I like the idea of O’Leary making the players wait as he casually finishes reading the paper, but I think killing off a random NPC in front of the players is a bit over the top. I think I like the idea Seth Skorkowski had better with him laying out walnuts for each objective, find: what was stolen, Sticky Jack, his cut, and answers. Then as he finishes each point smash one of the walnuts with his hammer.
Yeah it comes down to your style and your group. My players and I like very dark and grim horror, so this was fun for us, but its important to know your audience!
@@spoonrpg9520 it’s not the description that is the problem, That is gold, and I could see that for some cultists that believe in, “the purifying power of pain,” or the heroic NPC or PC that says, “You guys get out of here, I’ll hold them off as long as I can.” The issue is O’Learey just made the whole party witnesses to murder, granted they didn’t see the actual deed, but they saw and heard enough. Mob bosses don’t like witnesses, especially to crimes with long sentences, possibly the death penalty. That’s what put it over the top for me. Who’s to say even after doing the jobO’Leary won’t decide to tie up loose ends and kill the party anyway. At that point the best choice for the party is suicide, it will be quick and painless, as a bonus they don’t have to face sanity crushing horrors. The threat is important for motivation, like you mentioned, but I think it needs to remain a threat and not cross into certainty.
Eh, the idea itself is written in scenario, it's not idea by Spoon RPG. That's the weirdest thing I see in your materials Mr. Spoon - unlike Seth for example - 90% of your video/materials is repeating whats written in the book. For example, part of reading the newspaper and ignoring the player, from scenario: "After what seems to the investigators a very long silence (watching O’Leary read the paper, apparently unaware of the investigator’s entrance), O’Leary carefully folds the newspaper and puts it on the desk. He then looks up and scans the faces of the investigators." Anyway - good job with everything, but I would suggest making more materials about your thoughts, not what's written.
Even if it is part of the material, hearing him explain the reasons and how to do it is 1000 times more helpful than figuring out or watching an hour length video. Can’t wait to run this campaign. Thank you Spoon!
This was a fun one for me. Let me tell you about the fun. One of my players, I'll call him John, was a very gung-ho type. In the funhouse (apartment), he made the mistake of opening every door and getting hit by every single sanity loss. This dropped him from 72 to 61 sanity. When they found Sticky Jack's apartment, they actually chose the correct door and found him. They kept trying to get him to stop it, but he obviously didn't know anything. So John grabs him and slams him against the wall, demanding he stop all of this. This accomplished jack-all, because let's face it, Sticky Jack didn't know how he caused the effect, let alone how to stop it. Hearing the music (I actually played the warthog music from Red vs Blue on low volume. Mexican polka!) from the other door, he put Jack in front of him and opened the door, with the intention to throw Jack in. They then saw Azathoth in all his glory (and I upped the volume, because the door was open). I had him roll sanity. He failed. I rolled sanity loss. 60. With one point of sanity left, he dropped Stick Jack through the door and collapsed into a fetal position. With Jack gone, I ruled that the effects he was causing ended. John's character actually survived, and gained hiss starting sanity back after only six months of private therapy (and some really good rolls). His character wound up a worshipper of Azathotth, and John himself has vowed never to open or be near and opening door in my games again (he was also in my D&D game, where he had the inexplicable habit of being in front of every door that I had keyed to have the monsters kick open, thus causing his monk to get slapped in the face with a door a whole lot, so yeah. I think it's fair that he stays away from doors in my games 😄).
I like the idea of O’Leary making the players wait as he casually finishes reading the paper, but I think killing off a random NPC in front of the players is a bit over the top. I think I like the idea Seth Skorkowski had better with him laying out walnuts for each objective, find: what was stolen, Sticky Jack, his cut, and answers. Then as he finishes each point smash one of the walnuts with his hammer.
Yeah it comes down to your style and your group. My players and I like very dark and grim horror, so this was fun for us, but its important to know your audience!
@@spoonrpg9520 it’s not the description that is the problem, That is gold, and I could see that for some cultists that believe in, “the purifying power of pain,” or the heroic NPC or PC that says, “You guys get out of here, I’ll hold them off as long as I can.”
The issue is O’Learey just made the whole party witnesses to murder, granted they didn’t see the actual deed, but they saw and heard enough. Mob bosses don’t like witnesses, especially to crimes with long sentences, possibly the death penalty. That’s what put it over the top for me. Who’s to say even after doing the jobO’Leary won’t decide to tie up loose ends and kill the party anyway. At that point the best choice for the party is suicide, it will be quick and painless, as a bonus they don’t have to face sanity crushing horrors. The threat is important for motivation, like you mentioned, but I think it needs to remain a threat and not cross into certainty.
Eh, the idea itself is written in scenario, it's not idea by Spoon RPG. That's the weirdest thing I see in your materials Mr. Spoon - unlike Seth for example - 90% of your video/materials is repeating whats written in the book.
For example, part of reading the newspaper and ignoring the player, from scenario:
"After what seems to the investigators a very long silence (watching O’Leary read the paper, apparently unaware of the investigator’s entrance), O’Leary carefully folds the newspaper and puts it on the desk. He then looks up and scans the faces of the investigators."
Anyway - good job with everything, but I would suggest making more materials about your thoughts, not what's written.
Even if it is part of the material, hearing him explain the reasons and how to do it is 1000 times more helpful than figuring out or watching an hour length video. Can’t wait to run this campaign. Thank you Spoon!
This was a fun one for me. Let me tell you about the fun. One of my players, I'll call him John, was a very gung-ho type. In the funhouse (apartment), he made the mistake of opening every door and getting hit by every single sanity loss. This dropped him from 72 to 61 sanity.
When they found Sticky Jack's apartment, they actually chose the correct door and found him. They kept trying to get him to stop it, but he obviously didn't know anything. So John grabs him and slams him against the wall, demanding he stop all of this. This accomplished jack-all, because let's face it, Sticky Jack didn't know how he caused the effect, let alone how to stop it.
Hearing the music (I actually played the warthog music from Red vs Blue on low volume. Mexican polka!) from the other door, he put Jack in front of him and opened the door, with the intention to throw Jack in. They then saw Azathoth in all his glory (and I upped the volume, because the door was open). I had him roll sanity. He failed. I rolled sanity loss. 60. With one point of sanity left, he dropped Stick Jack through the door and collapsed into a fetal position. With Jack gone, I ruled that the effects he was causing ended.
John's character actually survived, and gained hiss starting sanity back after only six months of private therapy (and some really good rolls). His character wound up a worshipper of Azathotth, and John himself has vowed never to open or be near and opening door in my games again (he was also in my D&D game, where he had the inexplicable habit of being in front of every door that I had keyed to have the monsters kick open, thus causing his monk to get slapped in the face with a door a whole lot, so yeah. I think it's fair that he stays away from doors in my games 😄).
Great video! We need more reviews like this; people that have run the reviewed modules and that give real advice.
You are great, easy subscribe. Hope Your channel blow up, You deserve this :)
Just ran into your channel. Thinking about getting my group into Call of Cthulhu. Good vid!
Great channel, thanks!
Awesome!
Great vid