Ghouls 'n Ghosts - Sega Master System HD 60 fps
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- Опубліковано 27 сер 2024
- Ghouls 'n Ghosts (Japanese: 大魔界村 Hepburn: Daimakaimura, lit. "Great Demon World Village") is a platform game/run and gun developed by Capcom and released as an arcade game in 1988, and subsequently ported to a number of other platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.
Ports of Ghouls 'n Ghosts were released in Europe in 1989 for the Amstrad CPC, Commodore Amiga, Atari ST, Commodore 64 and ZX Spectrum. These ports were all handled by Software Creations and all omit a great deal of detail from the arcade version even on very capable 16-Bit machines like the Amiga.
A Sega Mega Drive/Genesis port of Ghouls 'n Ghosts was also released by Sega in 1989 in Japan and North America; and in 1990 in Europe. MegaTech magazine noted that although it was a good game, they felt the price of £45 was too high, This version was re-released as a handheld TV game with Street Fighter II: Special Champion Edition in 2005 and as a downloadable Virtual Console game for the Wii in 2007.
Sega also released a Master System port in 1990. This 8-bit version made changes to the game by introducing a power-up system that allows the player to enter secret shops and upgrade parts of their armor. This includes helmets, which give the player access to new weapons and magic spells; chest armor, which allows the player to sustain more damage; and boots, which increases the player's speed.
The SuperGrafx port of Daimakaimura released by NEC Avenue in 1990 was one of the five games released for the short-lived system.
A pixel perfect version of Daimakaimura was released by Capcom in 1994 for the Sharp X68000.
In 1998, Capcom released Capcom Generation 2 for the PlayStation and Saturn in Japan, a compilation which included Ghouls 'n Ghosts along with Ghosts 'n Goblins and Super Ghouls 'n Ghosts. The PlayStation version of this compilation was released as a bundle in Europe with three other volumes titled Capcom Generations (in plural) under the title of Capcom Generations: Chronicles of Arthur. Capcom later released in North America Capcom Classics Collection Vol. 1 for the PlayStation 2 and Xbox in 2005 and Capcom Classics Collection: Reloaded for the PlayStation Portable in 2006, which includes all the Capcom Generations titles. The emulation on a number of these compilations is slightly off, in that the screen display is too dark.
Back when I was a child I couldnt stop playing this game.. Glad I stumbled across your videos.. Good stuff man..
Very good, I need to try this soon.
olala! énormes souvenirs!!!
this is TAS it can't be human played
Must have been some luck for the shops to appear the way they do for you. For me, it's always pure random, and I can be standing around for ages opening chests that only contain magicians... Is there some sort of trick to finding the right chests?
I think there is indeed. As you can see, he sometimes goes somewhere to spawn a chest that he doesn't open. I think the number (of appearance) of the chests is important.
The chest is open by a corresponding movement and he knows which ones are shops its the same everytime.
Horrible version