Super Koopa RPG - 100% Playthrough with Developer Commentary - Part 6
Вставка
- Опубліковано 26 сер 2024
- I play through the game, showing you all the secrets and extras along the way. I also offer my commentary as the developer of this game.
Part 6 covers Shobo Island through the Underwhere and some of the hunts available after.
If you have any questions or comments about the game or its development, I would love to hear from you.
Download the patch here: github.com/AnA...
If you've enjoyed my work, please consider dropping me a thank you here: ko-fi.com/anax...
I wanted to say this hack is very good and with that I think there are some great things and not great things about I thought I would give some feedback with a rank of areas and bosses to this point. I just added some areas But maybe do not look until complete to save time
Major Areas
9. I do not know what called the booster tower like area. Pretty good but has one horrible part the 3 platforms you have to run and jump between took 2 hours of time in total. 1 hour and 15 minutes 1st time 45 minutes 2nd time. Unfortunately 3 changes were most likely needed 1. no enemies on platforms 2. Lava underneath so you go back to the start. 3. Have the secret only take to the top if you would not want lava underneath.
8. Winter Woods It is too confusing and not enough stuff while you get lost.
7. Kalamari Desert It is confusing to find everything but there is more then Winter Woods.
6. Booster Fields Nothing interesting but nothing annoying.
5. Booster Gorge Cool area the 100 coin thing is funny and like how the enemies were difficult.
4. Soboo Island Platforming slightly annoying but like the sewers and bob oms living in a house it is pretty funny.
3. Valley of Bowser Cool Fire area really nice short and sweet fun.
2. I do not what called the belome temple area. Creepy fun all around love the gold goomba
1. The Underwhere Creepy fun no platforming dark damp but cool at the same time.
Bosses
22. General Guy Way too easy and very annoying when kill the enemies for them too respawn so you just leave one alive I see you do not want people stuck but it is way too easy.
21. Kelptus Do not like the concept he is too weak and just summons enemies it is tedious and annoying and I wanted it over.
20. Chomp Trio Way too easy it is okey until one dies because nothing changes so it gets super easy. And they have nothing unique. I see you do not want people stuck but it s way too easy.
19. Goombino nothing interesting or special
18. Winter Plant one magic attack a crystal and too little HP.
17. Thunkoopa Too little moves this late but can be tough but it felt rushed like only bolt.
16. Fice T And Garry Sun Like the duo boss and the death idea but Garry Sun had too little Hp
15. Krakkasb Like the Belome green design but the summon the doomba thing is annoying when dead he summons them right back instead of staying dead for some turns however like the counters with status moves.
14. Super Blooper Very underwhelming too easy. First boss I beat first try. Yes I am bad at these sort of games.
13. Mom Bomb It feels like a much better version of General guy like that the begining she just uses status moves but when all enemies are dead she can not summon tem back she just goes oh oh and uses spells like the change of pace.
12. Ezzy Brezzy Great concept with the fan how on different power modes acts different goes from weak to static E great idea.
11. Stray Chow Love the counter attack makes think if you attack he counters great concept.
9. Legs Sometimes attacking twice is neat but I do not think it is a counter but like the high damage but no as hard as Booster. But overall pretty good.
10. Gonzales Jr Like the different attacks but could have used more. Has more then the ones above though.
8. Booster Got stuck here but the once you understand how the counterattack works perfect balence and great fight but no multi target makes worse then Alli.
7. Alli Got stuck here but the once you understand how the counterattack works perfect balence and perfect fight.
6. Hungry Like the lore of him but pretty good but can just do so much damage can destroy you quick and the Petel Blast is annoying just forces you to buy 2 more Trueform Pins.
5. Deadlilion Like the different attacks and the no special concept even better when you must choose carefully between curing or just do less damage good that it is in mid game because remady is easy to afford but like water blast.
4. Bundit Got stuck here Cool fight with the healing makes it seem different but I was dumb here forgot to equip fearless pin. Also the chefs staying the whole fight was cool too.
3. Sinfu Love this fight the scarecrow is so interesting and he has blizzard Static E and enough hp so almost perfect but if done too late in the game to easy.
2. Liggerger Like hight damage like fells like better Legs then love near the end he powers up attack and defence and just does two real attack each turn. Very fun and
great fight.
1. Booster #2 Love the phase concept because of Booster countering and his countering is consistent so it goes from being like okey this is going to be like the Chomp Trio but it is not as Booster can be a big threat once you attack it goes from surving the Sninfit to being oh oh to Booster perfect fight.
I appreciate the feedback, but you've posted similar comments on multiple videos of mine. Some of this information is a bit repetitive. I suggest waiting until you've finished the game before submitting your ranking of everything like this.
What does Krakkasib mean?
Nothing. I made it up.
PS5でも、搭載機能してほしいですが...。