The vast majority of Budokai 1 being just...textures made it super easy to think up an HD Texture mod pack for it, and was something I considered doing back when I found out Dolphin had an option to rip the textures of the game *as you were playing it*. But *fuuuuck* that was a long process. Especially considering something as simple as the subtitles, or the P1/P2 sides of the character icons are their own textures.
there's actually a way to patch in some cheats into the .iso file of the games, back in the day i used to mod budokai 3 and infinite world, and i used some hex editing trick to modify the file (usually SLUS/SLESXX.XXXX where the Xs are the game's unique identifier number), examples for this is switching which model the game loads for certain forms, as well as which outfit of a character loads in the scouter's glass; which were their own separate model files, while the main body of the scouter was part of the character's model. interestingly budokai 2 works in the same manner but instead of scouters, it's actually the upper half of the head and the hair, such that the game loads goku's model and switches out the model of the top of his head when he transforms (including the eyes), with a little bit of trickery, you could import the budokai 2 head models into the scouter slot, modify their XYZ coordinates in HxD and create your own Super Saiyan 3 Vegeta or something like that. and of course with AFSExplorer and a little bit of elbow grease you could swap models, movesets and animations..etc. some youtubers including me used to create model swaps, remove the UI textures, and record the cinematics of the game, then cut and stitch the clips together into creative fights. i recommend you check KidMaJunior's channel, although most of his old videos were lost, some of his later and even recent videos are still up there, it's a treat! it's been almost 10 years since i last touched any of these games or the modding software for them, your video brought back a ton of memories haha
@@GoldenPSP go for it man! its been ages for me but i know there's now a budokai series modding discord and they've come leaps and bounds beyond what me and a few other colleagues could do back then, wish i had a link to throw in here but unfortunately i don't. if you do find it i'm sure they'll happily share all the info with you
Thank god you posted rn I can finally eat
Facts😂
removing those outlines looked sooo cool
I thought the "manga style" colors I got working at 4:23 also looked kinda sick
Would love to see more of the cut content/dummied-out/mod stuff! This is a fantastic video, great job!
i love this type of content!! keep up the good work
What a good video I liked it too much, By the way, where can I find the full title screen theme?
This was hilarious! I'd love to learn how to have that goofy budokai 1 launch screen. 😂
The vast majority of Budokai 1 being just...textures made it super easy to think up an HD Texture mod pack for it, and was something I considered doing back when I found out Dolphin had an option to rip the textures of the game *as you were playing it*.
But *fuuuuck* that was a long process. Especially considering something as simple as the subtitles, or the P1/P2 sides of the character icons are their own textures.
UNDERRATED AF
Maybe you should talk about dragon ball budokai af modding history
@@JorArg-c7s I’d be down for that 🤔
there's actually a way to patch in some cheats into the .iso file of the games, back in the day i used to mod budokai 3 and infinite world, and i used some hex editing trick to modify the file (usually SLUS/SLESXX.XXXX where the Xs are the game's unique identifier number), examples for this is switching which model the game loads for certain forms, as well as which outfit of a character loads in the scouter's glass; which were their own separate model files, while the main body of the scouter was part of the character's model. interestingly budokai 2 works in the same manner but instead of scouters, it's actually the upper half of the head and the hair, such that the game loads goku's model and switches out the model of the top of his head when he transforms (including the eyes), with a little bit of trickery, you could import the budokai 2 head models into the scouter slot, modify their XYZ coordinates in HxD and create your own Super Saiyan 3 Vegeta or something like that. and of course with AFSExplorer and a little bit of elbow grease you could swap models, movesets and animations..etc. some youtubers including me used to create model swaps, remove the UI textures, and record the cinematics of the game, then cut and stitch the clips together into creative fights. i recommend you check KidMaJunior's channel, although most of his old videos were lost, some of his later and even recent videos are still up there, it's a treat!
it's been almost 10 years since i last touched any of these games or the modding software for them, your video brought back a ton of memories haha
Now I want to try that! Sounds hilarious actually! If I end up doing a video I’ll shout you out haha 🙏
@@GoldenPSP go for it man! its been ages for me but i know there's now a budokai series modding discord and they've come leaps and bounds beyond what me and a few other colleagues could do back then, wish i had a link to throw in here but unfortunately i don't. if you do find it i'm sure they'll happily share all the info with you
@@LightBringer666 I might already be a part of that discord, they helped a lot when I was doing this back in 2020
your videos are neat.
Thanks dude ✌🏽
MOD some more games like BT3 ny guy^^
4:05 wtf dude stop doing that to them
Gold is great