasteless's commentary during ASL. When I said "holding back" I meant artosis is literally commentating BETTER when he doesn't have to share the speaking time with someone else. I watched a series recently with Nyoken and Machine casting and I thought it was better than tastosis, which shocked me. I don't know what happened to tasteless. I just really don't like his casting nowadays.
@@abstractdaddy1384 absolutely, tasteless has really stopped trying and/or caring with his casting, this last season of ASL it was painfully obvious that Tasteless is barely trying
@@shartlover420 I never thought of it as not trying. It's just that he's developed this style of talking too much about other things that aren't the action of the actual game being watched. He's constantly going into analysis and explanations that for one, aren't that interesting because you can tell he doesn't really know what he's talking about sometimes, and two, rather than "filling time" in between action, becomes his priority, such that he won't interrupt himself to highlight the action of the game. Artosis when he solo casts strikes the perfect balance between discussing broader brood war topics, analysis, or taking guesses at what the players might do next and highlighting the action.
It doesn't look like a viable strat... Even though it looks nice, it is intertaining to watch alternative approaches, but we need to consider what the 'default' alternatives are: Early game: just more gateways/gateway units or fast/late reaver is stronger and faster Mid game: same, count in high templars/drops/2-3 nexus cariers/2 nexus arbiters Late game: arbiters are much stronger than corsairs Take this particular game, after losing so many tanks early on even gateway-man would be increadibly hard to beat as a terran (very hard to take 3-d) not to mention a reaver welcome party. By going into corsairs and, have to admit, not spending resources during Mihu's attack on 3-d and late 4-th (there was some time when they played 3 against 3, which is crazy, given the start) gave a good chance to come back for the terran. PS there might be some edge cases where corsairs could enrich protoss strategies, my assumption is some semi-island maps where corsairs could also patrol and kill dropships. Otherwise terrans would need to grow overlords instead of building supplies before this gets anywhere viable)
@@alextelegin6467 No. It wins games. I've played against Bonyth, and the disruption web stops a normal timing that Terrans often rely on against carriers.
Isn't D-web useless against terran? I mean, against Zerg I can get it. The corsairs will be produced anyway, so D-web is not such a massive investment, because it could be useful against hydrolisks. But against terran, it's quite strange for me.
@@chrisbrazao1653 Ok, but if it is casted just a front of your base, it will save your buildings (most frequently gate and forge) from hydro attack. Also it could be useful if there are a bunch of overlords guarded by a couple of hydros. I'm not sure if a D-web silences all kinds of attacks or only ranged?! I mean, can the zealots attack under the D-web or not?
@@chrisbrazao1653 Yes, I don't argue about the effect but for the cost. Usually corsairs are not used against terran and this investment is heavy. He could have made two shuttles with reavers and closed the game much earlier imo.
Always cool to see D-web worked into a play!
That was a valiant fight, glad the series is not over yet.
Optical flare seems more unused
Hallucinate bro, that's the most unused spell 🤡
you just don't see it
Optical flare is great for detection units
@@dylaninnes8541 If that detection units floating above your base. In fight its much easier shoot down detector than waste time and medic for optical flare. And in your base its still easier shoot down detector. Its faster, more effenciecy, but no fun like in blinding. Blind overmind or Science vechicle is still usefull (supply/spellcasting) blind observer is totaly useless and waste of supply. But honestly "we dont care". The most powerfull and overreacting is nuking detectors:D
RESTORATION
15:15 hey! No peeking! *scans* *KABOOM*
🤣🤣🤣🤣💀💀💀💀💀
Great job by Bonyth. Hope to see one of his slick DT rushes soon.
finally someone who knows how to use disruption web. it is the perfect area denial ability, and virtually nobody uses it.
Excellent Gameplay!!
I feel like Bonyth isn't doing enough harassment very early. Economic harassment. Like the mentioned gas steal. Or simply scout with a probe and poke at the SCVs. Drops. Things like that that stretch (and might break) the opponent attention and APM span. Or simply throw the timings off. I do like his goon tank early cleanup skills, those are pretty nice!
I would like to shoutout Mihu for his excellent observer cleanup. This game and in the previous ones, Bonyth had a really nice advantage of knowing most of the times exactly where the army is. It helps with quick hit-kill-a-tank-and-run tactics. And it's nice to see that Mihu does his best to nullify that.
And another shoutout for Bonyth catching remembering and cleaning up the Dropship (first seen at 19:04 ) that did some damage (probe count dropped from 55 to 52) at his fourth base (can be seen on minimap at 19:25 ) and hid in the bottom right corner and got cleaned up at 20:11 . Supply dropped from 169 to 161, sooo, that was a good job, 3 probes for 6+2 army value. Not sure if Mihu could've came back just with that, but it certainly cemented the win.
Wow, missed that drop completely
"You must construct additional pylons."
What are your thoughts about potential disruption web to counter dark swarm?
Guy is such a beast he looks good even when he loses. Really hope to see him in ASL16. Absolute monster
I was watching some old ASL a few weeks ago where Rain used Disruption Web. I've been thinking if it would be a better spell or even if corsairs would be OP if they could cast it twice. I literally DID NOT KNOW there was a corsair energy upgrade that lets them do just that lol.
But even with all that, I wonder if those resources could have been better served in massing up a bigger army with his early lead? I guess it's good if you don't expect a quick victory and aren't confident trying to bust the Terran?
Why is Science vessel does not see more play in PvT? I mean It can detect dam observers, it can drop D matrix and there is an option for emp to knock out carrier's shields. I suppose high gas is the issue here?
I also think emp is highly undervalued against t. Instantly wipe shields and drain mana.
@@Adam-vj7dn I don't play BW so I'm not sure how large is EMP radius. Was it reduced or it never changed? If I recall correctly the original radius was decent, larger than Ghost's from SC2.
@@Slava22222 i don't play sc2 so I can't compare them lol. But they stopped balance patching sc1 years ago so its been the same for a long time, and it has pretty good aoe. About the size of a plague or storm.
@@Adam-vj7dn oh... That's a large radius. Sounds like an idea to hit the carries.
Science vessels do get more play in PvT, it's just not here. I guess it isn't because there are no arbiters. When the opponent goes arbiters and/or archons, the terran usually responds with multiple Sci-V with EMP researched.
Here vs only corsairs and carriers EMP is not really an option worth going for. Corsairs are fast, they can dodge easily. And are not so predictable. And Carriers are REALLY FAR OFF. Basically impossible to land an EMP on them, unless the protoss is careless.
thanks
i wonder why we dont see some more Arbiter plays out of bonyth, great games so far btw.
Yeah it's really not his style.
Arbitre + D-Web to follow up if you get ahead... that would be massive to force so much micro out of an opponent.
It seems like Bonyth just doesn't expand as much as I'd argue he should... maybe that's why Arty loves him in his own way!
But yes, if he were to take an extra base or two during these really strong early trades. Then get enough army out whilst also teching, he'd have far superiour mid to late game potential.
Arbiter+ Corsair lol what you gonna kill their army with, Arbiter's attack?
@@williamwang2383 Later game after you've kept them down... or did you not follow anything other than those 2 words - well also the conjunction too I suppose.
@@justincronkright5025 Well play whatever you like and let me know how far you got
More DW making my day
Bonyths tank sniping is insane.
Awesome game, WP ;)
Have used that spell every match since Vorazun dropped.
What's with Mihu constantly losing so many tanks in the early game, you can't make the same mistake over and over..
MIND CONTROL
May the better player win!
Disruption web looks to be a key
Thing not being used
Does medic restore remove dweb?
No bc dweb is an aoe spell, not a target-based spell.
I just can't stop thinking about how to counter Carriers. Go into Yamato? 2 Fact pressure with constant Marine production and pull SCVs? Spam Defense Matrix?
Valkries
Just try win before your opponent got 6 carriers.
@@dylaninnes8541 And what you do with valkiries against dragoons?
@@prasaite "the sacrifice" try not to make too many of the real answer
@@dylaninnes8541 Sacriface what have no sence isnt a sacriface only waste. Special if we talking about computer game not a sacriface of human lives like in Alamo, Defend pope in 1527, soldiers during both world wars.
Least used has to be flare! Even parasite and dweb should see more action than that...
why terrans don't use valks against carriers? even if you just hang them back, they'd be super effective at killing intercepters
their splash does not work on interceptors.
i think carriers are lame but you can tell bonyth has some decent carrier micro
GG !!!
I continue to be blown away by how good Artys solo casting is. I really feel bad saying it but tasteless is definitely holding Arty back during ASL.
Artosis is the knowledge, Tasteless is the pace. There is no way these guys has been casting together for 12 years the most successful events in Starcraft and Korean eSports if what you say is true.
So you can't prove your argument. Since 2008 these guys together became the visible face for Starcraft outside of Korea.
Tasteless is great and there's no way you can live from casting if you are "holding" someone back. You have to be good to stand a chance is this crowded market of "casters wannabe"
@@OrochiCr
Your response to me makes it sound like you misinterpreted what I was trying to say. I understand that tasteless is a successful commentator and that he and artosis have been a popular pair for many years. I'm speaking about current day and the way I've been feeling about ASL games.
Personally I find the casting of artosiscast games better than the casting of ASL games. Regardless of how they both got to where they are or how good they were before, I've just noticed myself getting annoyed at tasteless's commentary during ASL. When I said "holding back" I meant artosis is literally commentating BETTER when he doesn't have to share the speaking time with someone else.
I watched a series recently with Nyoken and Machine casting and I thought it was better than tastosis, which shocked me. I don't know what happened to tasteless. I just really don't like his casting nowadays.
@@abstractdaddy1384 absolutely, tasteless has really stopped trying and/or caring with his casting, this last season of ASL it was painfully obvious that Tasteless is barely trying
@@shartlover420
I never thought of it as not trying. It's just that he's developed this style of talking too much about other things that aren't the action of the actual game being watched.
He's constantly going into analysis and explanations that for one, aren't that interesting because you can tell he doesn't really know what he's talking about sometimes, and two, rather than "filling time" in between action, becomes his priority, such that he won't interrupt himself to highlight the action of the game.
Artosis when he solo casts strikes the perfect balance between discussing broader brood war topics, analysis, or taking guesses at what the players might do next and highlighting the action.
It doesn't look like a viable strat... Even though it looks nice, it is intertaining to watch alternative approaches, but we need to consider what the 'default' alternatives are:
Early game: just more gateways/gateway units or fast/late reaver is stronger and faster
Mid game: same, count in high templars/drops/2-3 nexus cariers/2 nexus arbiters
Late game: arbiters are much stronger than corsairs
Take this particular game, after losing so many tanks early on even gateway-man would be increadibly hard to beat as a terran (very hard to take 3-d) not to mention a reaver welcome party. By going into corsairs and, have to admit, not spending resources during Mihu's attack on 3-d and late 4-th (there was some time when they played 3 against 3, which is crazy, given the start) gave a good chance to come back for the terran.
PS there might be some edge cases where corsairs could enrich protoss strategies, my assumption is some semi-island maps where corsairs could also patrol and kill dropships. Otherwise terrans would need to grow overlords instead of building supplies before this gets anywhere viable)
It is viable at the top foreigner level
@@vOddy75 when the game is pretty much won before that, yes. Then there are better strategies to finish though
@@alextelegin6467 No. It wins games. I've played against Bonyth, and the disruption web stops a normal timing that Terrans often rely on against carriers.
When next gamę? Cmon
Isn't D-web useless against terran? I mean, against Zerg I can get it. The corsairs will be produced anyway, so D-web is not such a massive investment, because it could be useful against hydrolisks. But against terran, it's quite strange for me.
The hydras can move quickly out of it where as the tanks have to transform slowly and then move
Tanks siege it takes time
Also turrets and bunkers are negated
@@chrisbrazao1653 Ok, but if it is casted just a front of your base, it will save your buildings (most frequently gate and forge) from hydro attack. Also it could be useful if there are a bunch of overlords guarded by a couple of hydros. I'm not sure if a D-web silences all kinds of attacks or only ranged?! I mean, can the zealots attack under the D-web or not?
@@chrisbrazao1653 Yes, I don't argue about the effect but for the cost. Usually corsairs are not used against terran and this investment is heavy. He could have made two shuttles with reavers and closed the game much earlier imo.
probably just make templar or arb and win 5 mins earlier tbh
Let’s not talk about throwing games 😊
I hope Terran wins