The Australians Arrive! - Pearl of the Orient 3 - SEA POWER

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  • Опубліковано 19 січ 2025

КОМЕНТАРІ • 117

  • @janschmid281
    @janschmid281 17 днів тому +32

    Evades 20 missles just to be hit by 4.5 on final approach XD

    • @adamtruong1759
      @adamtruong1759 17 днів тому +2

      VT shells are quite vicious

    • @RemusKingOfRome
      @RemusKingOfRome 17 днів тому +1

      " ..Thank the Navy for the emergency blow .."

    • @taiko1237
      @taiko1237 17 днів тому +7

      4.5 inch weapons crew painting 'guided weapons are overrated' on their turret after the battle

  • @MrApvel
    @MrApvel 17 днів тому +29

    the moment you give a attack order for a specific target, your planes automaticly go to "weapons tight" again. Thats why they stop engaging, you need to set them free afterwards again. You kept overwriting your "weapons free" orders with every click at the enemy

    • @havoc1482
      @havoc1482 17 днів тому +6

      It's been driving me insane watching Stealth do this every time. He has the new Weapons Free menu option that was recently added enabled, which explicitly states it will go back to "Hold" upon a command and yet he keeps doing it! Ahhhhhhh 😂

    • @diehardjagged3279
      @diehardjagged3279 16 днів тому

      Yes, the system is far from perfect but most of his Problems could be avoided if he knew how the system works ​@@havoc1482

  • @RockNRoll_Knight
    @RockNRoll_Knight 17 днів тому +20

    That 4.5 inch operateor aparently got his bullseye on the MiG.

  • @JeremyJones-t8e
    @JeremyJones-t8e 17 днів тому +10

    HMAS Argus looks a lot like a Moskva. Really wish that extra ship/aircraft models could be introduced.

    • @taiko1237
      @taiko1237 17 днів тому +3

      I believe that's being worked on/is actually possible now, I've seen discussion of a new model being made for a Nimrod (ASW patrol aircraft) mod on BM's discord server.

    • @Hawkathon
      @Hawkathon 5 днів тому

      You’re right, it’s actually a Moskva-class helicopter carrier.

  • @jamison884
    @jamison884 20 днів тому +27

    "Spoofing an infrared missile" is just a standard flare, and virtually all combat aircraft carry them, and then the chaff is for radar-guided (Fox 1 and Fox 3 missiles).
    The overall air combat and AI in Sea Power are likely the weakest aspects of the game overall. The thing is, those Mig's within Sea Power have a really high speed, and the way the US jets are modeled, you need to really get your intercept angles down, as sometimes even full afterburner plus the initial high speed of the missile you launch (while the rocket motor burns) isn't enough to catch up to them.
    The larger issue, of course, is modeling of the chaff/flares. Real-world aircraft generally carry about 20-60 total countermeasures without any delay in releasing them, and overall they aren't overly effective (at least modern countermeasures aren't overly effective, but I don't know about 1980's era effectiveness). The way the Sea Power developers decided to program the aircraft defenses is flawed. They're treating the chaff/flares just like chaff on the ships by providing a cooldown timer between each countermeasure deployment and then making each deployment extremely effective, while the AI aircraft magically know precisely the perfect time to deploy countermeasures.
    It would be more accurate for the aircraft to deploy chaff/flares when they feel threatened and not specifically as a missile approaches. Especially for the infrared/heat-seaking Fox 2 missiles, jets typically don't have an advanced warning of an incoming missile, as most aircraft have a radar warning receiver for an incoming radar-guided missile.
    The net result is Sea Power AI aircraft that are really fast and able to outrun most missiles fired more than about 1 to 2 NM behind them, and they magically know exactly when to launch chaff/flares regardless of the incoming missile type.
    I know this message is a bit unorganized. Ultimately, I'm agreeing with you and your frustration. The aircraft AI needs a complete overhaul.

    • @TheLastPhoen1x
      @TheLastPhoen1x 17 днів тому +3

      Trying to hit low-altitude aircraft with missiles is the worst, I had 2 planes waste 6 missiles each on a friggin helicopter and still not take it down. It gotta be some kind of bug.

    • @kurohone
      @kurohone 17 днів тому +1

      AI awareness is the bane of every simulator with missiles... but having it be 'realistic' might not be much fun either. The only way you're going to kill a Foxbat with a fighter in this instance is to get in close to it and shove a surprise Sidewider up it's butt from close range. Otherwise the combat is going to play out much as it did here... they turn tail, light fires, and outrun anything you chuck at them. 2nd generation IR gives you a much higher opportunity to take that first shot, but again, you do have to get into that bubble. I don't think there was anything NATO had at the time. that could both fly a long distance and had passive tracking.

    • @ryanpayne7707
      @ryanpayne7707 17 днів тому

      @@kurohone TBF, the Migs wouldn't have been able to do that IRL- they wouldn't have been able to make it home if they did.

    • @raa729
      @raa729 17 днів тому +1

      @@jamison884 I will try to mod missiles to be less receptive to flares and chaff - I don’t believe there are any parameters for chaff or flares. Same as rcs: very small, small, etc )

    • @raa729
      @raa729 17 днів тому +1

      @@TheLastPhoen1x it’s sorta realistic for radar guided missiles: low altitude especially slow helos have low radar contrast on top of water or ground, slow helos are barely visible on Doppler radar which measures Doppler effect of returns. Fox 2 and guns for helos. Ship launched semi active missiles work better because radar is low on mast and looks from the side not from above

  • @LeWille00
    @LeWille00 17 днів тому +7

    Please Stealth, make sure that all the radars of your airplanes are on. This is extremely important for missiles like the AIM-7. If you do not do this, the plane cannot guide the missile and it will be trashed the moment it separates from the plane.

    • @Stealth17Gaming
      @Stealth17Gaming  17 днів тому

      I thought they did this automatically when needed. I've seen Tomcats do it themselves.

    • @SolNacht
      @SolNacht 8 днів тому

      Also stop turning away once you have fired a sparrow, They rely on the planes radar to guide them all the way in.

  • @kurohone
    @kurohone 17 днів тому +11

    Trying to shoot down a MiG-25 in a tailchase is a sucker's game, esp with 80s tech. The missile's are barely twice as fast, so their effective range is less than halved, with no ability to maneuver.
    And as others have said below, thicker air, energy retention, etc. It's not just 'anything in this bubble defined by the stats of the weapons dies'. Angles and velocity matter here. The sensors matter here.

  • @Bacara_Bad
    @Bacara_Bad 17 днів тому +18

    I noticed how the F-4s were surprisingly lacklustre despite their capabilities and I observed that:
    The aircraft combat looks like it needs an overhaul, although the AIM-7Es needs the launching aircraft’s radar to acquire the enemy craft before firing or have a ‘buddy’ acquire for them, otherwise they lose lock and miss as they are semi active radar homing missiles.
    Some of the Brujo F-4s were going in with EMCON, meaning as soon as some of the AIM-7Es left their rails, with few aircraft within vicinity with radars on, they lost lock and missed.
    With the AIM-9L, some of the angles of launch reduced their effective range from their max range. Ideally AIM-9Ls are best launched from behind the enemy craft before firing where the engine provides the IR lock.

    • @headshothunt3r414
      @headshothunt3r414 17 днів тому +1

      dont all aspect IR missiles only lose launch range? why would max missile range be reduced from a bad launch angle and not the range from where they can be launched/acquire lock

    • @kurohone
      @kurohone 17 днів тому +2

      That's exactly what an SARH needs, the launching aircraft to acquire and track the target through the intercept. Just because of how the game works its hard to tell if Stealth has figured that out yet?

    • @PhoenixT70
      @PhoenixT70 17 днів тому +2

      Something I noticed around 20:50 is that the F-4 switched on its sensors when Stealth ordered it to launch a Sparrow. At 20:47 it's at EMCON; at 20:51 he tells it to fire a Sparrow and it instantly switches to "Radio Routine," meaning the Air/Surface Search is spinning. I can't tell if all the Phantoms did that, but if they did, then it's not an EMCON thing. EMCON isn't exactly great (and arguably shouldn't be the default emissions state, feel free to tell me why I'm wrong about that), but it isn't the root of _all_ evil, just quite a bit of it.

    • @nikoszaxarias5200
      @nikoszaxarias5200 17 днів тому +1

      Definitely you got the point. The guys of the other comments got a good discussion of how the SARH acts. I only add to this that the Foxbats here are of the MiG-25RB version, the bomber one, which was notorious for the self-protection suit it had, one of the most effective and powerful. High capacity of flares, pwerful jammers and other such stuff with 360 degrees cover... Those birds were able to evade even the F-14s Sparrows. Add to this the relatively low reliability of the AIM-7 and you have the mix.

    • @ryanpayne7707
      @ryanpayne7707 17 днів тому

      @@headshothunt3r414 Turns bleed kinetic energy. You want the be as close to in line with your target's flight path as possible.

  • @MrApvel
    @MrApvel 17 днів тому +2

    Same with the ship at 22:38, you gave it weapons free and instantly changed it back to "tight" by giving a manuel course order

  • @BattlePope_au9465
    @BattlePope_au9465 17 днів тому +3

    With air-to-air, at least for the initial merge, I've had more luck vectoring my figters within missile range, turning radars on and going weapons free but not assigning specific targets. The AI seems to handle the first engagement OK. It all goes to hell after that as usual.

    • @havoc1482
      @havoc1482 17 днів тому +2

      Disbanding my groups and having the CAP run around as individual units on weapons free has helped mitigate the need for pulling out my hair with air micro.

  • @UndatedAbyss
    @UndatedAbyss 17 днів тому +13

    Part of the problem with the MiG-25s is that they're one of the fastest combat aircraft ever developed - the AIM-7 and AIM-9 look like they don't have powerful enough rocket motors to keep up with them in a sustained tailchase reliably especially at low altitude in thicker air - the effective range will be far, far shorter than the "listed" range. The missiles lose speed over time after their booster burns out and need to glide to target, while the MiGs still have their engines running the entire time. Still partly the AI to blame, though.

    • @malusignatius
      @malusignatius 17 днів тому +2

      Also, the bomber Foxbat is the recon version, which had much better ECM than the interceptor version.

    • @alnotz
      @alnotz 17 днів тому +2

      @@malusignatius Yes exactly and it has no radar, in return.

    • @ryanpayne7707
      @ryanpayne7707 17 днів тому

      Yeah, but that would be the pilot's job to compensate for. IRL, a pilot is going to handle issues with the missile's dynamic launch zone. In game, the programming seems to be: if range_to_target < missile_range, then fire = true.
      A tactical commander shouldn't need to babysit his pilots.

    • @UndatedAbyss
      @UndatedAbyss 17 днів тому

      @@ryanpayne7707 The issue there is that the F-4 can't get closer to the MiG-25 at all (is slower) and so would never attack

    • @raa729
      @raa729 17 днів тому

      @UndatedAbyss I think the models are not very sophisticated even compared to dcs, I looked at aim7 sparrow model, it set to lose omyly 20% of speed at the max range, not realistic, not dependant on altitude etc. however as longs as same applies to the other side weapon its ok. Apparently it’s not. Modding started )

  • @CookieMonster-nt8hh
    @CookieMonster-nt8hh 17 днів тому +2

    from what ive heard, Aircraft are less stupid if you disband their formations. I haven't tried that myself. I just don't play scenarios that involves air to air combat

  • @subvet3668
    @subvet3668 17 днів тому +19

    I felt like the F4s in this mission were almost useless. The missiles they carry were highly ineffective. I noticed that the Aim 9L that is carried by the Harriers in a later mission is much better.

    • @alnotz
      @alnotz 17 днів тому +9

      Air combat is weird anyway. But with missiles from the Vietnam era, they were crappy in reality as well. These factor together produce serious issues. We should be able to arm aircraft and have both units and weapons available at that certain date. I can't make decent early red missions because of SM1 and Harpoon and CIWS everywhere.

    • @thatguynameddan2136
      @thatguynameddan2136 17 днів тому +3

      vietnam era missiles are kinda screwy, theyre not as advanced as people think they are, even if theyre bleeding edge.
      Not A Pound For Air To Ground explains a lot of this quite well

  • @RobertCondonSunnyTurtle
    @RobertCondonSunnyTurtle 17 днів тому +1

    i think setting the aircraft to take follow up shots at the target if they miss is a much needed improvement

  • @deltawarshipdelta8565
    @deltawarshipdelta8565 17 днів тому +8

    The mig fight was so painful to watch due to the AI, really hope that this will be fixed pronto

    • @Stealth17Gaming
      @Stealth17Gaming  17 днів тому +3

      Yeah it was very frustrating to play too. I recorded the next mission but scrapped it in revulsion as something similar happened

    • @ryanpayne7707
      @ryanpayne7707 17 днів тому

      I don't think you can call it a fight.

  • @markstott6689
    @markstott6689 17 днів тому +2

    I love watching you playing this game. It's my favourite dinnertime activity.
    However, the A.I. must drive you crazy at times. Those Phantoms should have feasted on those bombers. The poor overworked devs still have plenty to do.
    😊😊❤❤❤❤😊😊

  • @arkangel7x3
    @arkangel7x3 17 днів тому +3

    the problem is the phoniex a-7 are radar guided and your planes where all emcon

  • @ffrh05
    @ffrh05 17 днів тому

    The Pk (kill probability) of the AIM-7E was less than 10%; US fighter pilots shot down 59[Note 1] aircraft out of the 612 Sparrows fired.[12] Of the 612 AIM-7D/E/E-2 missiles fired, 97 (or 15.8%) hit their targets, resulting in 56 (or 9.2%) kills. Two kills were obtained beyond visual range.[13]
    from wiki

    • @slarratt
      @slarratt 10 днів тому

      Harriers did a lot better in the Falklands with the sidewinder...

  • @techflier21
    @techflier21 17 днів тому +2

    I think the main issue with the F-4s here, other than the sheer stupidity of the AI, was that the MiG-25s were so fast that the AIM-9Js couldn't really catch up. With how fast they were going, they would probably need to be fired within like 1-2 miles for the 9Js of the F-4s to catch up, due to their poor energy retention. You could probably see that the AIM-9Ls from the harriers didnt lose speed as fast, since they are newer missiles. Basically, the MiG-25s were outrunning the F-4s, and the F-4s didnt bother to "shoot until it's dead".

  • @ChaosphereIX
    @ChaosphereIX 17 днів тому +3

    Missiles and air combat are a huge issue, and the devs know and will fix asap after they get back from holiday

  • @screechowl4008
    @screechowl4008 17 днів тому

    The aircraft are nerfed in this game to be sure. I recently lost 3 F-14s to 1 helo. Every missile missed and when I told them to use 20mm they just crashed into the sea. And yes, they don't continue to attack a target. You have to tell them each and every time.

  • @malusignatius
    @malusignatius 17 днів тому

    Something else I'm hoping gets added to the game is depth bombs for ASW aircraft. If you can get a solid fix on the sub, they're potentially a potent alternative to torpedoes, particularly in shallow/confined waters.

  • @thatguynameddan2136
    @thatguynameddan2136 17 днів тому

    "Man, the manufacturer said the missile would be *all of warfare* in the future. they wouldnt overpromise statistics for profit, would they?"

  • @berntjohansen3600
    @berntjohansen3600 17 днів тому

    the problem with your planes is that you give them new commands every 5seconds then fire all your missiles out of range while the target is moving away from you at high speed

  • @longbow1
    @longbow1 17 днів тому

    Wahey its my Argus mod, can't wait for the next mission, the big boy's come out

  • @RayHardman7567
    @RayHardman7567 17 днів тому

    I noticed lately, that you usually turn on weapons free, but don't activate the planes search radar. You can only do so much from relayed data from a plane that isn't the area, and is actively hunting something else.

  • @tjh8402
    @tjh8402 17 днів тому +1

    So some thing I noticed you were struggling with with the F4. You would set them to weapons free and then Wood assigned them at target. I noticed that as soon as you did that they went back to weapons tight, so you were essentially undoing what you just did.
    Also, there were constant messages about your sparrows being jammed by defensive jamming, which is probably why they seem to keep missing. Not sure what the solution would have been other than try to get the phantoms right behind the MIGs for a sidewinder shot that was close enough that the missile wouldn’t run out of power before getting to the target. I think that’s the problem. Your sidewinders had: not that they were getting spoofed, but because of the speed of the fox bats, they would run out of juice before they could catch the plane.

    • @ryanpayne7707
      @ryanpayne7707 17 днів тому +1

      Yeah, no jamming is THAT effective. I could understand a few, but 10-15?

  • @MikeH-v8m
    @MikeH-v8m 16 днів тому

    CAP needs to be BETWEEN the incoming planes and the protected target.

  • @Paveway-chan
    @Paveway-chan 17 днів тому

    I wonder if this game models ballistics to such an accurate degree that you need to be closer when shooting from the rear vs from the front with missiles, since the missile needs to sprint for longer to catch up from behind. And I wonder, if that is the case, then also if the interceptors have been programmed with this in mind 😆 because I'm wondering if those F-4s were failing so miserably because they were out of *effective* range shooting from behind, but the game didn't realize

  • @FMJIRISH
    @FMJIRISH 17 днів тому

    Also, your fighters didn't have their radar turned on... maybe that's why they weren't letting loose with the missiles?

  • @alnotz
    @alnotz 17 днів тому +1

    Sorry for being OFF, but where to report bugs and errors? Since EA came out I did collect a lot, but did not have time to report.. (and some were corrected lately, 0.1.1.1)

  • @geofftottenperthcoys9944
    @geofftottenperthcoys9944 17 днів тому

    My brother in law served on the Perth for many years!

  • @fubaralakbar6800
    @fubaralakbar6800 17 днів тому

    For a second there, you had me wonder where the hell the British got a Moskva!

    • @PhoenixT70
      @PhoenixT70 17 днів тому

      The Moskva hull asset seems to be standing in for a real ship, the Royal Fleet Auxiliary _Argus,_ which functioned as a helicopter carrier/hospital ship during the Falklands War and Gulf War. The hull form probably doesn't exist in Sea Power--limitations of the game.

  • @florianbielawa2919
    @florianbielawa2919 17 днів тому

    13:40 im not convinced a Phantom could catch a Foxbat and gun him down lol

    • @slarratt
      @slarratt 10 днів тому

      Depends how slow the foxbat is going... it could only go at mach 2.3 above 40,000 ft. Low down much slower...

  • @robertbakedalaskanfitzhugh3016
    @robertbakedalaskanfitzhugh3016 17 днів тому

    something i have noticed with your air units not all have radar on often times you shoot with leader radar on but when you switch to others in flight they are still emcon and shooting radar missles?

  • @M3talr3x
    @M3talr3x 17 днів тому +2

    Bad AI or a lack of understanding of game mechanics and the limitations of the equipment in the sim?

  • @Trades46
    @Trades46 17 днів тому

    Now you probably know why the British navy suffered so heavily against the Argentine air assets - they only had Harriers from the Invincible and the Type 21 was...not good at air defence.

    • @slarratt
      @slarratt 10 днів тому

      The navy suffered due to the incoming aircraft being at low level, them being radar blind in the bay to them incoming. The harriers had 21 kills to no air to air losses. They lost 2 to ground fire. The seacat close in missiles for anti aircraft needed to see the aircraft incoming as they flew at mach 0.8 and only for 5km. By the time the saw them there was no time for the missile to catch up with the target aircraft.

  • @AtomicTankGirl
    @AtomicTankGirl 17 днів тому

    Your planes are on EMCON so the radar missiles aren't working.

  • @gsigs
    @gsigs 17 днів тому

    I don't know what versions of the AIM-7 and AIM-9 your aircraft were using but the data files show that the early versions are ridiculously easy to jam/spoof. I assume the targeted aircraft (if it has jammers, not all do) gets a chance to jam first, then spoof. Math indicates that your missiles only have about a 25% chance of getting through. Also, for some reason IR missiles all have a 20% chance to be jammed. I don't know how that works... and, as usual, WP equipment is generally better than NATO equipment. For example, the M1 (tank) only has straight optical sensors, whereas the T-55 and T-72 both have optical, advanced optical and IR sensors. Is Seapower a simulation or just a fancy arcade game?

  • @edhikurniawan
    @edhikurniawan 17 днів тому

    Is there possibility that your AIM-7 not tracking because F-4 is always EMCON? Those are Fox 1, so they need your radar active to guide them.

  • @AFNacapella
    @AFNacapella 17 днів тому

    Nobody expects the Spanish --Inqu-- Airwing

  • @Wolf3685
    @Wolf3685 17 днів тому

    Correct me if im wrong, you need your Air Search radar on to use your missiles properly in this era

    • @taiko1237
      @taiko1237 17 днів тому

      Depends on the missile, for semi-active radar homing SAMs/AAMs then yes but for infrared homing SAMs/AAMs then no

  • @depolifyyy
    @depolifyyy 17 днів тому

    Yeah I love this game and it’s surface warfare but I absolutely hate the air aspect, which is something I was really looking forward to as someone coming from warthunder D: The ai for planes can be absolutely horrible sometimes

  • @cesarespinozaspain
    @cesarespinozaspain 17 днів тому +1

    Brujo is Spanish for sorcerer. Pronounced as Brew Hoe. Bruja is Spanish for Witch = Brew ha Today's Spanish lesson. : )

  • @Fencer
    @Fencer 16 днів тому

    I really wish these UA-camrs would keep in mind thismis an ALPHA RELEASE. They act like its a completed game.

    • @Stealth17Gaming
      @Stealth17Gaming  16 днів тому

      I remind people about that every second video I make.

  • @Ragefps
    @Ragefps 16 днів тому

    Air combat has been so frustrating of late. I think they toned down weapons free a bit too much. Also they break away when in a perfect 6 oclock firing position. Also AA missiles seem to be fooled way too easy. Not sure what they changed but it does feel like its a 50-75% chance of being spoofed

  • @BrotherMunro
    @BrotherMunro 17 днів тому

    The Spanish F-4’s must be from another mod you have (I think 😅). Yeah those AIM-7’s are dreadful 😂

    • @BrotherMunro
      @BrotherMunro 17 днів тому

      The sting ray has a passive/active combo seeker, the active seeker range is a lot less :)

    • @BrotherMunro
      @BrotherMunro 17 днів тому

      Also the subs in this mission are semi-random just to make things interesting 😇

  • @kurumachikuroe442
    @kurumachikuroe442 17 днів тому

    wow

  • @robcarpenter8465
    @robcarpenter8465 17 днів тому

    Yes, the AI aircraft need an overhaul. But.. Aim 7 sparrows have a horrible combat record. Around 30 % hit rate. Aim 54 phoenixes not much better .All early SARH and self guided missles were easily jammed. The Aim 120 amramm and Aim 9 m and x changed things

  • @TheNerdForAllSeasons
    @TheNerdForAllSeasons 17 днів тому

    Air combat in this game is not only bad, it's actually embarrassing.

  • @RemusKingOfRome
    @RemusKingOfRome 17 днів тому

    Great to see the Aussies defending the yanks.

  • @matthewwade4196
    @matthewwade4196 16 днів тому

    They're Sparrows not Amraams....

  • @jamiesutphin1406
    @jamiesutphin1406 17 днів тому

    All the plane activities basically suck in Sea Power, it's not a great use of time to watch. The ship activity is much bettter! Thanks

    • @Stealth17Gaming
      @Stealth17Gaming  17 днів тому +1

      Yes I'm sorry about watch time. Hope the devs fix it soon.

  • @EricDKaufman
    @EricDKaufman 17 днів тому +1

    Australia once had a Russian helicopter cruiser?! I'm confused

    • @ChaosphereIX
      @ChaosphereIX 17 днів тому +3

      Current mods are only able to do kitbashing at the moment, so the closest model is Russian

  • @PhoenixT70
    @PhoenixT70 17 днів тому

    The fighter/bomber AI needs _so_ much work. I've seen better from decade-old console games like Air Conflicts: Vietnam--there's missiles, so apples to apples, and that was considered a bad game. This is ridiculous.

  • @FMJIRISH
    @FMJIRISH 17 днів тому

    Didn't you lose the last scenario? Should you not replay it to win? lol

    • @Stealth17Gaming
      @Stealth17Gaming  16 днів тому +2

      There are so many scenarios to show that resplaying it is doing a disservice to other scenarios.

    • @FMJIRISH
      @FMJIRISH 16 днів тому

      @Stealth17Gaming fair enough

  • @Failed101
    @Failed101 17 днів тому

    sparrows def being historically accurate, worst missile ever made by the united states, its a shame that you had a bunch of aim 7 moments

    • @ryanpayne7707
      @ryanpayne7707 17 днів тому

      The AIM-7 wasn't good, but it was intended to be launched at large strategic bombers in a WWIII scenario. Instead, it was mostly launched at NVAF MiGs.

    • @Failed101
      @Failed101 17 днів тому

      @ryanpayne7707 so, why are you telling me this? Just sounds like your saying what I'm saying again

  • @mobeus5019
    @mobeus5019 17 днів тому

    This vid is a great example of why Ill never pay or play this 'game'. Its all RNG and complete BS on some of the misses vs how enemies dont seem to have the same issues.

  • @richardnavis5643
    @richardnavis5643 17 днів тому

    All the misses from the air to air does not seem realistic. This isn't Vietnam war where the missiles- particularly the sparrows- had a poor reputation. Yet even then ripple fire two and one would hit. Right now as it stands the game sucks.

  • @raa729
    @raa729 17 днів тому

    Aim 7 eating chaff is bs, it hasn’t its own guidance. Total bs ( I finally got the game, amazing, but really will try to avoid any missions with extensive airwar. It’s total bs for now. I remember videos from beta, it was WAY better, the totally screwed it. Is there a mod to fix missiles?

    • @ryanpayne7707
      @ryanpayne7707 17 днів тому +2

      Its not entirely BS. A radar guided missile will target the centroid of a radar return. Chaff works by dragging the centroid out behind the aircraft. That being said, since no missile will ever strike the perfect center of the return (there's always some amount of inaccuracy) and the aspect of the missile plays a role, this 100% defeat rate of chaff is BS.

    • @raa729
      @raa729 17 днів тому

      @ most infuriating is seeing dumb bombs, unguided artillery and such has amazing precision yet guided weapons totally suck. However I dug just now into game files, found all the models, very easy to fix. Also apparently in many scenarios crew proficiency is set to trained, barely out of the naval school. And then some Vietnamese or Cuban crews have same proficiency as battle hardened us crews? Laughable but very easy to fix. Ps only played for 2 hours and already modding ))

    • @taiko1237
      @taiko1237 17 днів тому

      @@raa729 I didn't realise 'crew proficiency' was even a thing in Sea Power, presumably a future mechanic for the campaign since afaik you can't fiddle with it when making scenarios. How does it work?

    • @raa729
      @raa729 16 днів тому

      @ you can, even edit it in standard missions

  • @Ric0chetAus
    @Ric0chetAus 16 днів тому

    This game is stupid. The fact that you have to micro every little action for aircraft is absolutely frustrating. I'm not buying it.