I've never witnessed a timing chart and the little timing diagram being explained more clearly. Your vids each possess a wealth of knowledge, big up to you Dong
My animation teacher complains that anime is stiff; using still frames a lot like in this example. Meanwhile, American cartoons are pretty much always moving even if they're not doing much. This video made me realize why; the Japanese industry has a higher standard for their pencil tests. Most 2D Western cartoons never bother with shadows & have simpler designs than anime characters. As a result, western animators can afford more frames (2's instead of 3's) & can focus on adding more movement; because they don't have to spend as much time on each frame individually.
Yep, that and the Japanese crunch more and have to fit tighter time constraints because animation is HUGE in Japan and they are constantly cranking it out. Whereas traditional 2D animation in the West is sort of an archaic thing thesedays. Only kids shows and raunchy adult shows do it anymore. So the Japanese really need to cut corners (like with the god awful PS2 CG thrown in) to make up for the overall better looking designs and more detailed art. Japan draws art but makes it move like a stick figure except for important moments and shoves very obvious 3D models in for anything too large. America draws hideous dog shit abominations with no detail but damn near rotoscope the characters with how smoothly they are animated. Both have trade offs.
I realized something similar with manga and comics. Comics usually go for color at the cost of detail depending on the release schedule, and manga (not always) goes for more detail and no colors. Plus no colors is cheaper.
My biggest pet peeve about animation is how 2D animation is considered passé or childish in the west, so we always do 3D even though it's way overused and all ends up looking pretty much the same, at least to my eyes. There's only so many ways you can render hair. That, or we do live-action, which isn't bad and requires a lot of talent in and of itself, but all the same. . . Just give me something different. 2D has so many more opportunities for _motion_ and _personality._ It's why I love Summit of the Gods so much. The art style and animation on that movie is jaw-dropping, but it gets so little attention.
2d animators are unionized but 3d cgi artists are not 🙃 you may know this but others might not, but a lot of "why are we doing THIS now instead of THAT, because that looks so much better!" can often be traced back to what industry is or isn't unionized...
Professionals make drawing look so effortless. And if this is all the work that goes into animating a pair of eyes blinking, not even hair or a mouth moving along with it, I can't imagine how long it'd take to animate an entire scene.
Western animation applied to the Japanese style of anime is probably the best. The animation is smooth while the figures are sharp. Interesting combo but works pretty well I think.
@@gregoryford2532 That's definitely true, but that's sorta the style. If you go watch some old disney animations (the ones that were drawn by hand (not 3D animated or using rigs) you can see that same effect. The blinks were very graceful and deliberate, which was intentional, since back then they animated disney princesses with big pretty eyes and wanted to exaggerate the effect of the blink. While the Japanese art style (anime) wanted to have sharp and fast movements to keep up with the crazy intense fights, which was something disney never really had in 2D animation.
I think there's a lot of styles when you actually dig into it, but if we're just going generic, I probably most prefer classic American animation or late 90's Japanese animation. The thing I REALLY dislike about modern Japanese animation is that so many characters' face, especially if they're boys/men, look the same. Most of them have the noses fused into the face, the chin is a young, narrow one, the brows the same, the eye placement the same, the mouth the same, etc. I think Genndy Tarakovsky's work deserves a lot of attention and inspiration drawn from it, if just in the use of contrast and lines. If you want smooth, some of the old Disney stuff was ridiculous. I mean, Alice was entirely rotoscoped in Alice in Wonderland. They had a young girl dressed as Alice model every single movement and then traced it frame by frame for the effect. It never has a still frame either. American animation focused on keeping characters looking lively and moving in some small degree.
Something about modern animation I don't like, iis the marriage of 3D and 2D seen often in anime. I understand certain things can be a huge challenge for the animators, andd using 3D for certain things (cars for example) saves on production time and cost (I assume) but it just takes me straight out of the scene, always sticks out like a sore thumb. @@pubcle
It blows me away. Obviously you're a highly skilled artist and animator, and yet even for just a simple, simple, simple demonstration you had to speed the footage up quite a bit just to illustrate one single part of the body animating. *HOW DO PEOPLE ANIMATE ENTIRE SEASONS OF ANIME??* Like it's gotta take them AGES, right?? You sped up your footage SO MUCH, and you animated a fraction of a fraction of a percent of what's animated in a whole season of anime. I can't imagine how long it ACTUALLY took you without all the video editing, let alone how long it would take to do a whole SEASON. This stuff just absolutely makes my brain shut down.
lots of animators, of course. But once you have the techniques, the anatomy, the „rules“(e. g. lines converging at the horizon) etc. etc, down, it surely goes a lot faster (sometimes at the cost of uniqueness and quality).
Really cool! When I animate a blink, I have the open and closed eye positions as keyframes, and then my inbetweens are as follows: Open eye Open eye with the upper eyelid moved down just a tiny bit Frame that is exactly inbetween open eye and closed eye frames Closed eye but squished down/stretched horizontally a bit Closed eye frame Frame that is exactly inbetween open eye and closed eye frames Open eye frame but upper eyelid is slightly higher Open eye frame I find that this gives the eyes a bouncy, lively effect. Of course, it isn't realistic, but i like how it looks :)
Always loved the smoothness of western animation it looks so natural, but I definitely admire Japanese art style both of them are amazing in their own .
This video was super helpful!! It was very interesting to learn what was common in anime and in western animation. I do really like the "out" sorta curvature the movement has on the western style (following the next frame closer than the previous), but the snappy movement of animating on 3s looks so good! Maybe in the future, I'll try to implement a mix between these two styles. Thank you for the video!
Seeing the basics makes me appreciate how innovative the Mappa shows have been in combining hand drawn art with CGI to get some of the most "realistic" anime movements I've ever seen. Great tutorial btw 👍👌
personally my favorite type of blink falls between these two, where the closing still has one or two inbetween frames but the opening also still has more, it helps it feel smooth while also being snappier than the common western blink
I made it to the best animation course in my country and it did less for me than your free UA-cam explanation. Thank you so much for doing what public education failed in
I have watched many of your videos, and I love them very much, but can you go into a bit more detail on how you decide to break the parts into their own separate timelines? Maybe I'm just missing that step due to how quickly you move through the steps, which isn't a bad, but it does sometimes feel like a cooking show. Sort of the 'now we will need to cook this, but I have already prepared this in advanced...' kind of thing. But yeah, how do you decide what should be in Layer A and what should be in Layer B, and is there a master layer where all the parts are drawn together into a solo layer or do you still keep them separate? Perhaps that's what you mean by the Tie down,. I don't know, I am still rather new to all this. Like I said, I may just be misunderstanding the breakdown. So if you could explore that more, or perhaps send me to a video where you go into that more depth. It would be much appreciated. Again love you videos, it is nice to see industry standard skills outline.
I think in this case he's put everything in layer A, except for the eyes, which are in Layer B, cause that is the only part that is getting animated. That way you only have to animate the eyes and you draw the body just once. It saves a lot of time and effort. Tie downs doesn't have anything to do with that. I think the Tie Down is when he makes a more clear and clean drawing from the sketch. I think you can compare it like going from sketch to lineart. At least that's what I take from this video. It would be nice to see it explained in detail tho, animation can get messy quite fast, so organizing your layers and folders can be really helpful
@@JoyceW-Art Ah. Ok thank you ^^ also I agree on how messy it gets and how quickly. I get a bit overwhelmed by that factor since I have just started. Thank you for the incite, I do hope the more detailed bit can be available. It is good to know I am not the only one the struggles with it.
The tie-down solidifies the drawing and tells the colorizers which areas should get which color as decided by a master palette. Splitting the animation into separate chunks is a judgement call. Minimize effort, or, be lazy where it counts. Only the eyes are moving, so only animate the eyes. For simpler things, you might split the background from the character, for another example. Krita's manual has a good example showing a simple walk cycle. Krita is an art program that kinda does everything. The workflow is similar.
So interesting. At Disney and DreamWorks on 3D films we have the closing in-between favor the open position for a slow-in (first 'anime' example). On the release to open though we usually have 2 in-betweens with the first favoring the closed position and the second NEARLY fully open, but not quite, for an slow-in, ease-out. Holding the closed for a minimum of two frames is 'typically' the default since our rendering software's motion blur may actually lose the closed position if it's all in constant motion. We definitely add in more since it's less labor intensive to do so. I had no clue the 2D Asian 'anime' style favored one key over another when compared to the 'west'.
First of all i want to thank you for making this videos , I am a animation studio from india and your contact has helped me learn more about animation than my university. So thank you for your video and please keep Posting this kind of detailed video.
Man I absolutely love your tutorials! I just started getting back into drawing (as I was gifted a good quality drawing tablet, so I'm kind of obligated to) and I can't wait until I'm good enough to start doing stuff like this!
Just knowing how the shading lines work... made this video worth while blue for shadows and red for highlights . All the rest was just icing on the cake thank you
For me, I basically use the first example as an involuntary blink, for more casual scenes, and the second I would use as a forced blink, basically someone manually closing their eyes or when they are emotional.
this was really informative especially for the length of the video , cause I think this Took hours to actually sketch in and animate and then Have you explain it so well. Thank you so much
Nice video! Thank god this video and this channel appeared in my home feed! You seriously have a lot of potential my friend! I wish you great amounts of happiness and success! :)
Yo this is so helpful. I dont wanna go into animation i want it to be a hobby while im studying art. I finally get how this works ☠️ thank you kind sir.
I never realised one was predominantly "anime" and the other "western". I just learned the "anime" blink from observation because I liked the snappiness of it.
Watching you work makes me resent the studio that trained me couple of years back. They went out of their way to make things more difficult and not allow you to use the tools clip and other programs gave you because "it's not right".
I love the techniques you are showing here. You have developed a great skill! Unfortunate side effect of watching this video: I am going to be blinking on manual all day now lol
With in the first minute your voice hypnotised me into subscribeing a second later I went "wait why did i subscribe again? I don't know his channel well yet.." Lol u have captivated me
This is cool, I learned exclusively off of the 'Animator's survival kit' and I always wondered why my stuff wouldn't have that snappy feel I wanted. TIL!
😂Wait a minute!! God damn it, and i was wasting my time trying to draw perfect curve when i could have just use bezier curves. Thanks for reminding me.
I feel like for me as a animator that for eyes the main thing to make a smooth blink is the bounce, I use about 12 frames (6 up and 6 reversed) and some hold frames to make a complete blink. At the 6th frame stretch the eye exaggerated and then return to starting base after the hold frames you did and done.😊
This is really helpful! I have the clip studio paint software but the animation is hard for me so this will be good practice. I hope to be in the animation career someday so this helps a lot.
This is very interesting to me, because this is so different from how I animate blinks! I usually don't animate eyes on twos but rather on ones as I personally think that eyes are one of the most important parts when it comes to expressions, so it should be an eye catcher. For a blink, I first have a frame that is just the opened eye but stretched up a little bit, then I have an inbetween frame which is more open than closed. The next frame is then the closed eye, but stretched downwards a bit, ans then it snaps back to the normal closed eye in the next frame. Then I have an inbetween frame which is more closed than opened. The next frame is again the stretched open eye and then it goes back to the normal eye. So in total, my blink usually uses 7 frames on ones, but this makes it look smooth and snappy, and I am usually very happy with the result!
How I learned to animate blinks was: The first frame; normal eye The second frame; closed The fourth frame; half open/half closed, make it look weirdly sensual, sometimes. lol The fifth frame; normal, open eye
I've never witnessed a timing chart and the little timing diagram being explained more clearly. Your vids each possess a wealth of knowledge, big up to you Dong
Ye
As someone who is a amateur animator and did not receive professional training, i do not understand wtf is going on at all
My animation teacher complains that anime is stiff; using still frames a lot like in this example. Meanwhile, American cartoons are pretty much always moving even if they're not doing much. This video made me realize why; the Japanese industry has a higher standard for their pencil tests. Most 2D Western cartoons never bother with shadows & have simpler designs than anime characters. As a result, western animators can afford more frames (2's instead of 3's) & can focus on adding more movement; because they don't have to spend as much time on each frame individually.
Japanese studios are often making shows with much less resources and time as well, on higher budget productions there is nothing stiff about them.
This is why Japanese animations have a way higher ceiling potential than western animation
Yep, that and the Japanese crunch more and have to fit tighter time constraints because animation is HUGE in Japan and they are constantly cranking it out. Whereas traditional 2D animation in the West is sort of an archaic thing thesedays. Only kids shows and raunchy adult shows do it anymore.
So the Japanese really need to cut corners (like with the god awful PS2 CG thrown in) to make up for the overall better looking designs and more detailed art.
Japan draws art but makes it move like a stick figure except for important moments and shoves very obvious 3D models in for anything too large. America draws hideous dog shit abominations with no detail but damn near rotoscope the characters with how smoothly they are animated. Both have trade offs.
@@hundredfireify to be fair, to most western adults, ALL animation is "childish". Eastern or Western.
I realized something similar with manga and comics. Comics usually go for color at the cost of detail depending on the release schedule, and manga (not always) goes for more detail and no colors. Plus no colors is cheaper.
I just love the look of the raw animation with the color separation lines
You may just be a fan of chromatic aberration in general :P
indeed.
this video alone has taught me more about animation workflows and color separation lines than any article I've found so far. thanks a lot!
My biggest pet peeve about animation is how 2D animation is considered passé or childish in the west, so we always do 3D even though it's way overused and all ends up looking pretty much the same, at least to my eyes. There's only so many ways you can render hair. That, or we do live-action, which isn't bad and requires a lot of talent in and of itself, but all the same. . . Just give me something different. 2D has so many more opportunities for _motion_ and _personality._ It's why I love Summit of the Gods so much. The art style and animation on that movie is jaw-dropping, but it gets so little attention.
To clarify, I probably should've said America instead of "the west", because France is still very much part of what's considered the west.
3D is much cheaper so sadly thats what will be chosen as the medium. still love 3d though just wish we saw more 2d
2d animators are unionized but 3d cgi artists are not 🙃 you may know this but others might not, but a lot of "why are we doing THIS now instead of THAT, because that looks so much better!" can often be traced back to what industry is or isn't unionized...
so true
3d can look just as beautiful and full of personality as 2d animation but they still choose to make it look generic for some reason
Professionals make drawing look so effortless. And if this is all the work that goes into animating a pair of eyes blinking, not even hair or a mouth moving along with it, I can't imagine how long it'd take to animate an entire scene.
Fr, they draw with confidence probably since they have done it thousands times already
Western animation applied to the Japanese style of anime is probably the best. The animation is smooth while the figures are sharp. Interesting combo but works pretty well I think.
@@gregoryford2532 That's definitely true, but that's sorta the style. If you go watch some old disney animations (the ones that were drawn by hand (not 3D animated or using rigs) you can see that same effect. The blinks were very graceful and deliberate, which was intentional, since back then they animated disney princesses with big pretty eyes and wanted to exaggerate the effect of the blink. While the Japanese art style (anime) wanted to have sharp and fast movements to keep up with the crazy intense fights, which was something disney never really had in 2D animation.
how come his process is western?
I think there's a lot of styles when you actually dig into it, but if we're just going generic, I probably most prefer classic American animation or late 90's Japanese animation.
The thing I REALLY dislike about modern Japanese animation is that so many characters' face, especially if they're boys/men, look the same. Most of them have the noses fused into the face, the chin is a young, narrow one, the brows the same, the eye placement the same, the mouth the same, etc.
I think Genndy Tarakovsky's work deserves a lot of attention and inspiration drawn from it, if just in the use of contrast and lines.
If you want smooth, some of the old Disney stuff was ridiculous. I mean, Alice was entirely rotoscoped in Alice in Wonderland. They had a young girl dressed as Alice model every single movement and then traced it frame by frame for the effect. It never has a still frame either. American animation focused on keeping characters looking lively and moving in some small degree.
Something about modern animation I don't like, iis the marriage of 3D and 2D seen often in anime. I understand certain things can be a huge challenge for the animators, andd using 3D for certain things (cars for example) saves on production time and cost (I assume) but it just takes me straight out of the scene, always sticks out like a sore thumb. @@pubcle
Seeing your workflow gives me peace of mind when I'm stressing about how to set up my scene, thank you as always for the helpful tips!
This video is so clear about the work flow, I honestly want to animate more after seeing this
It blows me away. Obviously you're a highly skilled artist and animator, and yet even for just a simple, simple, simple demonstration you had to speed the footage up quite a bit just to illustrate one single part of the body animating. *HOW DO PEOPLE ANIMATE ENTIRE SEASONS OF ANIME??* Like it's gotta take them AGES, right?? You sped up your footage SO MUCH, and you animated a fraction of a fraction of a percent of what's animated in a whole season of anime. I can't imagine how long it ACTUALLY took you without all the video editing, let alone how long it would take to do a whole SEASON.
This stuff just absolutely makes my brain shut down.
lots of animators, of course. But once you have the techniques, the anatomy, the „rules“(e. g. lines converging at the horizon) etc. etc, down, it surely goes a lot faster (sometimes at the cost of uniqueness and quality).
I got a random burst of energy while watching this video, so I went and animated some blinking
This helped a lot, thank you
i’m not even super interested in doing animation but this is really interesting - great learning material.
Really cool!
When I animate a blink, I have the open and closed eye positions as keyframes, and then my inbetweens are as follows:
Open eye
Open eye with the upper eyelid moved down just a tiny bit
Frame that is exactly inbetween open eye and closed eye frames
Closed eye but squished down/stretched horizontally a bit
Closed eye frame
Frame that is exactly inbetween open eye and closed eye frames
Open eye frame but upper eyelid is slightly higher
Open eye frame
I find that this gives the eyes a bouncy, lively effect. Of course, it isn't realistic, but i like how it looks :)
I do it with less frames (i use 12fps) but its the same way i animate bliking
Cool, that's how I do it too, though I picked it up from Crowne Prince. Would be interesting to see that style of blink in an anime-style work.
that's a lot of frames for a blink, respect!
@mariekaomar oh hey, thanks! I totally forgot about this comment 😅
Always loved the smoothness of western animation it looks so natural, but I definitely admire Japanese art style both of them are amazing in their own .
i cant tell you how help ful your vids are to learning how to animate from a professional industry stand point
This video was super helpful!! It was very interesting to learn what was common in anime and in western animation. I do really like the "out" sorta curvature the movement has on the western style (following the next frame closer than the previous), but the snappy movement of animating on 3s looks so good! Maybe in the future, I'll try to implement a mix between these two styles. Thank you for the video!
me trying my hardest not to blink so I can watch the other characters blink.
Me doing the opposite and wanting to sync my blinking with the characters
Me never blinking
@jaslikeart well hello fellow neurodivergent fancy seeing you here
This is just soothing and relaxing to watch. Even if you don't plan of learning anything or go into animation. Pure bliss.
Seeing the basics makes me appreciate how innovative the Mappa shows have been in combining hand drawn art with CGI to get some of the most "realistic" anime movements I've ever seen. Great tutorial btw 👍👌
CGI is the cancer of animation.
personally my favorite type of blink falls between these two, where the closing still has one or two inbetween frames but the opening also still has more, it helps it feel smooth while also being snappier than the common western blink
I made it to the best animation course in my country and it did less for me than your free UA-cam explanation. Thank you so much for doing what public education failed in
Dong, thank you thank you THANK YOU for making videos such as these!! I can't express how much value these videos possess❤️❤️
Thank you for making this! Its such a simple this, but having an expert's insight is still super valuable!
Your channel is like a gem, I was looking for how to animate stuff!!!!
This makes me want to take another shot at animation 😂 thank you so much for this video!
I have never and will never animate anything in my life but I was enthralled by this video. That's how you know it's good 💪
Dios mío que genial como lo explicas, gracias por proporcionar el conocimiento a los que queremos adentrarnos en el mundo de la animación
This video is so informative even from a roughing standpoint for drawing it's incredible.
I have watched many of your videos, and I love them very much, but can you go into a bit more detail on how you decide to break the parts into their own separate timelines? Maybe I'm just missing that step due to how quickly you move through the steps, which isn't a bad, but it does sometimes feel like a cooking show. Sort of the 'now we will need to cook this, but I have already prepared this in advanced...' kind of thing.
But yeah, how do you decide what should be in Layer A and what should be in Layer B, and is there a master layer where all the parts are drawn together into a solo layer or do you still keep them separate? Perhaps that's what you mean by the Tie down,. I don't know, I am still rather new to all this. Like I said, I may just be misunderstanding the breakdown. So if you could explore that more, or perhaps send me to a video where you go into that more depth. It would be much appreciated. Again love you videos, it is nice to see industry standard skills outline.
I think in this case he's put everything in layer A, except for the eyes, which are in Layer B, cause that is the only part that is getting animated. That way you only have to animate the eyes and you draw the body just once. It saves a lot of time and effort.
Tie downs doesn't have anything to do with that. I think the Tie Down is when he makes a more clear and clean drawing from the sketch. I think you can compare it like going from sketch to lineart. At least that's what I take from this video.
It would be nice to see it explained in detail tho, animation can get messy quite fast, so organizing your layers and folders can be really helpful
@@JoyceW-Art Ah. Ok thank you ^^ also I agree on how messy it gets and how quickly. I get a bit overwhelmed by that factor since I have just started. Thank you for the incite, I do hope the more detailed bit can be available. It is good to know I am not the only one the struggles with it.
Perhaps you should start with beginner online classes instead.
The tie-down solidifies the drawing and tells the colorizers which areas should get which color as decided by a master palette. Splitting the animation into separate chunks is a judgement call. Minimize effort, or, be lazy where it counts. Only the eyes are moving, so only animate the eyes. For simpler things, you might split the background from the character, for another example. Krita's manual has a good example showing a simple walk cycle. Krita is an art program that kinda does everything. The workflow is similar.
Animation is so cool and creative especially the different ways to animate I can definitely see a difference ❤️❤️❤️
So interesting. At Disney and DreamWorks on 3D films we have the closing in-between favor the open position for a slow-in (first 'anime' example). On the release to open though we usually have 2 in-betweens with the first favoring the closed position and the second NEARLY fully open, but not quite, for an slow-in, ease-out. Holding the closed for a minimum of two frames is 'typically' the default since our rendering software's motion blur may actually lose the closed position if it's all in constant motion. We definitely add in more since it's less labor intensive to do so. I had no clue the 2D Asian 'anime' style favored one key over another when compared to the 'west'.
For anyone confused about timing charts the video "How to Read Timing Charts (Finally Explained Simply)" - by Plainly Simple is very good.
Oh hey I never knew what the different colors were for! Great informative video
First of all i want to thank you for making this videos , I am a animation studio from india and your contact has helped me learn more about animation than my university.
So thank you for your video and please keep Posting this kind of detailed video.
Man I absolutely love your tutorials! I just started getting back into drawing (as I was gifted a good quality drawing tablet, so I'm kind of obligated to) and I can't wait until I'm good enough to start doing stuff like this!
A blink can bring a static character back to life. When you're short on time, focus on the eyes!
Just knowing how the shading lines work... made this video worth while blue for shadows and red for highlights . All the rest was just icing on the cake thank you
For me, I basically use the first example as an involuntary blink, for more casual scenes, and the second I would use as a forced blink, basically someone manually closing their eyes or when they are emotional.
this was really informative especially for the length of the video , cause I think this Took hours to actually sketch in and animate and then Have you explain it so well. Thank you so much
Bro your “rough construction” is better than anything i could ever do
That blinking animation in the thumbnail is so damn beautiful.
Frame 1: draw eye open
Frame 2: draw eye closed
Repeat continuously until animation is over
DONE
I just love to see how the animators make animated colours lines steps thank for video
Thanks so much! I love your tutorial videos and insight into the industries and differences between them!
Nice video! Thank god this video and this channel appeared in my home feed! You seriously have a lot of potential my friend! I wish you great amounts of happiness and success! :)
7:27 Version 1 (Anime)
8:50 Version 2 (Western)
Both can be used to convey different things. I love both.
This video has so much Art Attack vibes. Love it !
Thanks man I m always waiting for ur video because I m learning through ur video
This video forced me to start blinking manually.
0:16 right side on the left pannel
thanks dong, your're making a difference in this world
Wow, crazy how tiny things like blinking can be done in different ways depending on style and direction!
Yo this is so helpful. I dont wanna go into animation i want it to be a hobby while im studying art. I finally get how this works ☠️ thank you kind sir.
I may not be an "Animator" but, just learning what and how the art is for what you do in it
is pretty amazing
thank you for this video
I never realised one was predominantly "anime" and the other "western". I just learned the "anime" blink from observation because I liked the snappiness of it.
Whichever style used really depends on what feel you're going for imo, you could definitely use both at the same time.
Did I just witness a guy draw the most perfect face in the world in just a few seconds?
Do you think using one or two smears would preserve the snappiness of the anime one while being perceived as smoother like the disney one?
Watching you work makes me resent the studio that trained me couple of years back. They went out of their way to make things more difficult and not allow you to use the tools clip and other programs gave you because "it's not right".
You've got a great voice for explanation videos
Ive been waiting for more tutorials! Finally i have been blessed today
Thank you for sharing this! Another great video.
Did my first blink following this tutorial! Thank you!
Surprised I haven’t found your channel sooner. Hope more people learn to animate with your help
I love the techniques you are showing here. You have developed a great skill!
Unfortunate side effect of watching this video: I am going to be blinking on manual all day now lol
With in the first minute your voice hypnotised me into subscribeing a second later I went "wait why did i subscribe again? I don't know his channel well yet.." Lol u have captivated me
This is cool, I learned exclusively off of the 'Animator's survival kit' and I always wondered why my stuff wouldn't have that snappy feel I wanted. TIL!
Me who just finished my ball bounce: “I like your funny words magic man”
Your video are so awesome. Thank you so much for all you do in helping us grow and get better!
😂Wait a minute!! God damn it, and i was wasting my time trying to draw perfect curve when i could have just use bezier curves. Thanks for reminding me.
I love it! I like these types of videos so much and I really admire your work
dios! que animación! 10/10. buscaba algunos tutoriales para aprender a hacer animaciones cortas y terminé encontrando oro puro! 🚬🚬🚬🚬
First animation at 7:27
Second animation at 8:51
I feel like for me as a animator that for eyes the main thing to make a smooth blink is the bounce, I use about 12 frames (6 up and 6 reversed) and some hold frames to make a complete blink. At the 6th frame stretch the eye exaggerated and then return to starting base after the hold frames you did and done.😊
Thank you for this, and Merry Christmas!
I proudly say if nothing else my blink animations are top notch.
This is really helpful! I have the clip studio paint software but the animation is hard for me so this will be good practice. I hope to be in the animation career someday so this helps a lot.
This is very interesting to me, because this is so different from how I animate blinks!
I usually don't animate eyes on twos but rather on ones as I personally think that eyes are one of the most important parts when it comes to expressions, so it should be an eye catcher.
For a blink, I first have a frame that is just the opened eye but stretched up a little bit, then I have an inbetween frame which is more open than closed.
The next frame is then the closed eye, but stretched downwards a bit, ans then it snaps back to the normal closed eye in the next frame.
Then I have an inbetween frame which is more closed than opened. The next frame is again the stretched open eye and then it goes back to the normal eye.
So in total, my blink usually uses 7 frames on ones, but this makes it look smooth and snappy, and I am usually very happy with the result!
@@gregoryford2532 Maybe because I like to animate it bouncy haha
Nobody:
My brain watching this: you are now blinking manually
Wow I learned so much in this video thank you 🙏
Him: the first thing you need to do is draw the character
Me: *pauses video*
*opens new tab*
*searches how to learn to draw a character*🤣🤣🤣🤣
Duuude, I loved Deca Dence!!!, cool to be reminded of it by it's animator
Animation = having a literal character rig tattooed on your brain and being able to move that rig around on paper, also spacial awareness stuff
i learned so much more than just two ways to animate a blink with this video lmao
And now you’re all hyper aware of your blinking.
And breathing…
And swallowing…
Your welcome.
I like both style. Shooting on 2s is a luxury 😂👍🏼
The Eve instrumentals fit the aesthetic of your art well
not an animator
but i really feel like this Knowledge could be useful for me in the future
thanks man
I know nobody asked but the name of the anime at the beginning is Deca-dence
Thank you bro I was just wondering because it looks familiar
Thank you so much, I was searching for the anime name
Glad I found your channel you explained everything clearly Thank you and more content to come
+sub for you
This is the video that convinced me to learn to draw again
Thank you it helps me a lot
How I learned to animate blinks was:
The first frame; normal eye
The second frame; closed
The fourth frame; half open/half closed, make it look weirdly sensual, sometimes. lol
The fifth frame; normal, open eye
I really love ur tutorial and ur art
So that's why western cartoons have bouncier blinks!
This is the kind of stuff I wanted to learn in art school. I wish my college had someone like you there, I probably would have stayed!
Love this video. Thank you so much :D
Dong please make how to storyboard convert in animation + timing please dong please ARIGATO
NO.
This helps me when I become animator thank you
I know I am biased towards the anime style, but seriously, the snappiness of the BLINK just works better than the smoother animation in my opinion.