Brighter Shores - Room to Room Movement Demo
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- Опубліковано 4 жов 2024
- I’ve been covering Brighter Shores, a new point and click style game from Andrew Gower the creator of Runescape. So far the response to the game has been amazing, minus one or two trolls who want to have really off the wall opinions about the monetization. One of the biggest concerns from my community (and thank you for all the questions and comments on the videos) was the fact the game wasn’t Open World but instead was Room-to-Room based. A lot of people were worried that the movement between rooms was going to be jarring, and some feared there would be loading screens. Andrew put out a video showing the room to room movement in Brighter Shores and as you can see, there are no loading screens and the transitions are pretty seamless. So for all the people who were worried about the room to room transitions, does this make you feel better about the game? Or, since the game isn’t going to be open world is that a hard pass from you?
Also discussed in the comments by Andrew was how the system will automatically spawn more combat room instances in order to stop over-contending on mob hunting, but the marketplace rooms will have a bigger population in order to support trading. The system will try to match you with friends in the same instance of combat rooms, however, as players we have to be accepting of the limits of technology and know that sometimes that just won’t be able to happen.
Finally, Andrew has promised us a look at the world map “on another day” Hopefully that day is this week because people are thirsty for more information on Brighter Shores.
Oh, and if you are still reading the description to this point, go ahead and subscribe to the channel and like the video.
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Looking for the Brighter Shores Community Discord? You can join that by following this link discord.gg/BrighterShores
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The room by room isn't too bad, but I feel like the room size are too small, I like too see at a certain distance and not be scared of people camping in the next tiny room. And the UI looks like a mobile game. I'll still give it a try
I think that is the overall consensus I've seen from the people who like the system, they like the system but they think the rooms are too small.
I think it's a great idea in general but it feels very confined and claustrophobic. Considering how in theory the room system works , what if the room was preloaded beforehand based on the current tile you are in to actually load in the other tiles to atleast give you that illusion to have a more open world while still keeping the room based system? I do understand that you would then need extra resources because well 3 - 5 rooms is more then one instance at a time .. but this feels just a bit to small.
This is not Runescape.
@@mercster It does not have to be , it can be it's own game. How does making a game less confined be interpreted as requesting a runescape clone?
@timonenluca4live I tend to agree with you, it would only be a matter of pre-loading the next room when you got close enough to it, which it pretty much already does minus the mob (and presumably the resource) assets.
Its so seamless and every room is beautifully detailed! I dont mind the room to room, it actually makes me absorb all the detail in each room better
I think people who are ok with room to room will enjoy it, but those people who are against it will not.
1:35 - That assumption seems solid to me. Creating multiple instances of the same location is a time-tested MMO strategy that helps both, devs and players, alike.
Andrew Gower is a sharp cookie, I consider this to be THE reason for this room-to-room layout.
I think so as well, but always have to annotate your assumptions so people don't run with it as fact.
will 100% be giving this a good shot. im sure andrew learnt a lot from runescape's developments and its shortcomings, and im curious to see what he and the team came up with. Even if i end up not enjoying it, i'm confident i'll find some good/interesting design decisions
That is so true. You don't have to love a game to appreciate decisions a game has made.
While I do like that it’s a little bit more seamless with the way the rooms work, it was only two things that steered me away from being interested: one was the room thing but the other was the tile thing it just doesn’t feel good to look at. I don’t think I’m gonna wanna sit and look at this particular style for 3-4 hours grinding away at something but that’s just personal taste. I don’t have an issue with the graphics it’s just the “blockyness” of it all I guess.
Yeah I figure that will be a turn off for a lot of people. Its a rough thing that people will have to adapt to, or they won't and they won't play.
It looks like it was designed for mobile. Making tiles obvious is better for small screens.
I'm definitely going to play and am looking forward to the release! I really wish there were larger areas rendered, I'm not sure what the point of doing this is. It seems like this was a thing in the past due to limited hardware on user's computers pre 2007. The view distances are just so tiny it's claustrophobic and seems so archaic to me to do everywhere, I REALLY REALLY hope there are areas that are larger, towns should allow much easier navigation than a cave for example, they should use the claustrophobia more tactfully in places where it makes sense and not the port sarim looking place haha.
Many people have commented on the claustrophobia idea. I 100% agree that these rooms may be *too* small. I haven't heard anyone say they love the idea (some may, they just aren't saying it) but I've heard a lot of people say they don't like the idea. This may be one of those areas where it would have been better to get a rough gauge from the target audience before going too deep into development.
On the flip side, since Andrew doesn't need to make a ton of money from this, if he wants to build a game that resembles a table top game experience, maybe if he has 100,000 players that will be enough for him to sustain the game he wants and be happy.
I prefer the open world with rooms/zones for towns, dungeons, harvesting/crafting areas, etc. but let most of the world be open
I prefer an open world, but I'm not totally against this. We'll see once we get a chance to play or test.
I'll definatly give it a shot. However what made mmo's great is the multiplayer aspect.
I truely hope he will add some "open world" rooms. Where you can socialize and do pve or pvp content together in masses.
I admit I felt meh about the world being so divided, but now that you showed how it works I think I get why it´s a thing, the devs will be able to tune things more in line to how people are entering and leaving said space
I would agree with you. I know this won't be for everyone, but I feel better about this knowing that its not a loading screen between each room.
I'll have to see what the advantage of the room system is. Unless rooms can by more much more dynamic or something, I'm really concerned. If this replaces servers, then fair enough. But I wish the rooms were bigger.
The ability to create layers for specific rooms on demand instead of breaking people across many different servers is a good advantage. Not sure how it will play out.
i can see the benefits of the system, but like other people are saying, the rooms need to be wayy bigger. As it stands, it makes the game feel like a small cheap browser game. It's just silly to have instances that small in a 2024 MMO.
I could see that being the common take. You aren't wrong, and it ssomething maybe Andrew can consider in the long term making the rooms in the future content bigger.
I like the fact its like a puzzleboard, interesting way to format the game, i'll be giving it a go
I think the appearance of the world is the biggest selling point and the biggest draw back
less concerned about the rooms and more want to know about what the bigger picture is here and how it all comes together
That's fair. Right now we don't have that information, but as soon as we do I'll be on it.
honestly loving the way the maps are. it gives me dungeoneering vibes. i just hope theres cool capes on here to grind for like on runescape.
I do like the table top style vibes this gives.
As a mobile MMO, the room sizes seem fine. But this needs to compete with the big MMOs. The rooms just don't have enough space for a PC MMO. The transition between rooms leaves over half of the screen shaded out. Seeing so many blacked out rooms looks bad.
I would agree with this.
Definitely will try, i dont care about room to room, game looks quite unique in this way, quite different than the rest of mmo games.
I think it is unique and for me it gives the table-top feel so I'm good with it, but I 100% respect the opinion of people who say they don't like it.
Its like a tile based open world, where the rooms are tiled, and the rooms themselves are merely tiles of a bigger world.
Pretty much this.
And your screen name is 10/10
I think your assumptions are probable. One nitpick I have is that I wish there weren't puzzle pieces connecting the rooms. I'd rather it just be a solid line shadow.
I can agree with that, but honestly after some time I think you'll just ignore it as visual noise
Can't wait to play some RoomScape.
OMG that's going to stick
I like it, but I wonder if you can just toggle the color and so you can have it look more immersive in that sense where people more so pop up but in a .. ghostly type of way? I dunno, its a little tough to find a nice feel for everyone.
I can see what you mean. Instead of pop into existence from nothingness, sort of fade in. Kind of the way Final Fantasy Tactics had people walk in from the shadows.
I kinda Like the room to room approach and it might be more cost efficient on their end
I think the room to room approach can work, but it depends on how everything else works out.
Hmm, not sure how I feel about the like, rooms connected like it is a tabletop. Kinda takes me out of it.
I do agree for some people it will certainly take them out of it.
Seems like PoE instanced towns. Which is fine. I don't have a problem with it. It just depends if the game feels empty as a result. Wont know until we try. I like the aesthetic of the game. It looks like a tabletop and I know Gower was inspired by those.
I do like the fact it looks (and seems to play) like a TTG.
Looking forward to it different isn't always bad.
Sometimes different is good, sometimes different is bad (for the person), and sometimes different is bad entirely.
I think this game will have its population.
My big concern is end game combat. I am not educated enough on the matter, but when exactly did the brothers leave and not touch runescape anymore, and how much they had to do with the new runescape raids/bosses, which is what really made runescape take that next step in my opinion. I am not comparing it to runescape, but I wonder/worry if they have had or have experience making good end game combat. Because original runescape combat was Horrid, and I don't know the timeline of when they left, and when the combat improved for bosses/raids.
They sold Runescape in 2010 so anything after that would be the ideas of the new owners.
Hopefully you can change the white dots that trail the cursor to something less noticeable.
You know, I didn't even notice it until you said something. Now I can't stop seeing it.
@@ParadoxGamingNetwork can’t be unseen! 🤣
i like it, think it fits very well.
I’m gonna play this no matter what because it’s created by the Gower brothers or at least one of them and you can already see such distinct similarities from their In my opinion “too successful almost a curse” RuneScape.
It does have certain familiarity with Runescape.
I'm open to trying it.
If it is free, then no reason not to try.
I will give the game a try for certain just because of who made it. From first look, I do not like the room system. It does not put me into another "realm" . The small space of the rooms, tiles, and tongue and groove joints are not my thing.
The room thing isn't offputting for me, but I 100% understand why people will see it this way.
Just seems like they have automated the world switching system in Runelite for OSRS
Other people have said that as well.
I think nothing stays the same forever, it will be open world someday if it goes viral
I highly doubt they would swap to an open world layout even if it does go viral. That is a lot of rework.
Hmmm, i guess theres only 1 way to find out how good this is, is by trying this game out! :)
Always a good thing to do.
What is the reasoning for this? i like open world
I think its because Andrew wanted to do a table-top style game.
Everything I see about this, it makes me want to play it less. And that is sad, I really wanted to play it and was looking forward to it.
I don't think it will be the game for everyone.
Honestly open world is overhyped and should be looked at a game to game basis.
Some game simply are better because they are not open world.
I'm certain the Brighter Shores room-based playstyle will lead to unique situations only possible with this kind of design, making the game feeling unique.
So I am totally all for it if they make use of it (and what we heard so far sounds like they did).
This game is totally on my radar.
It will be interesting to see what the room to room design can bring. It won't be for everyone, but that's ok.
100% going in on this one.
Excellent. If you haven't joined the Community Discord its over at discord.gg/BrighterShores
For a lot of people open world is really important. If you are doing this new way and it's saving costs for developers then you should put back that cost back into some part of the gsme.
Needs to offer something that would replace open world to make it competitively good.
I agree with what you are saying, except saving costs doesn't turn into assets they can put into some other part of the game. If open world costs $100 and rooms costs $50 that doesn't mean you suddenly have $50 to put into the game elsewhere, it just means you didn't spend $50 (or more accurately go $50 into the hole)
I do agree it needs to be competitively good, however, with 350,000,000 Runescape accounts made there is probably a large enough audience that is willing to play the game.
The no open world thing will be a massive detractor for some people.
Whats the song at the end of the video?
That is Eyes of a Love, from PGN Music (our copyright free music label) available here: ua-cam.com/video/jzYZn8d4BfE/v-deo.htmlsi=UuPTaKCd5d-dkUhl
I'll just wait for Brighterlite so fix that issue and allow to see full world... lol
LOL
'Room to Room' is initially off-putting.
It seems like something a mobile game would have.
But then I compare it to Runescape and see that Runescape has it's own grid system that is much less intentionally pronounced.
I think there is a charm to each room having a spirit of it's own - but it does come off as very mobile game-like, and causes some degree of hesitation and doubt for me.
Truth be told, if it weren't for the creator's past works and reputation, I would more than likely have passed on playing Brighter Shores simply because the idea of 'Room to Room' isn't a dish that I would personally order off the menu.
But a great chef can make a great dish, so I have high hopes.
Good philosophy.
A great chef can make a great dish
I'm not a fan of the "rooms" design and how the other rooms are darker. Just not great feeling
Thank you for the feedback.
@@ParadoxGamingNetwork I haven't played it yet so hopefully I'll be wrong! I am very excited for the game!
This world system is basically guild wars 1
GW1 is one of the few games I never played.
Not liking the rooms too much and honestly the graphics are not my favourite. I hope they have osrs graphics that can be enabled.
Those are my criticism but I will be trying this game as i've played runescape since 2001.
I doubt it will have OSRS graphics, because that would be walking a fine line with IP.
Looks like it's 10 years old already
Can't argue with that one.
I'll try it out, but this game doesn't really look that promising, it seems very boring. I'd much prefer to play RuneScape over this (sorry Andrew!)
Totally fair feedback that he needs to hear. Thank you for being respectful about it. Always the best way
That looks terrible. Hopefully they preload more surrounding rooms at a time
That's fair feedback.
I was going to play this until i saw the way this "room" system works 😂
I think this is going to take a bit of getting used to, and it will be a turn off for many people.
Looks good to me, not everything about the game has to be exactly like runescape
True.
i just dont like the way it looks, why is the world a giant chess board?
Its meant to resemble a table-top game.
Those rooms look way too small
They do look a little small
I've been playing a one-chunkman account on osrs and now I want to try a one-room account on this game, haha
LOL
I prefer runescape...open world is better
I do like open world, but the table top feel may be cool. Have to wait and see.
@@ParadoxGamingNetwork 0:44 I don’t mind the room to room when they do it like at this time stamp.
It looks and feels natural it’s not just a 2 block crossing it’s 3 blocks wide and no natural trenches etc just forcing it to only be 2 blocks room change where a lot of the other room transitions feel so unnatural and jarring in comparison and really takes me out of the game, that with the rooms not in use shading out just kills any and all immersion into the fantastic world built and makes it feel way to video gamey.
If they at least add the option to toggle the non used rooms shading out and changed room transitions to like the beach time stamp and either used natural landscaping to limit room transitions areas to a smaller size or even just forget having to make room transitions a small size especially outdoors and give isn’t hard to do either a tile system just draw a line across the whole section and that’s a room change idk there feels like a lot of ways to better do it while keeping more immersion and less jarring so here’s hoping because literally besides that I’m dying to see what this games turns out as and so stoked for this passion project that should have been what runescape stayed as
Aslong as the "rooms" are world based then i wouldn't mind
Not sure what you mean by world based?
@@ParadoxGamingNetwork like how runescape is u join worlds that are populated, will this have all the rooms in 1 world I.e 1 server so you will always see the same people if you load in and out of towns and open worlds or will loading into a room be a random instance,
Got ya
I like open world…
I do too, but I'm going to try this one to see how it plays out.
Room to room? Nvm I’ll pass
Yeah room to room style won't be for everyone.
Why though? Are you by any chance an old RuneScape 1 player? This looks just like it I freaking love it.
It's actually better for an RPG. This game seems to tighten it's RPG mechanics in a way that streamlines the player's experience to align closer the character they're playing on screen. You can still see the rest of the map, but only the one you're in is visible because it's abstractly emulating the idea of field of view. Another example is players having to remove headwear or helmets to get a haircut in the game. It's meant to be more immersive and less QoL for the sake of it.
Room system does not look very good but i bet I am going to digest that if rest of the gameplay is decent. Unfortunately, 'Open world' is overrated, its too difficult to create huge open world with content unless you really have big bucks to invest. I believe in big small ideas.
I've said many times if the trip from my house to the content takes 60 mins, and there is nothing to do in those 60 minutes, then just let me portal there.
But, if the trip is meaningful I'll enjoy running it every time.
Big bucks? Runescape classic was open world and Andrew did it with no money at all...
I'm very put off by this room system. If it was open world I'd be so happy and I know it would be a game I put thousands of hours into. Ill give it a try but I doubt I'll like it based on room systems. If he decided and could some how open the world then I think id play. I bet there will be alot of push back and Andrew could end up changing it to open world. Atleast I hope
I doubt he's going to suddenly go back and make it open world.
Ok I’m gunna say it .. this game isn’t looking good. I played osrs since 04 and this game from what we’ve seen so far looks boring and they could have made the graphics way better and still had that runescape movement feel
I don't disagree with the graphics quality. I don't think graphics "make" your game, but I think graphics can "break" your game.
I didnt like the room to room.
I wish it was open world.
That's fair. Not everyone is going to like it.
It's not like Runescape, so all the usual suspects will be up in arms. People just want Runescape 4 or, whatever. Anyway I am sure there will be enough reasonable people from the RS community, including newer players, that will give it a shot.
With over 350,000,000 Runescape accounts created, I'm sure enough people will try this game to make it work.
@@ParadoxGamingNetwork Yup.
the whole idea of "rooms" will keep me pretty far from this game, like why does most of "outside" just get dark as fuck. feels cheap.
I think the dark is meant to emulate a Table Top Game.
This looks terrible, it’s basically an open world with seemingly pointless boundaries.
Well with the way the rooms lock while in combat, I think other people saying its "dungeoneering" is probably closer.
However, many people do share your feeling that its terrible"
I hate the way the world looks and how you traverse it. Unfortunately.
Sadly many people do
This looks terrible. Beyond terrible, anyone who likes this and yes I mean anyone has a low standard. The rooms are way too small, no doesn't have to be open world big, but bigger than what we currently see. Also, this looks like a 90s computer game I played way back when which is yikes. I can't imagine this being fun with only a few players in a room with you opposed to 20 or more which would be better. I feel bad this developer has wasted his life making such a shitty game to compete with a game he once created that's "decent".
I think you may be right and many players will fill that way. I'm waiting to see what happens when it launches.
the rooms feel small
I would 100% agree with that