Its amazing how seamlessly the transition is from attacking to neutral! like that 4r1 into r2 with the great katana, it goes smoothly from a sekiro animation to the default over the shoulder stance. Also you have good taste in attacks.
Cool mod, Bro! I realy like it. Are you planning to do something similar with other weapon archetypes like Straight Sword/Great Sword/Ultra Greatsword?
Thing is, Katanas have an abundance of new possible animations because of Sekiro, other weapons are kinda limited (doable, but not as clean and original as katanas). I'm gonna do my best anyways, i'll either do reworks like this or unique Boss movesets like i did previously
@@themyys_5771 ohhh okay , right on mate. Thank you , im new to both elden ring and modding it. Ima complete my first ever play through vanilla wise and then after ima consider modding it. Just so I dont mess anything up and lose my progress. Seems like a hassle to mod the game. Edit: Tbf I already did install it before and the move sets worked fine the only issue is. HDR was not working correctly when started up with the modlauncher bat file. As well as my frames being locked to 60. Vanilla wise I have special K installed and setup to uncap my frames and HDR works perfectly fine. So in the end I decided to just uninstall everything and stick to the vanilla game for now till I complete the game along with the DLC.
oohhh this is wonderful. like i know base game great katanas have a good moveset, practically speaking. but they have no pizazz!!! and their sound design sucks! so this is amazing
Actually Brilliant!!
Its amazing how seamlessly the transition is from attacking to neutral! like that 4r1 into r2 with the great katana, it goes smoothly from a sekiro animation to the default over the shoulder stance. Also you have good taste in attacks.
2:15 i love this moveset
amazing bro
These are movesets, not like the Orange ones
Cool mod, Bro! I realy like it. Are you planning to do something similar with other weapon archetypes like Straight Sword/Great Sword/Ultra Greatsword?
Thing is, Katanas have an abundance of new possible animations because of Sekiro, other weapons are kinda limited (doable, but not as clean and original as katanas).
I'm gonna do my best anyways, i'll either do reworks like this or unique Boss movesets like i did previously
Really impressive mods
Can you make a beast claws moveset mod
With lots of leaping into the air
Will this be as seamlessly for transferring onto my vanilla character thats lvl 217 ? Or will i have to create a NG fresh again to use the mods ?
The mod has nothing to do with the save, it just modifies the katana and great katana moveset
@@themyys_5771 ohhh okay , right on mate. Thank you , im new to both elden ring and modding it. Ima complete my first ever play through vanilla wise and then after ima consider modding it. Just so I dont mess anything up and lose my progress. Seems like a hassle to mod the game.
Edit:
Tbf I already did install it before and the move sets worked fine the only issue is. HDR was not working correctly when started up with the modlauncher bat file. As well as my frames being locked to 60. Vanilla wise I have special K installed and setup to uncap my frames and HDR works perfectly fine. So in the end I decided to just uninstall everything and stick to the vanilla game for now till I complete the game along with the DLC.
Aren't they odachi?
They're called Great Katanas ingame, and are fairly different from an actual odachi
@@themyys_5771 oh thanks for info
oohhh this is wonderful. like i know base game great katanas have a good moveset, practically speaking. but they have no pizazz!!! and their sound design sucks! so this is amazing
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