Solid Moves vs 5kyu - Who wins? - Basic Baduk

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  • Опубліковано 5 жов 2024
  • Here we see strong shape vs 5kyu. Also, a fun life and death?
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КОМЕНТАРІ • 16

  • @Mikasa3310
    @Mikasa3310 8 місяців тому +8

    Fun thing: I'm russian but still had trouble reading this guy's surname. Your take on it was really solid, practising russian accent unexpectedly pays off.

    • @Мопс_001
      @Мопс_001 8 місяців тому +5

      Ну так много русских слов в английской транслитерации сложно произнести, не зная заранее само слово. Потом-то становится понятно, что вот это четырёхбуквенное убожество - просто запоротая буква Щ))

  • @ralfn9629
    @ralfn9629 8 місяців тому +7

    Love your advice for a relaxing game. Because of your style I tried this numerous times against my friends in our weekly Go-pub-meeting. Unforge they don't watch you as often as I do. So, I got calmer - they are still the aggressors, but I DO have some better results lately. Thanks for the video.

  •  8 місяців тому +8

    The bent four conundrum highlights an issue with the OGS platform and with Westerners thinking they are playing by Japanese rules. They are not. Actual Japanese rules have hypothetical playouts, which make the bent four dead in the corner, but OGS doesn't have hypotheticals, so all you can do is remove the ko threats within the game, at the cost of points of own territory. In this butchered-Japanese setup, Nikita Pilshchikov is right to insist that the bent four in the corner is not automatically dead. It actually costs points to kill.
    People would do better to play by AGA rules. They are much simpler and more consistent, and this problem vanishes because it's either area scored - playing within own territory therefore doesn't cost a point - or territory scored with passing tax, which makes the opponent also spend a point when you fill own territory.

    • @TheMunchkin9
      @TheMunchkin9 8 місяців тому +1

      This is the reason I vastly prefer Chinese. Those points it takes to take the bent four of the table could swing a close game.

    • @dwyrin
      @dwyrin  8 місяців тому +1

      Thatsa bit off. This game wasnt a question on if i had to capture, they didnt realize that shape was dead to begin with.

    •  7 місяців тому

      @@dwyrin No, you didn't get it. Pay attention. The bent four is only dead because you can kill it, but killing it under OGS "Japanese" rules can cost points because to remove ko threats sometimes you must play inside your territory. In actual Japanese rules it doesn't cost points because the group does not have to be captured, it is simply "proven dead" during the hypothetical phase.

  • @ianlang774
    @ianlang774 8 місяців тому +4

    I see dead groups. They don't know they're dead.

  • @blizzardthewizardlizard
    @blizzardthewizardlizard 8 місяців тому +3

    Started to do a lot better on OGS thanks to these mid level sdk games. Still 1 dan on Tygem and Foxy, but the OGS players just seem to be so much stronger. Finally up to 4k on OGS.

  • @jokimball7171
    @jokimball7171 8 місяців тому +2

    Nikita is gender neutral, but the surname ending in -ov rather than -ova indicates male.

  • @ReinaldMinnaar
    @ReinaldMinnaar 8 місяців тому +1

    Great teaching fame. Thanks

  • @sebastianvega4576
    @sebastianvega4576 7 місяців тому

    about that bend 4 in the corner: it is quite odd to just view it as dead to me, because you might need to fill your own territory to remove all ko threats before the end of the game. so, that would make it worth more points if it is just assumed to be dead without actually removing all threats before taking. even in your game here, there where loads of ko threats in the end you would not be able to remove without losing points. the one you played lost you a point even... do i miss something? or is "bend 4 is dead" a "hard coded" go rule to avoid that quite tedious procedure? because i never learned that rule in 15 years of playing go.

  • @godkingcthulhu138
    @godkingcthulhu138 8 місяців тому +1

    🐙

  • @7heHorror
    @7heHorror 4 місяці тому

    Ha AI likes the corner, unless you can kill your opponent's corner in one move, then it's like NOPE too small. XD