Question about your Patreon, is the full tutorial for this on the patreon of you explaining the process? Because I only see the Part 1 I don't need it but it'd be nice to just hear you talk about your process on this.
did I look through or are you really doing a Sub-d workflow using the usual bevel and crease around the edges? What about the artifacts? How do you fix them? Or don't you have any? I don't understand.
This model was prepared for SubD but i did not use it because it was not necessary for the final result. The model is 99% quads with a few exceptions on flat, invisible surfaces. Artifacts are avoided with clean bevels
uuu like the the tank destroyer did you model the one for World of Tanks also bc its even better ahah :D, by any chance do you play the game :),still like the model do i use 3ds max i found it realy interesthing the modeling process
Thank you my friend. I do not work for any game development company, i just teach people to create 3D models. I played world of tanks when I was a teen.
You NEED to activate Windows.
T-95 my beloved
This was super impressive!
You are how to say maybe MASTER of this model
Absolute mad lad
nice and clean model
Arijan is the daddy of blender
change my mind
Babarin is discord daddy
good job as always and in case someone didn't said it.....TUTEL!!!!!!!!!!
Someone had to say it!!
damn, that was so good, good job🔥🔥🔥🔥🔥
Thank you my friend
Question about your Patreon, is the full tutorial for this on the patreon of you explaining the process?
Because I only see the Part 1
I don't need it but it'd be nice to just hear you talk about your process on this.
Impressive ass art
Can you make a clip of that wheel holes that you did without using bolean and causing ngons? starting around 19:30. gj
Its very simple to do, you just select the faces where you want the hole to be, inset with the i key and then extrude inwards
cool
Hello, can you do a video about proportional editing plz ? btw nice video !
100%. Thank you my friend. Join discord if you have any questions!
the best response to "oH diD yOU jUsT aSsUme mY gEnDEr???"
did I look through or are you really doing a Sub-d workflow using the usual bevel and crease around the edges? What about the artifacts? How do you fix them? Or don't you have any? I don't understand.
This model was prepared for SubD but i did not use it because it was not necessary for the final result. The model is 99% quads with a few exceptions on flat, invisible surfaces. Artifacts are avoided with clean bevels
@@ArijanRace thanks, got it. Will there be lowpolization?
Do you make lowpoly versions after for some purpose or u specialise only on highpoly?
Sometimes I make low poly as well but I made this model mainly to teach lessons for my Patreon. So the more details the better.
uuu like the the tank destroyer did you model the one for World of Tanks also bc its even better ahah :D, by any chance do you play the game :),still like the model do i use 3ds max i found it realy interesthing the modeling process
Thank you my friend. I do not work for any game development company, i just teach people to create 3D models. I played world of tanks when I was a teen.
great job making the t95 but its not a superheavy tank. it is a tank destroyer.
How long did it take real time to work?
It was approximately 20 hours
tutel.