Red invested heavily into thick walls, especially after testing the efficacy of penetration shots early on. Blue, however, played the long game and created an absolute no-man’s-land across the entire field of battle. Who needs walls when you can make it all a crater
The roulette is responsible for the ‘multiply or release like’ mechanic,select a number you get as many layers of square ammo as it is.(from different spawn) (the layers are in a 4,3 pattern for odd and even layers respectively)
To add: There is a number in the middle of the roulette, which starts at 99. Every time a marble or square block teleports to the roulette, the number is reduced by 1. When it reaches 0, the bigger numbers (in magenta) are unlocked. 16 in the upper roulette; 16, 32 and 16 in the lower one.
Blue: The best defense. Is the overpowering offense. ***MINES*** Red: come on. You can do something other than- Blue: ***MINES*** Red: Can we tal- Blue: ***MIIIIIIIIIIIINES***
Oh please. I doubt you fully designed humanoid forms for and characterized all 25 marbles, plus another that’s not used anywhere, as well as how they interact, live, and a whole mind’s worth of angst for the one not used. I made an entire ask blog for these marbles because I can. And now I’m rewatching all of MIKAN’s videos to even more accurately characterize them. *_I just have a straight up PROBLEM._*
Nice! If it weren’t for seeing the video was 17 mins long, I woulda been afraid of a steamroll in the first 3 mins. Great back and forth with a strong victory
For all who are wondering the "rules" of this race, a detailed explanation. 0. These are the elements in play: Pusher (the upper edge), Coin Push Game (the sliders in the middle), Roulette (upper middle), and Territory War (the lower half.) 1. Pusher: The ball will fall into one of four wells. This will paint the ball with the well's colour, and create the following attacks when it falls into the Mikan: - "Shotgun" (fires a spread of five bullets) - "Penetrator" (fires an arrow-shaped bullet. This pierces through normal enemy tiles, but is stopped by a hardened tile, a mine, or a wall.) - "Hardening" (fires a single bullet. This causes the converted tile to become a hardened tile, which takes 2 hits to convert.) - "Mine" (fires a single bullet. This creates a mine; if the opponent's bullet hits a mine, the mine explodes, converting all nearby tiles.) 2. Coin Push: There are three notable areas. - Maroon teleport: Destroys the ball. - Magenta teleport: Sends the ball into the Roulette, either upper or lower based on which teleport was entered. - Arrow zones: These are where bricks will spawn out of the Roulette. Bricks are treated as balls for all purposes. 3. Roulette: This has two features. - Magenta teleport: When a ball hits this teleport, it will be destroyed, and the nearest number will flash. This will spawn rows of bricks (in a 4/3 pattern) within the corresponding arrow zone; the bricks will have the same colour as the ball that spawned them. - Counter: After 99 balls have entered the Roulette, the slot numbers increase, creating more bricks and more fun! 4. Mikan and Territory War: - Mikan simply fires the corresponding weapon. There is no cooldown between shots. - Each side starts with 7 columns of hardened tiles, 36 columns of standard tiles, and one cannon for each weapon type. - The objective is to destroy all of your opponent's cannons, which is done by hitting or converting one of the four tiles occupied by the cannon's body.
This was actually pretty intense! Watching teams come back from near death because one of their marbles/squares added numerous lines to the pusher (from the roulette) was epic! There was always something exciting going on somewhere on the screen! Loved it! [SPOILERS] Blue team's offensive mines strat was _5head._ Why use the hardening turret when you could just mass produce blocks that grow your territory as they protect it? Red team's turrets all blew themselves up with mines that were planted in front of them _lol_ *CYAN WASNT USELESS LETS GOOOOOOOOOOOOOOOO*
@@VineFynn I know, it's just fun to think that these teams have personalities and actually *try* to defeat their opponents, and that it isn't 100% up to luck.
it's been happening in every versus video lately. i usually expect the winning team to suddenly lose out of nowhere. it was a very hype idea when mikan first implemented it, but now it happens on every video.
It's insane to me how consistently engaging, exciting and most of all original ALL of these videos are! MIKAN is miles above any similar channel! the true GOAT
Upper side part: determine which color(ammo) will spawn in Pusher zone. when bullet hit to white wall, it'll been push back slightly and unlock more ammo pocket / type. Upper middle part: Roulette, or multiple and release zone if want to call it. if ammo land to pocket, it'll spawn even more of same ammo Pusher zone. upper roulette linked to gray < >, lower roulette linked to white < >. when 100 ammo entered to Roulette zone, both of roulette's multiplier will upgrade. Middle part: Pusher zone. When ammo fall to pink pocket, it'll teleport to Roulette. if it was upper pocket, teleport to upper roulette. it was lower, teleport to lower one. fall to rainbow-ish pocket, it'll loaded to same color's cannon and be a bullet in Territory war zone. Lower part: Territory war zone. hit enemy's tile to paint it and gain territory. destroy ALL enemy cannons to win. Light colored tile has 2 hp. Black circle is Mine, explode when enemy attack hits, and will paint all of enemy tile within blast area to dark tile, no matter what tile type was. Shotgun will shoot 5 bullet at same time. Penetration will penetrate all the enemy tile until hit to light tile or wall. Hardener will paint 1 tile, but as Light tile. Mine will paint 1 tile, but also will plant Mine on it.
Mines are clearly overpowered as they can even clear out opposite mines. In 14:16 Blue's mine offensive just cleared most of Red's previous mines as defense line. Also if a mine is placed too close to the opposite's cannon then it's simply doomed as there's no way to disarm/disable/clear it.
I've noticed a sort of weapon triangle of strengths and weaknesses here: Normal shotgun rounds are good at overwhelming hardened walls, but the normal bricks get shredded by penetrating rounds Penetrating rounds are good at shredding normal bricks, but they get stopped immediately by hardened walls Hardening rounds are good at stopping penetrating rounds in their tracks, but get overwhelmed by large numbers of shotgun rounds *AND HERE COME THE MINES WITH THE STEEL CHAIR*
Loved this one, such a cool concept and I loved seeing the tiles go back and forth. Only thing was I think the tile and percentage numbers could have been closer together as it was impossible to see both sets at the same time
Mines can only plant when hitting normal blocks, but since the mine hit a Hardened block it couldn’t plant. And the mine only did 1 damage and made it into a normal block
Mines are the superior bullet type in that one. They act as a good offensive, particularly if you manage to shoot a sequence in a straight line, acting like the penetration round. It also leaves the mine behind, which is a defense and an attack at the same time. Blue lucked out in mines at the lat game, and that's how the table turn came to be
Blue off to a strong start... Nevermind that red is onto a glorious comeback, but regardless blue is making solid gains... and now red is showing blue who's boss. Blue with strong defenses here. It's anyone's game now. And they win!!!
3:52: lol green ball In general, the blues had a very interesting carefully thought-out tactic: to lay mines under the enemy's guns so that he exploded. It was not difficult for them to repeat the same with the red mortar. This brought them victory🤫💪The music was combined with the kill of red ;) yes it's a spoiler) Good luck to you, Mikan!
hmm the rules may a bit hard to know, but here is the rules the red and blue marble will go in the holes to costume the type of ammo. there are 1 maroon and 1 magenta hole at upper ground (each color), and 2 maroon holes and a magenta hole at the lower ground, if goes in maroon, the ammo will destroyed, if goes in magenta hole, the ammo will come into the spin wheel. the position of wheel which is upper or lower wheel decide by the hole at upper ground or lower ground. the number of the wheel decide how many layers the ammos will be spawn
a new video again! looks like MIKAN make some new idea on territory wars. btw the video is great! although i need 3 minutes to know the rules, i suggest mikan introduce some basic rules at the beginning to make sure viewer can know what is happening!
I love this one, but I’m not a fan of how the victory condition works, because losing any of the weapons is pretty much a guaranteed loss. I think it would work better if there was a big reinforced block at each end of the lane that takes a bunch of hits, and destroying that is how you win.
I just realized that this makes a rockpqperscissors type deal, harden counters penetration, penetration counters shotgun and shotgun counters harden (beacause theres five). Oh yeah and mine is the gun, always wins.
Marbles go in the pink teleporter to get to the roulette. The roulette is a feature when any marble in the roulette gets a number, it will create that amount of layers for a tower made with brick ammos ( square ones ). The tower is made between the two arrows. The ammo type for the brick tower corresponds the type of marble that went in the number in the roulette.
Here’s all bullets explained: Shotgun:shoot 5 bullets at once, slowly spread, bounce after collide with wall and disappears after touch with an enemy tile Penetration:shoot an arrow to penetrate through tiles, capture as much tile as the arrow touches, disappears after collide with wall or hardened enemy tile Hardening:shoot a block, the tile captured it will be able to block 2 hits and penetrate arrow, disappears after collide with enemy tile Mine:shoots a slow and big bullet, the tile captured by it will contain a mine, any bullets touched that tile will make the mine explode, capturing nearby tiles, bounce after collide with wall and disappear after collide with enemy tile
Red invested heavily into thick walls, especially after testing the efficacy of penetration shots early on. Blue, however, played the long game and created an absolute no-man’s-land across the entire field of battle. Who needs walls when you can make it all a crater
Red’s Philosophy:be the impenetrable wall
Blue’s Philosophy: the best obstacle is a crater.
i love how people make detailed explanations for the videos when in reality its all just a random game of chance
Once Blue got the mines close to enemy's canons was game over.
@@carlosrodriguezb Red literally killed themselves.
Shotgun and mine on the field at the same time works so well
The roulette is responsible for the ‘multiply or release like’ mechanic,select a number you get as many layers of square ammo as it is.(from different spawn) (the layers are in a 4,3 pattern for odd and even layers respectively)
To add:
There is a number in the middle of the roulette, which starts at 99. Every time a marble or square block teleports to the roulette, the number is reduced by 1. When it reaches 0, the bigger numbers (in magenta) are unlocked. 16 in the upper roulette; 16, 32 and 16 in the lower one.
And obvious preference for cold colors
oh ok
Why is this in the top comments? 😂 it's literally just explaining what's happening on the screen
Oh man, there's at least 4 different minigames happening here at once, and I love it!
Russian roulette, territory wars, and pusher(idk maybe just 3 mini games)
@@lenoobxd
Multiply or Release
@@lenoobxd shot from the generator maybe lol
Blue: **does alot of damage at red**
Red: **uno reverse**
Blue: Oh No, Anyway **double uno reverse**
I thought Blue was gonna die for a moment-
@@billcipher_natchosans same bro
Red: plays uno
Blue: *bad at uno*
Blue: *REVERSE CARD*
Also blue: im too cool
Red: hes to cool to be left alive
Crisis mode exists
@@chenhou946 not in this video bud.
Blue: The best defense. Is the overpowering offense. ***MINES***
Red: come on. You can do something other than-
Blue: ***MINES***
Red: Can we tal-
Blue: ***MIIIIIIIIIIIINES***
Wasn't that how they won their last territory war against red, too?
@@SilverDSlite that was 3 months ago
ah, yes, the great wall of mines
mine moment
YOU WANT BOMBS
When you realise that your strange addiction is among 500K people.
No taco
Have I been called
No no no millions those are just subscribed people
Enjoy your 69 likes.
Oh please.
I doubt you fully designed humanoid forms for and characterized all 25 marbles, plus another that’s not used anywhere, as well as how they interact, live, and a whole mind’s worth of angst for the one not used.
I made an entire ask blog for these marbles because I can.
And now I’m rewatching all of MIKAN’s videos to even more accurately characterize them.
*_I just have a straight up PROBLEM._*
Nice! If it weren’t for seeing the video was 17 mins long, I woulda been afraid of a steamroll in the first 3 mins. Great back and forth with a strong victory
For all who are wondering the "rules" of this race, a detailed explanation.
0. These are the elements in play: Pusher (the upper edge), Coin Push Game (the sliders in the middle), Roulette (upper middle), and Territory War (the lower half.)
1. Pusher: The ball will fall into one of four wells. This will paint the ball with the well's colour, and create the following attacks when it falls into the Mikan:
- "Shotgun" (fires a spread of five bullets)
- "Penetrator" (fires an arrow-shaped bullet. This pierces through normal enemy tiles, but is stopped by a hardened tile, a mine, or a wall.)
- "Hardening" (fires a single bullet. This causes the converted tile to become a hardened tile, which takes 2 hits to convert.)
- "Mine" (fires a single bullet. This creates a mine; if the opponent's bullet hits a mine, the mine explodes, converting all nearby tiles.)
2. Coin Push: There are three notable areas.
- Maroon teleport: Destroys the ball.
- Magenta teleport: Sends the ball into the Roulette, either upper or lower based on which teleport was entered.
- Arrow zones: These are where bricks will spawn out of the Roulette. Bricks are treated as balls for all purposes.
3. Roulette: This has two features.
- Magenta teleport: When a ball hits this teleport, it will be destroyed, and the nearest number will flash. This will spawn rows of bricks (in a 4/3 pattern) within the corresponding arrow zone; the bricks will have the same colour as the ball that spawned them.
- Counter: After 99 balls have entered the Roulette, the slot numbers increase, creating more bricks and more fun!
4. Mikan and Territory War:
- Mikan simply fires the corresponding weapon. There is no cooldown between shots.
- Each side starts with 7 columns of hardened tiles, 36 columns of standard tiles, and one cannon for each weapon type.
- The objective is to destroy all of your opponent's cannons, which is done by hitting or converting one of the four tiles occupied by the cannon's body.
Mikan: Territory Wars
UA-cam: Ah cool, Geometry Dash
XD
UA-cam being smort
Bruh
OMG
@@lenoobxd :0 bee swarm pfp
MIKAN seems to have an endless stream of ideas. Wow.
Blue is so fastest
Good job blue
Dont care red
Ok
I now like red
Blue: Somebody once told me the world was my oyster. As such, I have turned the oyster into a minefield.
huh?
Imagine opening an oyster and finding a grenade inside
Shakespeare: no this is not what I meant!
This was actually pretty intense! Watching teams come back from near death because one of their marbles/squares added numerous lines to the pusher (from the roulette) was epic! There was always something exciting going on somewhere on the screen! Loved it!
[SPOILERS]
Blue team's offensive mines strat was _5head._ Why use the hardening turret when you could just mass produce blocks that grow your territory as they protect it? Red team's turrets all blew themselves up with mines that were planted in front of them _lol_
*CYAN WASNT USELESS LETS GOOOOOOOOOOOOOOOO*
There was no strategy, the entire thing is automatic
@@VineFynn I know, it's just fun to think that these teams have personalities and actually *try* to defeat their opponents, and that it isn't 100% up to luck.
Red actually resigned at the end once it realised it was all hopeless.
Just when you think someone is dominating the tables turn
it's been happening in every versus video lately. i usually expect the winning team to suddenly lose out of nowhere. it was a very hype idea when mikan first implemented it, but now it happens on every video.
@@lukaskai1234 I think he does a lot of instances until find one with this kind of plot
That triple-kill from blue, though
You can't kill cannon
@@k0mysh-o7w, blue said: we can ALL
ye man, he eats boogers LOL
While that cloud of mines was a solid defense around the red cannon, the line of blue mines was dangerous.
wtffff
other teleporters:
magenta: roulette
maroon: die
Imagine a tag team race, where 2 marbles of different colors work together to win.
The fact that at 2:04 blue perfectly straightened the border is so satisfying
Omg yes
16:17 that was beautiful ngl
(It contain spoilers so don't click before you finish the video)
It's insane to me how consistently engaging, exciting and most of all original ALL of these videos are!
MIKAN is miles above any similar channel!
the true GOAT
Blue: Hey Red, how to win
Red: Just build a wall with a lot of mines
Blue: Ah, I see
beluga?
@@kiviivi6752 No, it's
Nguyễn Trí Dũng.
@@sobcatb5061 alamadım
Red: I win!
Blue: Really?
Upper side part: determine which color(ammo) will spawn in Pusher zone. when bullet hit to white wall, it'll been push back slightly and unlock more ammo pocket / type.
Upper middle part: Roulette, or multiple and release zone if want to call it. if ammo land to pocket, it'll spawn even more of same ammo Pusher zone.
upper roulette linked to gray < >, lower roulette linked to white < >. when 100 ammo entered to Roulette zone, both of roulette's multiplier will upgrade.
Middle part: Pusher zone. When ammo fall to pink pocket, it'll teleport to Roulette. if it was upper pocket, teleport to upper roulette.
it was lower, teleport to lower one.
fall to rainbow-ish pocket, it'll loaded to same color's cannon and be a bullet in Territory war zone.
Lower part: Territory war zone. hit enemy's tile to paint it and gain territory. destroy ALL enemy cannons to win.
Light colored tile has 2 hp.
Black circle is Mine, explode when enemy attack hits, and will paint all of enemy tile within blast area to dark tile, no matter what tile type was.
Shotgun will shoot 5 bullet at same time.
Penetration will penetrate all the enemy tile until hit to light tile or wall.
Hardener will paint 1 tile, but as Light tile.
Mine will paint 1 tile, but also will plant Mine on it.
What does the red teleport thingy do?
@@brandontemnikar5639 just destroys it
What is the number counting down at the very middle top of the screen?
Mines are clearly overpowered as they can even clear out opposite mines. In 14:16 Blue's mine offensive just cleared most of Red's previous mines as defense line. Also if a mine is placed too close to the opposite's cannon then it's simply doomed as there's no way to disarm/disable/clear it.
Fun fact: the roulette in the thumbnail is different from the one in the video.
He has even confirmed that that is what he does
But what I meant is the roulette is different, like the setup changed. It is 12/24 in the thumbnail, but 16/32 in the video.
touhou gang
@@4shi10 pog
I've noticed a sort of weapon triangle of strengths and weaknesses here:
Normal shotgun rounds are good at overwhelming hardened walls, but the normal bricks get shredded by penetrating rounds
Penetrating rounds are good at shredding normal bricks, but they get stopped immediately by hardened walls
Hardening rounds are good at stopping penetrating rounds in their tracks, but get overwhelmed by large numbers of shotgun rounds
*AND HERE COME THE MINES WITH THE STEEL CHAIR*
Loved this one, such a cool concept and I loved seeing the tiles go back and forth. Only thing was I think the tile and percentage numbers could have been closer together as it was impossible to see both sets at the same time
Hey MIKAN, I would love it if you posted your levels on the in-engine online base. I'd love to replay these levels myself!
Absolutely amazing. See, THIS is why I've been subscribed for over 9 months.
That was some of the most intense back and forth we’ve seen on this channel
why did the red mine at 13:20 not plant? should have been a win for red or atleast a lot of damage
Mines can only plant when hitting normal blocks, but since the mine hit a Hardened block it couldn’t plant.
And the mine only did 1 damage and made it into a normal block
@@rookieboidontbanus6983 ahhhh I see, thank you for the clarification
What an amazing concept! I can make a whole scenario out of this war concept. I can even analyze both side strategy. Awesome as always
Mines are the superior bullet type in that one. They act as a good offensive, particularly if you manage to shoot a sequence in a straight line, acting like the penetration round. It also leaves the mine behind, which is a defense and an attack at the same time. Blue lucked out in mines at the lat game, and that's how the table turn came to be
4:32 literally artwork! It’s a cruise ship!
A slow start, but captivating! Reminds me of those coin slot machines at arcades where your coins all pile up and you leave with nothing at the end.
I did leave with alot one time :D
Red: surviving for 15 extra seconds
It's not about the win, blue team.
It's about sending a message
11:48 That's a brilliant defense, a wall or hard blocks near the end to give time for more artillery to be sent.
16:37 Oof- red commited self-delete.
lol i was looking for this comment :D
@@Getting_Glitched you were?
Every single one of these competitions you post get more chaotic and I like it!
2:05 that wall at bottom is so perfect
I still don’t understand it, but it is so cool to watch! Please keep doing these Mikan!
13:20 If red hit two blocks higher, that would have been game over.
Blue off to a strong start... Nevermind that red is onto a glorious comeback, but regardless blue is making solid gains... and now red is showing blue who's boss. Blue with strong defenses here. It's anyone's game now. And they win!!!
2:08 Perfect for blue, straight line
Man, that was crazy, I thought red was gonna lose, then blue, it was a huge rollercoaster.
V Spoilers Below V
Man, blue surprisingly won.
I can't believe how invested I am to this videos. I'm at the point of not looking at comments to avoid spoilers.
I know it's crazy
Blue keeps retaliating reds attacks when they are so close to defeat and I love it
Очень крутой ролик 😎😎😎😎😎😎😎😎
3:52: lol green ball
In general, the blues had a very interesting carefully thought-out tactic: to lay mines under the enemy's guns so that he exploded. It was not difficult for them to repeat the same with the red mortar. This brought them victory🤫💪The music was combined with the kill of red ;) yes it's a spoiler) Good luck to you, Mikan!
hmm the rules may a bit hard to know, but here is the rules
the red and blue marble will go in the holes to costume the type of ammo. there are 1 maroon and 1 magenta hole at upper ground (each color), and 2 maroon holes and a magenta hole at the lower ground, if goes in maroon, the ammo will destroyed, if goes in magenta hole, the ammo will come into the spin wheel.
the position of wheel which is upper or lower wheel decide by the hole at upper ground or lower ground. the number of the wheel decide how many layers the ammos will be spawn
Thx so much
I love the old school songs, brings me back to why I am hooked on your channel! Keep up the great work!
Red: I AM GOING TO PUT A WHOLE HELL OF BOMB AS REVENGE
Blue mine: shut the hell up
a new video again! looks like MIKAN make some new idea on territory wars.
btw the video is great! although i need 3 minutes to know the rules, i suggest mikan introduce some basic rules at the beginning to make sure viewer can know what is happening!
I love this one, but I’m not a fan of how the victory condition works, because losing any of the weapons is pretty much a guaranteed loss. I think it would work better if there was a big reinforced block at each end of the lane that takes a bunch of hits, and destroying that is how you win.
Everytime Mikan uploads it makes my day better! 😄
Mikan new era is now begin
4:50 what a art that red made
You must be the king of Algodoo! Show yourself!
Mikan: ...
@@mutsumiomori =) w..w...what do u mean?
This is a good way to feed my pachinko addiction, seen as the nearest pachinko machine is about 15 000km away.
So... It also has multiplier too?
2 in 1 with bonus 1?
Cool!
i love that when at 7:18 the red marble gets pushed up by alot
Daaaaamn. Gg red had a good shot
We need a rule for 1v1: Whoever loses the 1v1 is *NOT* competing 24 colors.
Red: Imma build some walls-
Blue: M I N E S
I love the percentage, nice touch
The mine spaming was STUPIDLY op
Blue: I will destroy you
Red: im innocent
Blue: *activates god eater*
Blue: You wouldn’t… He- He never taught you that.
Red: Schpoosh
*Mine Swarm*
Blue: You fool, I have 70 alternate account!
I don't understand, what is happening here, but I like the music so much))
Upd: It took me a lot of time to understand, but i did. Almost.
Blue team really said “y’all like minesweeper?”
The fact that blue marble "mine" went to the 32 like almost 10 times
I just realized that this makes a rockpqperscissors type deal, harden counters penetration, penetration counters shotgun and shotgun counters harden (beacause theres five). Oh yeah and mine is the gun, always wins.
16:37 Red really said "COME ON >;("
oh lime, the color fascinates me
Mikan this is PERFECT!!!!!THIS IS A AMAZING IDEA,but one question,what serves the roullete?
Marbles go in the pink teleporter to get to the roulette.
The roulette is a feature when any marble in the roulette gets a number, it will create that amount of layers for a tower made with brick ammos ( square ones ). The tower is made between the two arrows. The ammo type for the brick tower corresponds the type of marble that went in the number in the roulette.
Thank you,bye
It’s crazy how how @ 2:06 the blue side makes the boarder perfectly straight!?
Milan’s videos always please my ADHD brain very nicely.
what a nail biting battle, Red had a good push with the Pen shots but once blue started investing into the mines there was no stopping the push.
Red cannon: oh no, I'm the last one left, I must send mines *immediately blows up*
13:30 MIKAN: How much bombs do you want?
Blue: *YES*
Its because 3 the mine marble went in the 32 like 3 times in a row
For those of you anxious about the stuck green ball, I will save you, 9:15. You can thank me later.
It was very nice Mikan!
At 4:32 red just made i sculpture of a ship out of dark blue 😆😆😆
Green, yellow, and orange: Constant attacks on enemy territory.
Red: builds a blanket fort.
MORE OF THIS. THIS IS AWESOME!
Red: BLUE, WE’RE OKAYING TERRITORY WARS! WHY ARE YOU ONLY THROWING OUT MINES?
Blue: For defense.
I like when marbles multiplying.
Lol the miner suiciding itself on a mine
I don't understand why I enjoy these so much but I love them
Here’s all bullets explained:
Shotgun:shoot 5 bullets at once, slowly spread, bounce after collide with wall and disappears after touch with an enemy tile
Penetration:shoot an arrow to penetrate through tiles, capture as much tile as the arrow touches, disappears after collide with wall or hardened enemy tile
Hardening:shoot a block, the tile captured it will be able to block 2 hits and penetrate arrow, disappears after collide with enemy tile
Mine:shoots a slow and big bullet, the tile captured by it will contain a mine, any bullets touched that tile will make the mine explode, capturing nearby tiles, bounce after collide with wall and disappear after collide with enemy tile
Red's last mine be like:
I got thi💥
14:43 AMONG GUS!
(location:center)
I’m really watching random number generators fight in strategy games with each other
When blue started mine spam i knew it was over
I love how the final red turret essentially defeated itself
the amount of entities in this video alone would probably make my PC go bye-bye...
Legend holds that the last red square to the top-left is still hanging on to this day.
edit: nvm... in the last second is was disappeared.
The world's greatest game of reverse Minesweeper
When Blue rolled that streak of mines, it was over.
This turned into Minesweeper real quick man...
Red: *(sets it's mine layer to the flamethrower setting)*
Blue: 2 CAN PLAY AT THAT GAME
I just love the quality of the battle. Its pretty obvious MIKAN is getting better at scripting as time moves on