If you enjoy my work on Vampire, head to www.kickstarter.com/projects/200664283/curseborne-tabletop-roleplaying-game and click the Notify Me on Launch button. I'd love to reach 600 people on Curseborne - Onyx Path's new urban horror RPG - today.
Always saw Salubri as the most nefarious of all clans, as the greatest evil always wears the mask of kindness. Their founder, also, absolutely terrifies me in comparison to those of the rest of the clans. Love your takes on clans and powers. Thanks for the steady flow of great content, big chief.
@@Nyrufa not just could be, but are. That's the great thing about the meta plot, the answer is almost always, yes. my favorite example is the perfect metis from WTA who is: sacrificed to the wyrm, possessed by the wymr, a mighty warrior for the wyrm, a mighty warrior against the wyrm, just some guy, or is just a hoax. all of them exist as canon truth all at the same time without interfering with each other.
Great to see that you're hitting the new videos with stride, it's been great seeing your stuff appearing in the feed consistently these past few days - on the topic of the sinister wrapped in a cloak of self-righteousness, perhaps something covering the New Inquisition, or other similar Hunter organisations? Fantastic as always to see new stuff, Matthew, looking forward to seeing whatever's next!
i am a firm believer of the conspiracy theory that saulot let himself be devoured, and won the soul battle during the diablerie, that salubri is the key to saving kindred, as when one reaches golconda, the beast no longer holds sway, implying that when Gehenna occurs, those with no beast will not be destroyed by the anti deluvians. and any anti deluvians who have achieved golcanda will not end the world
An excellent video, I find the salurbi an interesting clan in terms of morality and your inclusion of an extortionist salubri to be more in line to what i wished the clan became, I have no issue with the main clan being the stereotypical 'good guy vampire trope' but was hoping for the main clan in v5 to follow their antitribu line a bit more. Tired of being hunted, centuries of being diablerized for their blood. A clan of warriors and healers Golconda seekers who finally had enough and are just remnants of what they once were. Maybe even embrace some of those rumors the tremere spread throughout millenia. Regardless excellent video and cant wait to see more.
They shouldn't be perfect saints of course but I do actually like the idea of the Salubri being the "white sheep" of the clans, at least before the Tremere purge. It's very interesting to see creatures so predisposed to violence and destruction try and resist their nature and strive for something greater. After the Tremere purge though they'd lose their monasteries and clan support, their goals start to become corrupted as they break tenants in order to just stay one step ahead of the Tremere. Eventually leading to their ideology seen in the Final Nights being more like what you've described.
I don't mind the idea of a "good" clan, per se, but I object to the idea of a clan that's whiter than white, just as I object to the idea that all Tzimisce are unrepentant sadistic psychopaths.
The Version created under Justin Achilli's lead leand heavily in the Themes of being an almost extinct and percecuted clan. In order to amplify this theme they gave the Salubri the Bane that using disciplines causes their third eye to bleed and their blood being so "tasty" that they cant even trust friends not to take a sip. Achilli explayned that in an interviev. He was of the oppinion that someone who choses to play the Salubri wants to play someone who is percecuted and they made the mechanics to create this experience. Personally I needed a long time to wrap my head around this but I think I finally could. But It does not entirely change everything. having this Tasty blood can be still weaponized by making other vampires quickly dependend of the Salubri, as long as they take care to prevent diablerie. Their old Weakness is also still present in the form of their compulsion. The disciplines they have now are Fortitude, Auspex and Dominate and of cause some amalgams to recreate their special abilities. According to Achilli they picked these Disciplines to indicate their relationship to a certain other Clan. I have thefeeling that they want to tell the story how Saulot lowly abandons his old clan and tries to take over this new shiny one with the way better abilities. but that might be just me. Before this version was released I thought about a disciline that is actually Valeren/Obeha and Daimonion. It actually worked out quite well, but then I thought it might be to unumbigious that Saulot is related to the Baali and the entire discipline was kind of Blood Sorcery 2.0 which let me abandone my idea because if the disciplines are that similar you could make them as well the same discipline but if about everyone has Blood Sorcery there is nothing special anymore about blood sorcery.
The idea of the Salubri having a bane surrounding the tastiness of their blood isn't to my tastes (ho ho) but if that works for people, then all power to them!
@@TheGentlemanGamer Their compulsion, on the other hand, approaches a similar idea to what you're expressing in this video, albeit from a different direction. It's a kind of hyperactive empathy that experiences the problems of others around them, no matter how trivial, as debilitating suffering, such that they feel compelled to fix or mitigate them. There's way to read that as the Salubri being saintly figures, but perhaps the more appropriate horror approach is something akin to a deeply toxic martyr complex. The Salubri are compelled to meddle in everyone else's problems, always centering their own discomfort at other people's struggles and imposing their own solutions. That could easily lend itself to forming predatory, high control groups like cults of personality, in which everyone is forced to act - and even feel - in a ways that do not upset the Salubri's self-image as their savior, particularly when you factor in the powers of Auspex and Dominate. One of the new amalgam powers is the ability to bring "moral serenity" to others in part through Dominate, which, at minimum, has some rather unpleasant implications.
Great vid! Idk if someone has commented this yet, but V5 Salubri have Auspex, Dominate, and Fortitude. Obeah is now Panacea- Auspex 2 Fortitude 1 Amalgam (it's just mental healing though), Invigorating Vitae is Fortitude 2 Auspex 1 Amalgam (increases Agg damage you can heal in mortals using your vitae), Valeren is Fortitude 3 Auspex 1 Amalgam (heal other vampires), and Unburdening the Bestial Soul is Auspex 5 Dominate 3 Amalgam with a Panacea prerequisite (absorb Stains or prevent Stains from accumulating on other vampires). Their Bane is very punishing imo: anytime a vampire drinks directly from the Salubri, that vampires makes a Hunger Frenzy check at Diff. 2 + Bane Severity (3+BS for Banu Haqim), and if the Salubri uses ANY Discipline, their third eye bleeds and vampires around at Hunger 4 or higher have to make that same Hunger Frenzy test. Their Compulsion is to be empathic and help someone else resolve a problem they have. They lean in much heavier to the healer aspect over the warrior, though they pay the warriors lip service in a few sentences in their clan write-up. EDIT: More than healers, I'd say they're designed as victims almost. I would have much preferred your design choices.
@@TheGentlemanGamer that's their compulsion not their bane. their bane is the "vampires have trouble stopping once they taste you." + "your 3rd eye can't be hidden by magic, and it bleeds when you use disciplines" + "hungry vamps that smell you make a frenzy check." the clan compulsion a failure condition not a bane, just like the general compulsions "hunger, must eat something now." and "harm, punch something/someone now" it can be completely ignored for a small penalty and goes away when "bigger problems happen"
@@NoESanity An addictive flavour is also poor. It's predicated on you running games where you're often sharing vitae with other vampires, which isn't all that common.
@@TheGentlemanGamer I think that the idea isn't that you should be sharing vitae often, but more of, you're friends will always be tempted to betray you. I would have prefered a flaw that had a little more impact on solo play, but I can definitely see the idea that in the heat of the moment, your trusted companion looks over at you and instead of their loyal coterie member they see a giant cartoon steak and have to roll not to bite.
I will always have a soft spot for Salubri coming from a Christian upbringing because... they always felt Old testament/Ancient Hebrew Israelite to me. Like when Simeon and Reuben slaughtered Shechem or other Righteous wars Israelites fought. But Salubri will always be a poisoned well for me because the writers literally said that Salubri were designed to be "hard mode". So the very core of their design in v5 is disingenuous and will always have issues. Which is why in my games I constrain the clan bane to only take effect with the Amalgam powers.
I used to love your in-character monologues and introductions, but this new type of video is great, too! Thanks for the insight. I totally get the reason for drifting away from one rule to another😊. Anyhow, I love that you came back to explain again. Wish to see other bloodlines and clans, too, if you are willing to!
@@llio8044 For as long as people keep signing up to the Curseborne Kickstarter page or buying The World Below and sending me a screenshot evidencing it, I'll keep making videos for them!
I always spun the Salubri as two factions of “shady cult leader” and “genuine healer”. And that divide is the reason why Samael went “screw that” and created the warrior caste. In that vein, it does make it seem the Salubri in many ways are eerily similar to the Ministry/Followers of Set. Two sides of the same coin. Does kinda make sense, since lore kinda states that Saulot and Set are “brothers”, along with Malkav.
I usually lean more on the "blood must be given freely" doesn't mean that they have to known where the blood is going. so my Salubri are generally medical in some way, i know it's a bit cliché but blood given to blood banks and drug testing facilities are generally done willingly and a few fresh samples getting lost from time to time doesn't often cause a problem. my most recent salubri got was able to feed himself and the whole coterie after a huge kerfuffle led to most of the group having a blood hunt called on them. he went into a rec center and offered raffle tickets for a car to anyone who donated blood. we got a ton of blood, my group learned not to try and murder hobo in a WoD game, and i got to give away the table dick's characters prized car. win, win win.
I always loved the implied main line story hook about saulot maybe being a bit of a Baali himself. *queue Willem Dafoe meme* Thanks for coming back into the yt arena after a hiatus.
Would love it if this was a more often seen portrayal of the Salubri. I think I've only seen them portrayed as something akin to angry little care bears 😆
Im totally taking this idea of the sort of protection racket thw salubri could be running. Been binging your videos to get ready for my first time being a ST!
Do you intend to make lore videos for the various sub families of curseborne? Because i would love to see that and i think that good lore brings an audience
Springboarding from this, one interesting take on a Salubri weakness would be only being able to feed on someone who genuinely believes in the Salubri, whether as a savior/redeemer (for the healers) or a avenger/protector (for the warriors). The similarity between this belief and investiture of Faith for Demons would be an interesting parallel, lending credibility to the Tremere implications of the Salubri being infernalists.
I view Adonis and his Warrior salubri joining with the Sabbat as an alliance based around 'lets diablerize tremere' rather then of any philosophical agreement between the two. Great video btw!
I really love the idea that the Salubri Clan was not as benevolent as it seemed. I think your idea is all the more terrifying because in that scenario, they would genuinely believe they are doing it all for the "greater good." The fact that they believe this and it isn't a pretext for more power or amaranth makes them so much more dangerous to deal with than most of the other Kindred. I could see these Salubri interacting well with extremists from the Banu Haqim, for instance. And when you look at Saulot himself, especially with the idea that the Salubri could make deals with demons and spirits to cause issues, and then they come along with their healing Disciplines to "rescue the others," you can see how dark he can be. He's like Sargon, or Cappadocius -- except instead of experimenting with different bloodlines (read: the Baali, the Healer and Warrior Clans, and the Antitrubu along with Wu Zao and others) to make a better Clan to benefit himself and his ascension, Saulot creates different childer and generations of them to "liberate the world" or help it achieve "enlightenment," for Kindred and kine alike. Combine that with your own insights with regards to Golconda creating the perfect daywalker predator, or worse, and you really do have a dark Clan on your hands.
except for all the times salubri went out of their way to fight demons without asking for anything. dont think they did that so they would be killed themselves. sounds like they saved the day.
I had one slightly more grim version of their need to feed off volunteers. considering this would be a breach of the masquerade, and they natively have no way to remove memories.... who is to say that they can't feed off a volunteer, but have to kill them after to protect their secret? or maybe that is why they were so eager to serve as advisors to princes, as a lot of princes are ventrue or other clans with access to dominate. one question I asked myself, is it consent if someone is dominated, or blood bound? does the clan weakness distinguish between sincere consent and enforced one? The thoughts also turned to a slightly more "kind" version, that they ask to feed off people who are dying, to ease their passing with the pleasure of the bite, but still not quite the vampire jesus some see in them.
@@TheGentlemanGamer Might have to adapt to a path of enlightenment. But could still be an interesting twist on the goodie two shoe healer. A Salubri , a lone survivor, hunted by the Tremere, forced to feed on willing targets, but too paranoid to leave a witness behind, slowly turning into exactly the type of monster, that the Tremere depicted them as.
@@TheGentlemanGamer fair enough. But it can be interesting too, to incorporate an entirely alien approach to morality, and somehow get through the night. Though I guess the outwardly holier than thou Salubri who is secretly a stone cold killer, might be an interesting antagonist npc too. wager most players would default to "must protect the innocent salubri"
I was thinking the other day, what you've been up to. I was looking for a good vampire video game and all I could find was Vampire The Masquerade and I heard that needs to be modded to be properly playable. The pen and paper Vampire The Masquerade RPG is meant to be incredible.
In my fanfiction, clan toreador betray the camarilla out of jealousy towards clan lasombra replacing them, resulting in toreador forming a new sect made up of weaker clans such as ravnos/salubri/tremere. I call this sect the Morpheans. Yes, I know tremere and salubri don't like eachother, but that can change with enough creativity.
This is a thorny one as a clan they have an interesting identity but the problem is it's more like a split personality are they good guys or the bad guys I mean depending on what you're reading from are they Faustian Healers are they a niche group of vampires building cultsI like your take on it a lot better than a lot of the mixed signals and as far as I know salubri have fortitude Auspex and their healing thing no presence whatsoever
I completely understand on tastes changing. After a year of playing Requiem 2e, I couldn't go back to Masquerade. It's would be like going from a 5 star restaurant back to a Dennys.
Thank you for the reply. Would it be too loosely interpreted then to assume that willingly engaging in lethal combat, which runs the risk of ones blood being spilled, counts as being willing to give ones blood? I'm asking because my wife brought this up to me about how feeding as part of an attack would be resolved. I initially came to conclusion that it had to be directly willingly given, via a conversation or something agreed to. But I wondered how broad consent might be interpreted given the context of knowingly engaging in bloody combat.
@zacharyzinnel4501 I suppose it depends on the willingness of the victim, i.e., if it's a duel where the victim accepts they'll pay with their life, it's consent. If it's a battle where some hapless soldier doesn't want to die, it's not consensual.
There's somethimg amusing about the fact that I, a tremere main, never really liked the salubri. (funny as i do tend to play the support character/role in games)
If I were storyteller and a player wanted to run a healer Salubri as a cult leader, their character would find themselves strangely unable to get any nutrition from any blood they obtained through such dubious "consent". Way too easy. Playing a Salubri at my table would mean facing the much more difficult challenge of trying to be good in a world where no good deed goes unpunished. Real consent would be required to properly feed, and that would probably have to come from doing something far more frightening than starting a cult or becoming a monster: being authentic and vulnerable with people who could hurt you if they chose.
which is kind of funny, since 5e mostly made feeding just a hand wave event. but even back in v20 and earlier, "consent" wasn't "informed consent" you're already a walking masquerade violation, having to spill deep and complex lore just to replenish the 3-5 blood burned just existing every night would make them damn near unplayable. "have super powers, you can't use them unless you can convince someone to read your in depth backstory, including the fact that by reading your back story they are guaranteed to die one of the most horrific deaths imaginable. and then only then can they say yes or no to letting you use your super powers. "
@@NoESanity And if you're playing mostly for the sake of using "super powers", I can see how that would be very frustrating. My players tend to focus mainly on other things, so it wouldn't be such a problem for them.
@@joanmoriarity8738 which means you ignore the fact that the rules call for the spending of blood upon waking, and every couple of hours. but i'm sure your players tend to be okay with not having to hunt multiple times a night. it's just too bad you've decided that one clan is incapable of existing in the world at your table when rules matter.
@@joanmoriarity8738 right, the person who takes coercion and deception out of Vampire thinks i'm unfun. I'll take that as a complement, because anyone who tries to sanitize a WoD game so much that players can't trick people would probably be better off playing my little pony.
i'd like to believe the salubri are the good guys of the game. but then, almost all of the antediluvians started as good people. then they killed the 2nd generation. i also dont use 5e. and as far as i know, no proof saulot was present for the end of that era. tho he did get a curse from caine, so seems like it. but then they went out and killed a whole city of baali. thats not an evil thing. seems like a good thing. and being able to heal? where in any non-fiction or fiction is that a bad thing? my opinion is that the clan is trying to do good. saulot maybe not so much. no idea. the 'flavored' blood is dumb. why have that? where in the lore is that justified? it was the tremere that wanted them dead, not the other clans. and thats because they were hoping they'd get to capture all the low gen kindred and suck them dry. that sounds evil. maybe the problem is that too many of you people dont know right and wrong in real life, so have to constantly bring everything down.
If you enjoy my work on Vampire, head to www.kickstarter.com/projects/200664283/curseborne-tabletop-roleplaying-game and click the Notify Me on Launch button. I'd love to reach 600 people on Curseborne - Onyx Path's new urban horror RPG - today.
Always saw Salubri as the most nefarious of all clans, as the greatest evil always wears the mask of kindness. Their founder, also, absolutely terrifies me in comparison to those of the rest of the clans.
Love your takes on clans and powers. Thanks for the steady flow of great content, big chief.
I completely agree. They had it easy with the Tremere!
I always thought Tzimisce was the most dangerous Antediluvian. How do you think they stack up?
@@batrachian149 what Saulot did to Tremere is terrifying. Moreso than anything Tzimisce did.
@@EngeltheFallen you mean survive?
@@Nyrufa not just could be, but are. That's the great thing about the meta plot, the answer is almost always, yes. my favorite example is the perfect metis from WTA who is: sacrificed to the wyrm, possessed by the wymr, a mighty warrior for the wyrm, a mighty warrior against the wyrm, just some guy, or is just a hoax. all of them exist as canon truth all at the same time without interfering with each other.
Great to see that you're hitting the new videos with stride, it's been great seeing your stuff appearing in the feed consistently these past few days - on the topic of the sinister wrapped in a cloak of self-righteousness, perhaps something covering the New Inquisition, or other similar Hunter organisations?
Fantastic as always to see new stuff, Matthew, looking forward to seeing whatever's next!
I have a video on hunters lined up, as it happens!
i am a firm believer of the conspiracy theory that saulot let himself be devoured, and won the soul battle during the diablerie, that salubri is the key to saving kindred, as when one reaches golconda, the beast no longer holds sway, implying that when Gehenna occurs, those with no beast will not be destroyed by the anti deluvians. and any anti deluvians who have achieved golcanda will not end the world
Oh yeah, at this point it's basically canonical fact that Saulot planned his own diablerie.
An excellent video, I find the salurbi an interesting clan in terms of morality and your inclusion of an extortionist salubri to be more in line to what i wished the clan became, I have no issue with the main clan being the stereotypical 'good guy vampire trope' but was hoping for the main clan in v5 to follow their antitribu line a bit more. Tired of being hunted, centuries of being diablerized for their blood. A clan of warriors and healers Golconda seekers who finally had enough and are just remnants of what they once were. Maybe even embrace some of those rumors the tremere spread throughout millenia.
Regardless excellent video and cant wait to see more.
Thank you for the kind words!
They shouldn't be perfect saints of course but I do actually like the idea of the Salubri being the "white sheep" of the clans, at least before the Tremere purge. It's very interesting to see creatures so predisposed to violence and destruction try and resist their nature and strive for something greater.
After the Tremere purge though they'd lose their monasteries and clan support, their goals start to become corrupted as they break tenants in order to just stay one step ahead of the Tremere. Eventually leading to their ideology seen in the Final Nights being more like what you've described.
I don't mind the idea of a "good" clan, per se, but I object to the idea of a clan that's whiter than white, just as I object to the idea that all Tzimisce are unrepentant sadistic psychopaths.
The Version created under Justin Achilli's lead leand heavily in the Themes of being an almost extinct and percecuted clan. In order to amplify this theme they gave the Salubri the Bane that using disciplines causes their third eye to bleed and their blood being so "tasty" that they cant even trust friends not to take a sip. Achilli explayned that in an interviev. He was of the oppinion that someone who choses to play the Salubri wants to play someone who is percecuted and they made the mechanics to create this experience.
Personally I needed a long time to wrap my head around this but I think I finally could. But It does not entirely change everything. having this Tasty blood can be still weaponized by making other vampires quickly dependend of the Salubri, as long as they take care to prevent diablerie. Their old Weakness is also still present in the form of their compulsion.
The disciplines they have now are Fortitude, Auspex and Dominate and of cause some amalgams to recreate their special abilities. According to Achilli they picked these Disciplines to indicate their relationship to a certain other Clan. I have thefeeling that they want to tell the story how Saulot lowly abandons his old clan and tries to take over this new shiny one with the way better abilities. but that might be just me.
Before this version was released I thought about a disciline that is actually Valeren/Obeha and Daimonion. It actually worked out quite well, but then I thought it might be to unumbigious that Saulot is related to the Baali and the entire discipline was kind of Blood Sorcery 2.0 which let me abandone my idea because if the disciplines are that similar you could make them as well the same discipline but if about everyone has Blood Sorcery there is nothing special anymore about blood sorcery.
The idea of the Salubri having a bane surrounding the tastiness of their blood isn't to my tastes (ho ho) but if that works for people, then all power to them!
@@TheGentlemanGamer Their compulsion, on the other hand, approaches a similar idea to what you're expressing in this video, albeit from a different direction. It's a kind of hyperactive empathy that experiences the problems of others around them, no matter how trivial, as debilitating suffering, such that they feel compelled to fix or mitigate them.
There's way to read that as the Salubri being saintly figures, but perhaps the more appropriate horror approach is something akin to a deeply toxic martyr complex. The Salubri are compelled to meddle in everyone else's problems, always centering their own discomfort at other people's struggles and imposing their own solutions. That could easily lend itself to forming predatory, high control groups like cults of personality, in which everyone is forced to act - and even feel - in a ways that do not upset the Salubri's self-image as their savior, particularly when you factor in the powers of Auspex and Dominate. One of the new amalgam powers is the ability to bring "moral serenity" to others in part through Dominate, which, at minimum, has some rather unpleasant implications.
Great vid! Idk if someone has commented this yet, but V5 Salubri have Auspex, Dominate, and Fortitude. Obeah is now Panacea- Auspex 2 Fortitude 1 Amalgam (it's just mental healing though), Invigorating Vitae is Fortitude 2 Auspex 1 Amalgam (increases Agg damage you can heal in mortals using your vitae), Valeren is Fortitude 3 Auspex 1 Amalgam (heal other vampires), and Unburdening the Bestial Soul is Auspex 5 Dominate 3 Amalgam with a Panacea prerequisite (absorb Stains or prevent Stains from accumulating on other vampires). Their Bane is very punishing imo: anytime a vampire drinks directly from the Salubri, that vampires makes a Hunger Frenzy check at Diff. 2 + Bane Severity (3+BS for Banu Haqim), and if the Salubri uses ANY Discipline, their third eye bleeds and vampires around at Hunger 4 or higher have to make that same Hunger Frenzy test. Their Compulsion is to be empathic and help someone else resolve a problem they have. They lean in much heavier to the healer aspect over the warrior, though they pay the warriors lip service in a few sentences in their clan write-up.
EDIT: More than healers, I'd say they're designed as victims almost. I would have much preferred your design choices.
I don't like the "help others" Bane. That sounds terrible.
@@TheGentlemanGamer that's their compulsion not their bane.
their bane is the "vampires have trouble stopping once they taste you." + "your 3rd eye can't be hidden by magic, and it bleeds when you use disciplines" + "hungry vamps that smell you make a frenzy check."
the clan compulsion a failure condition not a bane, just like the general compulsions "hunger, must eat something now." and "harm, punch something/someone now" it can be completely ignored for a small penalty and goes away when "bigger problems happen"
@@NoESanity An addictive flavour is also poor. It's predicated on you running games where you're often sharing vitae with other vampires, which isn't all that common.
@@TheGentlemanGamer I think that the idea isn't that you should be sharing vitae often, but more of, you're friends will always be tempted to betray you. I would have prefered a flaw that had a little more impact on solo play, but I can definitely see the idea that in the heat of the moment, your trusted companion looks over at you and instead of their loyal coterie member they see a giant cartoon steak and have to roll not to bite.
I will always have a soft spot for Salubri coming from a Christian upbringing because... they always felt Old testament/Ancient Hebrew Israelite to me. Like when Simeon and Reuben slaughtered Shechem or other Righteous wars Israelites fought.
But Salubri will always be a poisoned well for me because the writers literally said that Salubri were designed to be "hard mode". So the very core of their design in v5 is disingenuous and will always have issues. Which is why in my games I constrain the clan bane to only take effect with the Amalgam powers.
I used to love your in-character monologues and introductions, but this new type of video is great, too! Thanks for the insight. I totally get the reason for drifting away from one rule to another😊. Anyhow, I love that you came back to explain again. Wish to see other bloodlines and clans, too, if you are willing to!
@@llio8044 For as long as people keep signing up to the Curseborne Kickstarter page or buying The World Below and sending me a screenshot evidencing it, I'll keep making videos for them!
Gives me the 'Cainite Heresy' vibe from Vampire the Dark Ages. But with a modern day twist,...cool
That was a superb book.
I always spun the Salubri as two factions of “shady cult leader” and “genuine healer”. And that divide is the reason why Samael went “screw that” and created the warrior caste.
In that vein, it does make it seem the Salubri in many ways are eerily similar to the Ministry/Followers of Set. Two sides of the same coin. Does kinda make sense, since lore kinda states that Saulot and Set are “brothers”, along with Malkav.
I usually lean more on the "blood must be given freely" doesn't mean that they have to known where the blood is going. so my Salubri are generally medical in some way, i know it's a bit cliché but blood given to blood banks and drug testing facilities are generally done willingly and a few fresh samples getting lost from time to time doesn't often cause a problem.
my most recent salubri got was able to feed himself and the whole coterie after a huge kerfuffle led to most of the group having a blood hunt called on them. he went into a rec center and offered raffle tickets for a car to anyone who donated blood. we got a ton of blood, my group learned not to try and murder hobo in a WoD game, and i got to give away the table dick's characters prized car. win, win win.
My take as well!
@@NoESanity I think that's a very smart way of handling it. You couldn't do it for every Salubri, but for one or two, that makes sense.
I always loved the implied main line story hook about saulot maybe being a bit of a Baali himself. *queue Willem Dafoe meme* Thanks for coming back into the yt arena after a hiatus.
I'll be here as much as I can, with the hope that people will check out Curseborne!
Would love it if this was a more often seen portrayal of the Salubri. I think I've only seen them portrayed as something akin to angry little care bears 😆
Me too. I prefer a more depraved take.
Im totally taking this idea of the sort of protection racket thw salubri could be running. Been binging your videos to get ready for my first time being a ST!
@@steveng6721 Superb! Thank you so much. Do give Curseborne a look before the Kickstarter ends!
Missed it live again, but loving these VtM ones!
Thank you! It's always fun to revisit the World of Darkness. Please do check out our Curseborne Kickstarter too!
Do you intend to make lore videos for the various sub families of curseborne?
Because i would love to see that and i think that good lore brings an audience
Oh I will do, not to worry!
It was nice to see you again.😎
And you as well!
I missed these videos. thanks for the upload.
Thank you!
Springboarding from this, one interesting take on a Salubri weakness would be only being able to feed on someone who genuinely believes in the Salubri, whether as a savior/redeemer (for the healers) or a avenger/protector (for the warriors). The similarity between this belief and investiture of Faith for Demons would be an interesting parallel, lending credibility to the Tremere implications of the Salubri being infernalists.
I view Adonis and his Warrior salubri joining with the Sabbat as an alliance based around 'lets diablerize tremere' rather then of any philosophical agreement between the two. Great video btw!
I find that view quite narrow, but it works!
@@TheGentlemanGamer yeah. Not a sabbat guy. Not going to try to add any greater meaning to that alliance. I like your anarch idea, fits better. : )
I really love the idea that the Salubri Clan was not as benevolent as it seemed. I think your idea is all the more terrifying because in that scenario, they would genuinely believe they are doing it all for the "greater good." The fact that they believe this and it isn't a pretext for more power or amaranth makes them so much more dangerous to deal with than most of the other Kindred. I could see these Salubri interacting well with extremists from the Banu Haqim, for instance. And when you look at Saulot himself, especially with the idea that the Salubri could make deals with demons and spirits to cause issues, and then they come along with their healing Disciplines to "rescue the others," you can see how dark he can be. He's like Sargon, or Cappadocius -- except instead of experimenting with different bloodlines (read: the Baali, the Healer and Warrior Clans, and the Antitrubu along with Wu Zao and others) to make a better Clan to benefit himself and his ascension, Saulot creates different childer and generations of them to "liberate the world" or help it achieve "enlightenment," for Kindred and kine alike. Combine that with your own insights with regards to Golconda creating the perfect daywalker predator, or worse, and you really do have a dark Clan on your hands.
except for all the times salubri went out of their way to fight demons without asking for anything. dont think they did that so they would be killed themselves. sounds like they saved the day.
I like your vision of the Salubri! Presence suits them better then Dominate in my opinion. Greetings from northern Germany.
Greetings from southern England!
I had one slightly more grim version of their need to feed off volunteers. considering this would be a breach of the masquerade, and they natively have no way to remove memories.... who is to say that they can't feed off a volunteer, but have to kill them after to protect their secret? or maybe that is why they were so eager to serve as advisors to princes, as a lot of princes are ventrue or other clans with access to dominate. one question I asked myself, is it consent if someone is dominated, or blood bound? does the clan weakness distinguish between sincere consent and enforced one? The thoughts also turned to a slightly more "kind" version, that they ask to feed off people who are dying, to ease their passing with the pleasure of the bite, but still not quite the vampire jesus some see in them.
I mean, mechanically speaking you'd have a lot of Humanity 3 Salubri if they were all murderers :p
@@TheGentlemanGamer Might have to adapt to a path of enlightenment. But could still be an interesting twist on the goodie two shoe healer. A Salubri , a lone survivor, hunted by the Tremere, forced to feed on willing targets, but too paranoid to leave a witness behind, slowly turning into exactly the type of monster, that the Tremere depicted them as.
@@Munkee1980 Ah yes, the famous "Path of Do Whatever the Fuck I Want!" Very popular among Sabbat players :D
@@TheGentlemanGamer fair enough. But it can be interesting too, to incorporate an entirely alien approach to morality, and somehow get through the night. Though I guess the outwardly holier than thou Salubri who is secretly a stone cold killer, might be an interesting antagonist npc too. wager most players would default to "must protect the innocent salubri"
I was thinking the other day, what you've been up to. I was looking for a good vampire video game and all I could find was Vampire The Masquerade and I heard that needs to be modded to be properly playable. The pen and paper Vampire The Masquerade RPG is meant to be incredible.
I've been extremely busy with work! But luckily, my work is designing games! So it works out well.
In my fanfiction, clan toreador betray the camarilla out of jealousy towards clan lasombra replacing them, resulting in toreador forming a new sect made up of weaker clans such as ravnos/salubri/tremere. I call this sect the Morpheans.
Yes, I know tremere and salubri don't like eachother, but that can change with enough creativity.
That's an interesting twist!
Yay!
Huzzah!
This is a thorny one as a clan they have an interesting identity but the problem is it's more like a split personality are they good guys or the bad guys I mean depending on what you're reading from are they Faustian Healers are they a niche group of vampires building cultsI like your take on it a lot better than a lot of the mixed signals and as far as I know salubri have fortitude Auspex and their healing thing no presence whatsoever
Well that's something I'd change ;)
btw I see a copy of Traveller on the shelf behind you. What is your favorite edition ?
My preference is for the first Mongoose edition of the game.
I completely understand on tastes changing. After a year of playing Requiem 2e, I couldn't go back to Masquerade. It's would be like going from a 5 star restaurant back to a Dennys.
Yep, there's a reason I'm running two Requiem chronicles on my Patreon.
Ok, I get it. You didn't graduate from RADA to get type cast as "that vampire actor." But you were damn entertaining.
I'm turning into Christopher Lee... No more Dracula!
@@TheGentlemanGamer so the inevitable LOTR and SWRPG videos will be coming when?
Query: What would be your opinion on healer Salubri feeding during combat on say a ghoul or kindred opponents?
Only if they're willing to give up blood.
Thank you for the reply. Would it be too loosely interpreted then to assume that willingly engaging in lethal combat, which runs the risk of ones blood being spilled, counts as being willing to give ones blood? I'm asking because my wife brought this up to me about how feeding as part of an attack would be resolved. I initially came to conclusion that it had to be directly willingly given, via a conversation or something agreed to. But I wondered how broad consent might be interpreted given the context of knowingly engaging in bloody combat.
@zacharyzinnel4501 I suppose it depends on the willingness of the victim, i.e., if it's a duel where the victim accepts they'll pay with their life, it's consent. If it's a battle where some hapless soldier doesn't want to die, it's not consensual.
A reasonable take. I appreciate you sharing your opinions with me. Keep up the wonderful writing, designing, and videos!
There's somethimg amusing about the fact that I, a tremere main, never really liked the salubri. (funny as i do tend to play the support character/role in games)
You have good taste!
Hear me out...alalgums of
Auspex animalism blood sorcery.. or auspex animalism presence.
Can u see it???
Sadly yes.
If I were storyteller and a player wanted to run a healer Salubri as a cult leader, their character would find themselves strangely unable to get any nutrition from any blood they obtained through such dubious "consent". Way too easy. Playing a Salubri at my table would mean facing the much more difficult challenge of trying to be good in a world where no good deed goes unpunished. Real consent would be required to properly feed, and that would probably have to come from doing something far more frightening than starting a cult or becoming a monster: being authentic and vulnerable with people who could hurt you if they chose.
which is kind of funny, since 5e mostly made feeding just a hand wave event.
but even back in v20 and earlier, "consent" wasn't "informed consent" you're already a walking masquerade violation, having to spill deep and complex lore just to replenish the 3-5 blood burned just existing every night would make them damn near unplayable. "have super powers, you can't use them unless you can convince someone to read your in depth backstory, including the fact that by reading your back story they are guaranteed to die one of the most horrific deaths imaginable. and then only then can they say yes or no to letting you use your super powers. "
@@NoESanity And if you're playing mostly for the sake of using "super powers", I can see how that would be very frustrating. My players tend to focus mainly on other things, so it wouldn't be such a problem for them.
@@joanmoriarity8738 which means you ignore the fact that the rules call for the spending of blood upon waking, and every couple of hours.
but i'm sure your players tend to be okay with not having to hunt multiple times a night.
it's just too bad you've decided that one clan is incapable of existing in the world at your table when rules matter.
@@NoESanity You must be so much fun to play with.
@@joanmoriarity8738 right, the person who takes coercion and deception out of Vampire thinks i'm unfun.
I'll take that as a complement, because anyone who tries to sanitize a WoD game so much that players can't trick people would probably be better off playing my little pony.
i'd like to believe the salubri are the good guys of the game. but then, almost all of the antediluvians started as good people. then they killed the 2nd generation. i also dont use 5e. and as far as i know, no proof saulot was present for the end of that era. tho he did get a curse from caine, so seems like it. but then they went out and killed a whole city of baali. thats not an evil thing. seems
like a good thing. and being able to heal? where in any non-fiction or fiction is that a bad thing?
my opinion is that the clan is trying to do good. saulot maybe not so much. no idea. the 'flavored' blood is dumb. why have that? where in the lore is that justified? it was the tremere that wanted them dead, not the other clans. and thats because they were hoping they'd get to capture all the low gen kindred and suck them dry. that sounds evil.
maybe the problem is that too many of you people dont know right and wrong in real life, so have to constantly bring everything down.
@@tooslow4065 That took a sharp turn at the end there!
@@TheGentlemanGamer that was an afterthought. but it seems to be plausible. what of the rest of my post?