UE5 - Bug Fixing: Spine Break & Aim Offset
Вставка
- Опубліковано 3 лис 2024
- Bringing all the fixes you need!
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Tags:
bug fix, spine rotation, spine break, aim offset, shooter aim, fixing issues, locomotion system, smooth aim, full speed rotation
Happy to see you are back on this tutorial
Welcome back ! Greate video from great man!
Thank you very much for the Fix :) you are awesome. please continue like that you teach me a lot of things
Legend Sir, Thank you
i can't understand why when move mouse up and down, hands are stuttering when playing in multiplayer mode
It looks amazing! I would like to know if this will work for the First Person Mode? Is it possible to use Turn in Place and won't there be problems with Aim Offset if the camera is moved to the Manny's face? Of course, it will be necessary to refine the camera animations, but rather the question is in turns and movements with weapons, thank you!
Thank you! Some of our discord users already implemented FPS cameras so, yes.
The turning is not inherit to the camera, which means the rotation wont be affected if you are using a different camera, of course some values might have to be adjusted in the camera settings to give you the best gameplay experience but will not influence any of the turning movements, etc.
Thank you for the quick and detailed response! I will definitely visit you at Discord!!!
Hey! Thank you for making these videos. Will the following videos also address the replication of the up and down line tracing when shooting?
Thanks for the comment! Yes, we will go through the weapon traces later to fix all the issues 🦾
@@nativecoder I've spent the last week and a half trying to debug the issue but I couldn't find the root cause. You have no idea how happy you made my day!