In order for bounciness to work, you dont just control the bounce of the active object but of the passive one as well. For example, in what you were doing, you need to turn the cube's bounciness up as well as the plane's for them to interact as you wanted.
I love that you show the wrong way of something being done. Like when you added rigid body to the plane before setting it to passive and watching it fall down with the cube. Really shows the full effect and importance of different settings. Way better then the shorter tutorials that just tell you which setting to use with no explanation of why.
I watched like 10 Riged Body sim Blender tutorials on UA-cam, and none of them were as helpful as this one. You are the best teacher. The things you mentioned in this video are really important. Thank you so much.🙏❤
Fantastic! You're explaining the how and why so well it makes it really easy to follow and should stick in the mind for a very long time. Thanks for the lesson ! ^_^
Incredibly helpful, especially when you show what happens when we don't have the settings right. Now I need to see if you have another tutorial for multiple linked objects doing this... ^^
this is realy good things like the 250 limmit was hart to learn but this explains i twell also th eball smashing into the towe is well explain and made me remember the bazier thing thank you
Amazing tutorial!! I learnt so much from just this one video. I only needed the info up to 13mins or so but stayed all the way to the end and I am so glad I did! Thank you!!
Do you know how to remove bouncing? I've checked tons of tutorials and articles, set bouncing to zero, friction and weight to enourmous amount, apply location, rotation, everything.... and my object still bouncing and moving around...
Sir please tell me how to use rigid body in small scale objects, When i use rigid body in small scale objects with rigid body mesh collisions, a gap was generated between those two objects
It’s not doing anything. None of the objects are falling or moving at all. I even animated a passive rigid body object to collide with an active one, and it just passes right through. PLEASE HELP ME FIGURE OUT WHY IT DOESNT WORK
Never mind, apparently I’m just dumb. I figured out the issue. It turns out I just left all the objects on animated, and I didn’t realize that would make them not move at all.
Hi Ryan. Great tutorial, thank you. Wondering, I've been trying to figure out how to "start" the rigid body simulation at a certain frame on the timeline. I have two objects that both drop, but I want one to drop a bit later in the timeline. Thoughts?
i was wondering why my second rigid body simulation doesnt work, the reason is that i didnt set any simulation end? u kidding right my 3 hours for literally nothing great video dude helped me soo much
thank you as always! i am trying to animate my object to fly and then fall, just like your example with the ball, but it just flies off and gravity doesn't affect it. any thoughts on why?
hey ryan i know that this has nothing to do with this video, but do you know how to make every letter a different color with text in blender video editing?
Hmm, No, sorry. To do that, I think you would need to add in an image of colored text. I don't think you can do that with the text in the video editor.
My objects are overlapping each other, do you know how i fix this? All the objects i applied the rigid body but the objects continue to attract each other.
Thanks a lot for the tuto; Can the physics of an object be enabled at frame 100 for instance? The idea is to parent an horizontal stick on a vertical side of a cube. I'd like to make it bounce with the cube as if it was glued to it. Then at frame 100 the glue brakes and the stick falls down. How can I do that? Thanks
Thank you very much for explaning Rigid Body Physics. I learned a lot from that 🙂. I have one question left regarding your example with the animated sphere which smashes into the tower: How would you do that if you want to animate the sphere again after it hits the tower? So I mean, you release it to the physics but after it hits the tower and it falls on the floor, you start further animating it from that location where the sphere currently came standing still. Maybe hitting another tower or so. This would be very helpful to know.
there is an "Animated" button, on the objects physics properties, that you can animate to be turned on or off. so you can animate that animated value on and off, and when its turned on, you can animate the spheres location. and when its turned off, it will use the physics.
@@RyanKingArt Hi there, thank you for your feedback. Unfortunately, I can't get it work as the sphere always makes a "jump" when I pick it up the second time with new keyframes for location and the "animated" property on. This should be worth another tutorial as I think that more people will have that problem 😉.
Thank you so much for your video! I was wondering if there is a way to prevent objects from flying out of a container (as shown at 7:43). I am trying to make a simulation to catch balls and just shake the container a little bit, however the balls keep flying out.
when i use models from blenderkit when the model falls on the ground it shakes and do random movements and falls under the ground (plane). please help!!!
Hi Ryan King Art I have a problem on my Rigid Body .... Because there are times its not working... Even if I click "animation" the scenario is ball rolling on long stairs.. its fine But I try to add a big box that will fall from sky.. then its not working ... And also it pass thru the ground... but my ground is already Rigid body Passive
In order for bounciness to work, you dont just control the bounce of the active object but of the passive one as well. For example, in what you were doing, you need to turn the cube's bounciness up as well as the plane's for them to interact as you wanted.
Ooh, it worked! Thank you! I learn a lot from UA-cam comments. : ) Pinning your comment for others to read.
@@RyanKingArt np 🤝
I wondered why my rigid body didn't bounce now I know thanks
1.9 is exponential bounciness, 1.75/1.8 is about a bouncy ball.
I love that you show the wrong way of something being done. Like when you added rigid body to the plane before setting it to passive and watching it fall down with the cube. Really shows the full effect and importance of different settings. Way better then the shorter tutorials that just tell you which setting to use with no explanation of why.
glad you like it!
This was immensely helpful
glad it helped!!
You're definitely one of the best blender educators on youtube, thanks for helping us all out!
Wow, Thanks! Glad you like my videos!
Your tutorials are just so understandable , love to see more tutorials on forcefields and cell fracturing in detail
Thanks! Good tutorial ideas. I will consider those. : )
I watched like 10 Riged Body sim Blender tutorials on UA-cam, and none of them were as helpful as this one. You are the best teacher. The things you mentioned in this video are really important. Thank you so much.🙏❤
glad it helped!
Fantastic! You're explaining the how and why so well it makes it really easy to follow and should stick in the mind for a very long time. Thanks for the lesson ! ^_^
Glad you enjoyed it! Thanks for watching. : )
One of the best explanations I've ever seen
Thanks! I appreciate it. : )
Fun and easy to understand tutorials. Thank you 👏🏻
You’re welcome! Thanks for watching.
Amazing 😍
Thanks Blender Stuffs!
thanks for the tutorial, it’s not bored and really helpful 💖
Glad it was helpful!
Just increase "Sensitivity" and the cube will bounce more. Thanks for your help! I learned a lot.
I love the way you taught as everyone will try each step and then find what's going wrong and how to solve it. Thanks for your tutorial.
you're welcome! thanks for watching.
Very nice explanation thankyou so much 🙏🏼🙏🏼🙏🏼
Thanks!
this guy is the most wholesome I've seen in so long
Haha Thanks!
Incredibly helpful, especially when you show what happens when we don't have the settings right. Now I need to see if you have another tutorial for multiple linked objects doing this... ^^
Thanks for watching!
excellent video, sir, and a perfect example of why you're one of the best blender channels out there
many thanks for sharing your knowledge
Thanks so much!
Would be nice to see how to make cannon blasts on castles without them to fall instantly as they have some resistance!
Cool tutorial idea! I will consider it. : )
Awesome idea
thanks bro you explain in very easy way
glad it was helpful!
nice explained
Thank you!
Great beginner tutorial!
Thank you!
Oh my God insanely helpful thanks
God bless you
Glad it helped!
Always a pleasure to watch your videos man. Thanks
Thank you Lucas. : )
Blender has a way of reminding me of Dunston Checks In. Every time a UA-camr says "monkey head".
"THERE'S A MONKEY HEAD IN MY LAP!!!"
Everytime that I search for something and your tutorial comes up,I know I'm gonna learn it thoroughly
glad you like my videos!
Excellent and clear to understand. Thank you
You are welcome!
Great tutorial. Thank you.
You are welcome!
helped me again baking the key frames! Thanks Ryan!
glad it helped!
this is realy good
things like the 250 limmit was hart to learn but this explains i twell
also th eball smashing into the towe is well explain and made me remember the bazier thing
thank you
thanks for watching!
Thanks!! Very beautifully explained everything in detail!! You got a like and a sub!!
Thanks!
Amazing, Thank you!
welcome!
Amazing tutorial!! I learnt so much from just this one video. I only needed the info up to 13mins or so but stayed all the way to the end and I am so glad I did! Thank you!!
Glad it was helpful!
Ryan's love for Blender is infectious
Glad to hear that! 🙂
Great video and you are a fantastic tutor!
Thank you!
thank you so much! super useful!
You're welcome! 👍👍
This is great. Thank you!
You're very welcome!
you are the king of art
Found it very helpful, Ryan❤
Glad it was helpful!
Thank you very much indeed!!!
You're very welcome!
super useful, thanks!
Glad it was helpful!
Congratulations, very good! Keep it up! I like here to help! Good luck on your productions!
Thanks so much!
@@RyanKingArt You're welcome! No problem!
Really amazing tutorial !
Thank you!
very detailed explanation, it was very helpful, thanks
Glad it was helpful!
As useful as ever. Thanks!
Glad its useful! Thanks : )
Great beginner tutorial. Thanks!
Glad you enjoyed it!
well explained ! loved the tutorial thanks
thanks for watching!
Great!
thank you!
Do you know how to remove bouncing? I've checked tons of tutorials and articles, set bouncing to zero, friction and weight to enourmous amount, apply location, rotation, everything.... and my object still bouncing and moving around...
Did you re-bake the simulation after changing the settings?
This looks interesting , my computer is scared though 😂
Lol. As long as you don't do a crazy huge physics simulation, its actually not very hard on computers.
@@RyanKingArt yes true
@@RyanKingArt too bad I an trying a planter collision simulation with 5000 rigid body’s 2500 force fields and connections
Useful content as always 👌🏻
Thanks!
Excellent tutorial...
Thank you!
Thanks!
thank you for your support! I appreciate it!
Super helpful!
glad to hear that!
Best tutorial ever on rigid body.. Thanks :)
glad you like it!
amazing! thanks.
you're welcome!
Very Good Explained! Thnx!
You're welcome!
Excellent Sir
thanks!
Awesome vid. Straight to the meat.
thanks!
Please create a tutorial on how to create colour variation of a texture in blender using nodes.
I think I already have a tutorial for what your wanting to create: ua-cam.com/video/SiPhkv_Wvng/v-deo.html
Sir please tell me how to use rigid body in small scale objects, When i use rigid body in small scale objects with rigid body mesh collisions, a gap was generated between those two objects
They changed the insert keyframe menu to "K" in Blender 4.1 btw.
Yep, that was just recently changed. thanks for sharing! 👍
excellent video
Thank you!
Thanks
you're welcome!
It’s not doing anything. None of the objects are falling or moving at all. I even animated a passive rigid body object to collide with an active one, and it just passes right through. PLEASE HELP ME FIGURE OUT WHY IT DOESNT WORK
Never mind, apparently I’m just dumb. I figured out the issue. It turns out I just left all the objects on animated, and I didn’t realize that would make them not move at all.
ahh ok, glad you fixed the problem!
Thank you for this tutorial! Very useful :)
Glad it was helpful!
hey Ryan, excellent, as always
thanks!
Thank you so much!
You're welcome! thanks for watching!
how can i set the passive body in order to make my other objects bouncing correctly ?
Ryan, how could I fix the position of the fallen object so that when the time line moves, the position of the object does not change?
Hi Ryan. Great tutorial, thank you. Wondering, I've been trying to figure out how to "start" the rigid body simulation at a certain frame on the timeline. I have two objects that both drop, but I want one to drop a bit later in the timeline. Thoughts?
great sir
Thanks Prashun!
SMASH the subscribe button if you watching this! These tutorials are what every beginner needs!
Thank you!
i was wondering why my second rigid body simulation doesnt work, the reason is that i didnt set any simulation end? u kidding right my 3 hours for literally nothing great video dude helped me soo much
thank you as always! i am trying to animate my object to fly and then fall, just like your example with the ball, but it just flies off and gravity doesn't affect it. any thoughts on why?
hey ryan i know that this has nothing to do with this video, but do you know how to make every letter a different color with text in blender video editing?
Hmm, No, sorry. To do that, I think you would need to add in an image of colored text. I don't think you can do that with the text in the video editor.
Cool!!👍✔
Thanks!
Can you bake others simulations (fluid, cloth, soft body) to keyframes?
I think you can Bake any simulation to Keyframes, except fluid simulations.
@@RyanKingArt Thanks. That will prove to be very useful 😁
thanks alot broo
you're welcome!
My objects are overlapping each other, do you know how i fix this? All the objects i applied the rigid body but the objects continue to attract each other.
Please can you do how to use camera step by step THANK YOU
Yeah, actually I was just thinking about making a tutorial on how to move the camera around in Blender. Thanks!
anyone knows if it's possible to use force fields to affect rigid bodies? thanks! - and great tutorial btw :)
actually found it is possible! I was able to make it work adjusting the weights (kgs) of the objects.
Oh ok cool!
Is there way to get the list of touching objects at any frame? If Blender knows it so we should too, right?
Thanks a lot for the tuto;
Can the physics of an object be enabled at frame 100 for instance?
The idea is to parent an horizontal stick on a vertical side of a cube. I'd like to make it bounce with the cube as if it was glued to it. Then at frame 100 the glue brakes and the stick falls down.
How can I do that?
Thanks
Thank you very much for explaning Rigid Body Physics. I learned a lot from that 🙂. I have one question left regarding your example with the animated sphere which smashes into the tower: How would you do that if you want to animate the sphere again after it hits the tower? So I mean, you release it to the physics but after it hits the tower and it falls on the floor, you start further animating it from that location where the sphere currently came standing still. Maybe hitting another tower or so. This would be very helpful to know.
there is an "Animated" button, on the objects physics properties, that you can animate to be turned on or off. so you can animate that animated value on and off, and when its turned on, you can animate the spheres location. and when its turned off, it will use the physics.
@@RyanKingArt Hi there, thank you for your feedback. Unfortunately, I can't get it work as the sphere always makes a "jump" when I pick it up the second time with new keyframes for location and the "animated" property on. This should be worth another tutorial as I think that more people will have that problem 😉.
Thank you so much for your video! I was wondering if there is a way to prevent objects from flying out of a container (as shown at 7:43). I am trying to make a simulation to catch balls and just shake the container a little bit, however the balls keep flying out.
Change the collision shape to mesh. The mesh one is more detailed and so you can have dips and holes in the mesh and it will work with the simulation.
After changing both the balls and the container to mesh collisions I found that I got the result I wanted! Thank you!
when i use models from blenderkit when the model falls on the ground it shakes and do random movements and falls under the ground (plane). please help!!!
Hi Ryan, how do I "enabled physic" for a moving object at a specific frame?
for some reason when i animate the sphere going towards the cubes and play it it just crashes
🦉 very nice
Thank you!
Great video, thanks! How might I get the active object to break open a passive (target) sphere?
Please make such videos on other physics simulations,
I plan on doing that eventually.
I actually recently posted a video on cloth physics for beginners.
@@RyanKingArt I am waiting for.. bring it soon
My active objects don't fall bellow the axis invisible ground. Why?!
My rigid body simulation is automatic stop after 250 frame the cubes are stop stimulating
Why when I set my active cube down on my passive brick wall does my cube go flying when I press play?
If there are objects overlapping each other, it might do that.
@@RyanKingArt ok thanks! Any way to prevent it?
Hey, thata animated is available blender 2.79? ( sry, my English so bad...)
Hi Ryan King Art
I have a problem on my Rigid Body .... Because there are times its not working... Even if I click "animation"
the scenario is ball rolling on long stairs.. its fine
But I try to add a big box that will fall from sky.. then its not working ... And also it pass thru the ground... but my ground is already Rigid body Passive
And when the Box touches the ground, its orientation changed.... but still it go thru.. and keep falling
hey Ryan 🙋
Hello Tony. : )
how did you stop the simulation of the box
When youre just here for the sphere part
Lol. : ) Your the first comment!
You mean this part? 21:36
@@RyanKingArt yes
@@stefanie69 Cool!
Why can't I move while performing the animation? plsss