2:18 Matt, you absolute architect, people _should_ be able to go up, how do you expect the mansions of the rich to be cleaned? They need service people! So instead on a single one way road, there should be two, but the one going up should have very expensive tolls, that way only the rich or the people working for them could go up 😂
Yeah. People should have to face a series of increasingly more expensive toll roads to get to the top. That way you know everyone up there deserves their place. It would also allow them to physically get up there. It would also solve the money hemorrhaging problem; Matt was almost on his way to the city's bottom layer at the rate he was bleeding funds out.
You should build a city on mount Everest (not actually) but basically pick/make a map with a huge mountain range going down the middle and you have to build your city with only two rules: The first is you must maintain as much of mountain's natural structure as possible, so no flattening large sections of it until it makes sense. The second is no floating roads, basically meaning if you want to connect two levels you have to use tunnels from one side of mountain to the other. No strict dimension limitations like you have here, but you have to figure out good spots to put things like hospitals and trash when flat terrain is at a premium.
If the roads in this game work anything like the 1st then going up the side of mountains is easy enough just by using dirt roads. They can be used at much steeper incline than anything paved can. I like using dirt roads to connect to the nature reserve/lodges/camping area I'd put up in the mountains.
🎵Welcome back to HiiighBorners. This is not timberborn, but city skylines twooooo. This is a city bout hierarchy, where wealthy go on top, and poor go on the bottom.🎵 Btw its totally respecting peoples rights
Between building underground ghettos for the working class, and implementing a health plan of exiling sick beavers to a remote camp that he doesn't fund, Matt has really been embracing his inner Tory lately.
Instead of making the cork-screw roads for each level, make each step the right 'depth' to allow for one continuous road from the top to the bottom that touches each level at the edge and just make an intersection at each level.
Now I wonder how a pyramid or conical city would work... Taking the same principles essentially but developing it further. Having slopes rather than the spiral roads monstrosity we all love xD
@@jjquasar atleast we get it, unlike americans who will first pay a million dollars and then get the cheepest shit possible becosue "it costs to much to cure you"
Mountainhead is Everything Everything’s seventh studio album, released on the 1st March 2024. Press releases revealed that songs on Mountainhead revolve around the theme of: "an alternate society in which those at the bottom of society’s ladder are forced to work relentlessly to keep its elite, at the mountain’s peak, elevated." In a press release on 26th October 2023, the band detailed the album concept: "In another world, society has built an immense mountain. To make the mountain bigger, they must make the hole they live in deeper and deeper. All of society is built around the creation of the mountain, and a mountain religion dominates all thought. At the top of the mountain is rumoured to be a huge mirror that reflects endlessly recurring images of the self, and at the bottom of the pit is a giant golden snake that is the primal fear of all believers. A “Mountainhead” is one who believes the mountain must grow no matter the cost, and no matter how terrible it is to dwell in the great pit." The taller the mountain, the deeper the hole.
this place reminds me of the city in Oblongs. Hill Valley I think is what it was called. I wouldn't be surprised if there was a family living down in the valley where the chemicals spill. Came from the people living up on a hill
Speaking of megastructures. How about a beaver city that looks like a pyramid that takes up like a third of the map? Basically it starts with one layer in a perfect square. Then you build another slightly smaller layer on top with down-ramps in the middle and at the edges; covering roads and such with platforms. Then another layer, and another, and another. Each layer being progressively more advanced than the last as you unlock more tech. You don't remove things like the wheels of pain from the lower layers. You just leave them there for the beavers to keep toiling away. For they are the lower class. It's good for the upper class to have a backup plan in-case their main sources of power goes out.
I know its basically just for the video, but this layout wouldn't really be that bad if you did proper poo management. I think I might try this, separating the different zoning with a step structure. I think it'll look really cool on a large scale.
You know what I think would be a fun challenge (and im kind of inspired on this from Lets Game it Out) but could you make a city with infrastructure COMPLETELY underground? Like all roads, pipes, power, etc underground and the city is all on top of it.
I assume (because other games are) they might add the ability to add floating islands to create a sci-fi skyline simultion. IF THAT HAPPENS, I want to see an attempt on making a planet shaped island filled with everything possible to create a sustainable city. Please.
It's months after release and they haven't even fixed the problems that they already had fixed back in CS1, so unless modders do something then the only time floating anything will happen in CS2 is by accident...
i love the idea of being able to shid on those below you... it just really brings out the class separation aspect of the city, similar to how birds shid on those below them because they are not as good as those at the top
New cuty layout idea: Name: "Wedding Cake" Description: basically a reverse of the pokeball layout you did back in Engitopia 1 so that the end result is basically looking like a big wedding stack cake.
Boss: Why are you late for work? Me: I had to go in for a quick clutch change, for the 3rd time this month after all that riding uphill Boss: Fair enough
6:40 "Places to store poo" and all the stuff.. was imported and then moved back to the cheap spots out of the Dubai and such cities :D even water is delivered every day.. they did not prepare anything, just abusing the raw money power..
I like the staircase idea. It's a nice unique twist on some of your older videos. You should revisit it with a custom map and do it on a much larger scale!
Challenge: build a cliff city. Maybe make a grand canyon and have steep slopes which are just shallow enough to zone and build upon. Have a thriving city of 1000 residents or more, with net income in the positive, and have at least 1 industry functioning along with production of all your own resources (i.e. power, water, garbage...)
Matt, Matt, Matt. It's precisely that hope that you *could* advance and rise up that keeps this kind of system running. The actual barriers that keep the income equality extant and rising are much harder to see than just not having a road.
14:40 People accidentally falling to death due to a lack of railings would likely get the Cemetery more business, especially if only the rich can afford a proper burial in this city.
Yo, RCE! Is it possible to manipulate the land to create a cave or something similar? And if so, can you create a hidden underground city?! Somewhere for the Architects maybe?
The terrain tool only changes vertically but you might be able to make a sort of cave with a big hole and large bridges on top all over. Maybe there’s a type of road or path that doesn’t have supports.
What you really should have had on the highest level is super expensive housing only accessible by air. Build an airport and a helipad and houses with 0 road access. The peasants at all levels below would never be able to get up there.
Matt could've just made a sloped hill all the way down the side of the steps for easy roads, but I'm no engineer so idk...Pretty sure the "rich people" at the top will be the first to get hit with acid rain from the pollution too
I know you don’t put tooooo much thought into this but having a very few super rich on the top and then making the next poorer area twice as big as the one before would make sense. So the rich 1% kids on top and the last place is as big as all other combined
Yes but you see he doesn't understand how people actually work and that even if the rich people only live at the top, a LOT of movement needs to happen from the bottom up to keep the rich people alive/fed/making money/etc....
RCE, for the 2nd last poor you should have used alleys, they are not allowed the luxury of normal roads and for the trash poor dirt roads is all they get
2:18 Matt, you absolute architect, people _should_ be able to go up, how do you expect the mansions of the rich to be cleaned? They need service people! So instead on a single one way road, there should be two, but the one going up should have very expensive tolls, that way only the rich or the people working for them could go up 😂
Yes! How does he expect the binmen to make it all the way up to collect the rich people's garbage, if they can't drive there? Grieveous oversight!
but they can go up there by walking, like a peasant
YES
@@monad_tcp Walking all that way with bins and garbage bags is architect levels of inefficient and you should be ashamed
Nah, if they can't afford live-in servants then they shouldn't be living up there in the first place :P
'Looking down at the people that make it all work'
Goes ahead and puts the architects down there
Basically the engineers were put down there by dystopian architects who due to low public architecture opinion pretend to be engineers.
As a Skyrim player, _yeeeaaah_.
I love the fact he doesn't notice that nobody is going up to the higher levels as *they physically can't because its a one way down road*
Yeah. People should have to face a series of increasingly more expensive toll roads to get to the top. That way you know everyone up there deserves their place. It would also allow them to physically get up there. It would also solve the money hemorrhaging problem; Matt was almost on his way to the city's bottom layer at the rate he was bleeding funds out.
he purposely made it so they couldn't go up
@@DarrylCrossin the begging he mentions he doesn’t want a way up to give the people hope of getting higher
You should build a city on mount Everest (not actually) but basically pick/make a map with a huge mountain range going down the middle and you have to build your city with only two rules: The first is you must maintain as much of mountain's natural structure as possible, so no flattening large sections of it until it makes sense. The second is no floating roads, basically meaning if you want to connect two levels you have to use tunnels from one side of mountain to the other.
No strict dimension limitations like you have here, but you have to figure out good spots to put things like hospitals and trash when flat terrain is at a premium.
If the roads in this game work anything like the 1st then going up the side of mountains is easy enough just by using dirt roads. They can be used at much steeper incline than anything paved can. I like using dirt roads to connect to the nature reserve/lodges/camping area I'd put up in the mountains.
Great idea so cool
That'd be cool, I just feel like it's impossible to build anything in mountains
New Title suggestion: "RCE Reinvents The Caste System"
Lol you mean the normal Indian culture?
@@usamabhanbhro6482 can agree somewhat on it as Indian
"Trickle Down Economics".
The Feudal System
@@usamabhanbhro6482isnt it like illegal to do that?
"You need a place to store the poo before you build the crazy middle east projects" someone should've told the architects behind the Burj Khalifa
you think your job is shitty! try driving the poop truck 😂
That was build for some royal
@@_Dark222Angel_good pun lol!
architect moment
Giving new meaning to the term Highborn.
Waiting for an intro song for his new series: Highborners. We need that bouncy musical head.
🎵Welcome back to HiiighBorners. This is not timberborn, but city skylines twooooo. This is a city bout hierarchy, where wealthy go on top, and poor go on the bottom.🎵 Btw its totally respecting peoples rights
"ever been to the cloud district...... Oh my of course you don't."
@@barrybend7189 why did i get star wars vibes from "cloud district"
@@se-os6xt i did a Skyrim reference.... It's Nazeem's only line.
Please no more intro songs 🤐😔
Should've had one-way roads that go up each level but has to pass through a toll.
Pay to go up, but going down is free.
YES!
Between building underground ghettos for the working class, and implementing a health plan of exiling sick beavers to a remote camp that he doesn't fund, Matt has really been embracing his inner Tory lately.
By the Gods, Imperium hive cities were just Tory Wet Dreams all along!
Instead of making the cork-screw roads for each level, make each step the right 'depth' to allow for one continuous road from the top to the bottom that touches each level at the edge and just make an intersection at each level.
You should redo this concept but in a full circle. Like Dante's Inferno, the deeper you go, the worst is your fate.
Now I wonder how a pyramid or conical city would work... Taking the same principles essentially but developing it further. Having slopes rather than the spiral roads monstrosity we all love xD
8:28 "Only rich people have access to healthcare". Nice to see RCE finally making an USA themed city
@@jjquasar atleast we get it, unlike americans who will first pay a million dollars and then get the cheepest shit possible becosue "it costs to much to cure you"
😂
RCE made a Hive City, just needs some Chaos cults running around the sump, and throw in some Geanstealers for good measure
and some Water cast members for good measure.
Oh great, chaos and genestealer cults.
And orcs hiding in the alleys
I figured I'd find a Hive City comment. 😅
The top should’ve just been a single dog park
Day 1 of asking Matt for his credit card number
That won't happen😅
Edit I got 40 likes
And final day I’d hope
I'm not saying (or hoping) that he'll give it to you, but I'm immature enough to support this bit for a while
Why?
Nice
Mountainhead is Everything Everything’s seventh studio album, released on the 1st March 2024.
Press releases revealed that songs on Mountainhead revolve around the theme of:
"an alternate society in which those at the bottom of society’s ladder are forced to work relentlessly to keep its elite, at the mountain’s peak, elevated."
In a press release on 26th October 2023, the band detailed the album concept:
"In another world, society has built an immense mountain. To make the mountain bigger, they must make the hole they live in deeper and deeper. All of society is built around the creation of the mountain, and a mountain religion dominates all thought. At the top of the mountain is rumoured to be a huge mirror that reflects endlessly recurring images of the self, and at the bottom of the pit is a giant golden snake that is the primal fear of all believers. A “Mountainhead” is one who believes the mountain must grow no matter the cost, and no matter how terrible it is to dwell in the great pit."
The taller the mountain, the deeper the hole.
Damn the commitment
6:32 Fun fact: The Burj Khalifa has no connection to the sewing system. Every day an army of trucks has to come by, to collect the poop.
Nice to see RCE once again applying real-world principles to his gameplay!
I would like to see him have the craziest city ever
And for todays installment of Insane Engineers, we peek in on RCE as he starts building Coruscant for his new empire.
he did it. he actually did it.. he built the best replica of the town in Kill la Kill.. everyone ruled by the highschool that sits above them.
I was looking for this
As he starts working that first retaining wall in, I realized he's just making the bunker city from Stray
😂
Looking up from the poo level totally gives me the Stray vibe! 😺
That bottom area is perfect for engineers. Only the architects have enough prestige to live in the higher areas
this place reminds me of the city in Oblongs. Hill Valley I think is what it was called. I wouldn't be surprised if there was a family living down in the valley where the chemicals spill. Came from the people living up on a hill
Speaking of megastructures. How about a beaver city that looks like a pyramid that takes up like a third of the map? Basically it starts with one layer in a perfect square. Then you build another slightly smaller layer on top with down-ramps in the middle and at the edges; covering roads and such with platforms. Then another layer, and another, and another. Each layer being progressively more advanced than the last as you unlock more tech. You don't remove things like the wheels of pain from the lower layers. You just leave them there for the beavers to keep toiling away. For they are the lower class. It's good for the upper class to have a backup plan in-case their main sources of power goes out.
"Perfectly straight, you don't want a bent one"- Real Civil Engineer. 0:43
I know its basically just for the video, but this layout wouldn't really be that bad if you did proper poo management. I think I might try this, separating the different zoning with a step structure. I think it'll look really cool on a large scale.
Also a way for the people who go down for a service to get back home
Day 39 of me politely asking RCE to play Theotown.
We are what we repeatedly do. Excellence, then, is not an act but a habit.
You know what I think would be a fun challenge (and im kind of inspired on this from Lets Game it Out) but could you make a city with infrastructure COMPLETELY underground? Like all roads, pipes, power, etc underground and the city is all on top of it.
Reminds me of an old show called the oblongs. Rich people lived on a hill and poor people were living in smog
I assume (because other games are) they might add the ability to add floating islands to create a sci-fi skyline simultion. IF THAT HAPPENS, I want to see an attempt on making a planet shaped island filled with everything possible to create a sustainable city. Please.
It's months after release and they haven't even fixed the problems that they already had fixed back in CS1, so unless modders do something then the only time floating anything will happen in CS2 is by accident...
i love the idea of being able to shid on those below you... it just really brings out the class separation aspect of the city, similar to how birds shid on those below them because they are not as good as those at the top
New cuty layout idea:
Name: "Wedding Cake"
Description: basically a reverse of the pokeball layout you did back in Engitopia 1 so that the end result is basically looking like a big wedding stack cake.
00:17 You just described a hive city in 40k 😂
Realistically this city is a big pit with like 10 houses on a kilometer tall pillar.
It's Honnouji Academy
Make the Cities In the wall Of the Stray Game
To know your purpose is to live a life of direction, and in that direction is found peace and tranquillity.
Standing on one's head at job interviews forms a lasting impression.
It would probably be more functional if the steps were two-way roads. Ems cant traverse the map
this idea reminds me of the anime kill la kill
This would be a more fun build in CS1 with stuff like cable cars and the like.
gotsa wait till all the dlcs, i guess.
Boss: Why are you late for work?
Me: I had to go in for a quick clutch change, for the 3rd time this month after all that riding uphill
Boss: Fair enough
Trickle down economics in action
6:40 "Places to store poo" and all the stuff.. was imported and then moved back to the cheap spots out of the Dubai and such cities :D even water is delivered every day.. they did not prepare anything, just abusing the raw money power..
I like the staircase idea. It's a nice unique twist on some of your older videos. You should revisit it with a custom map and do it on a much larger scale!
This is kill la kill
I'm not sure, but is it possible, that the high crime is because there are ONE WAY ROADS and the police can't get to the houses???
Challenge: build a cliff city. Maybe make a grand canyon and have steep slopes which are just shallow enough to zone and build upon. Have a thriving city of 1000 residents or more, with net income in the positive, and have at least 1 industry functioning along with production of all your own resources (i.e. power, water, garbage...)
You could make a pyramid out of it, and the road stairs in the middle under th terrain
this MIGHT be kill la kill
Do not be embarrassed by your mistakes. Nothing can teach us better than our understanding of them. This is one of the best ways of self-education.
Matt, Matt, Matt. It's precisely that hope that you *could* advance and rise up that keeps this kind of system running. The actual barriers that keep the income equality extant and rising are much harder to see than just not having a road.
Day 2 asking Mat to play builderment
14:40
People accidentally falling to death due to a lack of railings would likely get the Cemetery more business, especially if only the rich can afford a proper burial in this city.
Hi
What if you did it in the reverse order?
So he built corosaunt from starwars?
City name: The staircase💀💀💀
Yo, RCE! Is it possible to manipulate the land to create a cave or something similar? And if so, can you create a hidden underground city?! Somewhere for the Architects maybe?
The terrain tool only changes vertically but you might be able to make a sort of cave with a big hole and large bridges on top all over. Maybe there’s a type of road or path that doesn’t have supports.
Btw, did you try to build a spiral shaped city like Mont-Saint-Michel?
IMO that's the way you should go if you want to build a city with levels
مدري ليش احس بفخر كل ما اشوفه يسولف عن السعودية 🥹
What you really should have had on the highest level is super expensive housing only accessible by air. Build an airport and a helipad and houses with 0 road access. The peasants at all levels below would never be able to get up there.
Why does dystopian mega cities so organised and uniform also awesome. That doesn’t make me not want it rather the opposite.
When building your roads, turn off snapping and you'll find you can do it perfectly just by using the consistency of numbers
Alternate title: RCE builds a hive city
Peer pressure back at it again! Still no Frost Punk gameplay. This Engineer is truly a traitor to the people.
Choose a job you love, and you will never have to work a day in your life.
2:01 that’s what she said
She?
You basically created the setting for that obscure adult swim show "The Oblongs" that theme song forever lives in my head rent free
Building roads in this game is so much easier than CS1 and yet Matt still can't make smooth sloping spirals lol
Never bend your head. Always hold it high. Look the world right in the eye.
He didn’t want to go to the dentist, yet he went anyway.
It's never comforting to know that your fate depends on something as unpredictable as the popping of corn.
3:25 when the artist in the civil engineer finally gets to unleash years of anger about architecture onto the world.
Matt could've just made a sloped hill all the way down the side of the steps for easy roads, but I'm no engineer so idk...Pretty sure the "rich people" at the top will be the first to get hit with acid rain from the pollution too
How was there not a bridge at the top? 🤨
In which Matt accidentally recreates the world of Kill La Kill
Peasants, don’t u mean architects
You've seen "The Line"
now prepare for... "The Step"
the ad was well worth it
French sim!!
Shimmy shimmy ehh shimmy ahh shimmy ahh drop tralala
Shimmy shimmy ehh shimmy ahh shimmy ahh drop tralala
Shimmy shimmy ehh shimmy ahh shimmy ahh drop tralala
Shimmy shimmy ehh shimmy ahh shimmy ahh drop tralala
Shimmy shimmy ehh shimmy ahh shimmy ahh drop tralala
I HAD AN IDEA! COULD YOU BUILD NEOM, THE SAUDI'S FUTURE CITY? I WOULD LOVE TO SEE HOW IT COULD TURN OUT.
If i was the dev i would on purpose make it that if there is poop people would move out. Just to fight back RCE😂😂😂
Looks like some series Netflix would come up with
Matt once again proving that he is secretly an architect with that ugly one way highway down the levels.
You would think the devs would have implemented a depth setting for the raise and lower tools, like a decade ago.
You deserve more subscribers dude!
Watching Matt creating a Hive City from Warhammer 40k ... worth it
Have you seen the 1920's silent film metropolis?
no Architects are not down there they are the ones that think how the rich houses look like and make them selves big houses too
Would a pyramid style city be feasible, with the same idea of who lives at the top? A stepped pyramid would be interesting
When anger use your energy to do something productive.
Kill la kill reference?
Doubt it
ikr its exactly like kill la kill
school/college at the top and residential progressively getting worse as you go down
The only Zen you find on the tops of mountains is the Zen you bring up there.
I know you don’t put tooooo much thought into this but having a very few super rich on the top and then making the next poorer area twice as big as the one before would make sense. So the rich 1% kids on top and the last place is as big as all other combined
Yes but you see he doesn't understand how people actually work and that even if the rich people only live at the top, a LOT of movement needs to happen from the bottom up to keep the rich people alive/fed/making money/etc....
Matt should've named the cemetery "Heavenly Rest" and the crematorium "Sinner's Last Stop"
RCE, for the 2nd last poor you should have used alleys, they are not allowed the luxury of normal roads
and for the trash poor dirt roads is all they get
I hoped there would be a bridge at the top. 😢